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diff --git a/servo/components/style/values/specified/svg_path.rs b/servo/components/style/values/specified/svg_path.rs
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+//! Specified types for SVG Path.
+
+use crate::parser::{Parse, ParserContext};
+use crate::values::animated::{lists, Animate, Procedure, ToAnimatedZero};
+use crate::values::distance::{ComputeSquaredDistance, SquaredDistance};
+use crate::values::CSSFloat;
+use cssparser::Parser;
+use std::fmt::{self, Write};
+use std::iter::{Cloned, Peekable};
+use std::slice;
+use style_traits::values::SequenceWriter;
+use style_traits::{CssWriter, ParseError, StyleParseErrorKind, ToCss};
+
+/// Whether to allow empty string in the parser.
+#[derive(Clone, Debug, Eq, PartialEq)]
+#[allow(missing_docs)]
+pub enum AllowEmpty {
+ Yes,
+ No,
+}
+
+/// The SVG path data.
+///
+/// https://www.w3.org/TR/SVG11/paths.html#PathData
+#[derive(
+ Clone,
+ Debug,
+ Deserialize,
+ MallocSizeOf,
+ PartialEq,
+ Serialize,
+ SpecifiedValueInfo,
+ ToAnimatedZero,
+ ToComputedValue,
+ ToResolvedValue,
+ ToShmem,
+)]
+#[repr(C)]
+pub struct SVGPathData(
+ // TODO(emilio): Should probably measure this somehow only from the
+ // specified values.
+ #[ignore_malloc_size_of = "Arc"] pub crate::ArcSlice<PathCommand>,
+);
+
+impl SVGPathData {
+ /// Get the array of PathCommand.
+ #[inline]
+ pub fn commands(&self) -> &[PathCommand] {
+ &self.0
+ }
+
+ /// Create a normalized copy of this path by converting each relative
+ /// command to an absolute command.
+ pub fn normalize(&self) -> Self {
+ let mut state = PathTraversalState {
+ subpath_start: CoordPair::new(0.0, 0.0),
+ pos: CoordPair::new(0.0, 0.0),
+ };
+ let iter = self.0.iter().map(|seg| seg.normalize(&mut state));
+ SVGPathData(crate::ArcSlice::from_iter(iter))
+ }
+
+ // FIXME: Bug 1714238, we may drop this once we use the same data structure for both SVG and
+ // CSS.
+ /// Decode the svg path raw data from Gecko.
+ #[cfg(feature = "gecko")]
+ pub fn decode_from_f32_array(path: &[f32]) -> Result<Self, ()> {
+ use crate::gecko_bindings::structs::dom::SVGPathSeg_Binding::*;
+
+ let mut result: Vec<PathCommand> = Vec::new();
+ let mut i: usize = 0;
+ while i < path.len() {
+ // See EncodeType() and DecodeType() in SVGPathSegUtils.h.
+ // We are using reinterpret_cast<> to encode and decode between u32 and f32, so here we
+ // use to_bits() to decode the type.
+ let seg_type = path[i].to_bits() as u16;
+ i = i + 1;
+ match seg_type {
+ PATHSEG_CLOSEPATH => result.push(PathCommand::ClosePath),
+ PATHSEG_MOVETO_ABS | PATHSEG_MOVETO_REL => {
+ debug_assert!(i + 1 < path.len());
+ result.push(PathCommand::MoveTo {
+ point: CoordPair::new(path[i], path[i + 1]),
+ absolute: IsAbsolute::new(seg_type == PATHSEG_MOVETO_ABS),
+ });
+ i = i + 2;
+ },
+ PATHSEG_LINETO_ABS | PATHSEG_LINETO_REL => {
+ debug_assert!(i + 1 < path.len());
+ result.push(PathCommand::LineTo {
+ point: CoordPair::new(path[i], path[i + 1]),
+ absolute: IsAbsolute::new(seg_type == PATHSEG_LINETO_ABS),
+ });
+ i = i + 2;
+ },
+ PATHSEG_CURVETO_CUBIC_ABS | PATHSEG_CURVETO_CUBIC_REL => {
+ debug_assert!(i + 5 < path.len());
+ result.push(PathCommand::CurveTo {
+ control1: CoordPair::new(path[i], path[i + 1]),
+ control2: CoordPair::new(path[i + 2], path[i + 3]),
+ point: CoordPair::new(path[i + 4], path[i + 5]),
+ absolute: IsAbsolute::new(seg_type == PATHSEG_CURVETO_CUBIC_ABS),
