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+/*
+ * Copyright 2022 The WebRTC Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef P2P_BASE_ACTIVE_ICE_CONTROLLER_INTERFACE_H_
+#define P2P_BASE_ACTIVE_ICE_CONTROLLER_INTERFACE_H_
+
+#include "absl/types/optional.h"
+#include "api/array_view.h"
+#include "p2p/base/connection.h"
+#include "p2p/base/ice_switch_reason.h"
+#include "p2p/base/ice_transport_internal.h"
+#include "p2p/base/transport_description.h"
+
+namespace cricket {
+
+// ActiveIceControllerInterface defines the methods for a module that actively
+// manages the connection used by an ICE transport.
+//
+// An active ICE controller receives updates from the ICE transport when
+// - the connections state is mutated
+// - a new connection should be selected as a result of an external event (eg.
+// a different connection nominated by the remote peer)
+//
+// The active ICE controller takes the appropriate decisions and requests the
+// ICE agent to perform the necessary actions through the IceAgentInterface.
+class ActiveIceControllerInterface {
+ public:
+ virtual ~ActiveIceControllerInterface() = default;
+
+ // Sets the current ICE configuration.
+ virtual void SetIceConfig(const IceConfig& config) = 0;
+
+ // Called when a new connection is added to the ICE transport.
+ virtual void OnConnectionAdded(const Connection* connection) = 0;
+
+ // Called when the transport switches that connection in active use.
+ virtual void OnConnectionSwitched(const Connection* connection) = 0;
+
+ // Called when a connection is destroyed.
+ virtual void OnConnectionDestroyed(const Connection* connection) = 0;
+
+ // Called when a STUN ping has been sent on a connection. This does not
+ // indicate that a STUN response has been received.
+ virtual void OnConnectionPinged(const Connection* connection) = 0;
+
+ // Called when one of the following changes for a connection.
+ // - rtt estimate
+ // - write state
+ // - receiving
+ // - connected
+ // - nominated
+ virtual void OnConnectionUpdated(const Connection* connection) = 0;
+
+ // Compute "STUN_ATTR_USE_CANDIDATE" for a STUN ping on the given connection.
+ virtual bool GetUseCandidateAttribute(const Connection* connection,
+ NominationMode mode,
+ IceMode remote_ice_mode) const = 0;
+
+ // Called to enque a request to pick and switch to the best available
+ // connection.
+ virtual void OnSortAndSwitchRequest(IceSwitchReason reason) = 0;
+
+ // Called to pick and switch to the best available connection immediately.
+ virtual void OnImmediateSortAndSwitchRequest(IceSwitchReason reason) = 0;
+
+ // Called to switch to the given connection immediately without checking for
+ // the best available connection.
+ virtual bool OnImmediateSwitchRequest(IceSwitchReason reason,
+ const Connection* selected) = 0;
+
+ // Only for unit tests
+ virtual const Connection* FindNextPingableConnection() = 0;
+};
+
+} // namespace cricket
+
+#endif // P2P_BASE_ACTIVE_ICE_CONTROLLER_INTERFACE_H_