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-rw-r--r--media/libvpx/libvpx/vpx_dsp/loopfilter.c743
1 files changed, 743 insertions, 0 deletions
diff --git a/media/libvpx/libvpx/vpx_dsp/loopfilter.c b/media/libvpx/libvpx/vpx_dsp/loopfilter.c
new file mode 100644
index 0000000000..d6504aab1f
--- /dev/null
+++ b/media/libvpx/libvpx/vpx_dsp/loopfilter.c
@@ -0,0 +1,743 @@
+/*
+ * Copyright (c) 2015 The WebM project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include <stdlib.h>
+
+#include "./vpx_config.h"
+#include "./vpx_dsp_rtcd.h"
+#include "vpx_dsp/vpx_dsp_common.h"
+#include "vpx_ports/mem.h"
+
+static INLINE int8_t signed_char_clamp(int t) {
+ return (int8_t)clamp(t, -128, 127);
+}
+
+#if CONFIG_VP9_HIGHBITDEPTH
+static INLINE int16_t signed_char_clamp_high(int t, int bd) {
+ switch (bd) {
+ case 10: return (int16_t)clamp(t, -128 * 4, 128 * 4 - 1);
+ case 12: return (int16_t)clamp(t, -128 * 16, 128 * 16 - 1);
+ case 8:
+ default: return (int16_t)clamp(t, -128, 128 - 1);
+ }
+}
+#endif
+
+// Should we apply any filter at all: 11111111 yes, 00000000 no
+static INLINE int8_t filter_mask(uint8_t limit, uint8_t blimit, uint8_t p3,
+ uint8_t p2, uint8_t p1, uint8_t p0, uint8_t q0,
+ uint8_t q1, uint8_t q2, uint8_t q3) {
+ int8_t mask = 0;
+ mask |= (abs(p3 - p2) > limit) * -1;
+ mask |= (abs(p2 - p1) > limit) * -1;
+ mask |= (abs(p1 - p0) > limit) * -1;
+ mask |= (abs(q1 - q0) > limit) * -1;
+ mask |= (abs(q2 - q1) > limit) * -1;
+ mask |= (abs(q3 - q2) > limit) * -1;
+ mask |= (abs(p0 - q0) * 2 + abs(p1 - q1) / 2 > blimit) * -1;
+ return ~mask;
+}
+
+static INLINE int8_t flat_mask4(uint8_t thresh, uint8_t p3, uint8_t p2,
+ uint8_t p1, uint8_t p0, uint8_t q0, uint8_t q1,
+ uint8_t q2, uint8_t q3) {
+ int8_t mask = 0;
+ mask |= (abs(p1 - p0) > thresh) * -1;
+ mask |= (abs(q1 - q0) > thresh) * -1;
+ mask |= (abs(p2 - p0) > thresh) * -1;
+ mask |= (abs(q2 - q0) > thresh) * -1;
+ mask |= (abs(p3 - p0) > thresh) * -1;
+ mask |= (abs(q3 - q0) > thresh) * -1;
+ return ~mask;
+}
+
+static INLINE int8_t flat_mask5(uint8_t thresh, uint8_t p4, uint8_t p3,
+ uint8_t p2, uint8_t p1, uint8_t p0, uint8_t q0,
+ uint8_t q1, uint8_t q2, uint8_t q3,
+ uint8_t q4) {
+ int8_t mask = ~flat_mask4(thresh, p3, p2, p1, p0, q0, q1, q2, q3);
+ mask |= (abs(p4 - p0) > thresh) * -1;
+ mask |= (abs(q4 - q0) > thresh) * -1;
+ return ~mask;
+}
+
+// Is there high edge variance internal edge: 11111111 yes, 00000000 no
+static INLINE int8_t hev_mask(uint8_t thresh, uint8_t p1, uint8_t p0,
+ uint8_t q0, uint8_t q1) {
+ int8_t hev = 0;
+ hev |= (abs(p1 - p0) > thresh) * -1;
+ hev |= (abs(q1 - q0) > thresh) * -1;
+ return hev;
+}
+
+static INLINE void filter4(int8_t mask, uint8_t thresh, uint8_t *op1,
+ uint8_t *op0, uint8_t *oq0, uint8_t *oq1) {
+ int8_t filter1, filter2;
+
+ const int8_t ps1 = (int8_t)(*op1 ^ 0x80);
+ const int8_t ps0 = (int8_t)(*op0 ^ 0x80);
+ const int8_t qs0 = (int8_t)(*oq0 ^ 0x80);
+ const int8_t qs1 = (int8_t)(*oq1 ^ 0x80);
+ const int8_t hev = hev_mask(thresh, *op1, *op0, *oq0, *oq1);
+
+ // add outer taps if we have high edge variance
+ int8_t filter = signed_char_clamp(ps1 - qs1) & hev;
+
+ // inner taps
+ filter = signed_char_clamp(filter + 3 * (qs0 - ps0)) & mask;
+
+ // save bottom 3 bits so that we round one side +4 and the other +3
+ // if it equals 4 we'll set it to adjust by -1 to account for the fact
+ // we'd round it by 3 the other way
+ filter1 = signed_char_clamp(filter + 4) >> 3;
+ filter2 = signed_char_clamp(filter + 3) >> 3;
+
+ *oq0 = (uint8_t)(signed_char_clamp(qs0 - filter1) ^ 0x80);
+ *op0 = (uint8_t)(signed_char_clamp(ps0 + filter2) ^ 0x80);
+
+ // outer tap adjustments
+ filter = ROUND_POWER_OF_TWO(filter1, 1) & ~hev;
+
+ *oq1 = (uint8_t)(signed_char_clamp(qs1 - filter) ^ 0x80);
+ *op1 = (uint8_t)(signed_char_clamp(ps1 + filter) ^ 0x80);
+}
+
+void vpx_lpf_horizontal_4_c(uint8_t *s, int pitch, const uint8_t *blimit,
+ const uint8_t *limit, const uint8_t *thresh) {
+ int i;
+
+ // loop filter designed to work using chars so that we can make maximum use
+ // of 8 bit simd instructions.