+ });
+ i = i + 6;
+ },
+ PATHSEG_CURVETO_QUADRATIC_ABS | PATHSEG_CURVETO_QUADRATIC_REL => {
+ debug_assert!(i + 3 < path.len());
+ result.push(PathCommand::QuadBezierCurveTo {
+ control1: CoordPair::new(path[i], path[i + 1]),
+ point: CoordPair::new(path[i + 2], path[i + 3]),
+ absolute: IsAbsolute::new(seg_type == PATHSEG_CURVETO_QUADRATIC_ABS),
+ });
+ i = i + 4;
+ },
+ PATHSEG_ARC_ABS | PATHSEG_ARC_REL => {
+ debug_assert!(i + 6 < path.len());
+ result.push(PathCommand::EllipticalArc {
+ rx: path[i],
+ ry: path[i + 1],
+ angle: path[i + 2],
+ large_arc_flag: ArcFlag(path[i + 3] != 0.0f32),
+ sweep_flag: ArcFlag(path[i + 4] != 0.0f32),
+ point: CoordPair::new(path[i + 5], path[i + 6]),
+ absolute: IsAbsolute::new(seg_type == PATHSEG_ARC_ABS),
+ });
+ i = i + 7;
+ },
+ PATHSEG_LINETO_HORIZONTAL_ABS | PATHSEG_LINETO_HORIZONTAL_REL => {
+ debug_assert!(i < path.len());
+ result.push(PathCommand::HorizontalLineTo {
+ x: path[i],
+ absolute: IsAbsolute::new(seg_type == PATHSEG_LINETO_HORIZONTAL_ABS),
+ });
+ i = i + 1;
+ },
+ PATHSEG_LINETO_VERTICAL_ABS | PATHSEG_LINETO_VERTICAL_REL => {
+ debug_assert!(i < path.len());
+ result.push(PathCommand::VerticalLineTo {
+ y: path[i],
+ absolute: IsAbsolute::new(seg_type == PATHSEG_LINETO_VERTICAL_ABS),
+ });
+ i = i + 1;
+ },
+ PATHSEG_CURVETO_CUBIC_SMOOTH_ABS | PATHSEG_CURVETO_CUBIC_SMOOTH_REL => {
+ debug_assert!(i + 3 < path.len());
+ result.push(PathCommand::SmoothCurveTo {
+ control2: CoordPair::new(path[i], path[i + 1]),
+ point: CoordPair::new(path[i + 2], path[i + 3]),
+ absolute: IsAbsolute::new(seg_type == PATHSEG_CURVETO_CUBIC_SMOOTH_ABS),
+ });
+ i = i + 4;
+ },
+ PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS | PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL => {
+ debug_assert!(i + 1 < path.len());
+ result.push(PathCommand::SmoothQuadBezierCurveTo {
+ point: CoordPair::new(path[i], path[i + 1]),
+ absolute: IsAbsolute::new(seg_type == PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS),
+ });
+ i = i + 2;
+ },
+ PATHSEG_UNKNOWN | _ => return Err(()),
+ }
+ }
+
+ Ok(SVGPathData(crate::ArcSlice::from_iter(result.into_iter())))
+ }
+
+ /// Parse this SVG path string with the argument that indicates whether we should allow the
+ /// empty string.
+ // We cannot use cssparser::Parser to parse a SVG path string because the spec wants to make
+ // the SVG path string as compact as possible. (i.e. The whitespaces may be dropped.)
+ // e.g. "M100 200L100 200" is a valid SVG path string. If we use tokenizer, the first ident
+ // is "M100", instead of "M", and this is not correct. Therefore, we use a Peekable
+ // str::Char iterator to check each character.
+ pub fn parse<'i, 't>(
+ input: &mut Parser<'i, 't>,
+ allow_empty: AllowEmpty,
+ ) -> Result<Self, ParseError<'i>> {
+ let location = input.current_source_location();
+ let path_string = input.expect_string()?.as_ref();
+
+ // Parse the svg path string as multiple sub-paths.
+ let mut path_parser = PathParser::new(path_string);
+ while skip_wsp(&mut path_parser.chars) {
+ if path_parser.parse_subpath().is_err() {
+ return Err(location.new_custom_error(StyleParseErrorKind::UnspecifiedError));
+ }
+ }
+
+ // The css-shapes-1 says a path data string that does conform but defines an empty path is
+ // invalid and causes the entire path() to be invalid, so we use the argement to decide
+ // whether we should allow the empty string.
