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+/*
+ * Copyright 2019 The WebRTC Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include "p2p/base/basic_ice_controller.h"
+
+namespace {
+
+// The minimum improvement in RTT that justifies a switch.
+const int kMinImprovement = 10;
+
+bool IsRelayRelay(const cricket::Connection* conn) {
+ return conn->local_candidate().type() == cricket::RELAY_PORT_TYPE &&
+ conn->remote_candidate().type() == cricket::RELAY_PORT_TYPE;
+}
+
+bool IsUdp(const cricket::Connection* conn) {
+ return conn->local_candidate().relay_protocol() == cricket::UDP_PROTOCOL_NAME;
+}
+
+// TODO(qingsi) Use an enum to replace the following constants for all
+// comparision results.
+static constexpr int a_is_better = 1;
+static constexpr int b_is_better = -1;
+static constexpr int a_and_b_equal = 0;
+
+bool LocalCandidateUsesPreferredNetwork(
+ const cricket::Connection* conn,
+ absl::optional<rtc::AdapterType> network_preference) {
+ rtc::AdapterType network_type = conn->network()->type();
+ return network_preference.has_value() && (network_type == network_preference);
+}
+
+int CompareCandidatePairsByNetworkPreference(
+ const cricket::Connection* a,
+ const cricket::Connection* b,
+ absl::optional<rtc::AdapterType> network_preference) {
+ bool a_uses_preferred_network =
+ LocalCandidateUsesPreferredNetwork(a, network_preference);
+ bool b_uses_preferred_network =
+ LocalCandidateUsesPreferredNetwork(b, network_preference);
+ if (a_uses_preferred_network && !b_uses_preferred_network) {
+ return a_is_better;
+ } else if (!a_uses_preferred_network && b_uses_preferred_network) {
+ return b_is_better;
+ }
+ return a_and_b_equal;
+}
+
+} // namespace
+
+namespace cricket {
+
+BasicIceController::BasicIceController(const IceControllerFactoryArgs& args)
+ : ice_transport_state_func_(args.ice_transport_state_func),
+ ice_role_func_(args.ice_role_func),
+ is_connection_pruned_func_(args.is_connection_pruned_func),
+ field_trials_(args.ice_field_trials) {}
+
+BasicIceController::~BasicIceController() {}
+
+void BasicIceController::SetIceConfig(const IceConfig& config) {
+ config_ = config;
+}
+
+void BasicIceController::SetSelectedConnection(
+ const Connection* selected_connection) {
+ selected_connection_ = selected_connection;
+}
+
+void BasicIceController::AddConnection(const Connection* connection) {
+ connections_.push_back(connection);
+ unpinged_connections_.insert(connection);
+}
+
+void BasicIceController::OnConnectionDestroyed(const Connection* connection) {
+ pinged_connections_.erase(connection);
+ unpinged_connections_.erase(connection);
+ connections_.erase(absl::c_find(connections_, connection));
+ if (selected_connection_ == connection)
+ selected_connection_ = nullptr;
+}
+
+bool BasicIceController::HasPingableConnection() const {
+ int64_t now = rtc::TimeMillis();
+ return absl::c_any_of(connections_, [this, now](const Connection* c) {
+ return IsPingable(c, now);
+ });
+}
+
+IceControllerInterface::PingResult BasicIceController::SelectConnectionToPing(
+ int64_t last_ping_sent_ms) {
+ // When the selected connection is not receiving or not writable, or any
+ // active connection has not been pinged enough times, use the weak ping
+ // interval.
