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-rw-r--r--other-licenses/7zstub/src/DOC/7zC.txt187
-rw-r--r--other-licenses/7zstub/src/DOC/7zFormat.txt469
-rw-r--r--other-licenses/7zstub/src/DOC/Methods.txt167
-rw-r--r--other-licenses/7zstub/src/DOC/installer.txt166
-rw-r--r--other-licenses/7zstub/src/DOC/lzma-history.txt424
-rw-r--r--other-licenses/7zstub/src/DOC/lzma-sdk.txt357
-rw-r--r--other-licenses/7zstub/src/DOC/lzma-specification.txt1176
-rw-r--r--other-licenses/7zstub/src/DOC/lzma.txt328
8 files changed, 3274 insertions, 0 deletions
diff --git a/other-licenses/7zstub/src/DOC/7zC.txt b/other-licenses/7zstub/src/DOC/7zC.txt
new file mode 100644
index 0000000000..49276787f8
--- /dev/null
+++ b/other-licenses/7zstub/src/DOC/7zC.txt
@@ -0,0 +1,187 @@
+7z ANSI-C Decoder 9.35
+----------------------
+
+7z ANSI-C provides 7z/LZMA decoding.
+7z ANSI-C version is simplified version ported from C++ code.
+
+LZMA is default and general compression method of 7z format
+in 7-Zip compression program (www.7-zip.org). LZMA provides high
+compression ratio and very fast decompression.
+
+
+LICENSE
+-------
+
+7z ANSI-C Decoder is part of the LZMA SDK.
+LZMA SDK is written and placed in the public domain by Igor Pavlov.
+
+Files
+---------------------
+
+7zDecode.* - Low level 7z decoding
+7zExtract.* - High level 7z decoding
+7zHeader.* - .7z format constants
+7zIn.* - .7z archive opening
+7zItem.* - .7z structures
+7zMain.c - Test application
+
+
+How To Use
+----------
+
+You can create .7z archive with 7z.exe, 7za.exe or 7zr.exe:
+
+ 7z.exe a archive.7z *.htm -r -mx -m0fb=255
+
+If you have big number of files in archive, and you need fast extracting,
+you can use partly-solid archives:
+
+ 7za.exe a archive.7z *.htm -ms=512K -r -mx -m0fb=255 -m0d=512K
+
+In that example 7-Zip will use 512KB solid blocks. So it needs to decompress only
+512KB for extracting one file from such archive.
+
+
+Limitations of current version of 7z ANSI-C Decoder
+---------------------------------------------------
+
+ - It reads only "FileName", "Size", "LastWriteTime" and "CRC" information for each file in archive.
+ - It supports only LZMA and Copy (no compression) methods with BCJ or BCJ2 filters.
+ - It converts original UTF-16 Unicode file names to UTF-8 Unicode file names.
+
+These limitations will be fixed in future versions.
+
+
+Using 7z ANSI-C Decoder Test application:
+-----------------------------------------
+
+Usage: 7zDec <command> <archive_name>
+
+<Command>:
+ e: Extract files from archive
+ l: List contents of archive
+ t: Test integrity of archive
+
+Example:
+
+ 7zDec l archive.7z
+
+lists contents of archive.7z
+
+ 7zDec e archive.7z
+
+extracts files from archive.7z to current folder.
+
+
+How to use .7z Decoder
+----------------------
+
+Memory allocation
+~~~~~~~~~~~~~~~~~
+
+7z Decoder uses two memory pools:
+1) Temporary pool
+2) Main pool
+Such scheme can allow you to avoid fragmentation of allocated blocks.
+
+
+Steps for using 7z decoder
+--------------------------
+
+Use code at 7zMain.c as example.
+
+1) Declare variables:
+ inStream /* implements ILookInStream interface */
+ CSzArEx db; /* 7z archive database structure */
+ ISzAlloc allocImp; /* memory functions for main pool */
+ ISzAlloc allocTempImp; /* memory functions for temporary pool */
+
+2) call CrcGenerateTable(); function to initialize CRC structures.
+
+3) call SzArEx_Init(&db); function to initialize db structures.
+
+4) call SzArEx_Open(&db, inStream, &allocMain, &allocTemp) to open archive
+
+This function opens archive "inStream" and reads headers to "db".
+All items in "db" will be allocated with "allocMain" functions.
+SzArEx_Open function allocates and frees temporary structures by "allocTemp" functions.
+
+5) List items or Extract items
+
+ Listing code:
+ ~~~~~~~~~~~~~
+
+ Use SzArEx_GetFileNameUtf16 function. Look example code in C\Util\7z\7zMain.c file.
+
+
+ Extracting code:
+ ~~~~~~~~~~~~~~~~
+
+ SZ_RESULT SzAr_Extract(
+ CArchiveDatabaseEx *db,
+ ILookInStream *inStream,
+ UInt32 fileIndex, /* index of file */
+ UInt32 *blockIndex, /* index of solid block */
+ Byte **outBuffer, /* pointer to pointer to output buffer (allocated with allocMain) */
+ size_t *outBufferSize, /* buffer size for output buffer */
+ size_t *offset, /* offset of stream for required file in *outBuffer */
+ size_t *outSizeProcessed, /* size of file in *outBuffer */
+ ISzAlloc *allocMain,
+ ISzAlloc *allocTemp);
+
+ If you need to decompress more than one file, you can send these values from previous call:
+ blockIndex,
+ outBuffer,
+ outBufferSize,
+ You can consider "outBuffer" as cache of solid block. If your archive is solid,
+ it will increase decompression speed.
+
+ After decompressing you must free "outBuffer":
+ allocImp.Free(outBuffer);
+
+6) call SzArEx_Free(&db, allocImp.Free) to free allocated items in "db".
+
+
+
+
+Memory requirements for .7z decoding
+------------------------------------
+
+Memory usage for Archive opening:
+ - Temporary pool:
+ - Memory for uncompressed .7z headers
+ - some other temporary blocks
+ - Main pool:
+ - Memory for database:
+ Estimated size of one file structures in solid archive:
+ - Size (4 or 8 Bytes)
+ - CRC32 (4 bytes)
+ - LastWriteTime (8 bytes)
+ - Some file information (4 bytes)
+ - File Name (variable length) + pointer + allocation structures
+
+Memory usage for archive Decompressing:
+ - Temporary pool:
+ - Memory for LZMA decompressing structures
+ - Main pool:
+ - Memory for decompressed solid block
+ - Memory for temprorary buffers, if BCJ2 fileter is used. Usually these
+ temprorary buffers can be about 15% of solid block size.
+
+
+7z Decoder doesn't allocate memory for compressed blocks.
+Instead of this, you must allocate buffer with desired
+size before calling 7z Decoder. Use 7zMain.c as example.
+
+
+Defines
+-------
+
+_SZ_ALLOC_DEBUG - define it if you want to debug alloc/free operations to stderr.
+
+
+---
+
+http://www.7-zip.org
+http://www.7-zip.org/sdk.html
+http://www.7-zip.org/support.html
diff --git a/other-licenses/7zstub/src/DOC/7zFormat.txt b/other-licenses/7zstub/src/DOC/7zFormat.txt
new file mode 100644
index 0000000000..6b8678fbb4
--- /dev/null
+++ b/other-licenses/7zstub/src/DOC/7zFormat.txt
@@ -0,0 +1,469 @@
+7z Format description (4.59)
+----------------------------
+
+This file contains description of 7z archive format.
+7z archive can contain files compressed with any method.
+See "Methods.txt" for description for defined compressing methods.
+
+
+Format structure Overview
+-------------------------
+
+Some fields can be optional.
+
+Archive structure
+~~~~~~~~~~~~~~~~~
+SignatureHeader
+[PackedStreams]
+[PackedStreamsForHeaders]
+[
+ Header
+ or
+ {
+ Packed Header
+ HeaderInfo
+ }
+]
+
+
+
+Header structure
+~~~~~~~~~~~~~~~~
+{
+ ArchiveProperties
+ AdditionalStreams
+ {
+ PackInfo
+ {
+ PackPos
+ NumPackStreams
+ Sizes[NumPackStreams]
+ CRCs[NumPackStreams]
+ }
+ CodersInfo
+ {
+ NumFolders
+ Folders[NumFolders]
+ {
+ NumCoders
+ CodersInfo[NumCoders]
+ {
+ ID
+ NumInStreams;
+ NumOutStreams;
+ PropertiesSize
+ Properties[PropertiesSize]
+ }
+ NumBindPairs
+ BindPairsInfo[NumBindPairs]
+ {
+ InIndex;
+ OutIndex;
+ }
+ PackedIndices
+ }
+ UnPackSize[Folders][Folders.NumOutstreams]
+ CRCs[NumFolders]
+ }
+ SubStreamsInfo
+ {
+ NumUnPackStreamsInFolders[NumFolders];
+ UnPackSizes[]
+ CRCs[]
+ }
+ }
+ MainStreamsInfo
+ {
+ (Same as in AdditionalStreams)
+ }
+ FilesInfo
+ {
+ NumFiles
+ Properties[]
+ {
+ ID
+ Size
+ Data
+ }
+ }
+}
+
+HeaderInfo structure
+~~~~~~~~~~~~~~~~~~~~
+{
+ (Same as in AdditionalStreams)
+}
+
+
+
+Notes about Notation and encoding
+---------------------------------
+
+7z uses little endian encoding.
+
+7z archive format has optional headers that are marked as
+[]
+Header
+[]
+
+REAL_UINT64 means real UINT64.
+
+UINT64 means real UINT64 encoded with the following scheme:
+
+ Size of encoding sequence depends from first byte:
+ First_Byte Extra_Bytes Value
+ (binary)
+ 0xxxxxxx : ( xxxxxxx )
+ 10xxxxxx BYTE y[1] : ( xxxxxx << (8 * 1)) + y
+ 110xxxxx BYTE y[2] : ( xxxxx << (8 * 2)) + y
+ ...
+ 1111110x BYTE y[6] : ( x << (8 * 6)) + y
+ 11111110 BYTE y[7] : y
+ 11111111 BYTE y[8] : y
+
+
+
+Property IDs
+------------
+
+0x00 = kEnd
+
+0x01 = kHeader
+
+0x02 = kArchiveProperties
+
+0x03 = kAdditionalStreamsInfo
+0x04 = kMainStreamsInfo
+0x05 = kFilesInfo
+
+0x06 = kPackInfo
+0x07 = kUnPackInfo
+0x08 = kSubStreamsInfo
+
+0x09 = kSize
+0x0A = kCRC
+
+0x0B = kFolder
+
+0x0C = kCodersUnPackSize
+0x0D = kNumUnPackStream
+
+0x0E = kEmptyStream
+0x0F = kEmptyFile
+0x10 = kAnti
+
+0x11 = kName
+0x12 = kCTime
+0x13 = kATime
+0x14 = kMTime
+0x15 = kWinAttributes
+0x16 = kComment
+
+0x17 = kEncodedHeader
+
+0x18 = kStartPos
+0x19 = kDummy
+
+
+7z format headers
+-----------------
+
+SignatureHeader
+~~~~~~~~~~~~~~~
+ BYTE kSignature[6] = {'7', 'z', 0xBC, 0xAF, 0x27, 0x1C};
+
+ ArchiveVersion
+ {
+ BYTE Major; // now = 0
+ BYTE Minor; // now = 2
+ };
+
+ UINT32 StartHeaderCRC;
+
+ StartHeader
+ {
+ REAL_UINT64 NextHeaderOffset
+ REAL_UINT64 NextHeaderSize
+ UINT32 NextHeaderCRC
+ }
+
+
+...........................
+
+
+ArchiveProperties
+~~~~~~~~~~~~~~~~~
+BYTE NID::kArchiveProperties (0x02)
+for (;;)
+{
+ BYTE PropertyType;
+ if (aType == 0)
+ break;
+ UINT64 PropertySize;
+ BYTE PropertyData[PropertySize];
+}
+
+
+Digests (NumStreams)
+~~~~~~~~~~~~~~~~~~~~~
+ BYTE AllAreDefined
+ if (AllAreDefined == 0)
+ {
+ for(NumStreams)
+ BIT Defined
+ }
+ UINT32 CRCs[NumDefined]
+
+
+PackInfo
+~~~~~~~~~~~~
+ BYTE NID::kPackInfo (0x06)
+ UINT64 PackPos
+ UINT64 NumPackStreams
+
+ []
+ BYTE NID::kSize (0x09)
+ UINT64 PackSizes[NumPackStreams]
+ []
+
+ []
+ BYTE NID::kCRC (0x0A)
+ PackStreamDigests[NumPackStreams]
+ []
+
+ BYTE NID::kEnd
+
+
+Folder
+~~~~~~
+ UINT64 NumCoders;
+ for (NumCoders)
+ {
+ BYTE
+ {
+ 0:3 CodecIdSize
+ 4: Is Complex Coder
+ 5: There Are Attributes
+ 6: Reserved
+ 7: There are more alternative methods. (Not used anymore, must be 0).
