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+<!doctype html>
+<html>
+<head>
+<title>Manual Gamepad events tests</title>
+<link rel="help" href="https://w3c.github.io/gamepad/#the-gamepadconnected-event">
+<link rel="help" href="https://w3c.github.io/gamepad/#the-gamepaddisconnected-event">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script>
+setup({explicit_timeout: true});
+
+function set_instructions(text) {
+ document.getElementById("instructions").textContent = text;
+}
+
+var index = -1;
+addEventListener("gamepadconnected", function (e) {
+ assert_equals(index, -1, "Too many connected events?");
+ assert_class_string(e, "GamepadEvent");
+ assert_class_string(e.gamepad, "Gamepad");
+ index = e.gamepad.index;
+ set_instructions("Found a gamepad. Now disconnect the gamepad.");
+});
+addEventListener("gamepaddisconnected", function (e) {
+ assert_class_string(e, "GamepadEvent");
+ assert_equals(e.gamepad.index, index);
+ done();
+});
+</script>
+</head>
+<body>
+<p id="instructions">This test requires a gamepad. Connect one and press any button to start the test.</p>
+</body>
+</html>