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-rw-r--r--media/libvpx/libvpx/vp9/common/mips/msa/vp9_idct4x4_msa.c61
1 files changed, 61 insertions, 0 deletions
diff --git a/media/libvpx/libvpx/vp9/common/mips/msa/vp9_idct4x4_msa.c b/media/libvpx/libvpx/vp9/common/mips/msa/vp9_idct4x4_msa.c
new file mode 100644
index 0000000000..aaccd5ca7b
--- /dev/null
+++ b/media/libvpx/libvpx/vp9/common/mips/msa/vp9_idct4x4_msa.c
@@ -0,0 +1,61 @@
+/*
+ * Copyright (c) 2015 The WebM project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include <assert.h>
+
+#include "./vp9_rtcd.h"
+#include "vp9/common/vp9_enums.h"
+#include "vpx_dsp/mips/inv_txfm_msa.h"
+
+void vp9_iht4x4_16_add_msa(const int16_t *input, uint8_t *dst,
+ int32_t dst_stride, int32_t tx_type) {
+ v8i16 in0, in1, in2, in3;
+
+ /* load vector elements of 4x4 block */
+ LD4x4_SH(input, in0, in1, in2, in3);
+ TRANSPOSE4x4_SH_SH(in0, in1, in2, in3, in0, in1, in2, in3);
+
+ switch (tx_type) {
+ case DCT_DCT:
+ /* DCT in horizontal */
+ VP9_IDCT4x4(in0, in1, in2, in3, in0, in1, in2, in3);
+ /* DCT in vertical */
+ TRANSPOSE4x4_SH_SH(in0, in1, in2, in3, in0, in1, in2, in3);
+ VP9_IDCT4x4(in0, in1, in2, in3, in0, in1, in2, in3);
+ break;
+ case ADST_DCT:
+ /* DCT in horizontal */
+ VP9_IDCT4x4(in0, in1, in2, in3, in0, in1, in2, in3);
+ /* ADST in vertical */
+ TRANSPOSE4x4_SH_SH(in0, in1, in2, in3, in0, in1, in2, in3);
+ VP9_IADST4x4(in0, in1, in2, in3, in0, in1, in2, in3);
+ break;
+ case DCT_ADST:
+ /* ADST in horizontal */
+ VP9_IADST4x4(in0, in1, in2, in3, in0, in1, in2, in3);
+ /* DCT in vertical */
+ TRANSPOSE4x4_SH_SH(in0, in1, in2, in3, in0, in1, in2, in3);
+ VP9_IDCT4x4(in0, in1, in2, in3, in0, in1, in2, in3);
+ break;
+ case ADST_ADST:
+ /* ADST in horizontal */
+ VP9_IADST4x4(in0, in1, in2, in3, in0, in1, in2, in3);
+ /* ADST in vertical */
+ TRANSPOSE4x4_SH_SH(in0, in1, in2, in3, in0, in1, in2, in3);
+ VP9_IADST4x4(in0, in1, in2, in3, in0, in1, in2, in3);
+ break;
+ default: assert(0); break;
+ }
+
+ /* final rounding (add 2^3, divide by 2^4) and shift */
+ SRARI_H4_SH(in0, in1, in2, in3, 4);
+ /* add block and store 4x4 */
+ ADDBLK_ST4x4_UB(in0, in1, in2, in3, dst, dst_stride);
+}