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-rw-r--r--testing/web-platform/tests/html/canvas/offscreen/shadows/2d.shadow.blur.low-manual.worker.js34
1 files changed, 34 insertions, 0 deletions
diff --git a/testing/web-platform/tests/html/canvas/offscreen/shadows/2d.shadow.blur.low-manual.worker.js b/testing/web-platform/tests/html/canvas/offscreen/shadows/2d.shadow.blur.low-manual.worker.js
new file mode 100644
index 0000000000..67bc8c424e
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/offscreen/shadows/2d.shadow.blur.low-manual.worker.js
@@ -0,0 +1,34 @@
+// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py.
+// OffscreenCanvas test in a worker:2d.shadow.blur.low
+// Description:Shadows look correct for small blurs
+// Note:
+
+importScripts("/resources/testharness.js");
+importScripts("/html/canvas/resources/canvas-tests.js");
+
+var t = async_test("Shadows look correct for small blurs");
+var t_pass = t.done.bind(t);
+var t_fail = t.step_func(function(reason) {
+ throw reason;
+});
+t.step(function() {
+
+ var canvas = new OffscreenCanvas(100, 50);
+ var ctx = canvas.getContext('2d');
+
+ ctx.fillStyle = '#ff0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowColor = '#00f';
+ ctx.shadowOffsetY = 25;
+ for (var x = 0; x < 100; ++x) {
+ ctx.save();
+ ctx.beginPath();
+ ctx.rect(x, 0, 1, 50);
+ ctx.clip();
+ ctx.shadowBlur = x;
+ ctx.fillRect(-200, -200, 500, 200);
+ ctx.restore();
+ }
+ t.done();
+});
+done();