+ for (i = 0; i < 8; ++i) {
+ const uint8_t p3 = s[-4 * pitch], p2 = s[-3 * pitch], p1 = s[-2 * pitch],
+ p0 = s[-pitch];
+ const uint8_t q0 = s[0 * pitch], q1 = s[1 * pitch], q2 = s[2 * pitch],
+ q3 = s[3 * pitch];
+ const int8_t mask =
+ filter_mask(*limit, *blimit, p3, p2, p1, p0, q0, q1, q2, q3);
+ filter4(mask, *thresh, s - 2 * pitch, s - 1 * pitch, s, s + 1 * pitch);
+ ++s;
+ }
+}
+
+void vpx_lpf_horizontal_4_dual_c(uint8_t *s, int pitch, const uint8_t *blimit0,
+ const uint8_t *limit0, const uint8_t *thresh0,
+ const uint8_t *blimit1, const uint8_t *limit1,
+ const uint8_t *thresh1) {
+ vpx_lpf_horizontal_4_c(s, pitch, blimit0, limit0, thresh0);
+ vpx_lpf_horizontal_4_c(s + 8, pitch, blimit1, limit1, thresh1);
+}
+
+void vpx_lpf_vertical_4_c(uint8_t *s, int pitch, const uint8_t *blimit,
+ const uint8_t *limit, const uint8_t *thresh) {
+ int i;
+
+ // loop filter designed to work using chars so that we can make maximum use
+ // of 8 bit simd instructions.
+ for (i = 0; i < 8; ++i) {
+ const uint8_t p3 = s[-4], p2 = s[-3], p1 = s[-2], p0 = s[-1];
+ const uint8_t q0 = s[0], q1 = s[1], q2 = s[2], q3 = s[3];
+ const int8_t mask =
+ filter_mask(*limit, *blimit, p3, p2, p1, p0, q0, q1, q2, q3);
+ filter4(mask, *thresh, s - 2, s - 1, s, s + 1);
+ s += pitch;
+ }
+}
+
+void vpx_lpf_vertical_4_dual_c(uint8_t *s, int pitch, const uint8_t *blimit0,
+ const uint8_t *limit0, const uint8_t *thresh0,
+ const uint8_t *blimit1, const uint8_t *limit1,
+ const uint8_t *thresh1) {
+ vpx_lpf_vertical_4_c(s, pitch, blimit0, limit0, thresh0);
+ vpx_lpf_vertical_4_c(s + 8 * pitch, pitch, blimit1, limit1, thresh1);
+}
+
+static INLINE void filter8(int8_t mask, uint8_t thresh, int8_t flat,
+ uint8_t *op3, uint8_t *op2, uint8_t *op1,
+ uint8_t *op0, uint8_t *oq0, uint8_t *oq1,
+ uint8_t *oq2, uint8_t *oq3) {
+ if (flat && mask) {
+ const uint8_t p3 = *op3, p2 = *op2, p1 = *op1, p0 = *op0;
+ const uint8_t q0 = *oq0, q1 = *oq1, q2 = *oq2, q3 = *oq3;
+
+ // 7-tap filter [1, 1, 1, 2, 1, 1, 1]
+ *op2 = ROUND_POWER_OF_TWO(p3 + p3 + p3 + 2 * p2 + p1 + p0 + q0, 3);
+ *op1 = ROUND_POWER_OF_TWO(p3 + p3 + p2 + 2 * p1 + p0 + q0 + q1, 3);
+ *op0 = ROUND_POWER_OF_TWO(p3 + p2 + p1 + 2 * p0 + q0 + q1 + q2, 3);
+ *oq0 = ROUND_POWER_OF_TWO(p2 + p1 + p0 + 2 * q0 + q1 + q2 + q3, 3);
+ *oq1 = ROUND_POWER_OF_TWO(p1 + p0 + q0 + 2 * q1 + q2 + q3 + q3, 3);
+ *oq2 = ROUND_POWER_OF_TWO(p0 + q0 + q1 + 2 * q2 + q3 + q3 + q3, 3);
+ } else {
+ filter4(mask, thresh, op1, op0, oq0, oq1);
+ }
+}
+
+void vpx_lpf_horizontal_8_c(uint8_t *s, int pitch, const uint8_t *blimit,
+ const uint8_t *limit, const uint8_t *thresh) {
+ int i;
+
+ // loop filter designed to work using chars so that we can make maximum use
+ // of 8 bit simd instructions.
