summaryrefslogtreecommitdiffstats
path: root/media/libvpx/libvpx/vp9/common/vp9_scale.c
diff options
context:
space:
mode:
Diffstat (limited to 'media/libvpx/libvpx/vp9/common/vp9_scale.c')
-rw-r--r--media/libvpx/libvpx/vp9/common/vp9_scale.c171
1 files changed, 171 insertions, 0 deletions
diff --git a/media/libvpx/libvpx/vp9/common/vp9_scale.c b/media/libvpx/libvpx/vp9/common/vp9_scale.c
new file mode 100644
index 0000000000..8aedd66222
--- /dev/null
+++ b/media/libvpx/libvpx/vp9/common/vp9_scale.c
@@ -0,0 +1,171 @@
+/*
+ * Copyright (c) 2013 The WebM project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include "./vpx_dsp_rtcd.h"
+#include "vp9/common/vp9_filter.h"
+#include "vp9/common/vp9_scale.h"
+#include "vpx_dsp/vpx_filter.h"
+
+static INLINE int scaled_x(int val, const struct scale_factors *sf) {
+ return (int)((int64_t)val * sf->x_scale_fp >> REF_SCALE_SHIFT);
+}
+
+static INLINE int scaled_y(int val, const struct scale_factors *sf) {
+ return (int)((int64_t)val * sf->y_scale_fp >> REF_SCALE_SHIFT);
+}
+
+static int unscaled_value(int val, const struct scale_factors *sf) {
+ (void)sf;
+ return val;
+}
+
+static int get_fixed_point_scale_factor(int other_size, int this_size) {
+ // Calculate scaling factor once for each reference frame
+ // and use fixed point scaling factors in decoding and encoding routines.
+ // Hardware implementations can calculate scale factor in device driver
+ // and use multiplication and shifting on hardware instead of division.
+ return (other_size << REF_SCALE_SHIFT) / this_size;
+}
+
+MV32 vp9_scale_mv(const MV *mv, int x, int y, const struct scale_factors *sf) {
+ const int x_off_q4 = scaled_x(x << SUBPEL_BITS, sf) & SUBPEL_MASK;
+ const int y_off_q4 = scaled_y(y << SUBPEL_BITS, sf) & SUBPEL_MASK;
+ const MV32 res = { scaled_y(mv->row, sf) + y_off_q4,
+ scaled_x(mv->col, sf) + x_off_q4 };
+ return res;
+}
+
+#if CONFIG_VP9_HIGHBITDEPTH
+void vp9_setup_scale_factors_for_frame(struct scale_factors *sf, int other_w,
+ int other_h, int this_w, int this_h,
+ int use_highbd) {
+#else
+void vp9_setup_scale_factors_for_frame(struct scale_factors *sf, int other_w,
+ int other_h, int this_w, int this_h) {
+#endif
+ if (!valid_ref_frame_size(other_w, other_h, this_w, this_h)) {
+ sf->x_scale_fp = REF_INVALID_SCALE;
+ sf->y_scale_fp = REF_INVALID_SCALE;
+ return;
+ }
+
+ sf->x_scale_fp = get_fixed_point_scale_factor(other_w, this_w);
+ sf->y_scale_fp = get_fixed_point_scale_factor(other_h, this_h);
+ sf->x_step_q4 = scaled_x(16, sf);
+ sf->y_step_q4 = scaled_y(16, sf);
+
+ if (vp9_is_scaled(sf)) {
+ sf->scale_value_x = scaled_x;
+ sf->scale_value_y = scaled_y;
+ } else {
+ sf->scale_value_x = unscaled_value;
+ sf->scale_value_y = unscaled_value;
+ }
+
+ // TODO(agrange): Investigate the best choice of functions to use here
+ // for EIGHTTAP_SMOOTH. Since it is not interpolating, need to choose what
+ // to do at full-pel offsets. The current selection, where the filter is
+ // applied in one direction only, and not at all for 0,0, seems to give the
+ // best quality, but it may be worth trying an additional mode that does
+ // do the filtering on full-pel.
+
+ if (sf->x_step_q4 == 16) {
+ if (sf->y_step_q4 == 16) {
+ // No scaling in either direction.
+ sf->predict[0][0][0] = vpx_convolve_copy;
+ sf->predict[0][0][1] = vpx_convolve_avg;
+ sf->predict[0][1][0] = vpx_convolve8_vert;
+ sf->predict[0][1][1] = vpx_convolve8_avg_vert;
+ sf->predict[1][0][0] = vpx_convolve8_horiz;
+ sf->predict[1][0][1] = vpx_convolve8_avg_horiz;
+ } else {
+ // No scaling in x direction. Must always scale in the y direction.
