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diff --git a/media/libyuv/libyuv/util/color.cc b/media/libyuv/libyuv/util/color.cc
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+/*
+ * Copyright 2021 The LibYuv Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+// This utility computes values needed to generate yuvconstants based on
+// white point values.
+// The yuv formulas are tuned for 8 bit YUV channels.
+
+// For those MCs that can be represented as kr and kb:
+// Full range
+// float M[3][3]
+// {{1,0,2*(1-kr)},{1,-((2*kb)/((2-kb)*(1-kb-kr))),-((2*kr)/((2-kr)*(1-kb-kr)))},{1,2*(1-kb),0}};
+// float B[3]
+// {1+(256*(1-kr))/255,1-(256*kb)/(255*(2-kb)*(1-kb-kr))-(256*kr)/(255*(2-kr)*(1-kb-kr)),1+(256*(1-kb))/255};
+// Limited range
+// float M[3][3]
+// {{85/73,0,255/112-(255*kr)/112},{85/73,-((255*kb)/(112*(2-kb)*(1-kb-kr))),-((255*kr)/(112*(2-kr)*(1-kb-kr)))},{85/73,255/112-(255*kb)/112,0}};
+// float B[3]
+// {77662/43435-(1537*kr)/1785,203/219-(1537*kb)/(1785*(2-kb)*(1-kb-kr))-(1537*kr)/(1785*(2-kr)*(1-kb-kr)),77662/43435-(1537*kb)/1785};
+
+// mc bt
+// 1 bt.709 KR = 0.2126; KB = 0.0722
+// 4 fcc KR = 0.30; KB = 0.11
+// 6 bt.601 KR = 0.299; KB = 0.114
+// 7 SMPTE 240M KR = 0.212; KB = 0.087
+// 10 bt2020 KR = 0.2627; KB = 0.0593
+
+// BT.709 full range YUV to RGB reference
+// R = Y + V * 1.5748
+// G = Y - U * 0.18732 - V * 0.46812
+// B = Y + U * 1.8556
+// KR = 0.2126
+// KB = 0.0722
+
+// https://mymusing.co/bt601-yuv-to-rgb-conversion-color/
+
+// // Y contribution to R,G,B. Scale and bias.
+// #define YG 16320 /* round(1.000 * 64 * 256 * 256 / 257) */
+// #define YB 32 /* 64 / 2 */
+//
+// // U and V contributions to R,G,B.
+// #define UB 113 /* round(1.77200 * 64) */
+// #define UG 22 /* round(0.34414 * 64) */
+// #define VG 46 /* round(0.71414 * 64) */
+// #define VR 90 /* round(1.40200 * 64) */
+//
+// // Bias values to round, and subtract 128 from U and V.
+// #define BB (-UB * 128 + YB)
+// #define BG (UG * 128 + VG * 128 + YB)
+// #define BR (-VR * 128 + YB)
+
+int round(float v) {
+ return (int)(v + 0.5);
+}
+
+int main(int argc, const char* argv[]) {
+ if (argc < 2) {
+ printf("color kr kb\n");
+ return -1;
+ }
+ float kr = atof(argv[1]);
+ float kb = atof(argv[2]);
+ float kg = 1 - kr - kb;
+
+ float vr = 2 * (1 - kr);
+ float ug = 2 * ((1 - kb) * kb / kg);
+ float vg = 2 * ((1 - kr) * kr / kg);
+ float ub = 2 * (1 - kb);
+
+ printf("Full range\n");
+ printf("R = Y + V * %5f\n", vr);
+ printf("G = Y - U * %6f - V * %6f\n", ug, vg);
+ printf("B = Y + U * %5f\n", ub);
+
+ printf("KR = %4f; ", kr);
+ printf("KB = %4f\n", kb);
+ // printf("KG = %4f\n", kg);
+ // #define YG 16320 /* round(1.000 * 64 * 256 * 256 / 257) */
+ // #define YB 32 /* 64 / 2 */
+ //
+ // // U and V contributions to R,G,B.
+
+ printf("UB %-3d /* round(%f * 64) */\n", round(ub * 64), ub);
+ printf("UG %-3d /* round(%f * 64) */\n", round(ug * 64), ug);
+ printf("VG %-3d /* round(%f * 64) */\n", round(vg * 64), vg);
+ printf("VR %-3d /* round(%f * 64) */\n", round(vr * 64), vr);
+
+ vr = 255.f / 224.f * 2 * (1 - kr);
+ ug = 255.f / 224.f * 2 * ((1 - kb) * kb / kg);
+ vg = 255.f / 224.f * 2 * ((1 - kr) * kr / kg);
+ ub = 255.f / 224.f * 2 * (1 - kb);
+
+ printf("Limited range\n");
+ printf("R = (Y - 16) * 1.164 + V * %5f\n", vr);
+ printf("G = (Y - 16) * 1.164 - U * %6f - V * %6f\n", ug, vg);
+ printf("B = (Y - 16) * 1.164 + U * %5f\n", ub);
+
+ // printf("KG = %4f\n", kg);
+ // #define YG 16320 /* round(1.000 * 64 * 256 * 256 / 257) */
+ // #define YB 32 /* 64 / 2 */
+ //
+ // // U and V contributions to R,G,B.
+
+ printf("UB %-3d /* round(%f * 64) */\n", round(ub * 64), ub);
+ printf("UG %-3d /* round(%f * 64) */\n", round(ug * 64), ug);
+ printf("VG %-3d /* round(%f * 64) */\n", round(vg * 64), vg);
+ printf("VR %-3d /* round(%f * 64) */\n", round(vr * 64), vr);
+
+ return 0;
+}