+ }
+ BYTE CodecId[CodecIdSize]
+ if (Is Complex Coder)
+ {
+ UINT64 NumInStreams;
+ UINT64 NumOutStreams;
+ }
+ if (There Are Attributes)
+ {
+ UINT64 PropertiesSize
+ BYTE Properties[PropertiesSize]
+ }
+ }
+
+ NumBindPairs = NumOutStreamsTotal - 1;
+
+ for (NumBindPairs)
+ {
+ UINT64 InIndex;
+ UINT64 OutIndex;
+ }
+
+ NumPackedStreams = NumInStreamsTotal - NumBindPairs;
+ if (NumPackedStreams > 1)
+ for(NumPackedStreams)
+ {
+ UINT64 Index;
+ };
+
+
+
+
+Coders Info
+~~~~~~~~~~~
+
+ BYTE NID::kUnPackInfo (0x07)
+
+
+ BYTE NID::kFolder (0x0B)
+ UINT64 NumFolders
+ BYTE External
+ switch(External)
+ {
+ case 0:
+ Folders[NumFolders]
+ case 1:
+ UINT64 DataStreamIndex
+ }
+
+
+ BYTE ID::kCodersUnPackSize (0x0C)
+ for(Folders)
+ for(Folder.NumOutStreams)
+ UINT64 UnPackSize;
+
+
+ []
+ BYTE NID::kCRC (0x0A)
+ UnPackDigests[NumFolders]
+ []
+
+
+
+ BYTE NID::kEnd
+
+
+
+SubStreams Info
+~~~~~~~~~~~~~~
+ BYTE NID::kSubStreamsInfo; (0x08)
+
+ []
+ BYTE NID::kNumUnPackStream; (0x0D)
+ UINT64 NumUnPackStreamsInFolders[NumFolders];
+ []
+
+
+ []
+ BYTE NID::kSize (0x09)
+ UINT64 UnPackSizes[]
+ []
+
+
+ []
+ BYTE NID::kCRC (0x0A)
+ Digests[Number of streams with unknown CRC]
+ []
+
+
+ BYTE NID::kEnd
+
+
+Streams Info
+~~~~~~~~~~~~
+
+ []
+ PackInfo
+ []
+
+
+ []
+ CodersInfo
+ []
+
+
+ []
+ SubStreamsInfo
+ []
+
+ BYTE NID::kEnd
+
+
+FilesInfo
+~~~~~~~~~
+ BYTE NID::kFilesInfo; (0x05)
+ UINT64 NumFiles
+
+ for (;;)
+ {
+ BYTE PropertyType;
+ if (aType == 0)
+ break;
+
+ UINT64 Size;
+
+ switch(PropertyType)
+ {
+ kEmptyStream: (0x0E)
+ for(NumFiles)
+ BIT IsEmptyStream
+
+ kEmptyFile: (0x0F)
+ for(EmptyStreams)
+ BIT IsEmptyFile
+
+ kAnti: (0x10)
+ for(EmptyStreams)
+ BIT IsAntiFile
+
+ case kCTime: (0x12)
+ case kATime: (0x13)
+ case kMTime: (0x14)
+ BYTE AllAreDefined
+ if (AllAreDefined == 0)
+ {
+ for(NumFiles)
+ BIT TimeDefined
+ }
+ BYTE External;
+ if(External != 0)
+ UINT64 DataIndex
+ []
+ for(Definded Items)
+ UINT64 Time
+ []
+
+ kNames: (0x11)
+ BYTE External;
+ if(External != 0)
+ UINT64 DataIndex
+ []
+ for(Files)
+ {
+ wchar_t Names[NameSize];
+ wchar_t 0;
+ }
+ []
+
+ kAttributes: (0x15)
+ BYTE AllAreDefined
+ if (AllAreDefined == 0)
+ {
+ for(NumFiles)
+ BIT AttributesAreDefined
+ }
+ BYTE External;
+ if(External != 0)
+ UINT64 DataIndex
+ []
+ for(Definded Attributes)
+ UINT32 Attributes
+ []
+ }
+ }
+
+
+Header
+~~~~~~
+ BYTE NID::kHeader (0x01)
+
+ []
+ ArchiveProperties
+ []
+
+ []
+ BYTE NID::kAdditionalStreamsInfo; (0x03)
+ StreamsInfo
+ []
+
+ []
+ BYTE NID::kMainStreamsInfo; (0x04)
+ StreamsInfo
+ []
+
+ []
+ FilesInfo
+ []
+
+ BYTE NID::kEnd
+
+
+HeaderInfo
+~~~~~~~~~~
+ []
+ BYTE NID::kEncodedHeader; (0x17)
+ StreamsInfo for Encoded Header
+ []
+
+
+---
+End of document
diff --git a/other-licenses/7zstub/src/DOC/Methods.txt b/other-licenses/7zstub/src/DOC/Methods.txt
new file mode 100644
index 0000000000..11adcb0ba3
--- /dev/null
+++ b/other-licenses/7zstub/src/DOC/Methods.txt
@@ -0,0 +1,167 @@
+7-Zip method IDs for 7z and xz archives
+---------------------------------------
+
+Version: 17.01
+Date: 2017-05-27
+
+Each compression or crypto method in 7z is associated with unique binary value (ID).
+The length of ID in bytes is arbitrary but it can not exceed 63 bits (8 bytes).
+
+xz and 7z formats use same ID map.
+
+If you want to add some new ID, you have two ways:
+ 1) Write request for allocating IDs to 7-Zip developers.
+ 2) Generate 8-bytes ID:
+
+ 3F ZZ ZZ ZZ ZZ ZZ MM MM
+
+ 3F - Prefix for random IDs (1 byte)
+ ZZ ZZ ZZ ZZ ZZ - Developer ID (5 bytes). Use real random bytes.
+
+ MM MM - Method ID (2 bytes)
+
+ You can notify 7-Zip developers about your Developer ID / Method ID.
+
+ Note: Use new ID, if old codec can not decode data encoded with new version.
+
+
+List of defined IDs
+-------------------
+
+00 - Copy
+
+03 - Delta
+04 - BCJ (x86)
+05 - PPC (big-endian)
+06 - IA64
+07 - ARM (little-endian)
+08 - ARMT (little-endian)
+09 - SPARC
+
+21 - LZMA2
+
+02.. - Common
+ 03 [Swap]
+ - 2 Swap2
+ - 4 Swap4
+
+03.. - 7z
+ 01 -
+ 01 - LZMA
+
+ 03 - [Branch Codecs]
+ 01 - [x86 Codecs]
+ 03 - BCJ
+ 1B - BCJ2 (4 packed streams)
+ 02 -
+ 05 - PPC (big-endian)
+ 03 -
+ 01 - Alpha
+ 04 -
+ 01 - IA64
+ 05 -
+ 01 - ARM (little-endian)
+ 06 -
+ 05 - M68 (big-endian)
+ 07 -
+ 01 - ARMT (little-endian)
+ 08 -
+ 05 - SPARC
+
+ 04 -
+ 01 - PPMD
+
+ 7F -
+ 01 - experimental method.
+
+
+04.. - Misc codecs
+
+ 00 - Reserved
+
+ 01 - [Zip]
+ 00 - Copy (not used. Use {00} instead)
+ 01 - Shrink
+ 06 - Implode
+ 08 - Deflate
+ 09 - Deflate64
+ 0A - Imploding
+ 0C - BZip2 (not used. Use {040202} instead)
+ 0E - LZMA (LZMA-zip)
+ 5F - xz
+ 60 - Jpeg
+ 61 - WavPack
+ 62 - PPMd (PPMd-zip)
+ 63 - wzAES
+
+ 02 -
+ 02 - BZip2
+
+ 03 - [Rar]
+ 01 - Rar1
+ 02 - Rar2
+ 03 - Rar3
+ 05 - Rar5
+
+ 04 - [Arj]
+ 01 - Arj(1,2,3)
+ 02 - Arj4
+
+ 05 - [Z]
+
+ 06 - [Lzh]
+
+ 07 - Reserved for 7z
+
+ 08 - [Cab]
+
+ 09 - [NSIS]
+ 01 - DeflateNSIS
+ 02 - BZip2NSIS
+
+ F7 - External codecs (that are not included to 7-Zip)
+
+ 0x xx - reserved
+
+ 10 xx - reserved (LZHAM)
+ 01 - LZHAM
+
+ 11 xx - reserved (Tino Reichardt)
+ 01 - ZSTD
+ 02 - BROTLI
+ 04 - LZ4
+ 05 - LZ5
+ 06 - LIZARD
+
+
+06.. - Crypto
+
+ F0 - Ciphers without hashing algo
+
+ 01 - [AES]
+ 0x - AES-128
+ 4x - AES-192
+ 8x - AES-256
+ Cx - AES
+
+ x0 - ECB
+ x1 - CBC
+ x2 - CFB
+ x3 - OFB
+ x4 - CTR
+
+ F1 - Combine Ciphers
+
+ 01 - [Zip]
+ 01 - ZipCrypto (Main Zip crypto algo)
+
+ 03 - [RAR]
+ 02 -
+ 03 - Rar29AES (AES-128 + modified SHA-1)
+
+ 07 - [7z]
+ 01 - 7zAES (AES-256 + SHA-256)
+
+
+---
+End of document
diff --git a/other-licenses/7zstub/src/DOC/installer.txt b/other-licenses/7zstub/src/DOC/installer.txt
new file mode 100644
index 0000000000..70ad7dc6a6
--- /dev/null
+++ b/other-licenses/7zstub/src/DOC/installer.txt
@@ -0,0 +1,166 @@
+7-Zip for installers 9.38
+-------------------------
+
+7-Zip is a file archiver for Windows NT/2000/2003/2008/XP/Vista/7/8/10.
+
+7-Zip for installers is part of LZMA SDK.
+LZMA SDK is written and placed in the public domain by Igor Pavlov.
+
+It's allowed to join 7-Zip SFX module with another software.
+It's allowed to change resources of 7-Zip's SFX modules.
+
+
+HOW to use
+-----------
+
+7zr.exe is reduced version of 7za.exe of 7-Zip.
+7zr.exe supports only format with these codecs: LZMA, LZMA2, BCJ, BCJ2, ARM, Copy.
+
+Example of compressing command for installation packages:
+
+7zr a archive.7z files
+
+7zSD.sfx is SFX module for installers. 7zSD.sfx uses msvcrt.dll.
+
+SFX modules for installers allow to create installation program.
+Such module extracts archive to temp folder and then runs specified program and removes
+temp files after program finishing. Self-extract archive for installers must be created
+as joining 3 files: SFX_Module, Installer_Config, 7z_Archive.
+Installer_Config is optional file. You can use the following command to create installer
+self-extract archive:
+
+copy /b 7zSD.sfx + config.txt + archive.7z archive.exe
+
+The smallest installation package size can be achieved, if installation files was
+uncompressed before including to 7z archive.
+
+-y switch for installer module (at runtime) specifies quiet mode for extracting.
+
+Installer Config file format
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+Config file contains commands for Installer. File begins from string
+;!@Install@!UTF-8! and ends with ;!@InstallEnd@!. File must be written
+in UTF-8 encoding. File contains string pairs:
+
+ID_String="Value"
+
+ID_String Description
+
+Title Title for messages
+BeginPrompt Begin Prompt message
+Progress Value can be "yes" or "no". Default value is "yes".
+RunProgram Command for executing. Default value is "setup.exe".
+ Substring %%T will be replaced with path to temporary
+ folder, where files were extracted
+Directory Directory prefix for "RunProgram". Default value is ".\\"
+ExecuteFile Name of file for executing
+ExecuteParameters Parameters for "ExecuteFile"
+
+
+You can omit any string pair.
+
+There are two ways to run program: RunProgram and ExecuteFile.
+Use RunProgram, if you want to run some program from .7z archive.
+Use ExecuteFile, if you want to open some document from .7z archive or
+if you want to execute some command from Windows.
+
+If you use RunProgram and if you specify empty directory prefix: Directory="",
+the system searches for the executable file in the following sequence:
+
+1. The directory from which the application (installer) loaded.
+2. The temporary folder, where files were extracted.
+3. The Windows system directory.
+
+
+Config file Examples
+~~~~~~~~~~~~~~~~~~~~
+
+;!@Install@!UTF-8!
+Title="7-Zip 4.00"
+BeginPrompt="Do you want to install the 7-Zip 4.00?"
+RunProgram="setup.exe"
+;!@InstallEnd@!
+
+
+
+;!@Install@!UTF-8!
+Title="7-Zip 4.00"
+BeginPrompt="Do you want to install the 7-Zip 4.00?"
+ExecuteFile="7zip.msi"
+;!@InstallEnd@!
+
+
+
+;!@Install@!UTF-8!
+Title="7-Zip 4.01 Update"
+BeginPrompt="Do you want to install the 7-Zip 4.01 Update?"
+ExecuteFile="msiexec.exe"
+ExecuteParameters="/i 7zip.msi REINSTALL=ALL REINSTALLMODE=vomus"
+;!@InstallEnd@!
+
+
+
+Small SFX modules for installers
+--------------------------------
+
+7zS2.sfx - small SFX module (GUI version)
+7zS2con.sfx - small SFX module (Console version)
+
+Small SFX modules support this codecs: LZMA, LZMA2, BCJ, BCJ2, ARM, COPY
+
+Small SFX module is similar to common SFX module for installers.
+The difference (what's new in small version):
+ - Smaller size (30 KB vs 100 KB)
+ - C source code instead of Ñ++
+ - No installer Configuration file
+ - No extracting progress window
+ - It decompresses solid 7z blocks (it can be whole 7z archive) to RAM.
+ So user that calls SFX installer must have free RAM of size of largest
+ solid 7z block (size of 7z archive at simplest case).
+
+How to use
+----------
+
+copy /b 7zS2.sfx + archive.7z sfx.exe
+
+When you run installer sfx module (sfx.exe)
+1) It creates "7zNNNNNNNN" temp folder in system temp folder.
