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+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Pausing an animation</title>
+<link rel="help"
+ href="https://drafts.csswg.org/web-animations/#pausing-an-animation-section">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/web-animations/testcommon.js"></script>
+<script src="testcommon.js"></script>
+<style>
+.scroller {
+ overflow: auto;
+ height: 100px;
+ width: 100px;
+ will-change: transform;
+}
+
+.contents {
+ height: 1000px;
+ width: 100%;
+}
+</style>
+<body>
+<script>
+'use strict';
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.play();
+ await animation.ready;
+
+ const startTimeBeforePausing = animation.startTime;
+
+ animation.pause();
+ assert_percents_equal(animation.startTime, startTimeBeforePausing,
+ 'The start time does not change when pausing-pending');
+
+ await animation.ready;
+
+ assert_equals(animation.startTime, null,
+ 'The start time is unresolved when paused');
+}, 'Pausing clears the start time');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.play();
+ const promise = animation.ready;
+ animation.pause();
+
+ const promiseResult = await promise;
+
+ assert_equals(promiseResult, animation);
+ assert_equals(animation.ready, promise);
+ assert_false(animation.pending, 'No longer pause-pending');
+}, 'A pending ready promise should be resolved and not replaced when the'
+ + ' animation is paused');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.play();
+ // Let animation start roughly half-way through
+ animation.currentTime = CSSNumericValue.parse("50%");
+ await animation.ready;
+
+ // Go pause-pending and also set a pending playback rate
+ animation.pause();
+ animation.updatePlaybackRate(0.5);
+
+ await animation.ready;
+ // If the current time was updated using the new playback rate it will jump
+ // back to 25% but if we correctly used the old playback rate the current time
+ // will be > 50%.
+ assert_percents_equal(animation.currentTime, 50);
+}, 'A pause-pending animation maintains the current time when applying a'
+ + ' pending playback rate');
+
+promise_test(async t => {
+ // This test does not cover a specific step in the algorithm but serves as a
+ // high-level sanity check that pausing does, in fact, freeze the current
+ // time.
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+ animation.play();
+ await animation.ready;
+
+ animation.pause();
+ await animation.ready;
+
+ const currentTimeAfterPausing = animation.currentTime;
+
+ scroller.scrollTop = 0.2 * maxScroll;
+ await waitForNextFrame();
+ assert_percents_equal(animation.timeline.currentTime, 20,
+ 'Sanity check timeline time changed');
+
+ assert_percents_equal(animation.currentTime, currentTimeAfterPausing,
+ 'Animation.currentTime is unchanged after pausing');
+}, 'The animation\'s current time remains fixed after pausing');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.play();
+
+ const originalReadyPromise = animation.ready;
+ animation.cancel();
+ assert_equals(animation.startTime, null);
+ assert_equals(animation.currentTime, null);
+
+ const readyPromise = animation.ready;
+ assert_not_equals(originalReadyPromise, readyPromise,
+ 'Canceling an animation should create a new ready promise');
+
+ animation.pause();
+ assert_equals(animation.playState, 'paused',
+ 'Pausing a canceled animation should update the play state');
+ assert_true(animation.pending, 'animation should be pause-pending');
+ await animation.ready;
+ assert_false(animation.pending,
+ 'animation should no longer be pause-pending');
+ assert_equals(animation.startTime, null, 'start time should be unresolved');
+ assert_percents_equal(animation.currentTime, 0,
+ 'current time should be set to zero');
+}, 'Pausing a canceled animation sets the current time');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+ // Make the scroll timeline inactive.
+ scroller.style.overflow = 'visible';
+ scroller.scrollTop;
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ assert_equals(animation.timeline.currentTime, null,
+ 'Sanity check the timeline is inactive.');
+ // Pause the animation when the timeline is inactive.
+ animation.pause();
+ assert_equals(animation.currentTime, null,
+ 'The current time is null when the timeline is inactive.');
+ assert_equals(animation.startTime, null,
+ 'The start time is null in Pending state.');
+ await waitForNextFrame();
+ assert_true(animation.pending,
+ 'Animation has pause pending task while the timeline is inactive.');
+ assert_equals(animation.playState, 'paused',
+ `State is 'paused' in Pending state.`);
+}, `Pause pending task doesn't run when the timeline is inactive.`);
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+ scroller.scrollTop = 0.2 * maxScroll;
+ // Make the scroll timeline inactive.
+ scroller.style.overflow = 'visible';
+ scroller.scrollTop;
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ assert_equals(animation.timeline.currentTime, null,
+ 'Sanity check the timeline is inactive.');
+ // Play the animation when the timeline is inactive.
+ animation.pause();
+
+ // Make the scroll timeline active.
+ scroller.style.overflow = 'auto';
+ await animation.ready;
+ // Ready promise is resolved as a result of the timeline becoming active.
+ assert_percents_equal(animation.currentTime, 20,
+ 'Animation current time is resolved when the animation is ready.');
+ assert_equals(animation.startTime, null,
+ 'Animation start time is unresolved when the animation is ready.');
+}, 'Animation start and current times are correct if scroll timeline is ' +
+ 'activated after animation.pause call.');
+
+</script>
+</body>