+ for (i = 0; i < 8; ++i) {
+ const uint8_t p3 = s[-4 * pitch], p2 = s[-3 * pitch], p1 = s[-2 * pitch],
+ p0 = s[-pitch];
+ const uint8_t q0 = s[0 * pitch], q1 = s[1 * pitch], q2 = s[2 * pitch],
+ q3 = s[3 * pitch];
+
+ const int8_t mask =
+ filter_mask(*limit, *blimit, p3, p2, p1, p0, q0, q1, q2, q3);
+ const int8_t flat = flat_mask4(1, p3, p2, p1, p0, q0, q1, q2, q3);
+ filter8(mask, *thresh, flat, s - 4 * pitch, s - 3 * pitch, s - 2 * pitch,
+ s - 1 * pitch, s, s + 1 * pitch, s + 2 * pitch, s + 3 * pitch);
+ ++s;
+ }
+}
+
+void vpx_lpf_horizontal_8_dual_c(uint8_t *s, int pitch, const uint8_t *blimit0,
+ const uint8_t *limit0, const uint8_t *thresh0,
+ const uint8_t *blimit1, const uint8_t *limit1,
+ const uint8_t *thresh1) {
+ vpx_lpf_horizontal_8_c(s, pitch, blimit0, limit0, thresh0);
+ vpx_lpf_horizontal_8_c(s + 8, pitch, blimit1, limit1, thresh1);
+}
+
+void vpx_lpf_vertical_8_c(uint8_t *s, int pitch, const uint8_t *blimit,
+ const uint8_t *limit, const uint8_t *thresh) {
+ int i;
+
+ for (i = 0; i < 8; ++i) {
+ const uint8_t p3 = s[-4], p2 = s[-3], p1 = s[-2], p0 = s[-1];
+ const uint8_t q0 = s[0], q1 = s[1], q2 = s[2], q3 = s[3];
+ const int8_t mask =
+ filter_mask(*limit, *blimit, p3, p2, p1, p0, q0, q1, q2, q3);
+ const int8_t flat = flat_mask4(1, p3, p2, p1, p0, q0, q1, q2, q3);
+ filter8(mask, *thresh, flat, s - 4, s - 3, s - 2, s - 1, s, s + 1, s + 2,
+ s + 3);
+ s += pitch;
+ }
+}
+
+void vpx_lpf_vertical_8_dual_c(uint8_t *s, int pitch, const uint8_t *blimit0,
+ const uint8_t *limit0, const uint8_t *thresh0,
+ const uint8_t *blimit1, const uint8_t *limit1,
+ const uint8_t *thresh1) {
+ vpx_lpf_vertical_8_c(s, pitch, blimit0, limit0, thresh0);
+ vpx_lpf_vertical_8_c(s + 8 * pitch, pitch, blimit1, limit1, thresh1);
+}
+
+static INLINE void filter16(int8_t mask, uint8_t thresh, int8_t flat,
+ int8_t flat2, uint8_t *op7, uint8_t *op6,
+ uint8_t *op5, uint8_t *op4, uint8_t *op3,
+ uint8_t *op2, uint8_t *op1, uint8_t *op0,
+ uint8_t *oq0, uint8_t *oq1, uint8_t *oq2,
+ uint8_t *oq3, uint8_t *oq4, uint8_t *oq5,
+ uint8_t *oq6, uint8_t *oq7) {
+ if (flat2 && flat && mask) {
+ const uint8_t p7 = *op7, p6 = *op6, p5 = *op5, p4 = *op4, p3 = *op3,
+ p2 = *op2, p1 = *op1, p0 = *op0;
+
+ const uint8_t q0 = *oq0, q1 = *oq1, q2 = *oq2, q3 = *oq3, q4 = *oq4,
+ q5 = *oq5, q6 = *oq6, q7 = *oq7;
+
+ // 15-tap filter [1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1]
+ *op6 = ROUND_POWER_OF_TWO(
+ p7 * 7 + p6 * 2 + p5 + p4 + p3 + p2 + p1 + p0 + q0, 4);
+ *op5 = ROUND_POWER_OF_TWO(
+ p7 * 6 + p6 + p5 * 2 + p4 + p3 + p2 + p1 + p0 + q0 + q1, 4);
+ *op4 = ROUND_POWER_OF_TWO(
+ p7 * 5 + p6 + p5 + p4 * 2 + p3 + p2 + p1 + p0 + q0 + q1 + q2, 4);
+ *op3 = ROUND_POWER_OF_TWO(
+ p7 * 4 + p6 + p5 + p4 + p3 * 2 + p2 + p1 + p0 + q0 + q1 + q2 + q3, 4);
+ *op2 = ROUND_POWER_OF_TWO(
+ p7 * 3 + p6 + p5 + p4 + p3 + p2 * 2 + p1 + p0 + q0 + q1 + q2 + q3 + q4,
+ 4);
+ *op1 = ROUND_POWER_OF_TWO(p7 * 2 + p6 + p5 + p4 + p3 + p2 + p1 * 2 + p0 +
+ q0 + q1 + q2 + q3 + q4 + q5,
+ 4);
+ *op0 = ROUND_POWER_OF_TWO(p7 + p6 + p5 + p4 + p3 + p2 + p1 + p0 * 2 + q0 +
+ q1 + q2 + q3 + q4 + q5 + q6,
+ 4);
+ *oq0 = ROUND_POWER_OF_TWO(p6 + p5 + p4 + p3 + p2 + p1 + p0 + q0 * 2 + q1 +
+ q2 + q3 + q4 + q5 + q6 + q7,
+ 4);
+ *oq1 = ROUND_POWER_OF_TWO(p5 + p4 + p3 + p2 + p1 + p0 + q0 + q1 * 2 + q2 +
+ q3 + q4 + q5 + q6 + q7 * 2,
+ 4);
+ *oq2 = ROUND_POWER_OF_TWO(
+ p4 + p3 + p2 + p1 + p0 + q0 + q1 + q2 * 2 + q3 + q4 + q5 + q6 + q7 * 3,
+ 4);
+ *oq3 = ROUND_POWER_OF_TWO(
+ p3 + p2 + p1 + p0 + q0 + q1 + q2 + q3 * 2 + q4 + q5 + q6 + q7 * 4, 4);
+ *oq4 = ROUND_POWER_OF_TWO(
+ p2 + p1 + p0 + q0 + q1 + q2 + q3 + q4 * 2 + q5 + q6 + q7 * 5, 4);
+ *oq5 = ROUND_POWER_OF_TWO(
+ p1 + p0 + q0 + q1 + q2 + q3 + q4 + q5 * 2 + q6 + q7 * 6, 4);
+ *oq6 = ROUND_POWER_OF_TWO(
+ p0 + q0 + q1 + q2 + q3 + q4 + q5 + q6 * 2 + q7 * 7, 4);
+ } else {
+ filter8(mask, thresh, flat, op3, op2, op1, op0, oq0, oq1, oq2, oq3);
+ }
+}
+
+static void mb_lpf_horizontal_edge_w(uint8_t *s, int pitch,
+ const uint8_t *blimit,
+ const uint8_t *limit,
+ const uint8_t *thresh, int count) {
+ int i;
+
+ // loop filter designed to work using chars so that we can make maximum use
+ // of 8 bit simd instructions.