+2) It extracts .7z archive to that folder
+3) It executes one file from "7zNNNNNNNN" temp folder.
+4) It removes "7zNNNNNNNN" temp folder
+
+You can send parameters to installer, and installer will transfer them to extracted .exe file.
+
+Small SFX uses 3 levels of priorities to select file to execute:
+
+ 1) Files in root folder have higher priority than files in subfolders.
+ 2) File extension priorities (from high to low priority order):
+ bat, cmd, exe, inf, msi, cab (under Windows CE), html, htm
+ 3) File name priorities (from high to low priority order):
+ setup, install, run, start
+
+Windows CE (ARM) version of 7zS2.sfx is included to 7-Zip for Windows Mobile package.
+
+
+Examples
+--------
+
+1) To create compressed console 7-Zip:
+
+7zr a c.7z 7z.exe 7z.dll -mx
+copy /b 7zS2con.sfx + c.7z 7zCompr.exe
+7zCompr.exe b -md22
+
+
+2) To create compressed GUI 7-Zip:
+
+7zr a g.7z 7zg.exe 7z.dll -mx
+copy /b 7zS2.sfx + g.7z 7zgCompr.exe
+7zgCompr.exe b -md22
+
+
+3) To open some file:
+
+7zr a h.7z readme.txt -mx
+copy /b 7zS2.sfx + h.7z 7zTxt.exe
+7zTxt.exe
diff --git a/other-licenses/7zstub/src/DOC/lzma-history.txt b/other-licenses/7zstub/src/DOC/lzma-history.txt
new file mode 100644
index 0000000000..c53e3bd702
--- /dev/null
+++ b/other-licenses/7zstub/src/DOC/lzma-history.txt
@@ -0,0 +1,424 @@
+HISTORY of the LZMA SDK
+-----------------------
+
+18.05 2018-04-30
+-------------------------
+- The speed for LZMA/LZMA2 compressing was increased
+ by 8% for fastest/fast compression levels and
+ by 3% for normal/maximum compression levels.
+- Previous versions of 7-Zip could work incorrectly in "Large memory pages" mode in
+ Windows 10 because of some BUG with "Large Pages" in Windows 10.
+ Now 7-Zip doesn't use "Large Pages" on Windows 10 up to revision 1709 (16299).
+- The BUG was fixed in Lzma2Enc.c
+ Lzma2Enc_Encode2() function worked incorretly,
+ if (inStream == NULL) and the number of block threads is more than 1.
+
+
+18.03 beta 2018-03-04
+-------------------------
+- Asm\x86\LzmaDecOpt.asm: new optimized LZMA decoder written in asm
+ for x64 with about 30% higher speed than main version of LZMA decoder written in C.
+- The speed for single-thread LZMA/LZMA2 decoder written in C was increased by 3%.
+- 7-Zip now can use multi-threading for 7z/LZMA2 decoding,
+ if there are multiple independent data chunks in LZMA2 stream.
+- 7-Zip now can use multi-threading for xz decoding,
+ if there are multiple blocks in xz stream.
+
+
+18.01 2019-01-28
+-------------------------
+- The BUG in 17.01 - 18.00 beta was fixed:
+ XzDec.c : random block unpacking and XzUnpacker_IsBlockFinished()
+ didn't work correctly for xz archives without checksum (CRC).
+
+
+18.00 beta 2019-01-10
+-------------------------
+- The BUG in xz encoder was fixed:
+ There was memory leak of 16 KB for each file compressed with
+ xz compression method, if additional filter was used.
+
+
+17.01 beta 2017-08-28
+-------------------------
+- Minor speed optimization for LZMA2 (xz and 7z) multi-threading compression.
+ 7-Zip now uses additional memory buffers for multi-block LZMA2 compression.
+ CPU utilization was slightly improved.
+- 7-zip now creates multi-block xz archives by default. Block size can be
+ specified with -ms[Size]{m|g} switch.
+- xz decoder now can unpack random block from multi-block xz archives.
+- 7-Zip command line: @listfile now doesn't work after -- switch.
+ Use -i@listfile before -- switch instead.
+- The BUGs were fixed:
+ 7-Zip 17.00 beta crashed for commands that write anti-item to 7z archive.
+
+
+17.00 beta 2017-04-29
+-------------------------
+- NewHandler.h / NewHandler.cpp:
+ now it redefines operator new() only for old MSVC compilers (_MSC_VER < 1900).
+- C/7zTypes.h : the names of variables in interface structures were changed (vt).
+- Some bugs were fixed. 7-Zip could crash in some cases.
+- Some internal changes in code.
+
+
+16.04 2016-10-04
+-------------------------
+- The bug was fixed in DllSecur.c.
+
+
+16.03 2016-09-28
+-------------------------
+- SFX modules now use some protection against DLL preloading attack.
+- Some bugs in 7z code were fixed.
+
+
+16.02 2016-05-21
+-------------------------
+- The BUG in 16.00 - 16.01 was fixed:
+ Split Handler (SplitHandler.cpp) returned incorrect
+ total size value (kpidSize) for split archives.
+
+
+16.01 2016-05-19
+-------------------------
+- Some internal changes to reduce the number of compiler warnings.
+
+
+16.00 2016-05-10
+-------------------------
+- Some bugs were fixed.
+
+
+15.12 2015-11-19
+-------------------------
+- The BUG in C version of 7z decoder was fixed:
+ 7zDec.c : SzDecodeLzma2()
+ 7z decoder could mistakenly report about decoding error for some 7z archives
+ that use LZMA2 compression method.
+ The probability to get that mistaken decoding error report was about
+ one error per 16384 solid blocks for solid blocks larger than 16 KB (compressed size).
+- The BUG (in 9.26-15.11) in C version of 7z decoder was fixed:
+ 7zArcIn.c : SzReadHeader2()
+ 7z decoder worked incorrectly for 7z archives that contain
+ empty solid blocks, that can be placed to 7z archive, if some file is
+ unavailable for reading during archive creation.
+
+
+15.09 beta 2015-10-16
+-------------------------
+- The BUG in LZMA / LZMA2 encoding code was fixed.
+ The BUG in LzFind.c::MatchFinder_ReadBlock() function.
+ If input data size is larger than (4 GiB - dictionary_size),
+ the following code worked incorrectly:
+ - LZMA : LzmaEnc_MemEncode(), LzmaEncode() : LZMA encoding functions
+ for compressing from memory to memory.
+ That BUG is not related to LZMA encoder version that works via streams.
+ - LZMA2 : multi-threaded version of LZMA2 encoder worked incorrectly, if
+ default value of chunk size (CLzma2EncProps::blockSize) is changed
+ to value larger than (4 GiB - dictionary_size).
+
+
+9.38 beta 2015-01-03
+-------------------------
+- The BUG in 9.31-9.37 was fixed:
+ IArchiveGetRawProps interface was disabled for 7z archives.
+- The BUG in 9.26-9.36 was fixed:
+ Some code in CPP\7zip\Archive\7z\ worked correctly only under Windows.
+
+
+9.36 beta 2014-12-26
+-------------------------
+- The BUG in command line version was fixed:
+ 7-Zip created temporary archive in current folder during update archive
+ operation, if -w{Path} switch was not specified.
+ The fixed 7-Zip creates temporary archive in folder that contains updated archive.
+- The BUG in 9.33-9.35 was fixed:
+ 7-Zip silently ignored file reading errors during 7z or gz archive creation,
+ and the created archive contained only part of file that was read before error.
+ The fixed 7-Zip stops archive creation and it reports about error.
+
+
+9.35 beta 2014-12-07
+-------------------------
+- 7zr.exe now support AES encryption.
+- SFX mudules were added to LZMA SDK
+- Some bugs were fixed.
+
+
+9.21 beta 2011-04-11
+-------------------------
+- New class FString for file names at file systems.
+- Speed optimization in CRC code for big-endian CPUs.
+- The BUG in Lzma2Dec.c was fixed:
+ Lzma2Decode function didn't work.
+
+
+9.18 beta 2010-11-02
+-------------------------
+- New small SFX module for installers (SfxSetup).
+
+
+9.12 beta 2010-03-24
+-------------------------
+- The BUG in LZMA SDK 9.* was fixed: LZMA2 codec didn't work,
+ if more than 10 threads were used (or more than 20 threads in some modes).
+
+
+9.11 beta 2010-03-15
+-------------------------
+- PPMd compression method support
+
+
+9.09 2009-12-12
+-------------------------
+- The bug was fixed:
+ Utf16_To_Utf8 funstions in UTFConvert.cpp and 7zMain.c
+ incorrectly converted surrogate characters (the code >= 0x10000) to UTF-8.
+- Some bugs were fixed
+
+
+9.06 2009-08-17
+-------------------------
+- Some changes in ANSI-C 7z Decoder interfaces.
+
+
+9.04 2009-05-30
+-------------------------
+- LZMA2 compression method support
+- xz format support
+
+
+4.65 2009-02-03
+-------------------------
+- Some minor fixes
+
+
+4.63 2008-12-31
+-------------------------
+- Some minor fixes
+
+
+4.61 beta 2008-11-23
+-------------------------
+- The bug in ANSI-C LZMA Decoder was fixed:
+ If encoded stream was corrupted, decoder could access memory
+ outside of allocated range.
+- Some changes in ANSI-C 7z Decoder interfaces.
+- LZMA SDK is placed in the public domain.
+
+
+4.60 beta 2008-08-19
+-------------------------
+- Some minor fixes.
+
+
+4.59 beta 2008-08-13
+-------------------------
+- The bug was fixed:
+ LZMA Encoder in fast compression mode could access memory outside of
+ allocated range in some rare cases.
+
+
+4.58 beta 2008-05-05
+-------------------------
+- ANSI-C LZMA Decoder was rewritten for speed optimizations.
+- ANSI-C LZMA Encoder was included to LZMA SDK.
+- C++ LZMA code now is just wrapper over ANSI-C code.
+
+
+4.57 2007-12-12
+-------------------------
+- Speed optimizations in Ñ++ LZMA Decoder.
+- Small changes for more compatibility with some C/C++ compilers.
+
+
+4.49 beta 2007-07-05
+-------------------------
+- .7z ANSI-C Decoder:
+ - now it supports BCJ and BCJ2 filters
+ - now it supports files larger than 4 GB.
+ - now it supports "Last Write Time" field for files.
+- C++ code for .7z archives compressing/decompressing from 7-zip
+ was included to LZMA SDK.
+
+
+4.43 2006-06-04
+-------------------------
+- Small changes for more compatibility with some C/C++ compilers.
+
+
+4.42 2006-05-15
+-------------------------
+- Small changes in .h files in ANSI-C version.
+
+
+4.39 beta 2006-04-14
+-------------------------
+- The bug in versions 4.33b:4.38b was fixed:
+ C++ version of LZMA encoder could not correctly compress
+ files larger than 2 GB with HC4 match finder (-mfhc4).
+
+
+4.37 beta 2005-04-06
+-------------------------
+- Fixes in C++ code: code could no be compiled if _NO_EXCEPTIONS was defined.
+
+
+4.35 beta 2005-03-02
+-------------------------
+- The bug was fixed in C++ version of LZMA Decoder:
+ If encoded stream was corrupted, decoder could access memory
+ outside of allocated range.
+
+
+4.34 beta 2006-02-27
+-------------------------
+- Compressing speed and memory requirements for compressing were increased
+- LZMA now can use only these match finders: HC4, BT2, BT3, BT4
+
+
+4.32 2005-12-09
+-------------------------
+- Java version of LZMA SDK was included
+
+
+4.30 2005-11-20
+-------------------------
+- Compression ratio was improved in -a2 mode
+- Speed optimizations for compressing in -a2 mode
+- -fb switch now supports values up to 273
+- The bug in 7z_C (7zIn.c) was fixed:
+ It used Alloc/Free functions from different memory pools.
+ So if program used two memory pools, it worked incorrectly.
+- 7z_C: .7z format supporting was improved
+- LZMA# SDK (C#.NET version) was included
+
+
+4.27 (Updated) 2005-09-21
+-------------------------
+- Some GUIDs/interfaces in C++ were changed.
+ IStream.h:
+ ISequentialInStream::Read now works as old ReadPart
+ ISequentialOutStream::Write now works as old WritePart
+
+
+4.27 2005-08-07
+-------------------------
+- The bug in LzmaDecodeSize.c was fixed:
+ if _LZMA_IN_CB and _LZMA_OUT_READ were defined,
+ decompressing worked incorrectly.
+
+
+4.26 2005-08-05
+-------------------------
+- Fixes in 7z_C code and LzmaTest.c:
+ previous versions could work incorrectly,
+ if malloc(0) returns 0
+
+
+4.23 2005-06-29
+-------------------------
+- Small fixes in C++ code
+
+
+4.22 2005-06-10
+-------------------------
+- Small fixes
+
+
+4.21 2005-06-08
+-------------------------
+- Interfaces for ANSI-C LZMA Decoder (LzmaDecode.c) were changed
+- New additional version of ANSI-C LZMA Decoder with zlib-like interface:
+ - LzmaStateDecode.h
+ - LzmaStateDecode.c
+ - LzmaStateTest.c
+- ANSI-C LZMA Decoder now can decompress files larger than 4 GB
+
+
+4.17 2005-04-18
+-------------------------
+- New example for RAM->RAM compressing/decompressing:
+ LZMA + BCJ (filter for x86 code):
+ - LzmaRam.h
+ - LzmaRam.cpp
+ - LzmaRamDecode.h
+ - LzmaRamDecode.c
+ - -f86 switch for lzma.exe
+
+
+4.16 2005-03-29
+-------------------------
+- The bug was fixed in LzmaDecode.c (ANSI-C LZMA Decoder):
+ If _LZMA_OUT_READ was defined, and if encoded stream was corrupted,
+ decoder could access memory outside of allocated range.
