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diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.no-global-states-expected.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.no-global-states-expected.html
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+++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.no-global-states-expected.html
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+<!DOCTYPE html>
+<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
+<title>Canvas test: 2d.layer.global-states.no-global-states</title>
+<h1>2d.layer.global-states.no-global-states</h1>
+<p class="desc">Checks that layers correctly use global render states.</p>
+<canvas id="canvas" width="200" height="200">
+ <p class="fallback">FAIL (fallback content)</p>
+</canvas>
+<script>
+ const canvas = document.getElementById("canvas");
+ const ctx = canvas.getContext('2d');
+
+ ctx.fillStyle = 'rgba(0, 0, 255, 1)';
+
+ var circle = new Path2D();
+ circle.arc(90, 90, 45, 0, 2 * Math.PI);
+ ctx.fill(circle);
+
+ // No global states.
+
+ canvas2 = document.createElement("canvas");
+ ctx2 = canvas2.getContext("2d");
+
+ ctx2.globalCompositeOperation = 'screen';
+ ctx2.fillStyle = 'rgba(225, 0, 0, 1)';
+ ctx2.fillRect(50, 50, 75, 50);
+ ctx2.fillStyle = 'rgba(0, 255, 0, 1)';
+ ctx2.fillRect(70, 70, 75, 50);
+
+ ctx.drawImage(canvas2, 0, 0);
+</script>