diff options
Diffstat (limited to 'media/libvpx/libvpx/vpx_dsp/ppc/deblock_vsx.c')
-rw-r--r-- | media/libvpx/libvpx/vpx_dsp/ppc/deblock_vsx.c | 374 |
1 files changed, 374 insertions, 0 deletions
diff --git a/media/libvpx/libvpx/vpx_dsp/ppc/deblock_vsx.c b/media/libvpx/libvpx/vpx_dsp/ppc/deblock_vsx.c new file mode 100644 index 0000000000..2129911696 --- /dev/null +++ b/media/libvpx/libvpx/vpx_dsp/ppc/deblock_vsx.c @@ -0,0 +1,374 @@ +/* + * Copyright (c) 2018 The WebM project authors. All Rights Reserved. + * + * Use of this source code is governed by a BSD-style license + * that can be found in the LICENSE file in the root of the source + * tree. An additional intellectual property rights grant can be found + * in the file PATENTS. All contributing project authors may + * be found in the AUTHORS file in the root of the source tree. + */ + +#include <assert.h> + +#include "./vpx_dsp_rtcd.h" +#include "vpx_dsp/ppc/types_vsx.h" + +extern const int16_t vpx_rv[]; + +static const uint8x16_t load_merge = { 0x00, 0x02, 0x04, 0x06, 0x08, 0x0A, + 0x0C, 0x0E, 0x18, 0x19, 0x1A, 0x1B, + 0x1C, 0x1D, 0x1E, 0x1F }; + +static const uint8x16_t st8_perm = { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, + 0x06, 0x07, 0x18, 0x19, 0x1A, 0x1B, + 0x1C, 0x1D, 0x1E, 0x1F }; + +static INLINE uint8x16_t apply_filter(uint8x16_t ctx[4], uint8x16_t v, + uint8x16_t filter) { + const uint8x16_t k1 = vec_avg(ctx[0], ctx[1]); + const uint8x16_t k2 = vec_avg(ctx[3], ctx[2]); + const uint8x16_t k3 = vec_avg(k1, k2); + const uint8x16_t f_a = vec_max(vec_absd(v, ctx[0]), vec_absd(v, ctx[1])); + const uint8x16_t f_b = vec_max(vec_absd(v, ctx[2]), vec_absd(v, ctx[3])); + const bool8x16_t mask = vec_cmplt(vec_max(f_a, f_b), filter); + return vec_sel(v, vec_avg(k3, v), mask); +} + +static INLINE void vert_ctx(uint8x16_t ctx[4], int col, uint8_t *src, + int stride) { + ctx[0] = vec_vsx_ld(col - 2 * stride, src); + ctx[1] = vec_vsx_ld(col - stride, src); + ctx[2] = vec_vsx_ld(col + stride, src); + ctx[3] = vec_vsx_ld(col + 2 * stride, src); +} + +static INLINE void horz_ctx(uint8x16_t ctx[4], uint8x16_t left_ctx, + uint8x16_t v, uint8x16_t right_ctx) { + static const uint8x16_t l2_perm = { 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, + 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, + 0x1A, 0x1B, 0x1C, 0x1D }; + + static const uint8x16_t l1_perm = { 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, + 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, + 0x1B, 0x1C, 0x1D, 0x1E }; + + static const uint8x16_t r1_perm = { 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, + 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, + 0x0D, 0x0E, 0x0F, 0x10 }; + + static const uint8x16_t r2_perm = { 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, + 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, + 0x0E, 0x0F, 0x10, 0x11 }; + ctx[0] = vec_perm(left_ctx, v, l2_perm); + ctx[1] = vec_perm(left_ctx, v, l1_perm); + ctx[2] = vec_perm(v, right_ctx, r1_perm); + ctx[3] = vec_perm(v, right_ctx, r2_perm); +} +void vpx_post_proc_down_and_across_mb_row_vsx(unsigned char *src_ptr, + unsigned char *dst_ptr, + int src_pixels_per_line, + int dst_pixels_per_line, int cols, + unsigned char *f, int