+ // https://drafts.csswg.org/css-shapes-1/#typedef-basic-shape
+ if matches!(allow_empty, AllowEmpty::No) && path_parser.path.is_empty() {
+ return Err(input.new_custom_error(StyleParseErrorKind::UnspecifiedError));
+ }
+
+ Ok(SVGPathData(crate::ArcSlice::from_iter(
+ path_parser.path.into_iter(),
+ )))
+ }
+}
+
+impl ToCss for SVGPathData {
+ #[inline]
+ fn to_css<W>(&self, dest: &mut CssWriter<W>) -> fmt::Result
+ where
+ W: fmt::Write,
+ {
+ dest.write_char('"')?;
+ {
+ let mut writer = SequenceWriter::new(dest, " ");
+ for command in self.commands() {
+ writer.item(command)?;
+ }
+ }
+ dest.write_char('"')
+ }
+}
+
+impl Parse for SVGPathData {
+ fn parse<'i, 't>(
+ _context: &ParserContext,
+ input: &mut Parser<'i, 't>,
+ ) -> Result<Self, ParseError<'i>> {
+ // Note that the EBNF allows the path data string in the d property to be empty, so we
+ // don't reject empty SVG path data.
+ // https://svgwg.org/svg2-draft/single-page.html#paths-PathDataBNF
+ SVGPathData::parse(input, AllowEmpty::Yes)
+ }
+}
+
+impl Animate for SVGPathData {
+ fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
+ if self.0.len() != other.0.len() {
+ return Err(());
+ }
+
+ // FIXME(emilio): This allocates three copies of the path, that's not
+ // great! Specially, once we're normalized once, we don't need to
+ // re-normalize again.
+ let left = self.normalize();
+ let right = other.normalize();
+
+ let items: Vec<_> = lists::by_computed_value::animate(&left.0, &right.0, procedure)?;
+ Ok(SVGPathData(crate::ArcSlice::from_iter(items.into_iter())))
+ }
+}
+
+impl ComputeSquaredDistance for SVGPathData {
+ fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
+ if self.0.len() != other.0.len() {
+ return Err(());
+ }
+ let left = self.normalize();
+ let right = other.normalize();
+ lists::by_computed_value::squared_distance(&left.0, &right.0)
+ }
+}
+
+/// The SVG path command.
+/// The fields of these commands are self-explanatory, so we skip the documents.
+/// Note: the index of the control points, e.g. control1, control2, are mapping to the control
+/// points of the Bézier curve in the spec.
+///
+/// https://www.w3.org/TR/SVG11/paths.html#PathData
+#[derive(
+ Animate,
+ Clone,
+ ComputeSquaredDistance,
+ Copy,
+ Debug,
+ Deserialize,
+ MallocSizeOf,
+ PartialEq,
+ Serialize,
+ SpecifiedValueInfo,
+ ToAnimatedZero,
+ ToComputedValue,
+ ToResolvedValue,
+ ToShmem,
+)]
+#[allow(missing_docs)]
+#[repr(C, u8)]
+pub enum PathCommand {
+ /// The unknown type.
+ /// https://www.w3.org/TR/SVG/paths.html#__svg__SVGPathSeg__PATHSEG_UNKNOWN
+ Unknown,
+ /// The "moveto" command.
+ MoveTo {
+ point: CoordPair,
+ absolute: IsAbsolute,
+ },
+ /// The "lineto" command.
+ LineTo {
+ point: CoordPair,
+ absolute: IsAbsolute,
+ },
+ /// The horizontal "lineto" command.
+ HorizontalLineTo { x: CSSFloat, absolute: IsAbsolute },
+ /// The vertical "lineto" command.
+ VerticalLineTo { y: CSSFloat, absolute: IsAbsolute },
+ /// The cubic Bézier curve command.
+ CurveTo {
+ control1: CoordPair,
+ control2: CoordPair,
+ point: CoordPair,
+ absolute: IsAbsolute,
+ },
+ /// The smooth curve command.
+ SmoothCurveTo {
+ control2: CoordPair,
+ point: CoordPair,
+ absolute: IsAbsolute,
+ },
+ /// The quadratic Bézier curve command.
+ QuadBezierCurveTo {
+ control1: CoordPair,
+ point: CoordPair,
+ absolute: IsAbsolute,
+ },
+ /// The smooth quadratic Bézier curve command.
+ SmoothQuadBezierCurveTo {
+ point: CoordPair,
+ absolute: IsAbsolute,
+ },
+ /// The elliptical arc curve command.
