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+/*
+ * Copyright (c) 2023 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef MODULES_AUDIO_DEVICE_TEST_AUDIO_DEVICE_IMPL_H_
+#define MODULES_AUDIO_DEVICE_TEST_AUDIO_DEVICE_IMPL_H_
+
+#include <memory>
+#include <vector>
+
+#include "api/task_queue/task_queue_factory.h"
+#include "modules/audio_device/audio_device_buffer.h"
+#include "modules/audio_device/audio_device_generic.h"
+#include "modules/audio_device/include/audio_device.h"
+#include "modules/audio_device/include/audio_device_defines.h"
+#include "modules/audio_device/include/test_audio_device.h"
+#include "rtc_base/buffer.h"
+#include "rtc_base/synchronization/mutex.h"
+#include "rtc_base/task_queue.h"
+
+namespace webrtc {
+
+class TestAudioDevice : public AudioDeviceGeneric {
+ public:
+ // Creates a new TestAudioDevice. When capturing or playing, 10 ms audio
+ // frames will be processed every 10ms / `speed`.
+ // `capturer` is an object that produces audio data. Can be nullptr if this
+ // device is never used for recording.
+ // `renderer` is an object that receives audio data that would have been
+ // played out. Can be nullptr if this device is never used for playing.
+ TestAudioDevice(TaskQueueFactory* task_queue_factory,
+ std::unique_ptr<TestAudioDeviceModule::Capturer> capturer,
+ std::unique_ptr<TestAudioDeviceModule::Renderer> renderer,
+ float speed = 1);
+ TestAudioDevice(const TestAudioDevice&) = delete;
+ TestAudioDevice& operator=(const TestAudioDevice&) = delete;
+ ~TestAudioDevice() override = default;
+
+ // Retrieve the currently utilized audio layer
+ int32_t ActiveAudioLayer(
+ AudioDeviceModule::AudioLayer& audioLayer) const override {
+ return 0;
+ }
+
+ // Main initializaton and termination
+ InitStatus Init() override;
+ int32_t Terminate() override { return 0; }
+ bool Initialized() const override { return true; }
+
+ // Device enumeration
+ int16_t PlayoutDevices() override { return 0; }
+ int16_t RecordingDevices() override { return 0; }
+ int32_t PlayoutDeviceName(uint16_t index,
+ char name[kAdmMaxDeviceNameSize],
+ char guid[kAdmMaxGuidSize]) override {
+ return 0;
+ }
+ int32_t RecordingDeviceName(uint16_t index,
+ char name[kAdmMaxDeviceNameSize],
+ char guid[kAdmMaxGuidSize]) override {
+ return 0;
+ }
+
+ // Device selection
+ int32_t SetPlayoutDevice(uint16_t index) override { return 0; }
+ int32_t SetPlayoutDevice(
+ AudioDeviceModule::WindowsDeviceType device) override {
+ return 0;
+ }
+ int32_t SetRecordingDevice(uint16_t index) override { return 0; }
+ int32_t SetRecordingDevice(
+ AudioDeviceModule::WindowsDeviceType device) override {
+ return 0;
+ }
+
+ // Audio transport initialization
+ int32_t PlayoutIsAvailable(bool& available) override;
+ int32_t InitPlayout() override;
+ bool PlayoutIsInitialized() const override;
+ int32_t RecordingIsAvailable(bool& available) override;
+ int32_t InitRecording() override;
+ bool RecordingIsInitialized() const override;
+
+ // Audio transport control
+ int32_t StartPlayout() override;
+ int32_t StopPlayout() override;
+ bool Playing() const override;
+ int32_t StartRecording() override;
+ int32_t StopRecording() override;
+ bool Recording() const override;
+
+ // Audio mixer initialization
+ int32_t InitSpeaker() override { return 0; }
+ bool SpeakerIsInitialized() const override { return true; }
+ int32_t InitMicrophone() override { return 0; }
+ bool MicrophoneIsInitialized() const override { return true; }
+
+ // Speaker volume controls
+ int32_t SpeakerVolumeIsAvailable(bool& available) override { return 0; }
