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diff --git a/media/libwebp/src/utils/palette.c b/media/libwebp/src/utils/palette.c
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+// Copyright 2023 Google Inc. All Rights Reserved.
+//
+// Use of this source code is governed by a BSD-style license
+// that can be found in the COPYING file in the root of the source
+// tree. An additional intellectual property rights grant can be found
+// in the file PATENTS. All contributing project authors may
+// be found in the AUTHORS file in the root of the source tree.
+// -----------------------------------------------------------------------------
+//
+// Utilities for palette analysis.
+//
+// Author: Vincent Rabaud (vrabaud@google.com)
+
+#include "src/utils/palette.h"
+
+#include <assert.h>
+#include <stdlib.h>
+
+#include "src/dsp/lossless_common.h"
+#include "src/utils/color_cache_utils.h"
+#include "src/utils/utils.h"
+#include "src/webp/encode.h"
+#include "src/webp/format_constants.h"
+
+// -----------------------------------------------------------------------------
+
+// Palette reordering for smaller sum of deltas (and for smaller storage).
+
+static int PaletteCompareColorsForQsort(const void* p1, const void* p2) {
+ const uint32_t a = WebPMemToUint32((uint8_t*)p1);
+ const uint32_t b = WebPMemToUint32((uint8_t*)p2);
+ assert(a != b);
+ return (a < b) ? -1 : 1;
+}
+
+static WEBP_INLINE uint32_t PaletteComponentDistance(uint32_t v) {
+ return (v <= 128) ? v : (256 - v);
+}
+
+// Computes a value that is related to the entropy created by the
+// palette entry diff.
+//
+// Note that the last & 0xff is a no-operation in the next statement, but
+// removed by most compilers and is here only for regularity of the code.
+static WEBP_INLINE uint32_t PaletteColorDistance(uint32_t col1, uint32_t col2) {
+ const uint32_t diff = VP8LSubPixels(col1, col2);
+ const int kMoreWeightForRGBThanForAlpha = 9;
+ uint32_t score;
+ score = PaletteComponentDistance((diff >> 0) & 0xff);
+ score += PaletteComponentDistance((diff >> 8) & 0xff);
+ score += PaletteComponentDistance((diff >> 16) & 0xff);
+ score *= kMoreWeightForRGBThanForAlpha;
+ score += PaletteComponentDistance((diff >> 24) & 0xff);
+ return score;
+}
+
+static WEBP_INLINE void SwapColor(uint32_t* const col1, uint32_t* const col2) {
+ const uint32_t tmp = *col1;
+ *col1 = *col2;
+ *col2 = tmp;
+}
+
+int SearchColorNoIdx(const uint32_t sorted[], uint32_t color, int num_colors) {
+ int low = 0, hi = num_colors;
+ if (sorted[low] == color) return low; // loop invariant: sorted[low] != color
+ while (1) {
+ const int mid = (low + hi) >> 1;
+ if (sorted[mid] == color) {
+ return mid;
+ } else if (sorted[mid] < color) {
+ low = mid;
+ } else {
+ hi = mid;
+ }
+ }
+ assert(0);
+ return 0;
+}
+
+void PrepareMapToPalette(const uint32_t palette[], uint32_t num_colors,
+ uint32_t sorted[], uint32_t idx_map[]) {
+ uint32_t i;
+ memcpy(sorted, palette, num_colors * sizeof(*sorted));
+ qsort(sorted, num_colors, sizeof(*sorted), PaletteCompareColorsForQsort);
+ for (i = 0; i < num_colors; ++i) {
+ idx_map[SearchColorNoIdx(sorted, palette[i], num_colors)] = i;
+ }
+}
+
+//------------------------------------------------------------------------------
+
+#define COLOR_HASH_SIZE (MAX_PALETTE_SIZE * 4)
+#define COLOR_HASH_RIGHT_SHIFT 22 // 32 - log2(COLOR_HASH_SIZE).