size) { + int row, col; + uint8x16_t ctx[4], out, v, left_ctx; + + for (row = 0; row < size; row++) { + for (col = 0; col < cols - 8; col += 16) { + const uint8x16_t filter = vec_vsx_ld(col, f); + v = vec_vsx_ld(col, src_ptr); + vert_ctx(ctx, col, src_ptr, src_pixels_per_line); + vec_vsx_st(apply_filter(ctx, v, filter), col, dst_ptr); + } + + if (col != cols) { + const uint8x16_t filter = vec_vsx_ld(col, f); + v = vec_vsx_ld(col, src_ptr); + vert_ctx(ctx, col, src_ptr, src_pixels_per_line); + out = apply_filter(ctx, v, filter); + vec_vsx_st(vec_perm(out, v, st8_perm), col, dst_ptr); + } + + /* now post_proc_across */ + left_ctx = vec_splats(dst_ptr[0]); + v = vec_vsx_ld(0, dst_ptr); + for (col = 0; col < cols - 8; col += 16) { + const uint8x16_t filter = vec_vsx_ld(col, f); + const uint8x16_t right_ctx = (col + 16 == cols) + ? vec_splats(dst_ptr[cols - 1]) + : vec_vsx_ld(col, dst_ptr + 16); + horz_ctx(ctx, left_ctx, v, right_ctx); + vec_vsx_st(apply_filter(ctx, v, filter), col, dst_ptr); + left_ctx = v; + v = right_ctx; + } + + if (col != cols) { + const uint8x16_t filter = vec_vsx_ld(col, f); + const uint8x16_t right_ctx = vec_splats(dst_ptr[cols - 1]); + horz_ctx(ctx, left_ctx, v, right_ctx); + out = apply_filter(ctx, v, filter); + vec_vsx_st(vec_perm(out, v, st8_perm), col, dst_ptr); + } + + src_ptr += src_pixels_per_line; + dst_ptr += dst_pixels_per_line; + } +} + +// C: s[c + 7] +static INLINE int16x8_t next7l_s16(uint8x16_t c) { + static const uint8x16_t next7_perm = { + 0x07, 0x10, 0x08, 0x11, 0x09, 0x12, 0x0A, 0x13, + 0x0B, 0x14, 0x0C, 0x15, 0x0D, 0x16, 0x0E, 0x17, + }; + return (int16x8_t)vec_perm(c, vec_zeros_u8, next7_perm); +} + +// Slide across window and add. +static INLINE int16x8_t slide_sum_s16(int16x8_t x) { + // x = A B C D E F G H + // + // 0 A B C D E F G + const int16x8_t sum1 = vec_add(x, vec_slo(x, vec_splats((int8_t)(2 << 3)))); + // 0 0 A B C D E F + const int16x8_t sum2 = vec_add(vec_slo(x, vec_splats((int8_t)(4 << 3))), + // 0 0 0 A B C D E + vec_slo(x, vec_splats((int8_t)(6 << 3)))); + // 0 0 0 0 A B C D + const int16x8_t sum3 = vec_add(vec_slo(x, vec_splats((int8_t)(8 << 3))), + // 0 0 0 0 0 A B C + vec_slo(x, vec_splats((int8_t)(10 << 3)))); + // 0 0 0 0 0 0 A B + const int16x8_t sum4 = vec_add(vec_slo(x, vec_splats((int8_t)(12 << 3))), + // 0 0 0 0 0 0 0 A + vec_slo(x, vec_splats((int8_t)(14 << 3)))); + return vec_add(vec_add(sum1, sum2), vec_add(sum3, sum4)); +} + +// Slide across window and add. +static INLINE int32x4_t slide_sumsq_s32(int32x4_t xsq_even, int32x4_t xsq_odd) { + // 0 A C E + // + 0 B D F + int32x4_t sumsq_1 = vec_add(vec_slo(xsq_even, vec_splats((int8_t)(4 << 3))), + vec_slo(xsq_odd, vec_splats((int8_t)(4 << 3)))); + // 0 0 A C + // + 0 0 B D + int32x4_t sumsq_2 = vec_add(vec_slo(xsq_even, vec_splats((int8_t)(8 << 3))), + vec_slo(xsq_odd, vec_splats((int8_t)(8 << 3)))); + // 0 0 0 A + // + 0 0 0 B + int32x4_t sumsq_3 = vec_add(vec_slo(xsq_even, vec_splats((int8_t)(12 << 3))), + vec_slo(xsq_odd, vec_splats((int8_t)(12 << 3)))); + sumsq_1 = vec_add(sumsq_1, xsq_even); + sumsq_2 = vec_add(sumsq_2, sumsq_3); + return vec_add(sumsq_1, sumsq_2); +} + +// C: (b + sum + val) >> 4 +static INLINE int16x8_t filter_s16(int16x8_t