+ sf->predict[0][0][0] = vpx_scaled_vert;
+ sf->predict[0][0][1] = vpx_scaled_avg_vert;
+ sf->predict[0][1][0] = vpx_scaled_vert;
+ sf->predict[0][1][1] = vpx_scaled_avg_vert;
+ sf->predict[1][0][0] = vpx_scaled_2d;
+ sf->predict[1][0][1] = vpx_scaled_avg_2d;
+ }
+ } else {
+ if (sf->y_step_q4 == 16) {
+ // No scaling in the y direction. Must always scale in the x direction.
+ sf->predict[0][0][0] = vpx_scaled_horiz;
+ sf->predict[0][0][1] = vpx_scaled_avg_horiz;
+ sf->predict[0][1][0] = vpx_scaled_2d;
+ sf->predict[0][1][1] = vpx_scaled_avg_2d;
+ sf->predict[1][0][0] = vpx_scaled_horiz;
+ sf->predict[1][0][1] = vpx_scaled_avg_horiz;
+ } else {
+ // Must always scale in both directions.
+ sf->predict[0][0][0] = vpx_scaled_2d;
+ sf->predict[0][0][1] = vpx_scaled_avg_2d;
+ sf->predict[0][1][0] = vpx_scaled_2d;
+ sf->predict[0][1][1] = vpx_scaled_avg_2d;
+ sf->predict[1][0][0] = vpx_scaled_2d;
+ sf->predict[1][0][1] = vpx_scaled_avg_2d;
+ }
+ }
+
+ // 2D subpel motion always gets filtered in both directions
+
+ if ((sf->x_step_q4 != 16) || (sf->y_step_q4 != 16)) {
+ sf->predict[1][1][0] = vpx_scaled_2d;
+ sf->predict[1][1][1] = vpx_scaled_avg_2d;
+ } else {
+ sf->predict[1][1][0] = vpx_convolve8;
+ sf->predict[1][1][1] = vpx_convolve8_avg;
+ }
+
+#if CONFIG_VP9_HIGHBITDEPTH
+ if (use_highbd) {
+ if (sf->x_step_q4 == 16) {
+ if (sf->y_step_q4 == 16) {
+ // No scaling in either direction.
+ sf->highbd_predict[0][0][0] = vpx_highbd_convolve_copy;
+ sf->highbd_predict[0][0][1] = vpx_highbd_convolve_avg;
+ sf->highbd_predict[0][1][0] = vpx_highbd_convolve8_vert;
+ sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg_vert;
+ sf->highbd_predict[1][0][0] = vpx_highbd_convolve8_horiz;
+ sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg_horiz;
+ } else {
+ // No scaling in x direction. Must always scale in the y direction.
+ sf->highbd_predict[0][0][0] = vpx_highbd_convolve8_vert;
+ sf->highbd_predict[0][0][1] = vpx_highbd_convolve8_avg_vert;
+ sf->highbd_predict[0][1][0] = vpx_highbd_convolve8_vert;
+ sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg_vert;
+ sf->highbd_predict[1][0][0] = vpx_highbd_convolve8;
+ sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg;
+ }
+ } else {
+ if (sf->y_step_q4 == 16) {
+ // No scaling in the y direction. Must always scale in the x direction.
+ sf->highbd_predict[0][0][0] = vpx_highbd_convolve8_horiz;
+ sf->highbd_predict[0][0][1] = vpx_highbd_convolve8_avg_horiz;
+ sf->highbd_predict[0][1][0] = vpx_highbd_convolve8;
+ sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg;
+ sf->highbd_predict[1][0][0] = vpx_highbd_convolve8_horiz;
+ sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg_horiz;
+ } else {
+ // Must always scale in both directions.
+ sf->highbd_predict[0][0][0] = vpx_highbd_convolve8;
+ sf->highbd_predict[0][0][1] = vpx_highbd_convolve8_avg;
+ sf->highbd_predict[0][1][0] = vpx_highbd_convolve8;
+ sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg;
+ sf->highbd_predict[1][0][0] = vpx_highbd_convolve8;
+ sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg;
+ }
+ }
+ // 2D subpel motion always gets filtered in both directions.
+ sf->highbd_predict[1][1][0] = vpx_highbd_convolve8;
+ sf->highbd_predict[1][1][1] = vpx_highbd_convolve8_avg;
+ }
+#endif
+}