+- Speed optimization of ANSI-C LZMA Decoder (now it's about 20% faster).
+ Old version of LZMA Decoder now is in file LzmaDecodeSize.c.
+ LzmaDecodeSize.c can provide slightly smaller code than LzmaDecode.c
+- Small speed optimization in LZMA C++ code
+- filter for SPARC's code was added
+- Simplified version of .7z ANSI-C Decoder was included
+
+
+4.06 2004-09-05
+-------------------------
+- The bug in v4.05 was fixed:
+ LZMA-Encoder didn't release output stream in some cases.
+
+
+4.05 2004-08-25
+-------------------------
+- Source code of filters for x86, IA-64, ARM, ARM-Thumb
+ and PowerPC code was included to SDK
+- Some internal minor changes
+
+
+4.04 2004-07-28
+-------------------------
+- More compatibility with some C++ compilers
+
+
+4.03 2004-06-18
+-------------------------
+- "Benchmark" command was added. It measures compressing
+ and decompressing speed and shows rating values.
+ Also it checks hardware errors.
+
+
+4.02 2004-06-10
+-------------------------
+- C++ LZMA Encoder/Decoder code now is more portable
+ and it can be compiled by GCC on Linux.
+
+
+4.01 2004-02-15
+-------------------------
+- Some detection of data corruption was enabled.
+ LzmaDecode.c / RangeDecoderReadByte
+ .....
+ {
+ rd->ExtraBytes = 1;
+ return 0xFF;
+ }
+
+
+4.00 2004-02-13
+-------------------------
+- Original version of LZMA SDK
+
+
+
+HISTORY of the LZMA
+-------------------
+ 2001-2008: Improvements to LZMA compressing/decompressing code,
+ keeping compatibility with original LZMA format
+ 1996-2001: Development of LZMA compression format
+
+ Some milestones:
+
+ 2001-08-30: LZMA compression was added to 7-Zip
+ 1999-01-02: First version of 7-Zip was released
+
+
+End of document
diff --git a/other-licenses/7zstub/src/DOC/lzma-sdk.txt b/other-licenses/7zstub/src/DOC/lzma-sdk.txt
new file mode 100644
index 0000000000..01521e9398
--- /dev/null
+++ b/other-licenses/7zstub/src/DOC/lzma-sdk.txt
@@ -0,0 +1,357 @@
+LZMA SDK 18.05
+--------------
+
+LZMA SDK provides the documentation, samples, header files,
+libraries, and tools you need to develop applications that
+use 7z / LZMA / LZMA2 / XZ compression.
+
+LZMA is an improved version of famous LZ77 compression algorithm.
+It was improved in way of maximum increasing of compression ratio,
+keeping high decompression speed and low memory requirements for
+decompressing.
+
+LZMA2 is a LZMA based compression method. LZMA2 provides better
+multithreading support for compression than LZMA and some other improvements.
+
+7z is a file format for data compression and file archiving.
+7z is a main file format for 7-Zip compression program (www.7-zip.org).
+7z format supports different compression methods: LZMA, LZMA2 and others.
+7z also supports AES-256 based encryption.
+
+XZ is a file format for data compression that uses LZMA2 compression.
+XZ format provides additional features: SHA/CRC check, filters for
+improved compression ratio, splitting to blocks and streams,
+
+
+
+LICENSE
+-------
+
+LZMA SDK is written and placed in the public domain by Igor Pavlov.
+
+Some code in LZMA SDK is based on public domain code from another developers:
+ 1) PPMd var.H (2001): Dmitry Shkarin
+ 2) SHA-256: Wei Dai (Crypto++ library)
+
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute the
+original LZMA SDK code, either in source code form or as a compiled binary, for
+any purpose, commercial or non-commercial, and by any means.
+
+LZMA SDK code is compatible with open source licenses, for example, you can
+include it to GNU GPL or GNU LGPL code.
+
+
+LZMA SDK Contents
+-----------------
+
+ Source code:
+
+ - C / C++ / C# / Java - LZMA compression and decompression
+ - C / C++ - LZMA2 compression and decompression
+ - C / C++ - XZ compression and decompression
+ - C - 7z decompression
+ - C++ - 7z compression and decompression
+ - C - small SFXs for installers (7z decompression)
+ - C++ - SFXs and SFXs for installers (7z decompression)
+
+ Precomiled binaries:
+
+ - console programs for lzma / 7z / xz compression and decompression
+ - SFX modules for installers.
+
+
+UNIX/Linux version
+------------------
+To compile C++ version of file->file LZMA encoding, go to directory
+CPP/7zip/Bundles/LzmaCon
+and call make to recompile it:
+ make -f makefile.gcc clean all
+
+In some UNIX/Linux versions you must compile LZMA with static libraries.
+To compile with static libraries, you can use
+LIB = -lm -static
+
+Also you can use p7zip (port of 7-Zip for POSIX systems like Unix or Linux):
+
+ http://p7zip.sourceforge.net/
+
+
+Files
+-----
+
+DOC/7zC.txt - 7z ANSI-C Decoder description
+DOC/7zFormat.txt - 7z Format description
+DOC/installer.txt - information about 7-Zip for installers
+DOC/lzma.txt - LZMA compression description
+DOC/lzma-sdk.txt - LZMA SDK description (this file)
+DOC/lzma-history.txt - history of LZMA SDK
+DOC/lzma-specification.txt - Specification of LZMA
+DOC/Methods.txt - Compression method IDs for .7z
+
+bin/installer/ - example script to create installer that uses SFX module,
+
+bin/7zdec.exe - simplified 7z archive decoder
+bin/7zr.exe - 7-Zip console program (reduced version)
+bin/x64/7zr.exe - 7-Zip console program (reduced version) (x64 version)
+bin/lzma.exe - file->file LZMA encoder/decoder for Windows
+bin/7zS2.sfx - small SFX module for installers (GUI version)
+bin/7zS2con.sfx - small SFX module for installers (Console version)
+bin/7zSD.sfx - SFX module for installers.
+
+
+7zDec.exe
+---------
+7zDec.exe is simplified 7z archive decoder.
+It supports only LZMA, LZMA2, and PPMd methods.
+7zDec decodes whole solid block from 7z archive to RAM.
+The RAM consumption can be high.
+
+
+
+
+Source code structure
+---------------------
+
+
+Asm/ - asm files (optimized code for CRC calculation and Intel-AES encryption)
+
+C/ - C files (compression / decompression and other)
+ Util/
+ 7z - 7z decoder program (decoding 7z files)
+ Lzma - LZMA program (file->file LZMA encoder/decoder).
+ LzmaLib - LZMA library (.DLL for Windows)
+ SfxSetup - small SFX module for installers
+
+CPP/ -- CPP files
+
+ Common - common files for C++ projects
+ Windows - common files for Windows related code
+
+ 7zip - files related to 7-Zip
+
+ Archive - files related to archiving
+
+ Common - common files for archive handling
+ 7z - 7z C++ Encoder/Decoder
+
+ Bundles - Modules that are bundles of other modules (files)
+
+ Alone7z - 7zr.exe: Standalone 7-Zip console program (reduced version)
+ Format7zExtractR - 7zxr.dll: Reduced version of 7z DLL: extracting from 7z/LZMA/BCJ/BCJ2.
+ Format7zR - 7zr.dll: Reduced version of 7z DLL: extracting/compressing to 7z/LZMA/BCJ/BCJ2
+ LzmaCon - lzma.exe: LZMA compression/decompression
+ LzmaSpec - example code for LZMA Specification
+ SFXCon - 7zCon.sfx: Console 7z SFX module
+ SFXSetup - 7zS.sfx: 7z SFX module for installers
+ SFXWin - 7z.sfx: GUI 7z SFX module
+
+ Common - common files for 7-Zip
+
+ Compress - files for compression/decompression
+
+ Crypto - files for encryption / decompression
+
+ UI - User Interface files
+
+ Client7z - Test application for 7za.dll, 7zr.dll, 7zxr.dll
+ Common - Common UI files
+ Console - Code for console program (7z.exe)
+ Explorer - Some code from 7-Zip Shell extension
+ FileManager - Some GUI code from 7-Zip File Manager
+ GUI - Some GUI code from 7-Zip
+
+
+CS/ - C# files
+ 7zip
+ Common - some common files for 7-Zip
+ Compress - files related to compression/decompression
+ LZ - files related to LZ (Lempel-Ziv) compression algorithm
+ LZMA - LZMA compression/decompression
+ LzmaAlone - file->file LZMA compression/decompression
+ RangeCoder - Range Coder (special code of compression/decompression)
+
+Java/ - Java files
+ SevenZip
+ Compression - files related to compression/decompression
+ LZ - files related to LZ (Lempel-Ziv) compression algorithm
+ LZMA - LZMA compression/decompression
+ RangeCoder - Range Coder (special code of compression/decompression)
+
+
+Note:
+ Asm / C / C++ source code of LZMA SDK is part of 7-Zip's source code.
+ 7-Zip's source code can be downloaded from 7-Zip's SourceForge page:
+
+ http://sourceforge.net/projects/sevenzip/
+
+
+
+LZMA features
+-------------
+ - Variable dictionary size (up to 1 GB)
+ - Estimated compressing speed: about 2 MB/s on 2 GHz CPU
+ - Estimated decompressing speed:
+ - 20-30 MB/s on modern 2 GHz cpu
+ - 1-2 MB/s on 200 MHz simple RISC cpu: (ARM, MIPS, PowerPC)
+ - Small memory requirements for decompressing (16 KB + DictionarySize)
+ - Small code size for decompressing: 5-8 KB
+
+LZMA decoder uses only integer operations and can be
+implemented in any modern 32-bit CPU (or on 16-bit CPU with some conditions).
+
+Some critical operations that affect the speed of LZMA decompression:
+ 1) 32*16 bit integer multiply
+ 2) Mispredicted branches (penalty mostly depends from pipeline length)
+ 3) 32-bit shift and arithmetic operations
+
+The speed of LZMA decompressing mostly depends from CPU speed.
+Memory speed has no big meaning. But if your CPU has small data cache,
+overall weight of memory speed will slightly increase.
+
+
+How To Use
+----------
+
+Using LZMA encoder/decoder executable
+--------------------------------------
+
+Usage: LZMA <e|d> inputFile outputFile [<switches>...]
+
+ e: encode file
+
+ d: decode file
+
+ b: Benchmark. There are two tests: compressing and decompressing
+ with LZMA method. Benchmark shows rating in MIPS (million
+ instructions per second). Rating value is calculated from
+ measured speed and it is normalized with Intel's Core 2 results.
+ Also Benchmark checks possible hardware errors (RAM
+ errors in most cases). Benchmark uses these settings:
+ (-a1, -d21, -fb32, -mfbt4). You can change only -d parameter.
+ Also you can change the number of iterations. Example for 30 iterations:
+ LZMA b 30
+ Default number of iterations is 10.
+
+<Switches>
+
+
+ -a{N}: set compression mode 0 = fast, 1 = normal
+ default: 1 (normal)
+
+ d{N}: Sets Dictionary size - [0, 30], default: 23 (8MB)
+ The maximum value for dictionary size is 1 GB = 2^30 bytes.
+ Dictionary size is calculated as DictionarySize = 2^N bytes.
+ For decompressing file compressed by LZMA method with dictionary
+ size D = 2^N you need about D bytes of memory (RAM).
+
+ -fb{N}: set number of fast bytes - [5, 273], default: 128
+ Usually big number gives a little bit better compression ratio
+ and slower compression process.
+
+ -lc{N}: set number of literal context bits - [0, 8], default: 3
+ Sometimes lc=4 gives gain for big files.
+
+ -lp{N}: set number of literal pos bits - [0, 4], default: 0
+ lp switch is intended for periodical data when period is
+ equal 2^N. For example, for 32-bit (4 bytes)
+ periodical data you can use lp=2. Often it's better to set lc0,
+ if you change lp switch.
+
+ -pb{N}: set number of pos bits - [0, 4], default: 2
+ pb switch is intended for periodical data
+ when period is equal 2^N.
+
+ -mf{MF_ID}: set Match Finder. Default: bt4.
+ Algorithms from hc* group doesn't provide good compression
+ ratio, but they often works pretty fast in combination with
+ fast mode (-a0).
+
+ Memory requirements depend from dictionary size
+ (parameter "d" in table below).
+
+ MF_ID Memory Description
+
+ bt2 d * 9.5 + 4MB Binary Tree with 2 bytes hashing.
+ bt3 d * 11.5 + 4MB Binary Tree with 3 bytes hashing.
+ bt4 d * 11.5 + 4MB Binary Tree with 4 bytes hashing.
+ hc4 d * 7.5 + 4MB Hash Chain with 4 bytes hashing.
+
+ -eos: write End Of Stream marker. By default LZMA doesn't write
+ eos marker, since LZMA decoder knows uncompressed size
+ stored in .lzma file header.
+
+ -si: Read data from stdin (it will write End Of Stream marker).
+ -so: Write data to stdout
+
+
+Examples:
+
+1) LZMA e file.bin file.lzma -d16 -lc0
+
+compresses file.bin to file.lzma with 64 KB dictionary (2^16=64K)
+and 0 literal context bits. -lc0 allows to reduce memory requirements
+for decompression.