+
+int GetColorPalette(const WebPPicture* const pic, uint32_t* const palette) {
+ int i;
+ int x, y;
+ int num_colors = 0;
+ uint8_t in_use[COLOR_HASH_SIZE] = {0};
+ uint32_t colors[COLOR_HASH_SIZE] = {0};
+ const uint32_t* argb = pic->argb;
+ const int width = pic->width;
+ const int height = pic->height;
+ uint32_t last_pix = ~argb[0]; // so we're sure that last_pix != argb[0]
+ assert(pic != NULL);
+ assert(pic->use_argb);
+
+ for (y = 0; y < height; ++y) {
+ for (x = 0; x < width; ++x) {
+ int key;
+ if (argb[x] == last_pix) {
+ continue;
+ }
+ last_pix = argb[x];
+ key = VP8LHashPix(last_pix, COLOR_HASH_RIGHT_SHIFT);
+ while (1) {
+ if (!in_use[key]) {
+ colors[key] = last_pix;
+ in_use[key] = 1;
+ ++num_colors;
+ if (num_colors > MAX_PALETTE_SIZE) {
+ return MAX_PALETTE_SIZE + 1; // Exact count not needed.
+ }
+ break;
+ } else if (colors[key] == last_pix) {
+ break; // The color is already there.
+ } else {
+ // Some other color sits here, so do linear conflict resolution.
+ ++key;
+ key &= (COLOR_HASH_SIZE - 1); // Key mask.
+ }
+ }
+ }
+ argb += pic->argb_stride;
+ }
+
+ if (palette != NULL) { // Fill the colors into palette.
+ num_colors = 0;
+ for (i = 0; i < COLOR_HASH_SIZE; ++i) {
+ if (in_use[i]) {
+ palette[num_colors] = colors[i];
+ ++num_colors;
+ }
+ }
+ qsort(palette, num_colors, sizeof(*palette), PaletteCompareColorsForQsort);
+ }
+ return num_colors;
+}
+
+#undef COLOR_HASH_SIZE
+#undef COLOR_HASH_RIGHT_SHIFT
+
+// -----------------------------------------------------------------------------
+
+// The palette has been sorted by alpha. This function checks if the other
+// components of the palette have a monotonic development with regards to
+// position in the palette. If all have monotonic development, there is
+// no benefit to re-organize them greedily. A monotonic development
+// would be spotted in green-only situations (like lossy alpha) or gray-scale
+// images.
+static int PaletteHasNonMonotonousDeltas(const uint32_t* const palette,
+ int num_colors) {
+ uint32_t predict = 0x000000;
+ int i;
+ uint8_t sign_found = 0x00;
+ for (i = 0; i < num_colors; ++i) {
+ const uint32_t diff = VP8LSubPixels(palette[i], predict);
+ const uint8_t rd = (diff >> 16) & 0xff;
+ const uint8_t gd = (diff >> 8) & 0xff;
+ const uint8_t bd = (diff >> 0) & 0xff;
+ if (rd != 0x00) {
+ sign_found |= (rd < 0x80) ? 1 : 2;
+ }
+ if (gd != 0x00) {
+ sign_found |= (gd < 0x80) ? 8 : 16;
+ }
+ if (bd != 0x00) {
+ sign_found |= (bd < 0x80) ? 64 : 128;
+ }
+ predict = palette[i];
+ }
+ return (sign_found & (sign_found << 1)) != 0; // two consequent signs.
+}
+
+static void PaletteSortMinimizeDeltas(const uint32_t* const palette_sorted,
+ int num_colors, uint32_t* const palette) {
+ uint32_t predict = 0x00000000;
+ int i, k;
+ memcpy(palette, palette_sorted, num_colors * sizeof(*palette));
+ if (!PaletteHasNonMonotonousDeltas(palette_sorted, num_colors)) return;
+ // Find greedily always the closest color of the predicted color to minimize
+ // deltas in the palette. This reduces storage needs since the
+ // palette is stored with delta encoding.
+ for (i = 0; i < num_colors; ++i) {
+ int best_ix = i;
+ uint32_t best_score = ~0U;
+ for (k = i; k < num_colors; ++k) {
+ const uint32_t cur_score = PaletteColorDistance(palette[k], predict);
+ if (best_score > cur_score) {
+ best_score = cur_score;
+ best_ix = k;
+ }
+ }
+ SwapColor(&palette[best_ix], &palette[i]);
+ predict = palette[i];
+ }
+}
+
+// -----------------------------------------------------------------------------
+// Modified Zeng method from "A Survey on Palette Reordering
+// Methods for Improving the Compression of Color-Indexed Images" by Armando J.