+ bool need_more_pings_at_weak_interval =
+ absl::c_any_of(connections_, [](const Connection* conn) {
+ return conn->active() &&
+ conn->num_pings_sent() < MIN_PINGS_AT_WEAK_PING_INTERVAL;
+ });
+ int ping_interval = (weak() || need_more_pings_at_weak_interval)
+ ? weak_ping_interval()
+ : strong_ping_interval();
+
+ const Connection* conn = nullptr;
+ if (rtc::TimeMillis() >= last_ping_sent_ms + ping_interval) {
+ conn = FindNextPingableConnection();
+ }
+ PingResult res(conn, std::min(ping_interval, check_receiving_interval()));
+ return res;
+}
+
+void BasicIceController::MarkConnectionPinged(const Connection* conn) {
+ if (conn && pinged_connections_.insert(conn).second) {
+ unpinged_connections_.erase(conn);
+ }
+}
+
+// Returns the next pingable connection to ping.
+const Connection* BasicIceController::FindNextPingableConnection() {
+ int64_t now = rtc::TimeMillis();
+
+ // Rule 1: Selected connection takes priority over non-selected ones.
+ if (selected_connection_ && selected_connection_->connected() &&
+ selected_connection_->writable() &&
+ WritableConnectionPastPingInterval(selected_connection_, now)) {
+ return selected_connection_;
+ }
+
+ // Rule 2: If the channel is weak, we need to find a new writable and
+ // receiving connection, probably on a different network. If there are lots of
+ // connections, it may take several seconds between two pings for every
+ // non-selected connection. This will cause the receiving state of those
+ // connections to be false, and thus they won't be selected. This is
+ // problematic for network fail-over. We want to make sure at least one
+ // connection per network is pinged frequently enough in order for it to be
+ // selectable. So we prioritize one connection per network.
+ // Rule 2.1: Among such connections, pick the one with the earliest
+ // last-ping-sent time.
+ if (weak()) {
+ std::vector<const Connection*> pingable_selectable_connections;
+ absl::c_copy_if(GetBestWritableConnectionPerNetwork(),
+ std::back_inserter(pingable_selectable_connections),
+ [this, now](const Connection* conn) {
+ return WritableConnectionPastPingInterval(conn, now);
+ });
+ auto iter = absl::c_min_element(
+ pingable_selectable_connections,
+ [](const Connection* conn1, const Connection* conn2) {
+ return conn1->last_ping_sent() < conn2->last_ping_sent();
+ });
+ if (iter != pingable_selectable_connections.end()) {
+ return *iter;
+ }
+ }
+
+ // Rule 3: Triggered checks have priority over non-triggered connections.
+ // Rule 3.1: Among triggered checks, oldest takes precedence.
+ const Connection* oldest_triggered_check =
+ FindOldestConnectionNeedingTriggeredCheck(now);
+ if (oldest_triggered_check) {
+ return oldest_triggered_check;
+ }
+
+ // Rule 4: Unpinged connections have priority over pinged ones.
+ RTC_CHECK(connections_.size() ==
+ pinged_connections_.size() + unpinged_connections_.size());
+ // If there are unpinged and pingable connections, only ping those.
+ // Otherwise, treat everything as unpinged.
+ // TODO(honghaiz): Instead of adding two separate vectors, we can add a state
+ // "pinged" to filter out unpinged connections.
+ if (absl::c_none_of(unpinged_connections_,
+ [this, now](const Connection* conn) {
+ return this->IsPingable(conn, now);
+ })) {
+ unpinged_connections_.insert(pinged_connections_.begin(),
+ pinged_connections_.end());
+ pinged_connections_.clear();
+ }
+
+ // Among un-pinged pingable connections, "more pingable" takes precedence.
+ std::vector<const Connection*> pingable_connections;
+ absl::c_copy_if(
+ unpinged_connections_, std::back_inserter(pingable_connections),
+ [this, now](const Connection* conn) { return IsPingable(conn, now); });
+ auto iter = absl::c_max_element(
+ pingable_connections,
+ [this](const Connection* conn1, const Connection* conn2) {
+ // Some implementations of max_element
+ // compare an element with itself.
+ if (conn1 == conn2) {
+ return false;
+ }
+ return MorePingable(conn1, conn2) == conn2;
+ });
+ if (iter != pingable_connections.end()) {
+ return *iter;
+ }
+ return nullptr;
+}
+
+// Find "triggered checks". We ping first those connections that have
+// received a ping but have not sent a ping since receiving it
+// (last_ping_received > last_ping_sent). But we shouldn't do
+// triggered checks if the connection is already writable.