+
+
+2) LZMA e file.bin file.lzma -lc0 -lp2
+
+compresses file.bin to file.lzma with settings suitable
+for 32-bit periodical data (for example, ARM or MIPS code).
+
+3) LZMA d file.lzma file.bin
+
+decompresses file.lzma to file.bin.
+
+
+Compression ratio hints
+-----------------------
+
+Recommendations
+---------------
+
+To increase the compression ratio for LZMA compressing it's desirable
+to have aligned data (if it's possible) and also it's desirable to locate
+data in such order, where code is grouped in one place and data is
+grouped in other place (it's better than such mixing: code, data, code,
+data, ...).
+
+
+Filters
+-------
+You can increase the compression ratio for some data types, using
+special filters before compressing. For example, it's possible to
+increase the compression ratio on 5-10% for code for those CPU ISAs:
+x86, IA-64, ARM, ARM-Thumb, PowerPC, SPARC.
+
+You can find C source code of such filters in C/Bra*.* files
+
+You can check the compression ratio gain of these filters with such
+7-Zip commands (example for ARM code):
+No filter:
+ 7z a a1.7z a.bin -m0=lzma
+
+With filter for little-endian ARM code:
+ 7z a a2.7z a.bin -m0=arm -m1=lzma
+
+It works in such manner:
+Compressing = Filter_encoding + LZMA_encoding
+Decompressing = LZMA_decoding + Filter_decoding
+
+Compressing and decompressing speed of such filters is very high,
+so it will not increase decompressing time too much.
+Moreover, it reduces decompression time for LZMA_decoding,
+since compression ratio with filtering is higher.
+
+These filters convert CALL (calling procedure) instructions
+from relative offsets to absolute addresses, so such data becomes more
+compressible.
+
+For some ISAs (for example, for MIPS) it's impossible to get gain from such filter.
+
+
+
+---
+
+http://www.7-zip.org
+http://www.7-zip.org/sdk.html
+http://www.7-zip.org/support.html
diff --git a/other-licenses/7zstub/src/DOC/lzma-specification.txt b/other-licenses/7zstub/src/DOC/lzma-specification.txt
new file mode 100644
index 0000000000..b6796df756
--- /dev/null
+++ b/other-licenses/7zstub/src/DOC/lzma-specification.txt
@@ -0,0 +1,1176 @@
+LZMA specification (DRAFT version)
+----------------------------------
+
+Author: Igor Pavlov
+Date: 2015-06-14
+
+This specification defines the format of LZMA compressed data and lzma file format.
+
+Notation
+--------
+
+We use the syntax of C++ programming language.
+We use the following types in C++ code:
+ unsigned - unsigned integer, at least 16 bits in size
+ int - signed integer, at least 16 bits in size
+ UInt64 - 64-bit unsigned integer
+ UInt32 - 32-bit unsigned integer
+ UInt16 - 16-bit unsigned integer
+ Byte - 8-bit unsigned integer
+ bool - boolean type with two possible values: false, true
+
+
+lzma file format
+================
+
+The lzma file contains the raw LZMA stream and the header with related properties.
+
+The files in that format use ".lzma" extension.
+
+The lzma file format layout:
+
+Offset Size Description
+
+ 0 1 LZMA model properties (lc, lp, pb) in encoded form
+ 1 4 Dictionary size (32-bit unsigned integer, little-endian)
+ 5 8 Uncompressed size (64-bit unsigned integer, little-endian)
+ 13 Compressed data (LZMA stream)
+
+LZMA properties:
+
+ name Range Description
+
+ lc [0, 8] the number of "literal context" bits
+ lp [0, 4] the number of "literal pos" bits
+ pb [0, 4] the number of "pos" bits
+dictSize [0, 2^32 - 1] the dictionary size
+
+The following code encodes LZMA properties:
+
+void EncodeProperties(Byte *properties)
+{
+ properties[0] = (Byte)((pb * 5 + lp) * 9 + lc);
+ Set_UInt32_LittleEndian(properties + 1, dictSize);
+}
+
+If the value of dictionary size in properties is smaller than (1 << 12),
+the LZMA decoder must set the dictionary size variable to (1 << 12).
+
+#define LZMA_DIC_MIN (1 << 12)
+
+ unsigned lc, pb, lp;
+ UInt32 dictSize;
+ UInt32 dictSizeInProperties;
+
+ void DecodeProperties(const Byte *properties)
+ {
+ unsigned d = properties[0];
+ if (d >= (9 * 5 * 5))
+ throw "Incorrect LZMA properties";
+ lc = d % 9;
+ d /= 9;
+ pb = d / 5;
+ lp = d % 5;
+ dictSizeInProperties = 0;
+ for (int i = 0; i < 4; i++)
+ dictSizeInProperties |= (UInt32)properties[i + 1] << (8 * i);
+ dictSize = dictSizeInProperties;
+ if (dictSize < LZMA_DIC_MIN)
+ dictSize = LZMA_DIC_MIN;
+ }
+
+If "Uncompressed size" field contains ones in all 64 bits, it means that
+uncompressed size is unknown and there is the "end marker" in stream,
+that indicates the end of decoding point.
+In opposite case, if the value from "Uncompressed size" field is not
+equal to ((2^64) - 1), the LZMA stream decoding must be finished after
+specified number of bytes (Uncompressed size) is decoded. And if there
+is the "end marker", the LZMA decoder must read that marker also.
+
+
+The new scheme to encode LZMA properties
+----------------------------------------
+
+If LZMA compression is used for some another format, it's recommended to
+use a new improved scheme to encode LZMA properties. That new scheme was
+used in xz format that uses the LZMA2 compression algorithm.
+The LZMA2 is a new compression algorithm that is based on the LZMA algorithm.
+
+The dictionary size in LZMA2 is encoded with just one byte and LZMA2 supports
+only reduced set of dictionary sizes:
+ (2 << 11), (3 << 11),
+ (2 << 12), (3 << 12),
+ ...
+ (2 << 30), (3 << 30),
+ (2 << 31) - 1
+
+The dictionary size can be extracted from encoded value with the following code:
+
+ dictSize = (p == 40) ? 0xFFFFFFFF : (((UInt32)2 | ((p) & 1)) << ((p) / 2 + 11));
+
+Also there is additional limitation (lc + lp <= 4) in LZMA2 for values of
+"lc" and "lp" properties:
+
+ if (lc + lp > 4)
+ throw "Unsupported properties: (lc + lp) > 4";
+
+There are some advantages for LZMA decoder with such (lc + lp) value
+limitation. It reduces the maximum size of tables allocated by decoder.
+And it reduces the complexity of initialization procedure, that can be
+important to keep high speed of decoding of big number of small LZMA streams.
+
+It's recommended to use that limitation (lc + lp <= 4) for any new format
+that uses LZMA compression. Note that the combinations of "lc" and "lp"
+parameters, where (lc + lp > 4), can provide significant improvement in
+compression ratio only in some rare cases.
+
+The LZMA properties can be encoded into two bytes in new scheme:
+
+Offset Size Description
+
+ 0 1 The dictionary size encoded with LZMA2 scheme
+ 1 1 LZMA model properties (lc, lp, pb) in encoded form
+
+
+The RAM usage
+=============
+
+The RAM usage for LZMA decoder is determined by the following parts:
+
+1) The Sliding Window (from 4 KiB to 4 GiB).
+2) The probability model counter arrays (arrays of 16-bit variables).
+3) Some additional state variables (about 10 variables of 32-bit integers).
+
+
+The RAM usage for Sliding Window
+--------------------------------
+
+There are two main scenarios of decoding:
+
+1) The decoding of full stream to one RAM buffer.
+
+ If we decode full LZMA stream to one output buffer in RAM, the decoder
+ can use that output buffer as sliding window. So the decoder doesn't
+ need additional buffer allocated for sliding window.
+
+2) The decoding to some external storage.
+
+ If we decode LZMA stream to external storage, the decoder must allocate
+ the buffer for sliding window. The size of that buffer must be equal
+ or larger than the value of dictionary size from properties of LZMA stream.
+
+In this specification we describe the code for decoding to some external
+storage. The optimized version of code for decoding of full stream to one
+output RAM buffer can require some minor changes in code.
+
+
+The RAM usage for the probability model counters
+------------------------------------------------
+
+The size of the probability model counter arrays is calculated with the
+following formula:
+
+size_of_prob_arrays = 1846 + 768 * (1 << (lp + lc))
+
+Each probability model counter is 11-bit unsigned integer.
+If we use 16-bit integer variables (2-byte integers) for these probability
+model counters, the RAM usage required by probability model counter arrays
+can be estimated with the following formula:
+
+ RAM = 4 KiB + 1.5 KiB * (1 << (lp + lc))
+
+For example, for default LZMA parameters (lp = 0 and lc = 3), the RAM usage is
+
+ RAM_lc3_lp0 = 4 KiB + 1.5 KiB * 8 = 16 KiB
+
+The maximum RAM state usage is required for decoding the stream with lp = 4
+and lc = 8:
+
+ RAM_lc8_lp4 = 4 KiB + 1.5 KiB * 4096 = 6148 KiB
+
+If the decoder uses LZMA2's limited property condition
+(lc + lp <= 4), the RAM usage will be not larger than
+
+ RAM_lc_lp_4 = 4 KiB + 1.5 KiB * 16 = 28 KiB
+
+
+The RAM usage for encoder
+-------------------------
+
+There are many variants for LZMA encoding code.
+These variants have different values for memory consumption.
+Note that memory consumption for LZMA Encoder can not be
+smaller than memory consumption of LZMA Decoder for same stream.
+
+The RAM usage required by modern effective implementation of
+LZMA Encoder can be estimated with the following formula:
+
+ Encoder_RAM_Usage = 4 MiB + 11 * dictionarySize.
+
+But there are some modes of the encoder that require less memory.
+
+
+LZMA Decoding
+=============
+
+The LZMA compression algorithm uses LZ-based compression with Sliding Window
+and Range Encoding as entropy coding method.
+
+
+Sliding Window
+--------------
+
+LZMA uses Sliding Window compression similar to LZ77 algorithm.
+
+LZMA stream must be decoded to the sequence that consists
+of MATCHES and LITERALS:
+
+ - a LITERAL is a 8-bit character (one byte).
+ The decoder just puts that LITERAL to the uncompressed stream.
+
+ - a MATCH is a pair of two numbers (DISTANCE-LENGTH pair).
+ The decoder takes one byte exactly "DISTANCE" characters behind
+ current position in the uncompressed stream and puts it to
+ uncompressed stream. The decoder must repeat it "LENGTH" times.
+
+The "DISTANCE" can not be larger than dictionary size.
+And the "DISTANCE" can not be larger than the number of bytes in
+the uncompressed stream that were decoded before that match.
+
+In this specification we use cyclic buffer to implement Sliding Window
+for LZMA decoder:
+
+class COutWindow
+{
+ Byte *Buf;
+ UInt32 Pos;
+ UInt32 Size;
+ bool IsFull;
+
+public:
+ unsigned TotalPos;
+ COutStream OutStream;
+
+ COutWindow(): Buf(NULL) {}
+ ~COutWindow() { delete []Buf; }
+
+ void Create(UInt32 dictSize)
+ {
+ Buf = new Byte[dictSize];
+ Pos = 0;
+ Size = dictSize;
+ IsFull = false;
+ TotalPos = 0;
+ }
+
+ void PutByte(Byte b)
+ {
+ TotalPos++;
+ Buf[Pos++] = b;
+ if (Pos == Size)
+ {
+ Pos = 0;
+ IsFull = true;
+ }
+ OutStream.WriteByte(b);
+ }
+
+ Byte GetByte(UInt32 dist) const
+ {
+ return Buf[dist <= Pos ? Pos - dist : Size - dist + Pos];
+ }
+
+ void CopyMatch(UInt32 dist, unsigned len)
+ {
+ for (; len > 0; len--)
+ PutByte(GetByte(dist));
+ }
+
+ bool CheckDistance(UInt32 dist) const
+ {
+ return dist <= Pos || IsFull;
+ }
+
+ bool IsEmpty() const
+ {
+ return Pos == 0 && !IsFull;
+ }
+};
+
+
+In another implementation it's possible to use one buffer that contains
+Sliding Window and the whole data stream after uncompressing.
+
+
+Range Decoder
+-------------
+
+LZMA algorithm uses Range Encoding (1) as entropy coding method.
+
+LZMA stream contains just one very big number in big-endian encoding.
+LZMA decoder uses the Range Decoder to extract a sequence of binary
+symbols from that big number.
+
+The state of the Range Decoder:
+
+struct CRangeDecoder
+{
+ UInt32 Range;
+ UInt32 Code;
+ InputStream *InStream;
+
+ bool Corrupted;
+}
+
+The notes about UInt32 type for the "Range" and "Code" variables:
+
+ It's possible to use 64-bit (unsigned or signed) integer type
+ for the "Range" and the "Code" variables instead of 32-bit unsigned,
+ but some additional code must be used to truncate the values to
+ low 32-bits after some operations.
+
+ If the programming language does not support 32-bit unsigned integer type
+ (like in case of JAVA language), it's possible to use 32-bit signed integer,
+ but some code must be changed. For example, it's required to change the code
+ that uses comparison operations for UInt32 variables in this specification.
+
+The Range Decoder can be in some states that can be treated as
+"Corruption" in LZMA stream. The Range Decoder uses the variable "Corrupted":
+
+ (Corrupted == false), if the Range Decoder has not detected any corruption.