+ EllipticalArc {
+ rx: CSSFloat,
+ ry: CSSFloat,
+ angle: CSSFloat,
+ large_arc_flag: ArcFlag,
+ sweep_flag: ArcFlag,
+ point: CoordPair,
+ absolute: IsAbsolute,
+ },
+ /// The "closepath" command.
+ ClosePath,
+}
+
+/// For internal SVGPath normalization.
+#[allow(missing_docs)]
+struct PathTraversalState {
+ subpath_start: CoordPair,
+ pos: CoordPair,
+}
+
+impl PathCommand {
+ /// Create a normalized copy of this PathCommand. Absolute commands will be copied as-is while
+ /// for relative commands an equivalent absolute command will be returned.
+ ///
+ /// See discussion: https://github.com/w3c/svgwg/issues/321
+ fn normalize(&self, state: &mut PathTraversalState) -> Self {
+ use self::PathCommand::*;
+ match *self {
+ Unknown => Unknown,
+ ClosePath => {
+ state.pos = state.subpath_start;
+ ClosePath
+ },
+ MoveTo {
+ mut point,
+ absolute,
+ } => {
+ if !absolute.is_yes() {
+ point += state.pos;
+ }
+ state.pos = point;
+ state.subpath_start = point;
+ MoveTo {
+ point,
+ absolute: IsAbsolute::Yes,
+ }
+ },
+ LineTo {
+ mut point,
+ absolute,
+ } => {
+ if !absolute.is_yes() {
+ point += state.pos;
+ }
+ state.pos = point;
+ LineTo {
+ point,
+ absolute: IsAbsolute::Yes,
+ }
+ },
+ HorizontalLineTo { mut x, absolute } => {
+ if !absolute.is_yes() {
+ x += state.pos.x;
+ }
+ state.pos.x = x;
+ HorizontalLineTo {
+ x,
+ absolute: IsAbsolute::Yes,
+ }
+ },
+ VerticalLineTo { mut y, absolute } => {
+ if !absolute.is_yes() {
+ y += state.pos.y;
+ }
+ state.pos.y = y;
+ VerticalLineTo {
+ y,
+ absolute: IsAbsolute::Yes,
+ }
+ },
+ CurveTo {
+ mut control1,
+ mut control2,
+ mut point,
+ absolute,
+ } => {
+ if !absolute.is_yes() {
+ control1 += state.pos;
+ control2 += state.pos;
+ point += state.pos;
+ }
+ state.pos = point;
+ CurveTo {
+ control1,
+ control2,
+ point,
+ absolute: IsAbsolute::Yes,
+ }
+ },
+ SmoothCurveTo {
+ mut control2,
+ mut point,
+ absolute,
+ } => {
+ if !absolute.is_yes() {
+ control2 += state.pos;
+ point += state.pos;
+ }
+ state.pos = point;
+ SmoothCurveTo {
+ control2,
+ point,
+ absolute: IsAbsolute::Yes,
+ }
+ },
+ QuadBezierCurveTo {
+ mut control1,
+ mut point,
+ absolute,
+ } => {
+ if !absolute.is_yes() {
+ control1 += state.pos;
+ point += state.pos;
+ }
+ state.pos = point;
+ QuadBezierCurveTo {
+ control1,
+ point,
+ absolute: IsAbsolute::Yes,
+ }
+ },
+ SmoothQuadBezierCurveTo {
+ mut point,
+ absolute,
+ } => {
+ if !absolute.is_yes() {
+ point += state.pos;
+ }
+ state.pos = point;
+ SmoothQuadBezierCurveTo {
+ point,
+ absolute: IsAbsolute::Yes,
+ }
+ },
+ EllipticalArc {
+ rx,
+ ry,
+ angle,
+ large_arc_flag,
+ sweep_flag,
+ mut point,
+ absolute,
+ } => {
+ if !absolute.is_yes() {
+ point += state.pos;
+ }
+ state.pos = point;
+ EllipticalArc {
+ rx,
+ ry,
+ angle,
+ large_arc_flag,
+ sweep_flag,
+ point,
+ absolute: IsAbsolute::Yes,
+ }
+ },
+ }
+ }
+}
+
+impl ToCss for PathCommand {
+ fn to_css<W>(&self, dest: &mut CssWriter<W>) -> fmt::Result
+ where
+ W: fmt::Write,
+ {
+ use self::PathCommand::*;
+ match *self {
+ Unknown => dest.write_char('X'),