+const Connection* BasicIceController::FindOldestConnectionNeedingTriggeredCheck(
+ int64_t now) {
+ const Connection* oldest_needing_triggered_check = nullptr;
+ for (auto* conn : connections_) {
+ if (!IsPingable(conn, now)) {
+ continue;
+ }
+ bool needs_triggered_check =
+ (!conn->writable() &&
+ conn->last_ping_received() > conn->last_ping_sent());
+ if (needs_triggered_check &&
+ (!oldest_needing_triggered_check ||
+ (conn->last_ping_received() <
+ oldest_needing_triggered_check->last_ping_received()))) {
+ oldest_needing_triggered_check = conn;
+ }
+ }
+
+ if (oldest_needing_triggered_check) {
+ RTC_LOG(LS_INFO) << "Selecting connection for triggered check: "
+ << oldest_needing_triggered_check->ToString();
+ }
+ return oldest_needing_triggered_check;
+}
+
+bool BasicIceController::WritableConnectionPastPingInterval(
+ const Connection* conn,
+ int64_t now) const {
+ int interval = CalculateActiveWritablePingInterval(conn, now);
+ return conn->last_ping_sent() + interval <= now;
+}
+
+int BasicIceController::CalculateActiveWritablePingInterval(
+ const Connection* conn,
+ int64_t now) const {
+ // Ping each connection at a higher rate at least
+ // MIN_PINGS_AT_WEAK_PING_INTERVAL times.
+ if (conn->num_pings_sent() < MIN_PINGS_AT_WEAK_PING_INTERVAL) {
+ return weak_ping_interval();
+ }
+
+ int stable_interval =
+ config_.stable_writable_connection_ping_interval_or_default();
+ int weak_or_stablizing_interval = std::min(
+ stable_interval, WEAK_OR_STABILIZING_WRITABLE_CONNECTION_PING_INTERVAL);
+ // If the channel is weak or the connection is not stable yet, use the
+ // weak_or_stablizing_interval.
+ return (!weak() && conn->stable(now)) ? stable_interval
+ : weak_or_stablizing_interval;
+}
+
+// Is the connection in a state for us to even consider pinging the other side?
+// We consider a connection pingable even if it's not connected because that's
+// how a TCP connection is kicked into reconnecting on the active side.
+bool BasicIceController::IsPingable(const Connection* conn, int64_t now) const {
+ const Candidate& remote = conn->remote_candidate();
+ // We should never get this far with an empty remote ufrag.
+ RTC_DCHECK(!remote.username().empty());
+ if (remote.username().empty() || remote.password().empty()) {
+ // If we don't have an ICE ufrag and pwd, there's no way we can ping.
+ return false;
+ }
+
+ // A failed connection will not be pinged.
+ if (conn->state() == IceCandidatePairState::FAILED) {
+ return false;
+ }
+
+ // An never connected connection cannot be written to at all, so pinging is
+ // out of the question. However, if it has become WRITABLE, it is in the
+ // reconnecting state so ping is needed.
+ if (!conn->connected() && !conn->writable()) {
+ return false;
+ }
+
+ // If we sent a number of pings wo/ reply, skip sending more
+ // until we get one.
+ if (conn->TooManyOutstandingPings(field_trials_->max_outstanding_pings)) {
+ return false;
+ }
+
+ // If the channel is weakly connected, ping all connections.
+ if (weak()) {
+ return true;
+ }
+
+ // Always ping active connections regardless whether the channel is completed
+ // or not, but backup connections are pinged at a slower rate.
+ if (IsBackupConnection(conn)) {
+ return conn->rtt_samples() == 0 ||
+ (now >= conn->last_ping_response_received() +
+ config_.backup_connection_ping_interval_or_default());
+ }
+ // Don't ping inactive non-backup connections.