b, int16x8_t sum, int16x8_t val) { + return vec_sra(vec_add(vec_add(b, sum), val), vec_splats((uint16_t)4)); +} + +// C: sumsq * 15 - sum * sum +static INLINE bool16x8_t mask_s16(int32x4_t sumsq_even, int32x4_t sumsq_odd, + int16x8_t sum, int32x4_t lim) { + static const uint8x16_t mask_merge = { 0x00, 0x01, 0x10, 0x11, 0x04, 0x05, + 0x14, 0x15, 0x08, 0x09, 0x18, 0x19, + 0x0C, 0x0D, 0x1C, 0x1D }; + const int32x4_t sumsq_odd_scaled = + vec_mul(sumsq_odd, vec_splats((int32_t)15)); + const int32x4_t sumsq_even_scaled = + vec_mul(sumsq_even, vec_splats((int32_t)15)); + const int32x4_t thres_odd = vec_sub(sumsq_odd_scaled, vec_mulo(sum, sum)); + const int32x4_t thres_even = vec_sub(sumsq_even_scaled, vec_mule(sum, sum)); + + const bool32x4_t mask_odd = vec_cmplt(thres_odd, lim); + const bool32x4_t mask_even = vec_cmplt(thres_even, lim); + return vec_perm((bool16x8_t)mask_even, (bool16x8_t)mask_odd, mask_merge); +} + +void vpx_mbpost_proc_across_ip_vsx(unsigned char *src, int pitch, int rows, + int cols, int flimit) { + int row, col; + const int32x4_t lim = vec_splats(flimit); + + // 8 columns are processed at a time. + assert(cols % 8 == 0); + + for (row = 0; row < rows; row++) { + // The sum is signed and requires at most 13 bits. + // (8 bits + sign) * 15 (4 bits) + int16x8_t sum; + // The sum of squares requires at most 20 bits. + // (16 bits + sign) * 15 (4 bits) + int32x4_t sumsq_even, sumsq_odd; + + // Fill left context with first col. + int16x8_t left_ctx = vec_splats((int16_t)src[0]); + int16_t s = src[0] * 9; + int32_t ssq = src[0] * src[0] * 9 + 16; + + // Fill the next 6 columns of the sliding window with cols 2 to 7. + for (col = 1; col <= 6; ++col) { + s += src[col]; + ssq += src[col] * src[col]; + } + // Set this sum to every element in the window. + sum = vec_splats(s); + sumsq_even = vec_splats(ssq); + sumsq_odd = vec_splats(ssq); + + for (col = 0; col < cols; col += 8) { + bool16x8_t mask; + int16x8_t filtered, masked; + uint8x16_t out; + + const uint8x16_t val = vec_vsx_ld(0, src + col); + const int16x8_t val_high = unpack_to_s16_h(val); + + // C: s[c + 7] + const int16x8_t right_ctx = (col + 8 == cols) + ? vec_splats((int16_t)src[col + 7]) + : next7l_s16(val); + + // C: x = s[c + 7] - s[c - 8]; + const int16x8_t x = vec_sub(right_ctx, left_ctx); + const int32x4_t xsq_even = + vec_sub(vec_mule(right_ctx, right_ctx), vec_mule(left_ctx, left_ctx)); + const int32x4_t xsq_odd = + vec_sub(vec_mulo(right_ctx, right_ctx), vec_mulo(left_ctx, left_ctx)); + + const int32x4_t sumsq_tmp = slide_sumsq_s32(xsq_even, xsq_odd); + // A C E G + // 0 B D F + // 0 A C E + // 0 0 B D + // 0 0 A C + // 0 0 0 B + // 0 0 0 A + sumsq_even = vec_add(sumsq_even, sumsq_tmp); + // B D F G + // A C E G + // 0 B D F + // 0 A C E + // 0 0 B D + // 0 0 A C + // 0 0 0 B + // 0 0 0 A + sumsq_odd = vec_add(sumsq_odd, vec_add(sumsq_tmp, xsq_odd)); + + sum = vec_add(sum, slide_sum_s16(x)); + + // C: (8 + sum + s[c]) >> 4 + filtered = filter_s16(vec_splats((int16_t)8), sum, val_high); + // C: sumsq * 15 - sum * sum + mask = mask_s16(sumsq_even, sumsq_odd, sum, lim); + masked = vec_sel(val_high, filtered, mask); + + out = vec_perm((uint8x16_t)masked, vec_vsx_ld(0, src + col), load_merge); + vec_vsx_st(out, 