+ ClosePath => dest.write_char('Z'),
+ MoveTo { point, absolute } => {
+ dest.write_char(if absolute.is_yes() { 'M' } else { 'm' })?;
+ dest.write_char(' ')?;
+ point.to_css(dest)
+ },
+ LineTo { point, absolute } => {
+ dest.write_char(if absolute.is_yes() { 'L' } else { 'l' })?;
+ dest.write_char(' ')?;
+ point.to_css(dest)
+ },
+ CurveTo {
+ control1,
+ control2,
+ point,
+ absolute,
+ } => {
+ dest.write_char(if absolute.is_yes() { 'C' } else { 'c' })?;
+ dest.write_char(' ')?;
+ control1.to_css(dest)?;
+ dest.write_char(' ')?;
+ control2.to_css(dest)?;
+ dest.write_char(' ')?;
+ point.to_css(dest)
+ },
+ QuadBezierCurveTo {
+ control1,
+ point,
+ absolute,
+ } => {
+ dest.write_char(if absolute.is_yes() { 'Q' } else { 'q' })?;
+ dest.write_char(' ')?;
+ control1.to_css(dest)?;
+ dest.write_char(' ')?;
+ point.to_css(dest)
+ },
+ EllipticalArc {
+ rx,
+ ry,
+ angle,
+ large_arc_flag,
+ sweep_flag,
+ point,
+ absolute,
+ } => {
+ dest.write_char(if absolute.is_yes() { 'A' } else { 'a' })?;
+ dest.write_char(' ')?;
+ rx.to_css(dest)?;
+ dest.write_char(' ')?;
+ ry.to_css(dest)?;
+ dest.write_char(' ')?;
+ angle.to_css(dest)?;
+ dest.write_char(' ')?;
+ large_arc_flag.to_css(dest)?;
+ dest.write_char(' ')?;
+ sweep_flag.to_css(dest)?;
+ dest.write_char(' ')?;
+ point.to_css(dest)
+ },
+ HorizontalLineTo { x, absolute } => {
+ dest.write_char(if absolute.is_yes() { 'H' } else { 'h' })?;
+ dest.write_char(' ')?;
+ x.to_css(dest)
+ },
+ VerticalLineTo { y, absolute } => {
+ dest.write_char(if absolute.is_yes() { 'V' } else { 'v' })?;
+ dest.write_char(' ')?;
+ y.to_css(dest)
+ },
+ SmoothCurveTo {
+ control2,
+ point,
+ absolute,
+ } => {
+ dest.write_char(if absolute.is_yes() { 'S' } else { 's' })?;
+ dest.write_char(' ')?;
+ control2.to_css(dest)?;
+ dest.write_char(' ')?;
+ point.to_css(dest)
+ },
+ SmoothQuadBezierCurveTo { point, absolute } => {
+ dest.write_char(if absolute.is_yes() { 'T' } else { 't' })?;
+ dest.write_char(' ')?;
+ point.to_css(dest)
+ },
+ }
+ }
+}
+
+/// The path command absolute type.
+#[allow(missing_docs)]
+#[derive(
+ Animate,
+ Clone,
+ ComputeSquaredDistance,
+ Copy,
+ Debug,
+ Deserialize,
+ MallocSizeOf,
+ PartialEq,
+ Serialize,
+ SpecifiedValueInfo,
+ ToAnimatedZero,
+ ToComputedValue,
+ ToResolvedValue,
+ ToShmem,
+)]
+#[repr(u8)]
+pub enum IsAbsolute {
+ Yes,
+ No,
+}
+
+impl IsAbsolute {
+ /// Return true if this is IsAbsolute::Yes.
+ #[inline]
+ pub fn is_yes(&self) -> bool {
+ *self == IsAbsolute::Yes
+ }
+
+ /// Return Yes if value is true. Otherwise, return No.
+ #[inline]
+ fn new(value: bool) -> Self {
+ if value {
+ IsAbsolute::Yes
+ } else {
+ IsAbsolute::No
+ }
+ }
+}
+
+/// The path coord type.
+#[allow(missing_docs)]
+#[derive(
+ AddAssign,
+ Animate,
+ Clone,
+ ComputeSquaredDistance,
+ Copy,
+ Debug,
+ Deserialize,
+ MallocSizeOf,
+ PartialEq,
+ Serialize,
+ SpecifiedValueInfo,
+ ToAnimatedZero,
+ ToComputedValue,
+ ToCss,
+ ToResolvedValue,
+ ToShmem,
+)]
+#[repr(C)]
+pub struct CoordPair {
+ x: CSSFloat,
+ y: CSSFloat,
+}
+
+impl CoordPair {
+ /// Create a CoordPair.