+ if (!conn->active()) {
+ return false;
+ }
+
+ // Do ping unwritable, active connections.
+ if (!conn->writable()) {
+ return true;
+ }
+
+ // Ping writable, active connections if it's been long enough since the last
+ // ping.
+ return WritableConnectionPastPingInterval(conn, now);
+}
+
+// A connection is considered a backup connection if the channel state
+// is completed, the connection is not the selected connection and it is active.
+bool BasicIceController::IsBackupConnection(const Connection* conn) const {
+ return ice_transport_state_func_() == IceTransportState::STATE_COMPLETED &&
+ conn != selected_connection_ && conn->active();
+}
+
+const Connection* BasicIceController::MorePingable(const Connection* conn1,
+ const Connection* conn2) {
+ RTC_DCHECK(conn1 != conn2);
+ if (config_.prioritize_most_likely_candidate_pairs) {
+ const Connection* most_likely_to_work_conn = MostLikelyToWork(conn1, conn2);
+ if (most_likely_to_work_conn) {
+ return most_likely_to_work_conn;
+ }
+ }
+
+ const Connection* least_recently_pinged_conn =
+ LeastRecentlyPinged(conn1, conn2);
+ if (least_recently_pinged_conn) {
+ return least_recently_pinged_conn;
+ }
+
+ // During the initial state when nothing has been pinged yet, return the first
+ // one in the ordered `connections_`.
+ auto connections = connections_;
+ return *(std::find_if(connections.begin(), connections.end(),
+ [conn1, conn2](const Connection* conn) {
+ return conn == conn1 || conn == conn2;
+ }));
+}
+
+const Connection* BasicIceController::MostLikelyToWork(
+ const Connection* conn1,
+ const Connection* conn2) {
+ bool rr1 = IsRelayRelay(conn1);
+ bool rr2 = IsRelayRelay(conn2);
+ if (rr1 && !rr2) {
+ return conn1;
+ } else if (rr2 && !rr1) {
+ return conn2;
+ } else if (rr1 && rr2) {
+ bool udp1 = IsUdp(conn1);
+ bool udp2 = IsUdp(conn2);
+ if (udp1 && !udp2) {
+ return conn1;
+ } else if (udp2 && udp1) {
+ return conn2;
+ }
+ }
+ return nullptr;
+}
+
+const Connection* BasicIceController::LeastRecentlyPinged(
+ const Connection* conn1,
+ const Connection* conn2) {
+ if (conn1->last_ping_sent() < conn2->last_ping_sent()) {
+ return conn1;
+ }
+ if (conn1->last_ping_sent() > conn2->last_ping_sent()) {
+ return conn2;
+ }
+ return nullptr;
+}
+
+std::map<const rtc::Network*, const Connection*>
+BasicIceController::GetBestConnectionByNetwork() const {
+ // `connections_` has been sorted, so the first one in the list on a given
+ // network is the best connection on the network, except that the selected
+ // connection is always the best connection on the network.
+ std::map<const rtc::Network*, const Connection*> best_connection_by_network;
+ if (selected_connection_) {
+ best_connection_by_network[selected_connection_->network()] =
+ selected_connection_;
+ }
+ // TODO(honghaiz): Need to update this if `connections_` are not sorted.
+ for (const Connection* conn : connections_) {
+ const rtc::Network* network = conn->network();
+ // This only inserts when the network does not exist in the map.
+ best_connection_by_network.insert(std::make_pair(network, conn));
+ }
+ return best_connection_by_network;
+}
+
+std::vector<const Connection*>
+BasicIceController::GetBestWritableConnectionPerNetwork() const {
+ std::vector<const Connection*> connections;
+ for (auto kv : GetBestConnectionByNetwork()) {
+ const Connection* conn = kv.second;
+ if (conn->writable() && conn->connected()) {
+ connections.push_back(conn);
+ }
+ }
+ return connections;
+}
+
+IceControllerInterface::SwitchResult
+BasicIceController::HandleInitialSelectDampening(
+ IceSwitchReason reason,
+ const Connection* new_connection) {
+ if (!field_trials_->initial_select_dampening.has_value() &&
+ !field_trials_->initial_select_dampening_ping_received.has_value()) {
+ // experiment not enabled => select connection.