+ for (i = 0; i < 8 * count; ++i) {
+ const uint8_t p3 = s[-4 * pitch], p2 = s[-3 * pitch], p1 = s[-2 * pitch],
+ p0 = s[-pitch];
+ const uint8_t q0 = s[0 * pitch], q1 = s[1 * pitch], q2 = s[2 * pitch],
+ q3 = s[3 * pitch];
+ const int8_t mask =
+ filter_mask(*limit, *blimit, p3, p2, p1, p0, q0, q1, q2, q3);
+ const int8_t flat = flat_mask4(1, p3, p2, p1, p0, q0, q1, q2, q3);
+ const int8_t flat2 = flat_mask5(
+ 1, s[-8 * pitch], s[-7 * pitch], s[-6 * pitch], s[-5 * pitch], p0, q0,
+ s[4 * pitch], s[5 * pitch], s[6 * pitch], s[7 * pitch]);
+
+ filter16(mask, *thresh, flat, flat2, s - 8 * pitch, s - 7 * pitch,
+ s - 6 * pitch, s - 5 * pitch, s - 4 * pitch, s - 3 * pitch,
+ s - 2 * pitch, s - 1 * pitch, s, s + 1 * pitch, s + 2 * pitch,
+ s + 3 * pitch, s + 4 * pitch, s + 5 * pitch, s + 6 * pitch,
+ s + 7 * pitch);
+ ++s;
+ }
+}
+
+void vpx_lpf_horizontal_16_c(uint8_t *s, int pitch, const uint8_t *blimit,
+ const uint8_t *limit, const uint8_t *thresh) {
+ mb_lpf_horizontal_edge_w(s, pitch, blimit, limit, thresh, 1);
+}
+
+void vpx_lpf_horizontal_16_dual_c(uint8_t *s, int pitch, const uint8_t *blimit,
+ const uint8_t *limit, const uint8_t *thresh) {
+ mb_lpf_horizontal_edge_w(s, pitch, blimit, limit, thresh, 2);
+}
+
+static void mb_lpf_vertical_edge_w(uint8_t *s, int pitch, const uint8_t *blimit,
+ const uint8_t *limit, const uint8_t *thresh,
+ int count) {
+ int i;
+
+ for (i = 0; i < count; ++i) {
+ const uint8_t p3 = s[-4], p2 = s[-3], p1 = s[-2], p0 = s[-1];
+ const uint8_t q0 = s[0], q1 = s[1], q2 = s[2], q3 = s[3];
+ const int8_t mask =
+ filter_mask(*limit, *blimit, p3, p2, p1, p0, q0, q1, q2, q3);
+ const int8_t flat = flat_mask4(1, p3, p2, p1, p0, q0, q1, q2, q3);
+ const int8_t flat2 = flat_mask5(1, s[-8], s[-7], s[-6], s[-5], p0, q0, s[4],
+ s[5], s[6], s[7]);
+
+ filter16(mask, *thresh, flat, flat2, s - 8, s - 7, s - 6, s - 5, s - 4,
+ s - 3, s - 2, s - 1, s, s + 1, s + 2, s + 3, s + 4, s + 5, s + 6,
+ s + 7);
+ s += pitch;
+ }
+}
+
+void vpx_lpf_vertical_16_c(uint8_t *s, int pitch, const uint8_t *blimit,
+ const uint8_t *limit, const uint8_t *thresh) {
+ mb_lpf_vertical_edge_w(s, pitch, blimit, limit, thresh, 8);
+}
+
+void vpx_lpf_vertical_16_dual_c(uint8_t *s, int pitch, const uint8_t *blimit,
+ const uint8_t *limit, const uint8_t *thresh) {
+ mb_lpf_vertical_edge_w(s, pitch, blimit, limit, thresh, 16);
+}
+
+#if CONFIG_VP9_HIGHBITDEPTH
+// Should we apply any filter at all: 11111111 yes, 00000000 no ?
