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diff --git a/media/libvpx/libvpx/third_party/libyuv/include/libyuv/convert_from_argb.h b/media/libvpx/libvpx/third_party/libyuv/include/libyuv/convert_from_argb.h
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+/*
+ * Copyright 2012 The LibYuv Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef INCLUDE_LIBYUV_CONVERT_FROM_ARGB_H_
+#define INCLUDE_LIBYUV_CONVERT_FROM_ARGB_H_
+
+#include "libyuv/basic_types.h"
+
+#ifdef __cplusplus
+namespace libyuv {
+extern "C" {
+#endif
+
+// Copy ARGB to ARGB.
+#define ARGBToARGB ARGBCopy
+LIBYUV_API
+int ARGBCopy(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_argb,
+ int dst_stride_argb,
+ int width,
+ int height);
+
+// Convert ARGB To BGRA.
+LIBYUV_API
+int ARGBToBGRA(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_bgra,
+ int dst_stride_bgra,
+ int width,
+ int height);
+
+// Convert ARGB To ABGR.
+LIBYUV_API
+int ARGBToABGR(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_abgr,
+ int dst_stride_abgr,
+ int width,
+ int height);
+
+// Convert ARGB To RGBA.
+LIBYUV_API
+int ARGBToRGBA(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_rgba,
+ int dst_stride_rgba,
+ int width,
+ int height);
+
+// Aliases
+#define ARGBToAB30 ABGRToAR30
+#define ABGRToAB30 ARGBToAR30
+
+// Convert ABGR To AR30.
+LIBYUV_API
+int ABGRToAR30(const uint8_t* src_abgr,
+ int src_stride_abgr,
+ uint8_t* dst_ar30,
+ int dst_stride_ar30,
+ int width,
+ int height);
+
+// Convert ARGB To AR30.
+LIBYUV_API
+int ARGBToAR30(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_ar30,
+ int dst_stride_ar30,
+ int width,
+ int height);
+
+// Convert ARGB To RGB24.
+LIBYUV_API
+int ARGBToRGB24(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_rgb24,
+ int dst_stride_rgb24,
+ int width,
+ int height);
+
+// Convert ARGB To RAW.
+LIBYUV_API
+int ARGBToRAW(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_raw,
+ int dst_stride_raw,
+ int width,
+ int height);
+
+// Convert ARGB To RGB565.
+LIBYUV_API
+int ARGBToRGB565(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_rgb565,
+ int dst_stride_rgb565,
+ int width,
+ int height);
+
+// Convert ARGB To RGB565 with 4x4 dither matrix (16 bytes).
+// Values in dither matrix from 0 to 7 recommended.
+// The order of the dither matrix is first byte is upper left.
+// TODO(fbarchard): Consider pointer to 2d array for dither4x4.
+// const uint8_t(*dither)[4][4];
+LIBYUV_API
+int ARGBToRGB565Dither(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_rgb565,
+ int dst_stride_rgb565,
+ const uint8_t* dither4x4,
+ int width,
+ int height);
+
+// Convert ARGB To ARGB1555.
+LIBYUV_API
+int ARGBToARGB1555(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_argb1555,
+ int dst_stride_argb1555,
+ int width,
+ int height);
+
+// Convert ARGB To ARGB4444.
+LIBYUV_API
+int ARGBToARGB4444(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_argb4444,
+ int dst_stride_argb4444,
+ int width,
+ int height);
+
+// Convert ARGB To I444.
+LIBYUV_API
+int ARGBToI444(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_y,
+ int dst_stride_y,
+ uint8_t* dst_u,
+ int dst_stride_u,
+ uint8_t* dst_v,
+ int dst_stride_v,
+ int width,
+ int height);
+
+// Convert ARGB To I422.
+LIBYUV_API
+int ARGBToI422(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_y,
+ int dst_stride_y,
+ uint8_t* dst_u,
+ int dst_stride_u,
+ uint8_t* dst_v,
+ int dst_stride_v,
+ int width,
+ int height);
+
+// Convert ARGB To I420. (also in convert.h)
+LIBYUV_API
+int ARGBToI420(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_y,
+ int dst_stride_y,
+ uint8_t* dst_u,
+ int dst_stride_u,
+ uint8_t* dst_v,
+ int dst_stride_v,
+ int width,
+ int height);
+
+// Convert ARGB to J420. (JPeg full range I420).
+LIBYUV_API
+int ARGBToJ420(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_yj,
+ int dst_stride_yj,
+ uint8_t* dst_u,
+ int dst_stride_u,
+ uint8_t* dst_v,
+ int dst_stride_v,
+ int width,
+ int height);
+
+// Convert ARGB to J422.
+LIBYUV_API
+int ARGBToJ422(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_yj,
+ int dst_stride_yj,
+ uint8_t* dst_u,
+ int dst_stride_u,
+ uint8_t* dst_v,
+ int dst_stride_v,
+ int width,
+ int height);
+
+// Convert ARGB to J400. (JPeg full range).
+LIBYUV_API
+int ARGBToJ400(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_yj,
+ int dst_stride_yj,
+ int width,
+ int height);
+
+// Convert ARGB to I400.
+LIBYUV_API
+int ARGBToI400(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_y,
+ int dst_stride_y,
+ int width,
+ int height);
+
+// Convert ARGB to G. (Reverse of J400toARGB, which replicates G back to ARGB)
+LIBYUV_API
+int ARGBToG(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_g,
+ int dst_stride_g,
+ int width,
+ int height);
+
+// Convert ARGB To NV12.
+LIBYUV_API
+int ARGBToNV12(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_y,
+ int dst_stride_y,
+ uint8_t* dst_uv,
+ int dst_stride_uv,
+ int width,
+ int height);
+
+// Convert ARGB To NV21.
+LIBYUV_API
+int ARGBToNV21(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_y,
+ int dst_stride_y,
+ uint8_t* dst_vu,
+ int dst_stride_vu,
+ int width,
+ int height);
+
+// Convert ARGB To NV21.
+LIBYUV_API
+int ARGBToNV21(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_y,
+ int dst_stride_y,
+ uint8_t* dst_vu,
+ int dst_stride_vu,
+ int width,
+ int height);
+
+// Convert ARGB To YUY2.
+LIBYUV_API
+int ARGBToYUY2(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_yuy2,
+ int dst_stride_yuy2,
+ int width,
+ int height);
+
+// Convert ARGB To UYVY.
+LIBYUV_API
+int ARGBToUYVY(const uint8_t* src_argb,
+ int src_stride_argb,
+ uint8_t* dst_uyvy,
+ int dst_stride_uyvy,
+ int width,
+ int height);
+
+#ifdef __cplusplus
+} // extern "C"
+} // namespace libyuv
+#endif
+
+#endif // INCLUDE_LIBYUV_CONVERT_FROM_ARGB_H_