+ return {new_connection, absl::nullopt};
+ }
+
+ int64_t now = rtc::TimeMillis();
+ int64_t max_delay = 0;
+ if (new_connection->last_ping_received() > 0 &&
+ field_trials_->initial_select_dampening_ping_received.has_value()) {
+ max_delay = *field_trials_->initial_select_dampening_ping_received;
+ } else if (field_trials_->initial_select_dampening.has_value()) {
+ max_delay = *field_trials_->initial_select_dampening;
+ }
+
+ int64_t start_wait =
+ initial_select_timestamp_ms_ == 0 ? now : initial_select_timestamp_ms_;
+ int64_t max_wait_until = start_wait + max_delay;
+
+ if (now >= max_wait_until) {
+ RTC_LOG(LS_INFO) << "reset initial_select_timestamp_ = "
+ << initial_select_timestamp_ms_
+ << " selection delayed by: " << (now - start_wait) << "ms";
+ initial_select_timestamp_ms_ = 0;
+ return {new_connection, absl::nullopt};
+ }
+
+ // We are not yet ready to select first connection...
+ if (initial_select_timestamp_ms_ == 0) {
+ // Set timestamp on first time...
+ // but run the delayed invokation everytime to
+ // avoid possibility that we miss it.
+ initial_select_timestamp_ms_ = now;
+ RTC_LOG(LS_INFO) << "set initial_select_timestamp_ms_ = "
+ << initial_select_timestamp_ms_;
+ }
+
+ int min_delay = max_delay;
+ if (field_trials_->initial_select_dampening.has_value()) {
+ min_delay = std::min(min_delay, *field_trials_->initial_select_dampening);
+ }
+ if (field_trials_->initial_select_dampening_ping_received.has_value()) {
+ min_delay = std::min(
+ min_delay, *field_trials_->initial_select_dampening_ping_received);
+ }
+
+ RTC_LOG(LS_INFO) << "delay initial selection up to " << min_delay << "ms";
+ return {.connection = absl::nullopt,
+ .recheck_event = IceRecheckEvent(
+ IceSwitchReason::ICE_CONTROLLER_RECHECK, min_delay)};
+}
+
+IceControllerInterface::SwitchResult BasicIceController::ShouldSwitchConnection(
+ IceSwitchReason reason,
+ const Connection* new_connection) {
+ if (!ReadyToSend(new_connection) || selected_connection_ == new_connection) {
+ return {absl::nullopt, absl::nullopt};
+ }
+
+ if (selected_connection_ == nullptr) {
+ return HandleInitialSelectDampening(reason, new_connection);
+ }
+
+ // Do not switch to a connection that is not receiving if it is not on a
+ // preferred network or it has higher cost because it may be just spuriously
+ // better.
+ int compare_a_b_by_networks = CompareCandidatePairNetworks(
+ new_connection, selected_connection_, config_.network_preference);
+ if (compare_a_b_by_networks == b_is_better && !new_connection->receiving()) {
+ return {absl::nullopt, absl::nullopt};
+ }
+
+ bool missed_receiving_unchanged_threshold = false;
+ absl::optional<int64_t> receiving_unchanged_threshold(
+ rtc::TimeMillis() - config_.receiving_switching_delay_or_default());
+ int cmp = CompareConnections(selected_connection_, new_connection,
+ receiving_unchanged_threshold,
+ &missed_receiving_unchanged_threshold);
+
+ absl::optional<IceRecheckEvent> recheck_event;
+ if (missed_receiving_unchanged_threshold &&
+ config_.receiving_switching_delay_or_default()) {
+ // If we do not switch to the connection because it missed the receiving
+ // threshold, the new connection is in a better receiving state than the
+ // currently selected connection. So we need to re-check whether it needs
+ // to be switched at a later time.
