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+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Playing an animation</title>
+<link rel="help"
+ href="https://drafts.csswg.org/web-animations/#playing-an-animation-section">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/web-animations/testcommon.js"></script>
+<script src="testcommon.js"></script>
+<style>
+.scroller {
+ overflow: auto;
+ height: 100px;
+ width: 100px;
+ will-change: transform;
+}
+
+.contents {
+ height: 1000px;
+ width: 100%;
+}
+</style>
+<body>
+<script>
+'use strict';
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.play();
+ assert_equals(animation.startTime, null);
+ await animation.ready;
+ assert_percents_equal(animation.startTime, 0);
+
+ animation.cancel();
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+ scroller.scrollTop = maxScroll / 2;
+ animation.play();
+ await animation.ready;
+ assert_percents_equal(animation.currentTime, 50);
+
+}, 'Playing an animations aligns the start time with the start of the active ' +
+ 'range');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.playbackRate = -1;
+ animation.play();
+ await animation.ready;
+ assert_percents_equal(animation.startTime, 100);
+}, 'Playing an animations with a negative playback rate aligns the start ' +
+ 'time with the end of the active range');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.play();
+ animation.startTime = CSSNumericValue.parse("10%");
+ await animation.ready;
+ assert_percents_equal(animation.startTime, 10);
+}, 'Start time set while play pending is preserved.');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.play();
+ animation.currentTime = CSSNumericValue.parse("10%");
+ await animation.ready;
+ assert_percents_equal(animation.currentTime, 10);
+}, 'Current time set while play pending is preserved.');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.play();
+ await animation.ready;
+ animation.currentTime = CSSNumericValue.parse("10%");
+ assert_percents_equal(animation.currentTime, 10);
+ animation.play();
+ await animation.ready;
+ assert_percents_equal(animation.currentTime, 0);
+}, 'Playing a running animation resets a sticky start time');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.play();
+ animation.finish();
+ assert_percents_equal(animation.currentTime, 100);
+ animation.play();
+ await animation.ready;
+ assert_percents_equal(animation.currentTime, 0);
+}, 'Playing a finished animation restarts the animation aligned at the start');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.play();
+ animation.playbackRate = -1;
+ animation.currentTime = CSSNumericValue.parse("0%");
+ assert_percents_equal(animation.currentTime, 0);
+ animation.play();
+ await animation.ready;
+
+ assert_percents_equal(animation.currentTime, 100);
+}, 'Playing a finished and reversed animation restarts the animation aligned ' +
+ 'at the end');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.play();
+ animation.finish();
+ await animation.finished;
+
+ // Start time is now sticky since modified by an explicit API call.
+ // All current time calculations will be based on the new start time
+ // while running.
+ assert_percents_equal(animation.startTime, -100,
+ 'start time when finished');
+ assert_percents_equal(animation.currentTime, 100,
+ 'current time when finished');
+
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+ scroller.scrollTop = maxScroll / 2;
+ await waitForNextFrame();
+ assert_percents_equal(animation.startTime, -100,
+ 'start time after scrolling a finished animation');
+ // Clamped at effect end time.
+ assert_percents_equal(animation.currentTime, 100,
+ 'current time after scrolling a finished animation');
+
+ // Initiate a pause then abort it
+ animation.pause();
+ animation.play();
+
+ // Wait to return to running state
+ await animation.ready;
+
+ assert_percents_equal(animation.startTime, 0,
+ 'After aborting a pause when finished, the start time should no ' +
+ 'longer be sticky');
+ assert_percents_equal(animation.currentTime, 50,
+ 'After aborting a pause when finished, the current time should realign ' +
+ 'with the scroll position');
+}, 'Playing a pause-pending but previously finished animation realigns'
+ + ' with the scroll position');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.play();
+ animation.finish();
+ await animation.ready;
+
+ animation.play();
+ assert_equals(animation.startTime, null);
+ await animation.ready;
+ assert_percents_equal(animation.startTime, 0, 'start time is zero');
+}, 'Playing a finished animation clears the start time');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.play();
+ animation.cancel();
+ const promise = animation.ready;
+ animation.play();
+ assert_not_equals(animation.ready, promise);
+}, 'The ready promise should be replaced if the animation is not already'
+ + ' pending');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.play();
+ const promise = animation.ready;
+ const promiseResult = await promise;
+ assert_equals(promiseResult, animation);
+ assert_equals(animation.ready, promise);
+}, 'A pending ready promise should be resolved and not replaced when the'
+ + ' animation enters the running state');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.play();
+ animation.currentTime = CSSNumericValue.parse("50%");
+ await animation.ready;
+
+ assert_percents_equal(animation.currentTime, 50);
+
+ animation.pause();
+ await animation.ready;
+
+ assert_percents_equal(animation.currentTime, 50);
+
+ animation.play();
+ await animation.ready;
+
+ assert_percents_equal(animation.startTime, 0);
+}, 'Resuming an animation from paused realigns with scroll position.');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.play();
+ await animation.ready;
+
+ // Go to pause-pending state
+ animation.pause();
+ assert_true(animation.pending, 'Animation is pending');
+ const pauseReadyPromise = animation.ready;
+
+ // Now play again immediately (abort the pause)
+ animation.play();
+ assert_true(animation.pending, 'Animation is still pending');
+ assert_equals(animation.ready, pauseReadyPromise,
+ 'The pause Promise is re-used when playing while waiting to pause');
+
+ // Sanity check: Animation proceeds to running state
+ await animation.ready;
+ assert_true(!animation.pending && animation.playState === 'running',
+ 'Animation is running after aborting a pause');
+}, 'If a pause operation is interrupted, the ready promise is reused');
+
+promise_test(async t => {
+ // Seek animation beyond target end
+ const animation = createScrollLinkedAnimation(t);
+ animation.play();
+ animation.currentTime = CSSNumericValue.parse("-100%");
+ await animation.ready;
+ assert_percents_equal(animation.currentTime, -100);
+
+ // Set pending playback rate to the opposite direction
+ animation.updatePlaybackRate(-1);
+ assert_true(animation.pending);
+ // Note: Updating the playback rate calls play without rewind. For a
+ // scroll-timeline, this will immediately apply the playback rate.
+ // TODO: Determine if we should defer applying the new playback rate.
+ assert_equals(animation.playbackRate, 1);
+
+ // When we play, we should align to the target end, NOT to zero (which
+ // is where we would seek to if we used the playbackRate of 1.
+ animation.play();
+ await animation.ready;
+ assert_percents_equal(animation.startTime, 100);
+ assert_percents_equal(animation.currentTime, 100);
+}, 'A pending playback rate is used when determining timeline range alignment');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.play();
+ animation.cancel();
+ assert_equals(animation.startTime, null,
+ 'Start time should be unresolved');
+
+ animation.play();
+ assert_true(animation.pending, 'Animation should be play-pending');
+
+ await animation.ready;
+
+ assert_false(animation.pending, 'animation should no longer be pending');
+ assert_percents_equal(animation.startTime, 0,
+ 'The start time of the playing animation should be zero');
+}, 'Playing a canceled animation sets the start time');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.play();
+ animation.playbackRate = -1;
+ animation.cancel();
+ assert_equals(animation.startTime, null, 'Start time should be unresolved');
+
+ animation.play();
+ assert_true(animation.pending, 'Animation should be play-pending');
+
+ await animation.ready;
+
+ assert_false(animation.pending, 'Animation should no longer be pending');
+ assert_percents_equal(animation.startTime, 100,
+ 'The start time of the playing animation should be set');
+}, 'Playing a canceled animation backwards sets the start time');
+
+</script>
+</body>