+static INLINE int8_t highbd_filter_mask(uint8_t limit, uint8_t blimit,
+ uint16_t p3, uint16_t p2, uint16_t p1,
+ uint16_t p0, uint16_t q0, uint16_t q1,
+ uint16_t q2, uint16_t q3, int bd) {
+ int8_t mask = 0;
+ int16_t limit16 = (uint16_t)limit << (bd - 8);
+ int16_t blimit16 = (uint16_t)blimit << (bd - 8);
+ mask |= (abs(p3 - p2) > limit16) * -1;
+ mask |= (abs(p2 - p1) > limit16) * -1;
+ mask |= (abs(p1 - p0) > limit16) * -1;
+ mask |= (abs(q1 - q0) > limit16) * -1;
+ mask |= (abs(q2 - q1) > limit16) * -1;
+ mask |= (abs(q3 - q2) > limit16) * -1;
+ mask |= (abs(p0 - q0) * 2 + abs(p1 - q1) / 2 > blimit16) * -1;
+ return ~mask;
+}
+
+static INLINE int8_t highbd_flat_mask4(uint8_t thresh, uint16_t p3, uint16_t p2,
+ uint16_t p1, uint16_t p0, uint16_t q0,
+ uint16_t q1, uint16_t q2, uint16_t q3,
+ int bd) {
+ int8_t mask = 0;
+ int16_t thresh16 = (uint16_t)thresh << (bd - 8);
+ mask |= (abs(p1 - p0) > thresh16) * -1;
+ mask |= (abs(q1 - q0) > thresh16) * -1;
+ mask |= (abs(p2 - p0) > thresh16) * -1;
+ mask |= (abs(q2 - q0) > thresh16) * -1;
+ mask |= (abs(p3 - p0) > thresh16) * -1;
+ mask |= (abs(q3 - q0) > thresh16) * -1;
+ return ~mask;
+}
+
+static INLINE int8_t highbd_flat_mask5(uint8_t thresh, uint16_t p4, uint16_t p3,
+ uint16_t p2, uint16_t p1, uint16_t p0,
+ uint16_t q0, uint16_t q1, uint16_t q2,
+ uint16_t q3, uint16_t q4, int bd) {
+ int8_t mask = ~highbd_flat_mask4(thresh, p3, p2, p1, p0, q0, q1, q2, q3, bd);
+ int16_t thresh16 = (uint16_t)thresh << (bd - 8);
+ mask |= (abs(p4 - p0) > thresh16) * -1;
+ mask |= (abs(q4 - q0) > thresh16) * -1;
+ return ~mask;
+}
+
+// Is there high edge variance internal edge:
+// 11111111_11111111 yes, 00000000_00000000 no ?
+static INLINE int16_t highbd_hev_mask(uint8_t thresh, uint16_t p1, uint16_t p0,
+ uint16_t q0, uint16_t q1, int bd) {
+ int16_t hev = 0;
+ int16_t thresh16 = (uint16_t)thresh << (bd - 8);
+ hev |= (abs(p1 - p0) > thresh16) * -1;
+ hev |= (abs(q1 - q0) > thresh16) * -1;
+ return hev;
+}
+
+static INLINE void highbd_filter4(int8_t mask, uint8_t thresh, uint16_t *op1,
+ uint16_t *op0, uint16_t *oq0, uint16_t *oq1,
+ int bd) {
+ int16_t filter1, filter2;
+ // ^0x80 equivalent to subtracting 0x80 from the values to turn them
+ // into -128 to +127 instead of 0 to 255.
+ int shift = bd - 8;
+ const int16_t ps1 = (int16_t)*op1 - (0x80 << shift);
+ const int16_t ps0 = (int16_t)*op0 - (0x80 << shift);
+ const int16_t qs0 = (int16_t)*oq0 - (0x80 << shift);
+ const int16_t qs1 = (int16_t)*oq1 - (0x80 << shift);
+ const int16_t hev = highbd_hev_mask(thresh, *op1, *op0, *oq0, *oq1, bd);
+
+ // Add outer taps if we have high edge variance.
+ int16_t filter = signed_char_clamp_high(ps1 - qs1, bd) & hev;
+
+ // Inner taps.
+ filter = signed_char_clamp_high(filter + 3 * (qs0 - ps0), bd) & mask;
+
+ // Save bottom 3 bits so that we round one side +4 and the other +3
+ // if it equals 4 we'll set it to adjust by -1 to account for the fact
+ // we'd round it by 3 the other way.
+ filter1 = signed_char_clamp_high(filter + 4, bd) >> 3;
+ filter2 = signed_char_clamp_high(filter + 3, bd) >> 3;
+
+ *oq0 = signed_char_clamp_high(qs0 - filter1, bd) + (0x80 << shift);
+ *op0 = signed_char_clamp_high(ps0 + filter2, bd) + (0x80 << shift);
+
+ // Outer tap adjustments.
+ filter = ROUND_POWER_OF_TWO(filter1, 1) & ~hev;
+
+ *oq1 = signed_char_clamp_high(qs1 - filter, bd) + (0x80 << shift);
+ *op1 = signed_char_clamp_high(ps1 + filter, bd) + (0x80 << shift);
+}
+
+void vpx_highbd_lpf_horizontal_4_c(uint16_t *s, int pitch,
+ const uint8_t *blimit, const uint8_t *limit,
+ const uint8_t *thresh, int bd) {
+ int i;
+
+ // loop filter designed to work using chars so that we can make maximum use
+ // of 8 bit simd instructions.