+ recheck_event.emplace(reason,
+ config_.receiving_switching_delay_or_default());
+ }
+
+ if (cmp < 0) {
+ return {new_connection, absl::nullopt};
+ } else if (cmp > 0) {
+ return {absl::nullopt, recheck_event};
+ }
+
+ // If everything else is the same, switch only if rtt has improved by
+ // a margin.
+ if (new_connection->rtt() <= selected_connection_->rtt() - kMinImprovement) {
+ return {new_connection, absl::nullopt};
+ }
+
+ return {absl::nullopt, recheck_event};
+}
+
+IceControllerInterface::SwitchResult
+BasicIceController::SortAndSwitchConnection(IceSwitchReason reason) {
+ // Find the best alternative connection by sorting. It is important to note
+ // that amongst equal preference, writable connections, this will choose the
+ // one whose estimated latency is lowest. So it is the only one that we
+ // need to consider switching to.
+ // TODO(honghaiz): Don't sort; Just use std::max_element in the right places.
+ absl::c_stable_sort(
+ connections_, [this](const Connection* a, const Connection* b) {
+ int cmp = CompareConnections(a, b, absl::nullopt, nullptr);
+ if (cmp != 0) {
+ return cmp > 0;
+ }
+ // Otherwise, sort based on latency estimate.
+ return a->rtt() < b->rtt();
+ });
+
+ RTC_LOG(LS_VERBOSE) << "Sorting " << connections_.size()
+ << " available connections due to: "
+ << IceSwitchReasonToString(reason);
+ for (size_t i = 0; i < connections_.size(); ++i) {
+ RTC_LOG(LS_VERBOSE) << connections_[i]->ToString();
+ }
+
+ const Connection* top_connection =
+ (!connections_.empty()) ? connections_[0] : nullptr;
+
+ return ShouldSwitchConnection(reason, top_connection);
+}
+
+bool BasicIceController::ReadyToSend(const Connection* connection) const {
+ // Note that we allow sending on an unreliable connection, because it's
+ // possible that it became unreliable simply due to bad chance.
+ // So this shouldn't prevent attempting to send media.
+ return connection != nullptr &&
+ (connection->writable() ||
+ connection->write_state() == Connection::STATE_WRITE_UNRELIABLE ||
+ PresumedWritable(connection));
+}
+
+bool BasicIceController::PresumedWritable(const Connection* conn) const {
+ return (conn->write_state() == Connection::STATE_WRITE_INIT &&
+ config_.presume_writable_when_fully_relayed &&
+ conn->local_candidate().type() == RELAY_PORT_TYPE &&
+ (conn->remote_candidate().type() == RELAY_PORT_TYPE ||
+ conn->remote_candidate().type() == PRFLX_PORT_TYPE));
+}
+
+// Compare two connections based on their writing, receiving, and connected
+// states.
+int BasicIceController::CompareConnectionStates(
+ const Connection* a,
+ const Connection* b,
+ absl::optional<int64_t> receiving_unchanged_threshold,
+ bool* missed_receiving_unchanged_threshold) const {
+ // First, prefer a connection that's writable or presumed writable over
+ // one that's not writable.
+ bool a_writable = a->writable() || PresumedWritable(a);
+ bool b_writable = b->writable() || PresumedWritable(b);
+ if (a_writable && !b_writable) {
+ return a_is_better;
+ }
+ if (!a_writable && b_writable) {
+ return b_is_better;
+ }
+
+ // Sort based on write-state. Better states have lower values.
+ if (a->write_state() < b->write_state()) {
+ return a_is_better;
+ }
+ if (b->write_state() < a->write_state()) {
+ return b_is_better;
+ }
+
+ // We prefer a receiving connection to a non-receiving, higher-priority
+ // connection when sorting connections and choosing which connection to
+ // switch to.