+ int32_t SetSpeakerVolume(uint32_t volume) override { return 0; }
+ int32_t SpeakerVolume(uint32_t& volume) const override { return 0; }
+ int32_t MaxSpeakerVolume(uint32_t& maxVolume) const override { return 0; }
+ int32_t MinSpeakerVolume(uint32_t& minVolume) const override { return 0; }
+
+ // Microphone volume controls
+ int32_t MicrophoneVolumeIsAvailable(bool& available) override { return 0; }
+ int32_t SetMicrophoneVolume(uint32_t volume) override { return 0; }
+ int32_t MicrophoneVolume(uint32_t& volume) const override { return 0; }
+ int32_t MaxMicrophoneVolume(uint32_t& maxVolume) const override { return 0; }
+ int32_t MinMicrophoneVolume(uint32_t& minVolume) const override { return 0; }
+
+ // Speaker mute control
+ int32_t SpeakerMuteIsAvailable(bool& available) override { return 0; }
+ int32_t SetSpeakerMute(bool enable) override { return 0; }
+ int32_t SpeakerMute(bool& enabled) const override { return 0; }
+
+ // Microphone mute control
+ int32_t MicrophoneMuteIsAvailable(bool& available) override { return 0; }
+ int32_t SetMicrophoneMute(bool enable) override { return 0; }
+ int32_t MicrophoneMute(bool& enabled) const override { return 0; }
+
+ // Stereo support
+ int32_t StereoPlayoutIsAvailable(bool& available) override {
+ available = false;
+ return 0;
+ }
+ int32_t SetStereoPlayout(bool enable) override { return 0; }
+ int32_t StereoPlayout(bool& enabled) const override { return 0; }
+ int32_t StereoRecordingIsAvailable(bool& available) override {
+ available = false;
+ return 0;
+ }
+ int32_t SetStereoRecording(bool enable) override { return 0; }
+ int32_t StereoRecording(bool& enabled) const override { return 0; }
+
+ // Delay information and control
+ int32_t PlayoutDelay(uint16_t& delayMS) const override {
+ delayMS = 0;
+ return 0;
+ }
+
+ // Android only
+ bool BuiltInAECIsAvailable() const override { return false; }
+ bool BuiltInAGCIsAvailable() const override { return false; }
+ bool BuiltInNSIsAvailable() const override { return false; }
+
+ // Windows Core Audio and Android only.
+ int32_t EnableBuiltInAEC(bool enable) override { return -1; }
+ int32_t EnableBuiltInAGC(bool enable) override { return -1; }
+ int32_t EnableBuiltInNS(bool enable) override { return -1; }
+
+ // Play underrun count.
+ int32_t GetPlayoutUnderrunCount() const override { return -1; }
+
+// iOS only.
+// TODO(henrika): add Android support.
+#if defined(WEBRTC_IOS)
+ int GetPlayoutAudioParameters(AudioParameters* params) const override {
+ return -1;
+ }
+ int GetRecordAudioParameters(AudioParameters* params) const override {
+ return -1;
+ }
+#endif // WEBRTC_IOS
+
+ void AttachAudioBuffer(AudioDeviceBuffer* audio_buffer) override;
+
+ private:
+ void ProcessAudio();
+
+ TaskQueueFactory* const task_queue_factory_;
+ const std::unique_ptr<TestAudioDeviceModule::Capturer> capturer_
+ RTC_GUARDED_BY(lock_);
+ const std::unique_ptr<TestAudioDeviceModule::Renderer> renderer_
+ RTC_GUARDED_BY(lock_);
+ const int64_t process_interval_us_;
+
+ mutable Mutex lock_;
+ AudioDeviceBuffer* audio_buffer_ RTC_GUARDED_BY(lock_) = nullptr;
+ bool rendering_ RTC_GUARDED_BY(lock_) = false;
+ bool capturing_ RTC_GUARDED_BY(lock_) = false;
+ bool rendering_initialized_ RTC_GUARDED_BY(lock_) = false;
+ bool capturing_initialized_ RTC_GUARDED_BY(lock_) = false;
+
+ std::vector<int16_t> playout_buffer_ RTC_GUARDED_BY(lock_);
+ rtc::BufferT<int16_t> recording_buffer_ RTC_GUARDED_BY(lock_);
+ std::unique_ptr<rtc::TaskQueue> task_queue_;
+};
+
+} // namespace webrtc
+
+#endif // MODULES_AUDIO_DEVICE_TEST_AUDIO_DEVICE_IMPL_H_