+// Pinho and Antonio J. R. Neves.
+
+// Finds the biggest cooccurrence in the matrix.
+static void CoOccurrenceFindMax(const uint32_t* const cooccurrence,
+ uint32_t num_colors, uint8_t* const c1,
+ uint8_t* const c2) {
+ // Find the index that is most frequently located adjacent to other
+ // (different) indexes.
+ uint32_t best_sum = 0u;
+ uint32_t i, j, best_cooccurrence;
+ *c1 = 0u;
+ for (i = 0; i < num_colors; ++i) {
+ uint32_t sum = 0;
+ for (j = 0; j < num_colors; ++j) sum += cooccurrence[i * num_colors + j];
+ if (sum > best_sum) {
+ best_sum = sum;
+ *c1 = i;
+ }
+ }
+ // Find the index that is most frequently found adjacent to *c1.
+ *c2 = 0u;
+ best_cooccurrence = 0u;
+ for (i = 0; i < num_colors; ++i) {
+ if (cooccurrence[*c1 * num_colors + i] > best_cooccurrence) {
+ best_cooccurrence = cooccurrence[*c1 * num_colors + i];
+ *c2 = i;
+ }
+ }
+ assert(*c1 != *c2);
+}
+
+// Builds the cooccurrence matrix
+static int CoOccurrenceBuild(const WebPPicture* const pic,
+ const uint32_t* const palette, uint32_t num_colors,
+ uint32_t* cooccurrence) {
+ uint32_t *lines, *line_top, *line_current, *line_tmp;
+ int x, y;
+ const uint32_t* src = pic->argb;
+ uint32_t prev_pix = ~src[0];
+ uint32_t prev_idx = 0u;
+ uint32_t idx_map[MAX_PALETTE_SIZE] = {0};
+ uint32_t palette_sorted[MAX_PALETTE_SIZE];
+ lines = (uint32_t*)WebPSafeMalloc(2 * pic->width, sizeof(*lines));
+ if (lines == NULL) {
+ return 0;
+ }
+ line_top = &lines[0];
+ line_current = &lines[pic->width];
+ PrepareMapToPalette(palette, num_colors, palette_sorted, idx_map);
+ for (y = 0; y < pic->height; ++y) {
+ for (x = 0; x < pic->width; ++x) {
+ const uint32_t pix = src[x];
+ if (pix != prev_pix) {
+ prev_idx = idx_map[SearchColorNoIdx(palette_sorted, pix, num_colors)];
+ prev_pix = pix;
+ }
+ line_current[x] = prev_idx;
+ // 4-connectivity is what works best as mentioned in "On the relation
+ // between Memon's and the modified Zeng's palette reordering methods".
+ if (x > 0 && prev_idx != line_current[x - 1]) {
+ const uint32_t left_idx = line_current[x - 1];
+ ++cooccurrence[prev_idx * num_colors + left_idx];
+ ++cooccurrence[left_idx * num_colors + prev_idx];
+ }
+ if (y > 0 && prev_idx != line_top[x]) {
+ const uint32_t top_idx = line_top[x];
+ ++cooccurrence[prev_idx * num_colors + top_idx];
+ ++cooccurrence[top_idx * num_colors + prev_idx];
+ }
+ }
+ line_tmp = line_top;
+ line_top = line_current;
+ line_current = line_tmp;
+ src += pic->argb_stride;
+ }
+ WebPSafeFree(lines);
+ return 1;
+}
+
+struct Sum {
+ uint8_t index;
+ uint32_t sum;
+};
+
+static int PaletteSortModifiedZeng(const WebPPicture* const pic,
+ const uint32_t* const palette_in,
+ uint32_t num_colors,
+ uint32_t* const palette) {
+ uint32_t i, j, ind;
+ uint8_t remapping[MAX_PALETTE_SIZE];
+ uint32_t* cooccurrence;
+ struct Sum sums[MAX_PALETTE_SIZE];
+ uint32_t first, last;
+ uint32_t num_sums;
+ // TODO(vrabaud) check whether one color images should use palette or not.