+ #[inline]
+ pub fn new(x: CSSFloat, y: CSSFloat) -> Self {
+ CoordPair { x, y }
+ }
+}
+
+/// The EllipticalArc flag type.
+#[derive(
+ Clone,
+ Copy,
+ Debug,
+ Deserialize,
+ MallocSizeOf,
+ PartialEq,
+ Serialize,
+ SpecifiedValueInfo,
+ ToComputedValue,
+ ToResolvedValue,
+ ToShmem,
+)]
+#[repr(C)]
+pub struct ArcFlag(bool);
+
+impl ToCss for ArcFlag {
+ #[inline]
+ fn to_css<W>(&self, dest: &mut CssWriter<W>) -> fmt::Result
+ where
+ W: fmt::Write,
+ {
+ (self.0 as i32).to_css(dest)
+ }
+}
+
+impl Animate for ArcFlag {
+ #[inline]
+ fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
+ (self.0 as i32)
+ .animate(&(other.0 as i32), procedure)
+ .map(|v| ArcFlag(v > 0))
+ }
+}
+
+impl ComputeSquaredDistance for ArcFlag {
+ #[inline]
+ fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
+ (self.0 as i32).compute_squared_distance(&(other.0 as i32))
+ }
+}
+
+impl ToAnimatedZero for ArcFlag {
+ #[inline]
+ fn to_animated_zero(&self) -> Result<Self, ()> {
+ // The 2 ArcFlags in EllipticalArc determine which one of the 4 different arcs will be
+ // used. (i.e. From 4 combinations). In other words, if we change the flag, we get a
+ // different arc. Therefore, we return *self.
+ // https://svgwg.org/svg2-draft/paths.html#PathDataEllipticalArcCommands
+ Ok(*self)
+ }
+}
+
+/// SVG Path parser.
+struct PathParser<'a> {
+ chars: Peekable<Cloned<slice::Iter<'a, u8>>>,
+ path: Vec<PathCommand>,
+}
+
+macro_rules! parse_arguments {
+ (
+ $parser:ident,
+ $abs:ident,
+ $enum:ident,
+ [ $para:ident => $func:ident $(, $other_para:ident => $other_func:ident)* ]
+ ) => {
+ {
+ loop {
+ let $para = $func(&mut $parser.chars)?;
+ $(
+ skip_comma_wsp(&mut $parser.chars);
+ let $other_para = $other_func(&mut $parser.chars)?;
+ )*
+ $parser.path.push(PathCommand::$enum { $para $(, $other_para)*, $abs });
+
+ // End of string or the next character is a possible new command.
+ if !skip_wsp(&mut $parser.chars) ||
+ $parser.chars.peek().map_or(true, |c| c.is_ascii_alphabetic()) {
+ break;
+ }
+ skip_comma_wsp(&mut $parser.chars);
+ }
+ Ok(())
+ }
+ }
+}
+
+impl<'a> PathParser<'a> {
+ /// Return a PathParser.
+ #[inline]
+ fn new(string: &'a str) -> Self {
+ PathParser {
+ chars: string.as_bytes().iter().cloned().peekable(),
+ path: Vec::new(),
+ }
+ }
+
+ /// Parse a sub-path.
+ fn parse_subpath(&mut self) -> Result<(), ()> {
+ // Handle "moveto" Command first. If there is no "moveto", this is not a valid sub-path
+ // (i.e. not a valid moveto-drawto-command-group).
+ self.parse_moveto()?;
+
+ // Handle other commands.
+ loop {
+ skip_wsp(&mut self.chars);
+ if self.chars.peek().map_or(true, |&m| m == b'M' || m == b'm') {
+ break;
+ }
+
+ let command = self.chars.next().unwrap();
+ let abs = if command.is_ascii_uppercase() {
+ IsAbsolute::Yes
+ } else {
+ IsAbsolute::No
+ };
+
+ skip_wsp(&mut self.chars);
+ match command {
+ b'Z' | b'z' => self.parse_closepath(),
+ b'L' | b'l' => self.parse_lineto(abs),
+ b'H' | b'h' => self.parse_h_lineto(abs),
+ b'V' | b'v' => self.parse_v_lineto(abs),
+ b'C' | b'c' => self.parse_curveto(abs),
+ b'S' | b's' => self.parse_smooth_curveto(abs),
+ b'Q' | b'q' => self.parse_quadratic_bezier_curveto(abs),
+ b'T' | b't' => self.parse_smooth_quadratic_bezier_curveto(abs),
+ b'A' | b'a' => self.parse_elliptical_arc(abs),
+ _ => return Err(()),
+ }?;
+ }
+ Ok(())
+ }
+
+ /// Parse "moveto" command.