+ if (a->receiving() && !b->receiving()) {
+ return a_is_better;
+ }
+ if (!a->receiving() && b->receiving()) {
+ if (!receiving_unchanged_threshold ||
+ (a->receiving_unchanged_since() <= *receiving_unchanged_threshold &&
+ b->receiving_unchanged_since() <= *receiving_unchanged_threshold)) {
+ return b_is_better;
+ }
+ *missed_receiving_unchanged_threshold = true;
+ }
+
+ // WARNING: Some complexity here about TCP reconnecting.
+ // When a TCP connection fails because of a TCP socket disconnecting, the
+ // active side of the connection will attempt to reconnect for 5 seconds while
+ // pretending to be writable (the connection is not set to the unwritable
+ // state). On the passive side, the connection also remains writable even
+ // though it is disconnected, and a new connection is created when the active
+ // side connects. At that point, there are two TCP connections on the passive
+ // side: 1. the old, disconnected one that is pretending to be writable, and
+ // 2. the new, connected one that is maybe not yet writable. For purposes of
+ // pruning, pinging, and selecting the selected connection, we want to treat
+ // the new connection as "better" than the old one. We could add a method
+ // called something like Connection::ImReallyBadEvenThoughImWritable, but that
+ // is equivalent to the existing Connection::connected(), which we already
+ // have. So, in code throughout this file, we'll check whether the connection
+ // is connected() or not, and if it is not, treat it as "worse" than a
+ // connected one, even though it's writable. In the code below, we're doing
+ // so to make sure we treat a new writable connection as better than an old
+ // disconnected connection.
+
+ // In the case where we reconnect TCP connections, the original best
+ // connection is disconnected without changing to WRITE_TIMEOUT. In this case,
+ // the new connection, when it becomes writable, should have higher priority.
+ if (a->write_state() == Connection::STATE_WRITABLE &&
+ b->write_state() == Connection::STATE_WRITABLE) {
+ if (a->connected() && !b->connected()) {
+ return a_is_better;
+ }
+ if (!a->connected() && b->connected()) {
+ return b_is_better;
+ }
+ }
+
+ return 0;
+}
+
+// Compares two connections based only on the candidate and network information.
+// Returns positive if `a` is better than `b`.
+int BasicIceController::CompareConnectionCandidates(const Connection* a,
+ const Connection* b) const {
+ int compare_a_b_by_networks =
+ CompareCandidatePairNetworks(a, b, config_.network_preference);
+ if (compare_a_b_by_networks != a_and_b_equal) {
+ return compare_a_b_by_networks;
+ }
+
+ // Compare connection priority. Lower values get sorted last.
+ if (a->priority() > b->priority()) {
+ return a_is_better;
+ }
+ if (a->priority() < b->priority()) {
+ return b_is_better;
+ }
+
+ // If we're still tied at this point, prefer a younger generation.
+ // (Younger generation means a larger generation number).
+ int cmp = (a->remote_candidate().generation() + a->generation()) -
+ (b->remote_candidate().generation() + b->generation());
+ if (cmp != 0) {
+ return cmp;
+ }
+
+ // A periodic regather (triggered by the regather_all_networks_interval_range)
+ // will produce candidates that appear the same but would use a new port. We
+ // want to use the new candidates and purge the old candidates as they come
+ // in, so use the fact that the old ports get pruned immediately to rank the
+ // candidates with an active port/remote candidate higher.
+ bool a_pruned = is_connection_pruned_func_(a);
+ bool b_pruned = is_connection_pruned_func_(b);
+ if (!a_pruned && b_pruned) {
+ return a_is_better;
+ }
+ if (a_pruned && !b_pruned) {
+ return b_is_better;
+ }
+
+ // Otherwise, must be equal
+ return 0;
+}
+
+int BasicIceController::CompareConnections(
+ const Connection* a,
+ const Connection* b,
+ absl::optional<int64_t> receiving_unchanged_threshold,
+ bool* missed_receiving_unchanged_threshold) const {
+ RTC_CHECK(a != nullptr);
+ RTC_CHECK(b != nullptr);
+
+ // We prefer to switch to a writable and receiving connection over a
+ // non-writable or non-receiving connection, even if the latter has
+ // been nominated by the controlling side.