+ (Corrupted == true), if the Range Decoder has detected some corruption.
+
+The reference LZMA Decoder ignores the value of the "Corrupted" variable.
+So it continues to decode the stream, even if the corruption can be detected
+in the Range Decoder. To provide the full compatibility with output of the
+reference LZMA Decoder, another LZMA Decoder implementations must also
+ignore the value of the "Corrupted" variable.
+
+The LZMA Encoder is required to create only such LZMA streams, that will not
+lead the Range Decoder to states, where the "Corrupted" variable is set to true.
+
+The Range Decoder reads first 5 bytes from input stream to initialize
+the state:
+
+bool CRangeDecoder::Init()
+{
+ Corrupted = false;
+ Range = 0xFFFFFFFF;
+ Code = 0;
+
+ Byte b = InStream->ReadByte();
+
+ for (int i = 0; i < 4; i++)
+ Code = (Code << 8) | InStream->ReadByte();
+
+ if (b != 0 || Code == Range)
+ Corrupted = true;
+ return b == 0;
+}
+
+The LZMA Encoder always writes ZERO in initial byte of compressed stream.
+That scheme allows to simplify the code of the Range Encoder in the
+LZMA Encoder. If initial byte is not equal to ZERO, the LZMA Decoder must
+stop decoding and report error.
+
+After the last bit of data was decoded by Range Decoder, the value of the
+"Code" variable must be equal to 0. The LZMA Decoder must check it by
+calling the IsFinishedOK() function:
+
+ bool IsFinishedOK() const { return Code == 0; }
+
+If there is corruption in data stream, there is big probability that
+the "Code" value will be not equal to 0 in the Finish() function. So that
+check in the IsFinishedOK() function provides very good feature for
+corruption detection.
+
+The value of the "Range" variable before each bit decoding can not be smaller
+than ((UInt32)1 << 24). The Normalize() function keeps the "Range" value in
+described range.
+
+#define kTopValue ((UInt32)1 << 24)
+
+void CRangeDecoder::Normalize()
+{
+ if (Range < kTopValue)
+ {
+ Range <<= 8;
+ Code = (Code << 8) | InStream->ReadByte();
+ }
+}
+
+Notes: if the size of the "Code" variable is larger than 32 bits, it's
+required to keep only low 32 bits of the "Code" variable after the change
+in Normalize() function.
+
+If the LZMA Stream is not corrupted, the value of the "Code" variable is
+always smaller than value of the "Range" variable.
+But the Range Decoder ignores some types of corruptions, so the value of
+the "Code" variable can be equal or larger than value of the "Range" variable
+for some "Corrupted" archives.
+
+
+LZMA uses Range Encoding only with binary symbols of two types:
+ 1) binary symbols with fixed and equal probabilities (direct bits)
+ 2) binary symbols with predicted probabilities
+
+The DecodeDirectBits() function decodes the sequence of direct bits:
+
+UInt32 CRangeDecoder::DecodeDirectBits(unsigned numBits)
+{
+ UInt32 res = 0;
+ do
+ {
+ Range >>= 1;
+ Code -= Range;
+ UInt32 t = 0 - ((UInt32)Code >> 31);
+ Code += Range & t;
+
+ if (Code == Range)
+ Corrupted = true;
+
+ Normalize();
+ res <<= 1;
+ res += t + 1;
+ }
+ while (--numBits);
+ return res;
+}
+
+
+The Bit Decoding with Probability Model
+---------------------------------------
+
+The task of Bit Probability Model is to estimate probabilities of binary
+symbols. And then it provides the Range Decoder with that information.
+The better prediction provides better compression ratio.
+The Bit Probability Model uses statistical data of previous decoded
+symbols.
+
+That estimated probability is presented as 11-bit unsigned integer value
+that represents the probability of symbol "0".
+
+#define kNumBitModelTotalBits 11
+
+Mathematical probabilities can be presented with the following formulas:
+ probability(symbol_0) = prob / 2048.
+ probability(symbol_1) = 1 - Probability(symbol_0) =
+ = 1 - prob / 2048 =
+ = (2048 - prob) / 2048
+where the "prob" variable contains 11-bit integer probability counter.
+
+It's recommended to use 16-bit unsigned integer type, to store these 11-bit
+probability values:
+
+typedef UInt16 CProb;
+
+Each probability value must be initialized with value ((1 << 11) / 2),
+that represents the state, where probabilities of symbols 0 and 1
+are equal to 0.5:
+
+#define PROB_INIT_VAL ((1 << kNumBitModelTotalBits) / 2)
+
+The INIT_PROBS macro is used to initialize the array of CProb variables:
+
+#define INIT_PROBS(p) \
+ { for (unsigned i = 0; i < sizeof(p) / sizeof(p[0]); i++) p[i] = PROB_INIT_VAL; }
+
+
+The DecodeBit() function decodes one bit.
+The LZMA decoder provides the pointer to CProb variable that contains
+information about estimated probability for symbol 0 and the Range Decoder
+updates that CProb variable after decoding. The Range Decoder increases
+estimated probability of the symbol that was decoded:
+
+#define kNumMoveBits 5
+
+unsigned CRangeDecoder::DecodeBit(CProb *prob)
+{
+ unsigned v = *prob;
+ UInt32 bound = (Range >> kNumBitModelTotalBits) * v;
+ unsigned symbol;
+ if (Code < bound)
+ {
+ v += ((1 << kNumBitModelTotalBits) - v) >> kNumMoveBits;
+ Range = bound;
+ symbol = 0;
+ }
+ else
+ {
+ v -= v >> kNumMoveBits;
+ Code -= bound;
+ Range -= bound;
+ symbol = 1;
+ }
+ *prob = (CProb)v;
+ Normalize();
+ return symbol;
+}
+
+
+The Binary Tree of bit model counters
+-------------------------------------
+
+LZMA uses a tree of Bit model variables to decode symbol that needs
+several bits for storing. There are two versions of such trees in LZMA:
+ 1) the tree that decodes bits from high bit to low bit (the normal scheme).
+ 2) the tree that decodes bits from low bit to high bit (the reverse scheme).
+
+Each binary tree structure supports different size of decoded symbol
+(the size of binary sequence that contains value of symbol).
+If that size of decoded symbol is "NumBits" bits, the tree structure
+uses the array of (2 << NumBits) counters of CProb type.
+But only ((2 << NumBits) - 1) items are used by encoder and decoder.
+The first item (the item with index equal to 0) in array is unused.
+That scheme with unused array's item allows to simplify the code.
+
+unsigned BitTreeReverseDecode(CProb *probs, unsigned numBits, CRangeDecoder *rc)
+{
+ unsigned m = 1;
+ unsigned symbol = 0;
+ for (unsigned i = 0; i < numBits; i++)
+ {
+ unsigned bit = rc->DecodeBit(&probs[m]);
+ m <<= 1;
+ m += bit;
+ symbol |= (bit << i);
+ }
+ return symbol;
+}
+
+template <unsigned NumBits>
+class CBitTreeDecoder
+{
+ CProb Probs[(unsigned)1 << NumBits];
+
+public:
+
+ void Init()
+ {
+ INIT_PROBS(Probs);
+ }
+
+ unsigned Decode(CRangeDecoder *rc)
+ {
+ unsigned m = 1;
+ for (unsigned i = 0; i < NumBits; i++)
+ m = (m << 1) + rc->DecodeBit(&Probs[m]);
+ return m - ((unsigned)1 << NumBits);
+ }
+
+ unsigned ReverseDecode(CRangeDecoder *rc)
+ {
+ return BitTreeReverseDecode(Probs, NumBits, rc);
+ }
+};
+
+
+LZ part of LZMA
+---------------
+
+LZ part of LZMA describes details about the decoding of MATCHES and LITERALS.
+
+
+The Literal Decoding
+--------------------
+
+The LZMA Decoder uses (1 << (lc + lp)) tables with CProb values, where
+each table contains 0x300 CProb values:
+
+ CProb *LitProbs;
+
+ void CreateLiterals()
+ {
+ LitProbs = new CProb[(UInt32)0x300 << (lc + lp)];
+ }
+
+ void InitLiterals()
+ {
+ UInt32 num = (UInt32)0x300 << (lc + lp);
+ for (UInt32 i = 0; i < num; i++)
+ LitProbs[i] = PROB_INIT_VAL;
+ }
+
+To select the table for decoding it uses the context that consists of
+(lc) high bits from previous literal and (lp) low bits from value that
+represents current position in outputStream.
+
+If (State > 7), the Literal Decoder also uses "matchByte" that represents
+the byte in OutputStream at position the is the DISTANCE bytes before
+current position, where the DISTANCE is the distance in DISTANCE-LENGTH pair
+of latest decoded match.
+
+The following code decodes one literal and puts it to Sliding Window buffer:
+
+ void DecodeLiteral(unsigned state, UInt32 rep0)
+ {
+ unsigned prevByte = 0;
+ if (!OutWindow.IsEmpty())
+ prevByte = OutWindow.GetByte(1);
+
+ unsigned symbol = 1;
+ unsigned litState = ((OutWindow.TotalPos & ((1 << lp) - 1)) << lc) + (prevByte >> (8 - lc));
+ CProb *probs = &LitProbs[(UInt32)0x300 * litState];
+
+ if (state >= 7)
+ {
+ unsigned matchByte = OutWindow.GetByte(rep0 + 1);
+ do
+ {
+ unsigned matchBit = (matchByte >> 7) & 1;
+ matchByte <<= 1;
+ unsigned bit = RangeDec.DecodeBit(&probs[((1 + matchBit) << 8) + symbol]);
+ symbol = (symbol << 1) | bit;
+ if (matchBit != bit)
+ break;
+ }
+ while (symbol < 0x100);
+ }
+ while (symbol < 0x100)
+ symbol = (symbol << 1) | RangeDec.DecodeBit(&probs[symbol]);
+ OutWindow.PutByte((Byte)(symbol - 0x100));
+ }
+
+
+The match length decoding
+-------------------------
+
+The match length decoder returns normalized (zero-based value)
+length of match. That value can be converted to real length of the match
+with the following code:
+
+#define kMatchMinLen 2
+
+ matchLen = len + kMatchMinLen;
+
+The match length decoder can return the values from 0 to 271.
+And the corresponded real match length values can be in the range
+from 2 to 273.
+
+The following scheme is used for the match length encoding:
+
+ Binary encoding Binary Tree structure Zero-based match length
+ sequence (binary + decimal):
+
+ 0 xxx LowCoder[posState] xxx
+ 1 0 yyy MidCoder[posState] yyy + 8
+ 1 1 zzzzzzzz HighCoder zzzzzzzz + 16
+
+LZMA uses bit model variable "Choice" to decode the first selection bit.
+
+If the first selection bit is equal to 0, the decoder uses binary tree
+ LowCoder[posState] to decode 3-bit zero-based match length (xxx).
+
+If the first selection bit is equal to 1, the decoder uses bit model
+ variable "Choice2" to decode the second selection bit.
+
+ If the second selection bit is equal to 0, the decoder uses binary tree
+ MidCoder[posState] to decode 3-bit "yyy" value, and zero-based match
+ length is equal to (yyy + 8).
+
+ If the second selection bit is equal to 1, the decoder uses binary tree
+ HighCoder to decode 8-bit "zzzzzzzz" value, and zero-based
+ match length is equal to (zzzzzzzz + 16).
+
+LZMA uses "posState" value as context to select the binary tree
+from LowCoder and MidCoder binary tree arrays:
+
+ unsigned posState = OutWindow.TotalPos & ((1 << pb) - 1);
+
+The full code of the length decoder:
+
+class CLenDecoder
+{
+ CProb Choice;
+ CProb Choice2;
+ CBitTreeDecoder<3> LowCoder[1 << kNumPosBitsMax];
+ CBitTreeDecoder<3> MidCoder[1 << kNumPosBitsMax];
+ CBitTreeDecoder<8> HighCoder;
+
+public:
+
+ void Init()
+ {
+ Choice = PROB_INIT_VAL;
+ Choice2 = PROB_INIT_VAL;
+ HighCoder.Init();
+ for (unsigned i = 0; i < (1 << kNumPosBitsMax); i++)
+ {
+ LowCoder[i].Init();
+ MidCoder[i].Init();
+ }
+ }
+
+ unsigned Decode(CRangeDecoder *rc, unsigned posState)
+ {
+ if (rc->DecodeBit(&Choice) == 0)
+ return LowCoder[posState].Decode(rc);
+ if (rc->DecodeBit(&Choice2) == 0)
+ return 8 + MidCoder[posState].Decode(rc);
+ return 16 + HighCoder.Decode(rc);
+ }
+};
+
+The LZMA decoder uses two instances of CLenDecoder class.
+The first instance is for the matches of "Simple Match" type,
+and the second instance is for the matches of "Rep Match" type:
+
+ CLenDecoder LenDecoder;
+ CLenDecoder RepLenDecoder;
+
+
+The match distance decoding
+---------------------------
+
+LZMA supports dictionary sizes up to 4 GiB minus 1.
+The value of match distance (decoded by distance decoder) can be
+from 1 to 2^32. But the distance value that is equal to 2^32 is used to
+indicate the "End of stream" marker. So real largest match distance
+that is used for LZ-window match is (2^32 - 1).