+ fn parse_moveto(&mut self) -> Result<(), ()> {
+ let command = match self.chars.next() {
+ Some(c) if c == b'M' || c == b'm' => c,
+ _ => return Err(()),
+ };
+
+ skip_wsp(&mut self.chars);
+ let point = parse_coord(&mut self.chars)?;
+ let absolute = if command == b'M' {
+ IsAbsolute::Yes
+ } else {
+ IsAbsolute::No
+ };
+ self.path.push(PathCommand::MoveTo { point, absolute });
+
+ // End of string or the next character is a possible new command.
+ if !skip_wsp(&mut self.chars) || self.chars.peek().map_or(true, |c| c.is_ascii_alphabetic())
+ {
+ return Ok(());
+ }
+ skip_comma_wsp(&mut self.chars);
+
+ // If a moveto is followed by multiple pairs of coordinates, the subsequent
+ // pairs are treated as implicit lineto commands.
+ self.parse_lineto(absolute)
+ }
+
+ /// Parse "closepath" command.
+ fn parse_closepath(&mut self) -> Result<(), ()> {
+ self.path.push(PathCommand::ClosePath);
+ Ok(())
+ }
+
+ /// Parse "lineto" command.
+ fn parse_lineto(&mut self, absolute: IsAbsolute) -> Result<(), ()> {
+ parse_arguments!(self, absolute, LineTo, [ point => parse_coord ])
+ }
+
+ /// Parse horizontal "lineto" command.
+ fn parse_h_lineto(&mut self, absolute: IsAbsolute) -> Result<(), ()> {
+ parse_arguments!(self, absolute, HorizontalLineTo, [ x => parse_number ])
+ }
+
+ /// Parse vertical "lineto" command.
+ fn parse_v_lineto(&mut self, absolute: IsAbsolute) -> Result<(), ()> {
+ parse_arguments!(self, absolute, VerticalLineTo, [ y => parse_number ])
+ }
+
+ /// Parse cubic Bézier curve command.
+ fn parse_curveto(&mut self, absolute: IsAbsolute) -> Result<(), ()> {
+ parse_arguments!(self, absolute, CurveTo, [
+ control1 => parse_coord, control2 => parse_coord, point => parse_coord
+ ])
+ }
+
+ /// Parse smooth "curveto" command.
+ fn parse_smooth_curveto(&mut self, absolute: IsAbsolute) -> Result<(), ()> {
+ parse_arguments!(self, absolute, SmoothCurveTo, [
+ control2 => parse_coord, point => parse_coord
+ ])
+ }
+
+ /// Parse quadratic Bézier curve command.
+ fn parse_quadratic_bezier_curveto(&mut self, absolute: IsAbsolute) -> Result<(), ()> {
+ parse_arguments!(self, absolute, QuadBezierCurveTo, [
+ control1 => parse_coord, point => parse_coord
+ ])
+ }
+
+ /// Parse smooth quadratic Bézier curveto command.
+ fn parse_smooth_quadratic_bezier_curveto(&mut self, absolute: IsAbsolute) -> Result<(), ()> {
+ parse_arguments!(self, absolute, SmoothQuadBezierCurveTo, [ point => parse_coord ])
+ }
+
+ /// Parse elliptical arc curve command.
+ fn parse_elliptical_arc(&mut self, absolute: IsAbsolute) -> Result<(), ()> {
+ // Parse a flag whose value is '0' or '1'; otherwise, return Err(()).
+ let parse_flag = |iter: &mut Peekable<Cloned<slice::Iter<u8>>>| match iter.next() {
+ Some(c) if c == b'0' || c == b'1' => Ok(ArcFlag(c == b'1')),
+ _ => Err(()),
+ };
+ parse_arguments!(self, absolute, EllipticalArc, [
+ rx => parse_number,
+ ry => parse_number,
+ angle => parse_number,
+ large_arc_flag => parse_flag,
+ sweep_flag => parse_flag,
+ point => parse_coord
+ ])
+ }
+}
+
+/// Parse a pair of numbers into CoordPair.