0, src + col); + + // Update window sum and square sum + sum = vec_splat(sum, 7); + sumsq_even = vec_splat(sumsq_odd, 3); + sumsq_odd = vec_splat(sumsq_odd, 3); + + // C: s[c - 8] (for next iteration) + left_ctx = val_high; + } + src += pitch; + } +} + +void vpx_mbpost_proc_down_vsx(uint8_t *dst, int pitch, int rows, int cols, + int flimit) { + int col, row, i; + int16x8_t window[16]; + const int32x4_t lim = vec_splats(flimit); + + // 8 columns are processed at a time. + assert(cols % 8 == 0); + // If rows is less than 8 the bottom border extension fails. + assert(rows >= 8); + + for (col = 0; col < cols; col += 8) { + // The sum is signed and requires at most 13 bits. + // (8 bits + sign) * 15 (4 bits) + int16x8_t r1, sum; + // The sum of squares requires at most 20 bits. + // (16 bits + sign) * 15 (4 bits) + int32x4_t sumsq_even, sumsq_odd; + + r1 = unpack_to_s16_h(vec_vsx_ld(0, dst)); + // Fill sliding window with first row. + for (i = 0; i <= 8; i++) { + window[i] = r1; + } + // First 9 rows of the sliding window are the same. + // sum = r1 * 9 + sum = vec_mladd(r1, vec_splats((int16_t)9), vec_zeros_s16); + + // sumsq = r1 * r1 * 9 + sumsq_even = vec_mule(sum, r1); + sumsq_odd = vec_mulo(sum, r1); + + // Fill the next 6 rows of the sliding window with rows 2 to 7. + for (i = 1; i <= 6; ++i) { + const int16x8_t next_row = unpack_to_s16_h(vec_vsx_ld(i * pitch, dst)); + window[i + 8] = next_row; + sum = vec_add(sum, next_row); + sumsq_odd = vec_add(sumsq_odd, vec_mulo(next_row, next_row)); + sumsq_even = vec_add(sumsq_even, vec_mule(next_row, next_row)); + } + + for (row = 0; row < rows; row++) { + int32x4_t d15_even, d15_odd, d0_even, d0_odd; + bool16x8_t mask; + int16x8_t filtered, masked; + uint8x16_t out; + + const int16x8_t rv = vec_vsx_ld(0, vpx_rv + (row & 127)); + + // Move the sliding window + if (row + 7 < rows) { + window[15] = unpack_to_s16_h(vec_vsx_ld((row + 7) * pitch, dst)); + } else { + window[15] = window[14]; + } + + // C: sum += s[7 * pitch] - s[-8 * pitch]; + sum = vec_add(sum, vec_sub(window[15], window[0])); + + // C: sumsq += s[7 * pitch] * s[7 * pitch] - s[-8 * pitch] * s[-8 * + // pitch]; + // Optimization Note: Caching a squared-window for odd and even is + // slower than just repeating the multiplies. + d15_odd = vec_mulo(window[15], window[15]); + d15_even = vec_mule(window[15], window[15]); + d0_odd = vec_mulo(window[0], window[0]); + d0_even = vec_mule(window[0], window[0]); + sumsq_odd = vec_add(sumsq_odd, vec_sub(d15_odd, d0_odd)); + sumsq_even = vec_add(sumsq_even, vec_sub(d15_even, d0_even)); + + // C: (vpx_rv[(r & 127) + (c & 7)] + sum + s[0]) >> 4 + filtered = filter_s16(rv, sum, window[8]); + + // C: sumsq * 15 - sum * sum + mask = mask_s16(sumsq_even, sumsq_odd, sum, lim); + masked = vec_sel(window[8], filtered, mask); + + // TODO(ltrudeau) If cols % 16 == 0, we could just process 16 per + // iteration + out = vec_perm((uint8x16_t)masked, vec_vsx_ld(0, dst + row * pitch), + load_merge); + vec_vsx_st(out, 0, dst + row * pitch); + + // Optimization Note: Turns out that the following loop is faster than + // using pointers to manage the sliding window. + for (i = 1; i < 16; i++) { + window[i - 1] = window[i]; + } + } + dst += 8; + } +} |