+ for (i = 0; i < 8; ++i) {
+ const uint16_t p3 = s[-4 * pitch];
+ const uint16_t p2 = s[-3 * pitch];
+ const uint16_t p1 = s[-2 * pitch];
+ const uint16_t p0 = s[-pitch];
+ const uint16_t q0 = s[0 * pitch];
+ const uint16_t q1 = s[1 * pitch];
+ const uint16_t q2 = s[2 * pitch];
+ const uint16_t q3 = s[3 * pitch];
+ const int8_t mask =
+ highbd_filter_mask(*limit, *blimit, p3, p2, p1, p0, q0, q1, q2, q3, bd);
+ highbd_filter4(mask, *thresh, s - 2 * pitch, s - 1 * pitch, s,
+ s + 1 * pitch, bd);
+ ++s;
+ }
+}
+
+void vpx_highbd_lpf_horizontal_4_dual_c(
+ uint16_t *s, int pitch, const uint8_t *blimit0, const uint8_t *limit0,
+ const uint8_t *thresh0, const uint8_t *blimit1, const uint8_t *limit1,
+ const uint8_t *thresh1, int bd) {
+ vpx_highbd_lpf_horizontal_4_c(s, pitch, blimit0, limit0, thresh0, bd);
+ vpx_highbd_lpf_horizontal_4_c(s + 8, pitch, blimit1, limit1, thresh1, bd);
+}
+
+void vpx_highbd_lpf_vertical_4_c(uint16_t *s, int pitch, const uint8_t *blimit,
+ const uint8_t *limit, const uint8_t *thresh,
+ int bd) {
+ int i;
+
+ // loop filter designed to work using chars so that we can make maximum use
+ // of 8 bit simd instructions.
+ for (i = 0; i < 8; ++i) {
+ const uint16_t p3 = s[-4], p2 = s[-3], p1 = s[-2], p0 = s[-1];
+ const uint16_t q0 = s[0], q1 = s[1], q2 = s[2], q3 = s[3];
+ const int8_t mask =
+ highbd_filter_mask(*limit, *blimit, p3, p2, p1, p0, q0, q1, q2, q3, bd);
+ highbd_filter4(mask, *thresh, s - 2, s - 1, s, s + 1, bd);
+ s += pitch;
+ }
+}
+
+void vpx_highbd_lpf_vertical_4_dual_c(
+ uint16_t *s, int pitch, const uint8_t *blimit0, const uint8_t *limit0,
+ const uint8_t *thresh0, const uint8_t *blimit1, const uint8_t *limit1,
+ const uint8_t *thresh1, int bd) {
+ vpx_highbd_lpf_vertical_4_c(s, pitch, blimit0, limit0, thresh0, bd);
+ vpx_highbd_lpf_vertical_4_c(s + 8 * pitch, pitch, blimit1, limit1, thresh1,
+ bd);
+}
+
+static INLINE void highbd_filter8(int8_t mask, uint8_t thresh, int8_t flat,
+ uint16_t *op3, uint16_t *op2, uint16_t *op1,
+ uint16_t *op0, uint16_t *oq0, uint16_t *oq1,
+ uint16_t *oq2, uint16_t *oq3, int bd) {
+ if (flat && mask) {
+ const uint16_t p3 = *op3, p2 = *op2, p1 = *op1, p0 = *op0;
+ const uint16_t q0 = *oq0, q1 = *oq1, q2 = *oq2, q3 = *oq3;
+
+ // 7-tap filter [1, 1, 1, 2, 1, 1, 1]
+ *op2 = ROUND_POWER_OF_TWO(p3 + p3 + p3 + 2 * p2 + p1 + p0 + q0, 3);
+ *op1 = ROUND_POWER_OF_TWO(p3 + p3 + p2 + 2 * p1 + p0 + q0 + q1, 3);
+ *op0 = ROUND_POWER_OF_TWO(p3 + p2 + p1 + 2 * p0 + q0 + q1 + q2, 3);
+ *oq0 = ROUND_POWER_OF_TWO(p2 + p1 + p0 + 2 * q0 + q1 + q2 + q3, 3);
+ *oq1 = ROUND_POWER_OF_TWO(p1 + p0 + q0 + 2 * q1 + q2 + q3 + q3, 3);
+ *oq2 = ROUND_POWER_OF_TWO(p0 + q0 + q1 + 2 * q2 + q3 + q3 + q3, 3);
+ } else {
+ highbd_filter4(mask, thresh, op1, op0, oq0, oq1, bd);
+ }
+}
+
+void vpx_highbd_lpf_horizontal_8_c(uint16_t *s, int pitch,
+ const uint8_t *blimit, const uint8_t *limit,
+ const uint8_t *thresh, int bd) {
+ int i;
+
+ // loop filter designed to work using chars so that we can make maximum use
+ // of 8 bit simd instructions.