+fn parse_coord(iter: &mut Peekable<Cloned<slice::Iter<u8>>>) -> Result<CoordPair, ()> {
+ let x = parse_number(iter)?;
+ skip_comma_wsp(iter);
+ let y = parse_number(iter)?;
+ Ok(CoordPair::new(x, y))
+}
+
+/// This is a special version which parses the number for SVG Path. e.g. "M 0.6.5" should be parsed
+/// as MoveTo with a coordinate of ("0.6", ".5"), instead of treating 0.6.5 as a non-valid floating
+/// point number. In other words, the logic here is similar with that of
+/// tokenizer::consume_numeric, which also consumes the number as many as possible, but here the
+/// input is a Peekable and we only accept an integer of a floating point number.
+///
+/// The "number" syntax in https://www.w3.org/TR/SVG/paths.html#PathDataBNF
+fn parse_number(iter: &mut Peekable<Cloned<slice::Iter<u8>>>) -> Result<CSSFloat, ()> {
+ // 1. Check optional sign.
+ let sign = if iter
+ .peek()
+ .map_or(false, |&sign| sign == b'+' || sign == b'-')
+ {
+ if iter.next().unwrap() == b'-' {
+ -1.
+ } else {
+ 1.
+ }
+ } else {
+ 1.
+ };
+
+ // 2. Check integer part.
+ let mut integral_part: f64 = 0.;
+ let got_dot = if !iter.peek().map_or(false, |&n| n == b'.') {
+ // If the first digit in integer part is neither a dot nor a digit, this is not a number.
+ if iter.peek().map_or(true, |n| !n.is_ascii_digit()) {
+ return Err(());
+ }
+
+ while iter.peek().map_or(false, |n| n.is_ascii_digit()) {
+ integral_part = integral_part * 10. + (iter.next().unwrap() - b'0') as f64;
+ }
+
+ iter.peek().map_or(false, |&n| n == b'.')
+ } else {
+ true
+ };
+
+ // 3. Check fractional part.
+ let mut fractional_part: f64 = 0.;
+ if got_dot {
+ // Consume '.'.
+ iter.next();
+ // If the first digit in fractional part is not a digit, this is not a number.
+ if iter.peek().map_or(true, |n| !n.is_ascii_digit()) {
+ return Err(());
+ }
+
+ let mut factor = 0.1;
+ while iter.peek().map_or(false, |n| n.is_ascii_digit()) {
+ fractional_part += (iter.next().unwrap() - b'0') as f64 * factor;
+ factor *= 0.1;
+ }
+ }
+
+ let mut value = sign * (integral_part + fractional_part);
+
+ // 4. Check exp part. The segment name of SVG Path doesn't include 'E' or 'e', so it's ok to
+ // treat the numbers after 'E' or 'e' are in the exponential part.
+ if iter.peek().map_or(false, |&exp| exp == b'E' || exp == b'e') {
+ // Consume 'E' or 'e'.
+ iter.next();
+ let exp_sign = if iter
+ .peek()
+ .map_or(false, |&sign| sign == b'+' || sign == b'-')
+ {
+ if iter.next().unwrap() == b'-' {
+ -1.
+ } else {
+ 1.
+ }
+ } else {
+ 1.
+ };
+
+ let mut exp: f64 = 0.;
+ while iter.peek().map_or(false, |n| n.is_ascii_digit()) {
+ exp = exp * 10. + (iter.next().unwrap() - b'0') as f64;
+ }
+
+ value *= f64::powf(10., exp * exp_sign);
+ }
+
+ if value.is_finite() {
+ Ok(value.min(f32::MAX as f64).max(f32::MIN as f64) as CSSFloat)
+ } else {
+ Err(())
+ }
+}
+
+/// Skip all svg whitespaces, and return true if |iter| hasn't finished.
+#[inline]
+fn skip_wsp(iter: &mut Peekable<Cloned<slice::Iter<u8>>>) -> bool {
+ // Note: SVG 1.1 defines the whitespaces as \u{9}, \u{20}, \u{A}, \u{D}.
+ // However, SVG 2 has one extra whitespace: \u{C}.
+ // Therefore, we follow the newest spec for the definition of whitespace,
+ // i.e. \u{9}, \u{20}, \u{A}, \u{C}, \u{D}.
+ while iter.peek().map_or(false, |c| c.is_ascii_whitespace()) {
+ iter.next();
+ }
+ iter.peek().is_some()
+}
+
+/// Skip all svg whitespaces and one comma, and return true if |iter| hasn't finished.
+#[inline]
+fn skip_comma_wsp(iter: &mut Peekable<Cloned<slice::Iter<u8>>>) -> bool {
+ if !skip_wsp(iter) {
+ return false;
+ }
+
+ if *iter.peek().unwrap() != b',' {
+ return true;
+ }
+ iter.next();
+
+ skip_wsp(iter)
+}