+
+LZMA uses normalized match length (zero-based length)
+to calculate the context state "lenState" do decode the distance value:
+
+#define kNumLenToPosStates 4
+
+ unsigned lenState = len;
+ if (lenState > kNumLenToPosStates - 1)
+ lenState = kNumLenToPosStates - 1;
+
+The distance decoder returns the "dist" value that is zero-based value
+of match distance. The real match distance can be calculated with the
+following code:
+
+ matchDistance = dist + 1;
+
+The state of the distance decoder and the initialization code:
+
+ #define kEndPosModelIndex 14
+ #define kNumFullDistances (1 << (kEndPosModelIndex >> 1))
+ #define kNumAlignBits 4
+
+ CBitTreeDecoder<6> PosSlotDecoder[kNumLenToPosStates];
+ CProb PosDecoders[1 + kNumFullDistances - kEndPosModelIndex];
+ CBitTreeDecoder<kNumAlignBits> AlignDecoder;
+
+ void InitDist()
+ {
+ for (unsigned i = 0; i < kNumLenToPosStates; i++)
+ PosSlotDecoder[i].Init();
+ AlignDecoder.Init();
+ INIT_PROBS(PosDecoders);
+ }
+
+At first stage the distance decoder decodes 6-bit "posSlot" value with bit
+tree decoder from PosSlotDecoder array. It's possible to get 2^6=64 different
+"posSlot" values.
+
+ unsigned posSlot = PosSlotDecoder[lenState].Decode(&RangeDec);
+
+The encoding scheme for distance value is shown in the following table:
+
+posSlot (decimal) /
+ zero-based distance (binary)
+ 0 0
+ 1 1
+ 2 10
+ 3 11
+
+ 4 10 x
+ 5 11 x
+ 6 10 xx
+ 7 11 xx
+ 8 10 xxx
+ 9 11 xxx
+10 10 xxxx
+11 11 xxxx
+12 10 xxxxx
+13 11 xxxxx
+
+14 10 yy zzzz
+15 11 yy zzzz
+16 10 yyy zzzz
+17 11 yyy zzzz
+...
+62 10 yyyyyyyyyyyyyyyyyyyyyyyyyy zzzz
+63 11 yyyyyyyyyyyyyyyyyyyyyyyyyy zzzz
+
+where
+ "x ... x" means the sequence of binary symbols encoded with binary tree and
+ "Reverse" scheme. It uses separated binary tree for each posSlot from 4 to 13.
+ "y" means direct bit encoded with range coder.
+ "zzzz" means the sequence of four binary symbols encoded with binary
+ tree with "Reverse" scheme, where one common binary tree "AlignDecoder"
+ is used for all posSlot values.
+
+If (posSlot < 4), the "dist" value is equal to posSlot value.
+
+If (posSlot >= 4), the decoder uses "posSlot" value to calculate the value of
+ the high bits of "dist" value and the number of the low bits.
+
+ If (4 <= posSlot < kEndPosModelIndex), the decoder uses bit tree decoders.
+ (one separated bit tree decoder per one posSlot value) and "Reverse" scheme.
+ In this implementation we use one CProb array "PosDecoders" that contains
+ all CProb variables for all these bit decoders.
+
+ if (posSlot >= kEndPosModelIndex), the middle bits are decoded as direct
+ bits from RangeDecoder and the low 4 bits are decoded with a bit tree
+ decoder "AlignDecoder" with "Reverse" scheme.
+
+The code to decode zero-based match distance:
+
+ unsigned DecodeDistance(unsigned len)
+ {
+ unsigned lenState = len;
+ if (lenState > kNumLenToPosStates - 1)
+ lenState = kNumLenToPosStates - 1;
+
+ unsigned posSlot = PosSlotDecoder[lenState].Decode(&RangeDec);
+ if (posSlot < 4)
+ return posSlot;
+
+ unsigned numDirectBits = (unsigned)((posSlot >> 1) - 1);
+ UInt32 dist = ((2 | (posSlot & 1)) << numDirectBits);
+ if (posSlot < kEndPosModelIndex)
+ dist += BitTreeReverseDecode(PosDecoders + dist - posSlot, numDirectBits, &RangeDec);
+ else
+ {
+ dist += RangeDec.DecodeDirectBits(numDirectBits - kNumAlignBits) << kNumAlignBits;
+ dist += AlignDecoder.ReverseDecode(&RangeDec);
+ }
+ return dist;
+ }
+
+
+
+LZMA Decoding modes
+-------------------
+
+There are 2 types of LZMA streams:
+
+1) The stream with "End of stream" marker.
+2) The stream without "End of stream" marker.
+
+And the LZMA Decoder supports 3 modes of decoding:
+
+1) The unpack size is undefined. The LZMA decoder stops decoding after
+ getting "End of stream" marker.
+ The input variables for that case:
+
+ markerIsMandatory = true
+ unpackSizeDefined = false
+ unpackSize contains any value
+
+2) The unpack size is defined and LZMA decoder supports both variants,
+ where the stream can contain "End of stream" marker or the stream is
+ finished without "End of stream" marker. The LZMA decoder must detect
+ any of these situations.
+ The input variables for that case:
+
+ markerIsMandatory = false
+ unpackSizeDefined = true
+ unpackSize contains unpack size
+
+3) The unpack size is defined and the LZMA stream must contain
+ "End of stream" marker
+ The input variables for that case:
+
+ markerIsMandatory = true
+ unpackSizeDefined = true
+ unpackSize contains unpack size
+
+
+The main loop of decoder
+------------------------
+
+The main loop of LZMA decoder:
+
+Initialize the LZMA state.
+loop
+{
+ // begin of loop
+ Check "end of stream" conditions.
+ Decode Type of MATCH / LITERAL.
+ If it's LITERAL, decode LITERAL value and put the LITERAL to Window.
+ If it's MATCH, decode the length of match and the match distance.
+ Check error conditions, check end of stream conditions and copy
+ the sequence of match bytes from sliding window to current position
+ in window.
+ Go to begin of loop
+}
+
+The reference implementation of LZMA decoder uses "unpackSize" variable
+to keep the number of remaining bytes in output stream. So it reduces
+"unpackSize" value after each decoded LITERAL or MATCH.
+
+The following code contains the "end of stream" condition check at the start
+of the loop:
+
+ if (unpackSizeDefined && unpackSize == 0 && !markerIsMandatory)
+ if (RangeDec.IsFinishedOK())
+ return LZMA_RES_FINISHED_WITHOUT_MARKER;
+
+LZMA uses three types of matches:
+
+1) "Simple Match" - the match with distance value encoded with bit models.
+
+2) "Rep Match" - the match that uses the distance from distance
+ history table.
+
+3) "Short Rep Match" - the match of single byte length, that uses the latest
+ distance from distance history table.
+
+The LZMA decoder keeps the history of latest 4 match distances that were used
+by decoder. That set of 4 variables contains zero-based match distances and
+these variables are initialized with zero values:
+
+ UInt32 rep0 = 0, rep1 = 0, rep2 = 0, rep3 = 0;
+
+The LZMA decoder uses binary model variables to select type of MATCH or LITERAL:
+
+#define kNumStates 12
+#define kNumPosBitsMax 4
+
+ CProb IsMatch[kNumStates << kNumPosBitsMax];
+ CProb IsRep[kNumStates];
+ CProb IsRepG0[kNumStates];
+ CProb IsRepG1[kNumStates];
+ CProb IsRepG2[kNumStates];
+ CProb IsRep0Long[kNumStates << kNumPosBitsMax];
+
+The decoder uses "state" variable value to select exact variable
+from "IsRep", "IsRepG0", "IsRepG1" and "IsRepG2" arrays.
+The "state" variable can get the value from 0 to 11.
+Initial value for "state" variable is zero:
+
+ unsigned state = 0;
+
+The "state" variable is updated after each LITERAL or MATCH with one of the
+following functions:
+
+unsigned UpdateState_Literal(unsigned state)
+{
+ if (state < 4) return 0;
+ else if (state < 10) return state - 3;
+ else return state - 6;
+}
+unsigned UpdateState_Match (unsigned state) { return state < 7 ? 7 : 10; }
+unsigned UpdateState_Rep (unsigned state) { return state < 7 ? 8 : 11; }
+unsigned UpdateState_ShortRep(unsigned state) { return state < 7 ? 9 : 11; }
+
+The decoder calculates "state2" variable value to select exact variable from
+"IsMatch" and "IsRep0Long" arrays:
+
+unsigned posState = OutWindow.TotalPos & ((1 << pb) - 1);
+unsigned state2 = (state << kNumPosBitsMax) + posState;
+
+The decoder uses the following code flow scheme to select exact
+type of LITERAL or MATCH:
+
+IsMatch[state2] decode
+ 0 - the Literal
+ 1 - the Match
+ IsRep[state] decode
+ 0 - Simple Match
+ 1 - Rep Match
+ IsRepG0[state] decode
+ 0 - the distance is rep0
+ IsRep0Long[state2] decode
+ 0 - Short Rep Match
+ 1 - Rep Match 0
+ 1 -
+ IsRepG1[state] decode
+ 0 - Rep Match 1
+ 1 -
+ IsRepG2[state] decode
+ 0 - Rep Match 2
+ 1 - Rep Match 3
+
+
+LITERAL symbol
+--------------
+If the value "0" was decoded with IsMatch[state2] decoding, we have "LITERAL" type.
+
+At first the LZMA decoder must check that it doesn't exceed
+specified uncompressed size:
+
+ if (unpackSizeDefined && unpackSize == 0)
+ return LZMA_RES_ERROR;
+
+Then it decodes literal value and puts it to sliding window:
+
+ DecodeLiteral(state, rep0);
+
+Then the decoder must update the "state" value and "unpackSize" value;
+
+ state = UpdateState_Literal(state);
+ unpackSize--;
+
+Then the decoder must go to the begin of main loop to decode next Match or Literal.
+
+
+Simple Match
+------------
+
+If the value "1" was decoded with IsMatch[state2] decoding,
+we have the "Simple Match" type.
+
+The distance history table is updated with the following scheme:
+
+ rep3 = rep2;
+ rep2 = rep1;
+ rep1 = rep0;
+
+The zero-based length is decoded with "LenDecoder":
+
+ len = LenDecoder.Decode(&RangeDec, posState);
+
+The state is update with UpdateState_Match function:
+
+ state = UpdateState_Match(state);
+
+and the new "rep0" value is decoded with DecodeDistance:
+
+ rep0 = DecodeDistance(len);
+
+That "rep0" will be used as zero-based distance for current match.
+
+If the value of "rep0" is equal to 0xFFFFFFFF, it means that we have
+"End of stream" marker, so we can stop decoding and check finishing
+condition in Range Decoder:
+
+ if (rep0 == 0xFFFFFFFF)
+ return RangeDec.IsFinishedOK() ?
+ LZMA_RES_FINISHED_WITH_MARKER :
+ LZMA_RES_ERROR;
+
+If uncompressed size is defined, LZMA decoder must check that it doesn't
+exceed that specified uncompressed size:
+
+ if (unpackSizeDefined && unpackSize == 0)
+ return LZMA_RES_ERROR;
+
+Also the decoder must check that "rep0" value is not larger than dictionary size
+and is not larger than the number of already decoded bytes:
+
+ if (rep0 >= dictSize || !OutWindow.CheckDistance(rep0))
+ return LZMA_RES_ERROR;
+
+Then the decoder must copy match bytes as described in
+"The match symbols copying" section.
+
+
+Rep Match
+---------
+
+If the LZMA decoder has decoded the value "1" with IsRep[state] variable,
+we have "Rep Match" type.
+
+At first the LZMA decoder must check that it doesn't exceed
+specified uncompressed size:
+
+ if (unpackSizeDefined && unpackSize == 0)
+ return LZMA_RES_ERROR;
+
+Also the decoder must return error, if the LZ window is empty:
+
+ if (OutWindow.IsEmpty())
+ return LZMA_RES_ERROR;
+
+If the match type is "Rep Match", the decoder uses one of the 4 variables of
+distance history table to get the value of distance for current match.
+And there are 4 corresponding ways of decoding flow.
+
+The decoder updates the distance history with the following scheme
+depending from type of match:
+
+- "Rep Match 0" or "Short Rep Match":
+ ; LZMA doesn't update the distance history
+
+- "Rep Match 1":
+ UInt32 dist = rep1;
+ rep1 = rep0;
+ rep0 = dist;
+
+- "Rep Match 2":
+ UInt32 dist = rep2;
+ rep2 = rep1;
+ rep1 = rep0;
+ rep0 = dist;
+
+- "Rep Match 3":
+ UInt32 dist = rep3;
+ rep3 = rep2;
+ rep2 = rep1;
+ rep1 = rep0;
+ rep0 = dist;
+
+Then the decoder decodes exact subtype of "Rep Match" using "IsRepG0", "IsRep0Long",
+"IsRepG1", "IsRepG2".
+
+If the subtype is "Short Rep Match", the decoder updates the state, puts
+the one byte from window to current position in window and goes to next
+MATCH/LITERAL symbol (the begin of main loop):
+
+ state = UpdateState_ShortRep(state);
+ OutWindow.PutByte(OutWindow.GetByte(rep0 + 1));
+ unpackSize--;
+ continue;
+
+In other cases (Rep Match 0/1/2/3), it decodes the zero-based
+length of match with "RepLenDecoder" decoder:
+
+ len = RepLenDecoder.Decode(&RangeDec, posState);
+
+Then it updates the state:
+
+ state = UpdateState_Rep(state);
+
+Then the decoder must copy match bytes as described in
+"The Match symbols copying" section.
+
+
+The match symbols copying
+-------------------------
+
+If we have the match (Simple Match or Rep Match 0/1/2/3), the decoder must
+copy the sequence of bytes with calculated match distance and match length.