+ for (i = 0; i < 8; ++i) {
+ const uint16_t p3 = s[-4 * pitch], p2 = s[-3 * pitch], p1 = s[-2 * pitch],
+ p0 = s[-pitch];
+ const uint16_t q0 = s[0 * pitch], q1 = s[1 * pitch], q2 = s[2 * pitch],
+ q3 = s[3 * pitch];
+
+ const int8_t mask =
+ highbd_filter_mask(*limit, *blimit, p3, p2, p1, p0, q0, q1, q2, q3, bd);
+ const int8_t flat =
+ highbd_flat_mask4(1, p3, p2, p1, p0, q0, q1, q2, q3, bd);
+ highbd_filter8(mask, *thresh, flat, s - 4 * pitch, s - 3 * pitch,
+ s - 2 * pitch, s - 1 * pitch, s, s + 1 * pitch,
+ s + 2 * pitch, s + 3 * pitch, bd);
+ ++s;
+ }
+}
+
+void vpx_highbd_lpf_horizontal_8_dual_c(
+ uint16_t *s, int pitch, const uint8_t *blimit0, const uint8_t *limit0,
+ const uint8_t *thresh0, const uint8_t *blimit1, const uint8_t *limit1,
+ const uint8_t *thresh1, int bd) {
+ vpx_highbd_lpf_horizontal_8_c(s, pitch, blimit0, limit0, thresh0, bd);
+ vpx_highbd_lpf_horizontal_8_c(s + 8, pitch, blimit1, limit1, thresh1, bd);
+}
+
+void vpx_highbd_lpf_vertical_8_c(uint16_t *s, int pitch, const uint8_t *blimit,
+ const uint8_t *limit, const uint8_t *thresh,
+ int bd) {
+ int i;
+
+ for (i = 0; i < 8; ++i) {
+ const uint16_t p3 = s[-4], p2 = s[-3], p1 = s[-2], p0 = s[-1];
+ const uint16_t q0 = s[0], q1 = s[1], q2 = s[2], q3 = s[3];
+ const int8_t mask =
+ highbd_filter_mask(*limit, *blimit, p3, p2, p1, p0, q0, q1, q2, q3, bd);
+ const int8_t flat =
+ highbd_flat_mask4(1, p3, p2, p1, p0, q0, q1, q2, q3, bd);
+ highbd_filter8(mask, *thresh, flat, s - 4, s - 3, s - 2, s - 1, s, s + 1,
+ s + 2, s + 3, bd);
+ s += pitch;
+ }
+}
+
+void vpx_highbd_lpf_vertical_8_dual_c(
+ uint16_t *s, int pitch, const uint8_t *blimit0, const uint8_t *limit0,
+ const uint8_t *thresh0, const uint8_t *blimit1, const uint8_t *limit1,
+ const uint8_t *thresh1, int bd) {
+ vpx_highbd_lpf_vertical_8_c(s, pitch, blimit0, limit0, thresh0, bd);
+ vpx_highbd_lpf_vertical_8_c(s + 8 * pitch, pitch, blimit1, limit1, thresh1,
+ bd);
+}
+
+static INLINE void highbd_filter16(int8_t mask, uint8_t thresh, int8_t flat,
+ int8_t flat2, uint16_t *op7, uint16_t *op6,
+ uint16_t *op5, uint16_t *op4, uint16_t *op3,
+ uint16_t *op2, uint16_t *op1, uint16_t *op0,
+ uint16_t *oq0, uint16_t *oq1, uint16_t *oq2,
+ uint16_t *oq3, uint16_t *oq4, uint16_t *oq5,
+ uint16_t *oq6, uint16_t *oq7, int bd) {
+ if (flat2 && flat && mask) {
+ const uint16_t p7 = *op7;
+ const uint16_t p6 = *op6;
+ const uint16_t p5 = *op5;
+ const uint16_t p4 = *op4;
+ const uint16_t p3 = *op3;
+ const uint16_t p2 = *op2;
+ const uint16_t p1 = *op1;
+ const uint16_t p0 = *op0;
+ const uint16_t q0 = *oq0;
+ const uint16_t q1 = *oq1;
+ const uint16_t q2 = *oq2;
+ const uint16_t q3 = *oq3;
+ const uint16_t q4 = *oq4;
+ const uint16_t q5 = *oq5;
+ const uint16_t q6 = *oq6;
+ const uint16_t q7 = *oq7;
+
+ // 15-tap filter [1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1]
+ *op6 = ROUND_POWER_OF_TWO(
+ p7 * 7 + p6 * 2 + p5 + p4 + p3 + p2 + p1 + p0 + q0, 4);
+ *op5 = ROUND_POWER_OF_TWO(
+ p7 * 6 + p6 + p5 * 2 + p4 + p3 + p2 + p1 + p0 + q0 + q1, 4);
+ *op4 = ROUND_POWER_OF_TWO(
+ p7 * 5 + p6 + p5 + p4 * 2 + p3 + p2 + p1 + p0 + q0 + q1 + q2, 4);
+ *op3 = ROUND_POWER_OF_TWO(
+ p7 * 4 + p6 + p5 + p4 + p3 * 2 + p2 + p1 + p0 + q0 + q1 + q2 + q3, 4);
+ *op2 = ROUND_POWER_OF_TWO(
+ p7 * 3 + p6 + p5 + p4 + p3 + p2 * 2 + p1 + p0 + q0 + q1 + q2 + q3 + q4,
+ 4);
+ *op1 = ROUND_POWER_OF_TWO(p7 * 2 + p6 + p5 + p4 + p3 + p2 + p1 * 2 + p0 +
+ q0 + q1 + q2 + q3 + q4 + q5,
+ 4);
+ *op0 = ROUND_POWER_OF_TWO(p7 + p6 + p5 + p4 + p3 + p2 + p1 + p0 * 2 + q0 +
+ q1 + q2 + q3 + q4 + q5 + q6,
+ 4);
+ *oq0 = ROUND_POWER_OF_TWO(p6 + p5 + p4 + p3 + p2 + p1 + p0 + q0 * 2 + q1 +
+ q2 + q3 + q4 + q5 + q6 + q7,
+ 4);
+ *oq1 = ROUND_POWER_OF_TWO(p5 + p4 + p3 + p2 + p1 + p0 + q0 + q1 * 2 + q2 +
+ q3 + q4 + q5 + q6 + q7 * 2,
+ 4);
+ *oq2 = ROUND_POWER_OF_TWO(
+ p4 + p3 + p2 + p1 + p0 + q0 + q1 + q2 * 2 + q3 + q4 + q5 + q6 + q7 * 3,
+ 4);
+ *oq3 = ROUND_POWER_OF_TWO(
+ p3 + p2 + p1 + p0 + q0 + q1 + q2 + q3 * 2 + q4 + q5 + q6 + q7 * 4, 4);
+ *oq4 = ROUND_POWER_OF_TWO(
+ p2 + p1 + p0 + q0 + q1 + q2 + q3 + q4 * 2 + q5 + q6 + q7 * 5, 4);
+ *oq5 = ROUND_POWER_OF_TWO(
+ p1 + p0 + q0 + q1 + q2 + q3 + q4 + q5 * 2 + q6 + q7 * 6, 4);
+ *oq6 = ROUND_POWER_OF_TWO(
+ p0 + q0 + q1 + q2 + q3 + q4 + q5 + q6 * 2 + q7 * 7, 4);
+ } else {
+ highbd_filter8(mask, thresh, flat, op3, op2, op1, op0, oq0, oq1, oq2, oq3,
+ bd);
+ }
+}
+
+static void highbd_mb_lpf_horizontal_edge_w(uint16_t *s, int pitch,
+ const uint8_t *blimit,
+ const uint8_t *limit,
+ const uint8_t *thresh, int count,
+ int bd) {
+ int i;
+
+ // loop filter designed to work using chars so that we can make maximum use
+ // of 8 bit simd instructions.
