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diff --git a/media/libvpx/libvpx/vpx_dsp/arm/vpx_neon_sve2_bridge.h b/media/libvpx/libvpx/vpx_dsp/arm/vpx_neon_sve2_bridge.h
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+++ b/media/libvpx/libvpx/vpx_dsp/arm/vpx_neon_sve2_bridge.h
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+/*
+ * Copyright (c) 2024 The WebM project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef VPX_VPX_DSP_ARM_VPX_NEON_SVE2_BRIDGE_H_
+#define VPX_VPX_DSP_ARM_VPX_NEON_SVE2_BRIDGE_H_
+
+#include <arm_neon.h>
+#include <arm_sve.h>
+#include <arm_neon_sve_bridge.h>
+
+// Some very useful instructions are exclusive to the SVE2 instruction set.
+// However, we can access these instructions from a predominantly Neon context
+// by making use of the Neon-SVE bridge intrinsics to reinterpret Neon vectors
+// as SVE vectors - with the high part of the SVE vector (if it's longer than
+// 128 bits) being "don't care".
+
+static INLINE int16x8_t vpx_tbl2_s16(int16x8_t s0, int16x8_t s1,
+ uint16x8_t tbl) {
+ svint16x2_t samples = svcreate2_s16(svset_neonq_s16(svundef_s16(), s0),
+ svset_neonq_s16(svundef_s16(), s1));
+ return svget_neonq_s16(
+ svtbl2_s16(samples, svset_neonq_u16(svundef_u16(), tbl)));
+}
+
+#endif // VPX_VPX_DSP_ARM_VPX_NEON_SVE2_BRIDGE_H_