+If uncompressed size is defined, LZMA decoder must check that it doesn't
+exceed that specified uncompressed size:
+
+ len += kMatchMinLen;
+ bool isError = false;
+ if (unpackSizeDefined && unpackSize < len)
+ {
+ len = (unsigned)unpackSize;
+ isError = true;
+ }
+ OutWindow.CopyMatch(rep0 + 1, len);
+ unpackSize -= len;
+ if (isError)
+ return LZMA_RES_ERROR;
+
+Then the decoder must go to the begin of main loop to decode next MATCH or LITERAL.
+
+
+
+NOTES
+-----
+
+This specification doesn't describe the variant of decoder implementation
+that supports partial decoding. Such partial decoding case can require some
+changes in "end of stream" condition checks code. Also such code
+can use additional status codes, returned by decoder.
+
+This specification uses C++ code with templates to simplify describing.
+The optimized version of LZMA decoder doesn't need templates.
+Such optimized version can use just two arrays of CProb variables:
+ 1) The dynamic array of CProb variables allocated for the Literal Decoder.
+ 2) The one common array that contains all other CProb variables.
+
+
+References:
+
+1. G. N. N. Martin, Range encoding: an algorithm for removing redundancy
+ from a digitized message, Video & Data Recording Conference,
+ Southampton, UK, July 24-27, 1979.
diff --git a/other-licenses/7zstub/src/DOC/lzma.txt b/other-licenses/7zstub/src/DOC/lzma.txt
new file mode 100644
index 0000000000..1f92142ead
--- /dev/null
+++ b/other-licenses/7zstub/src/DOC/lzma.txt
@@ -0,0 +1,328 @@
+LZMA compression
+----------------
+Version: 9.35
+
+This file describes LZMA encoding and decoding functions written in C language.
+
+LZMA is an improved version of famous LZ77 compression algorithm.
+It was improved in way of maximum increasing of compression ratio,
+keeping high decompression speed and low memory requirements for
+decompressing.
+
+Note: you can read also LZMA Specification (lzma-specification.txt from LZMA SDK)
+
+Also you can look source code for LZMA encoding and decoding:
+ C/Util/Lzma/LzmaUtil.c
+
+
+LZMA compressed file format
+---------------------------
+Offset Size Description
+ 0 1 Special LZMA properties (lc,lp, pb in encoded form)
+ 1 4 Dictionary size (little endian)
+ 5 8 Uncompressed size (little endian). -1 means unknown size
+ 13 Compressed data
+
+
+
+ANSI-C LZMA Decoder
+~~~~~~~~~~~~~~~~~~~
+
+Please note that interfaces for ANSI-C code were changed in LZMA SDK 4.58.
+If you want to use old interfaces you can download previous version of LZMA SDK
+from sourceforge.net site.
+
+To use ANSI-C LZMA Decoder you need the following files:
+1) LzmaDec.h + LzmaDec.c + 7zTypes.h + Precomp.h + Compiler.h
+
+Look example code:
+ C/Util/Lzma/LzmaUtil.c
+
+
+Memory requirements for LZMA decoding
+-------------------------------------
+
+Stack usage of LZMA decoding function for local variables is not
+larger than 200-400 bytes.
+
+LZMA Decoder uses dictionary buffer and internal state structure.
+Internal state structure consumes
+ state_size = (4 + (1.5 << (lc + lp))) KB
+by default (lc=3, lp=0), state_size = 16 KB.
+
+
+How To decompress data
+----------------------
+
+LZMA Decoder (ANSI-C version) now supports 2 interfaces:
+1) Single-call Decompressing
+2) Multi-call State Decompressing (zlib-like interface)
+
+You must use external allocator:
+Example:
+void *SzAlloc(void *p, size_t size) { p = p; return malloc(size); }
+void SzFree(void *p, void *address) { p = p; free(address); }
+ISzAlloc alloc = { SzAlloc, SzFree };
+
+You can use p = p; operator to disable compiler warnings.
+
+
+Single-call Decompressing
+-------------------------
+When to use: RAM->RAM decompressing
+Compile files: LzmaDec.h + LzmaDec.c + 7zTypes.h
+Compile defines: no defines
+Memory Requirements:
+ - Input buffer: compressed size
+ - Output buffer: uncompressed size
+ - LZMA Internal Structures: state_size (16 KB for default settings)
+
+Interface:
+ int LzmaDecode(Byte *dest, SizeT *destLen, const Byte *src, SizeT *srcLen,
+ const Byte *propData, unsigned propSize, ELzmaFinishMode finishMode,
+ ELzmaStatus *status, ISzAlloc *alloc);
+ In:
+ dest - output data
+ destLen - output data size
+ src - input data
+ srcLen - input data size
+ propData - LZMA properties (5 bytes)
+ propSize - size of propData buffer (5 bytes)
+ finishMode - It has meaning only if the decoding reaches output limit (*destLen).
+ LZMA_FINISH_ANY - Decode just destLen bytes.
+ LZMA_FINISH_END - Stream must be finished after (*destLen).
+ You can use LZMA_FINISH_END, when you know that
+ current output buffer covers last bytes of stream.
+ alloc - Memory allocator.
+
+ Out:
+ destLen - processed output size
+ srcLen - processed input size
+
+ Output:
+ SZ_OK
+ status:
+ LZMA_STATUS_FINISHED_WITH_MARK
+ LZMA_STATUS_NOT_FINISHED
+ LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK
+ SZ_ERROR_DATA - Data error
+ SZ_ERROR_MEM - Memory allocation error
+ SZ_ERROR_UNSUPPORTED - Unsupported properties
+ SZ_ERROR_INPUT_EOF - It needs more bytes in input buffer (src).
+
+ If LZMA decoder sees end_marker before reaching output limit, it returns OK result,
+ and output value of destLen will be less than output buffer size limit.
+
+ You can use multiple checks to test data integrity after full decompression:
+ 1) Check Result and "status" variable.
+ 2) Check that output(destLen) = uncompressedSize, if you know real uncompressedSize.
+ 3) Check that output(srcLen) = compressedSize, if you know real compressedSize.
+ You must use correct finish mode in that case. */
+
+
+Multi-call State Decompressing (zlib-like interface)
+----------------------------------------------------
+
+When to use: file->file decompressing
+Compile files: LzmaDec.h + LzmaDec.c + 7zTypes.h
+
+Memory Requirements:
+ - Buffer for input stream: any size (for example, 16 KB)
+ - Buffer for output stream: any size (for example, 16 KB)
+ - LZMA Internal Structures: state_size (16 KB for default settings)
+ - LZMA dictionary (dictionary size is encoded in LZMA properties header)
+
+1) read LZMA properties (5 bytes) and uncompressed size (8 bytes, little-endian) to header:
+ unsigned char header[LZMA_PROPS_SIZE + 8];
+ ReadFile(inFile, header, sizeof(header)
+
+2) Allocate CLzmaDec structures (state + dictionary) using LZMA properties
+
+ CLzmaDec state;
+ LzmaDec_Constr(&state);
+ res = LzmaDec_Allocate(&state, header, LZMA_PROPS_SIZE, &g_Alloc);
+ if (res != SZ_OK)
+ return res;
+
+3) Init LzmaDec structure before any new LZMA stream. And call LzmaDec_DecodeToBuf in loop
+
+ LzmaDec_Init(&state);
+ for (;;)
+ {
+ ...
+ int res = LzmaDec_DecodeToBuf(CLzmaDec *p, Byte *dest, SizeT *destLen,
+ const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode);
+ ...
+ }
+
+
+4) Free all allocated structures
+ LzmaDec_Free(&state, &g_Alloc);
+
+Look example code:
+ C/Util/Lzma/LzmaUtil.c
+
+
+How To compress data
+--------------------
+
+Compile files:
+ 7zTypes.h
+ Threads.h
+ LzmaEnc.h
+ LzmaEnc.c
+ LzFind.h
+ LzFind.c
+ LzFindMt.h
+ LzFindMt.c
+ LzHash.h
+
+Memory Requirements:
+ - (dictSize * 11.5 + 6 MB) + state_size
+
+Lzma Encoder can use two memory allocators:
+1) alloc - for small arrays.
+2) allocBig - for big arrays.
+
+For example, you can use Large RAM Pages (2 MB) in allocBig allocator for
+better compression speed. Note that Windows has bad implementation for
+Large RAM Pages.
+It's OK to use same allocator for alloc and allocBig.
+
+
+Single-call Compression with callbacks
+--------------------------------------
+
+Look example code:
+ C/Util/Lzma/LzmaUtil.c
+
+When to use: file->file compressing
+
+1) you must implement callback structures for interfaces:
+ISeqInStream
+ISeqOutStream
+ICompressProgress
+ISzAlloc
+
+static void *SzAlloc(void *p, size_t size) { p = p; return MyAlloc(size); }
+static void SzFree(void *p, void *address) { p = p; MyFree(address); }
+static ISzAlloc g_Alloc = { SzAlloc, SzFree };
+
+ CFileSeqInStream inStream;
+ CFileSeqOutStream outStream;
+
+ inStream.funcTable.Read = MyRead;
+ inStream.file = inFile;
+ outStream.funcTable.Write = MyWrite;
+ outStream.file = outFile;
+
+
+2) Create CLzmaEncHandle object;
+
+ CLzmaEncHandle enc;
+
+ enc = LzmaEnc_Create(&g_Alloc);
+ if (enc == 0)
+ return SZ_ERROR_MEM;
+
+
+3) initialize CLzmaEncProps properties;
+
+ LzmaEncProps_Init(&props);
+
+ Then you can change some properties in that structure.
+
+4) Send LZMA properties to LZMA Encoder
+
+ res = LzmaEnc_SetProps(enc, &props);
+
+5) Write encoded properties to header
+
+ Byte header[LZMA_PROPS_SIZE + 8];
+ size_t headerSize = LZMA_PROPS_SIZE;
+ UInt64 fileSize;
+ int i;
+
+ res = LzmaEnc_WriteProperties(enc, header, &headerSize);
+ fileSize = MyGetFileLength(inFile);
+ for (i = 0; i < 8; i++)
+ header[headerSize++] = (Byte)(fileSize >> (8 * i));
+ MyWriteFileAndCheck(outFile, header, headerSize)
+
+6) Call encoding function:
+ res = LzmaEnc_Encode(enc, &outStream.funcTable, &inStream.funcTable,
+ NULL, &g_Alloc, &g_Alloc);
+
+7) Destroy LZMA Encoder Object
+ LzmaEnc_Destroy(enc, &g_Alloc, &g_Alloc);
+
+
+If callback function return some error code, LzmaEnc_Encode also returns that code
+or it can return the code like SZ_ERROR_READ, SZ_ERROR_WRITE or SZ_ERROR_PROGRESS.
+
+
+Single-call RAM->RAM Compression
+--------------------------------
+
+Single-call RAM->RAM Compression is similar to Compression with callbacks,
+but you provide pointers to buffers instead of pointers to stream callbacks:
+
+SRes LzmaEncode(Byte *dest, SizeT *destLen, const Byte *src, SizeT srcLen,
+ const CLzmaEncProps *props, Byte *propsEncoded, SizeT *propsSize, int writeEndMark,
+ ICompressProgress *progress, ISzAlloc *alloc, ISzAlloc *allocBig);
+
+Return code:
+ SZ_OK - OK
+ SZ_ERROR_MEM - Memory allocation error
+ SZ_ERROR_PARAM - Incorrect paramater
+ SZ_ERROR_OUTPUT_EOF - output buffer overflow
+ SZ_ERROR_THREAD - errors in multithreading functions (only for Mt version)
+
+
+
+Defines
+-------
+
+_LZMA_SIZE_OPT - Enable some optimizations in LZMA Decoder to get smaller executable code.
+
+_LZMA_PROB32 - It can increase the speed on some 32-bit CPUs, but memory usage for
+ some structures will be doubled in that case.
+
+_LZMA_UINT32_IS_ULONG - Define it if int is 16-bit on your compiler and long is 32-bit.
+
+_LZMA_NO_SYSTEM_SIZE_T - Define it if you don't want to use size_t type.
+
+
+_7ZIP_PPMD_SUPPPORT - Define it if you don't want to support PPMD method in AMSI-C .7z decoder.
+
+
+C++ LZMA Encoder/Decoder
+~~~~~~~~~~~~~~~~~~~~~~~~
+C++ LZMA code use COM-like interfaces. So if you want to use it,
+you can study basics of COM/OLE.
+C++ LZMA code is just wrapper over ANSI-C code.
+
+
+C++ Notes
+~~~~~~~~~~~~~~~~~~~~~~~~
+If you use some C++ code folders in 7-Zip (for example, C++ code for .7z handling),
+you must check that you correctly work with "new" operator.
+7-Zip can be compiled with MSVC 6.0 that doesn't throw "exception" from "new" operator.
+So 7-Zip uses "CPP\Common\NewHandler.cpp" that redefines "new" operator:
+operator new(size_t size)
+{
+ void *p = ::malloc(size);
+ if (p == 0)
+ throw CNewException();
+ return p;
+}
+If you use MSCV that throws exception for "new" operator, you can compile without
+"NewHandler.cpp". So standard exception will be used. Actually some code of
+7-Zip catches any exception in internal code and converts it to HRESULT code.
+So you don't need to catch CNewException, if you call COM interfaces of 7-Zip.
+
+---
+
+http://www.7-zip.org
+http://www.7-zip.org/sdk.html
+http://www.7-zip.org/support.html