+ if (num_colors <= 1) return 1;
+ // Build the co-occurrence matrix.
+ cooccurrence =
+ (uint32_t*)WebPSafeCalloc(num_colors * num_colors, sizeof(*cooccurrence));
+ if (cooccurrence == NULL) {
+ return 0;
+ }
+ if (!CoOccurrenceBuild(pic, palette_in, num_colors, cooccurrence)) {
+ WebPSafeFree(cooccurrence);
+ return 0;
+ }
+
+ // Initialize the mapping list with the two best indices.
+ CoOccurrenceFindMax(cooccurrence, num_colors, &remapping[0], &remapping[1]);
+
+ // We need to append and prepend to the list of remapping. To this end, we
+ // actually define the next start/end of the list as indices in a vector (with
+ // a wrap around when the end is reached).
+ first = 0;
+ last = 1;
+ num_sums = num_colors - 2; // -2 because we know the first two values
+ if (num_sums > 0) {
+ // Initialize the sums with the first two remappings and find the best one
+ struct Sum* best_sum = &sums[0];
+ best_sum->index = 0u;
+ best_sum->sum = 0u;
+ for (i = 0, j = 0; i < num_colors; ++i) {
+ if (i == remapping[0] || i == remapping[1]) continue;
+ sums[j].index = i;
+ sums[j].sum = cooccurrence[i * num_colors + remapping[0]] +
+ cooccurrence[i * num_colors + remapping[1]];
+ if (sums[j].sum > best_sum->sum) best_sum = &sums[j];
+ ++j;
+ }
+
+ while (num_sums > 0) {
+ const uint8_t best_index = best_sum->index;
+ // Compute delta to know if we need to prepend or append the best index.
+ int32_t delta = 0;
+ const int32_t n = num_colors - num_sums;
+ for (ind = first, j = 0; (ind + j) % num_colors != last + 1; ++j) {
+ const uint16_t l_j = remapping[(ind + j) % num_colors];
+ delta += (n - 1 - 2 * (int32_t)j) *
+ (int32_t)cooccurrence[best_index * num_colors + l_j];
+ }
+ if (delta > 0) {
+ first = (first == 0) ? num_colors - 1 : first - 1;
+ remapping[first] = best_index;
+ } else {
+ ++last;
+ remapping[last] = best_index;
+ }
+ // Remove best_sum from sums.
+ *best_sum = sums[num_sums - 1];
+ --num_sums;
+ // Update all the sums and find the best one.
+ best_sum = &sums[0];
+ for (i = 0; i < num_sums; ++i) {
+ sums[i].sum += cooccurrence[best_index * num_colors + sums[i].index];
+ if (sums[i].sum > best_sum->sum) best_sum = &sums[i];
+ }
+ }
+ }
+ assert((last + 1) % num_colors == first);
+ WebPSafeFree(cooccurrence);
+
+ // Re-map the palette.
+ for (i = 0; i < num_colors; ++i) {
+ palette[i] = palette_in[remapping[(first + i) % num_colors]];
+ }
+ return 1;
+}
+
+// -----------------------------------------------------------------------------
+
+int PaletteSort(PaletteSorting method, const struct WebPPicture* const pic,
+ const uint32_t* const palette_sorted, uint32_t num_colors,
+ uint32_t* const palette) {
+ switch (method) {
+ case kSortedDefault:
+ // Nothing to do, we have already sorted the palette.
+ memcpy(palette, palette_sorted, num_colors * sizeof(*palette));
+ return 1;
+ case kMinimizeDelta:
+ PaletteSortMinimizeDeltas(palette_sorted, num_colors, palette);
+ return 1;
+ case kModifiedZeng:
+ return PaletteSortModifiedZeng(pic, palette_sorted, num_colors, palette);
+ case kUnusedPalette:
+ case kPaletteSortingNum:
+ break;
+ }
+
+ assert(0);
+ return 0;
+}