+ for (i = 0; i < 8 * count; ++i) {
+ const uint16_t p3 = s[-4 * pitch];
+ const uint16_t p2 = s[-3 * pitch];
+ const uint16_t p1 = s[-2 * pitch];
+ const uint16_t p0 = s[-pitch];
+ const uint16_t q0 = s[0 * pitch];
+ const uint16_t q1 = s[1 * pitch];
+ const uint16_t q2 = s[2 * pitch];
+ const uint16_t q3 = s[3 * pitch];
+ const int8_t mask =
+ highbd_filter_mask(*limit, *blimit, p3, p2, p1, p0, q0, q1, q2, q3, bd);
+ const int8_t flat =
+ highbd_flat_mask4(1, p3, p2, p1, p0, q0, q1, q2, q3, bd);
+ const int8_t flat2 = highbd_flat_mask5(
+ 1, s[-8 * pitch], s[-7 * pitch], s[-6 * pitch], s[-5 * pitch], p0, q0,
+ s[4 * pitch], s[5 * pitch], s[6 * pitch], s[7 * pitch], bd);
+
+ highbd_filter16(mask, *thresh, flat, flat2, s - 8 * pitch, s - 7 * pitch,
+ s - 6 * pitch, s - 5 * pitch, s - 4 * pitch, s - 3 * pitch,
+ s - 2 * pitch, s - 1 * pitch, s, s + 1 * pitch,
+ s + 2 * pitch, s + 3 * pitch, s + 4 * pitch, s + 5 * pitch,
+ s + 6 * pitch, s + 7 * pitch, bd);
+ ++s;
+ }
+}
+
+void vpx_highbd_lpf_horizontal_16_c(uint16_t *s, int pitch,
+ const uint8_t *blimit, const uint8_t *limit,
+ const uint8_t *thresh, int bd) {
+ highbd_mb_lpf_horizontal_edge_w(s, pitch, blimit, limit, thresh, 1, bd);
+}
+
+void vpx_highbd_lpf_horizontal_16_dual_c(uint16_t *s, int pitch,
+ const uint8_t *blimit,
+ const uint8_t *limit,
+ const uint8_t *thresh, int bd) {
+ highbd_mb_lpf_horizontal_edge_w(s, pitch, blimit, limit, thresh, 2, bd);
+}
+
+static void highbd_mb_lpf_vertical_edge_w(uint16_t *s, int pitch,
+ const uint8_t *blimit,
+ const uint8_t *limit,
+ const uint8_t *thresh, int count,
+ int bd) {
+ int i;
+
+ for (i = 0; i < count; ++i) {
+ const uint16_t p3 = s[-4];
+ const uint16_t p2 = s[-3];
+ const uint16_t p1 = s[-2];
+ const uint16_t p0 = s[-1];
+ const uint16_t q0 = s[0];
+ const uint16_t q1 = s[1];
+ const uint16_t q2 = s[2];
+ const uint16_t q3 = s[3];
+ const int8_t mask =
+ highbd_filter_mask(*limit, *blimit, p3, p2, p1, p0, q0, q1, q2, q3, bd);
+ const int8_t flat =
+ highbd_flat_mask4(1, p3, p2, p1, p0, q0, q1, q2, q3, bd);
+ const int8_t flat2 = highbd_flat_mask5(1, s[-8], s[-7], s[-6], s[-5], p0,
+ q0, s[4], s[5], s[6], s[7], bd);
+
+ highbd_filter16(mask, *thresh, flat, flat2, s - 8, s - 7, s - 6, s - 5,
+ s - 4, s - 3, s - 2, s - 1, s, s + 1, s + 2, s + 3, s + 4,
+ s + 5, s + 6, s + 7, bd);
+ s += pitch;
+ }
+}
+
+void vpx_highbd_lpf_vertical_16_c(uint16_t *s, int pitch, const uint8_t *blimit,
+ const uint8_t *limit, const uint8_t *thresh,
+ int bd) {
+ highbd_mb_lpf_vertical_edge_w(s, pitch, blimit, limit, thresh, 8, bd);
+}
+
+void vpx_highbd_lpf_vertical_16_dual_c(uint16_t *s, int pitch,
+ const uint8_t *blimit,
+ const uint8_t *limit,
+ const uint8_t *thresh, int bd) {
+ highbd_mb_lpf_vertical_edge_w(s, pitch, blimit, limit, thresh, 16, bd);
+}
+#endif // CONFIG_VP9_HIGHBITDEPTH