+ int state_cmp = CompareConnectionStates(a, b, receiving_unchanged_threshold,
+ missed_receiving_unchanged_threshold);
+ if (state_cmp != 0) {
+ return state_cmp;
+ }
+
+ if (ice_role_func_() == ICEROLE_CONTROLLED) {
+ // Compare the connections based on the nomination states and the last data
+ // received time if this is on the controlled side.
+ if (a->remote_nomination() > b->remote_nomination()) {
+ return a_is_better;
+ }
+ if (a->remote_nomination() < b->remote_nomination()) {
+ return b_is_better;
+ }
+
+ if (a->last_data_received() > b->last_data_received()) {
+ return a_is_better;
+ }
+ if (a->last_data_received() < b->last_data_received()) {
+ return b_is_better;
+ }
+ }
+
+ // Compare the network cost and priority.
+ return CompareConnectionCandidates(a, b);
+}
+
+int BasicIceController::CompareCandidatePairNetworks(
+ const Connection* a,
+ const Connection* b,
+ absl::optional<rtc::AdapterType> network_preference) const {
+ int compare_a_b_by_network_preference =
+ CompareCandidatePairsByNetworkPreference(a, b,
+ config_.network_preference);
+ // The network preference has a higher precedence than the network cost.
+ if (compare_a_b_by_network_preference != a_and_b_equal) {
+ return compare_a_b_by_network_preference;
+ }
+
+ bool a_vpn = a->network()->IsVpn();
+ bool b_vpn = b->network()->IsVpn();
+ switch (config_.vpn_preference) {
+ case webrtc::VpnPreference::kDefault:
+ break;
+ case webrtc::VpnPreference::kOnlyUseVpn:
+ case webrtc::VpnPreference::kPreferVpn:
+ if (a_vpn && !b_vpn) {
+ return a_is_better;
+ } else if (!a_vpn && b_vpn) {
+ return b_is_better;
+ }
+ break;
+ case webrtc::VpnPreference::kNeverUseVpn:
+ case webrtc::VpnPreference::kAvoidVpn:
+ if (a_vpn && !b_vpn) {
+ return b_is_better;
+ } else if (!a_vpn && b_vpn) {
+ return a_is_better;
+ }
+ break;
+ default:
+ break;
+ }
+
+ uint32_t a_cost = a->ComputeNetworkCost();
+ uint32_t b_cost = b->ComputeNetworkCost();
+ // Prefer lower network cost.
+ if (a_cost < b_cost) {
+ return a_is_better;
+ }
+ if (a_cost > b_cost) {
+ return b_is_better;
+ }
+ return a_and_b_equal;
+}
+
+std::vector<const Connection*> BasicIceController::PruneConnections() {
+ // We can prune any connection for which there is a connected, writable
+ // connection on the same network with better or equal priority. We leave
+ // those with better priority just in case they become writable later (at
+ // which point, we would prune out the current selected connection). We leave
+ // connections on other networks because they may not be using the same
+ // resources and they may represent very distinct paths over which we can
+ // switch. If `best_conn_on_network` is not connected, we may be reconnecting
+ // a TCP connection and should not prune connections in this network.
+ // See the big comment in CompareConnectionStates.
+ //
+ // An exception is made for connections on an "any address" network, meaning
+ // not bound to any specific network interface. We don't want to keep one of
+ // these alive as a backup, since it could be using the same network
+ // interface as the higher-priority, selected candidate pair.
+ std::vector<const Connection*> connections_to_prune;
+ auto best_connection_by_network = GetBestConnectionByNetwork();
+ for (const Connection* conn : connections_) {
+ const Connection* best_conn = selected_connection_;
+ if (!rtc::IPIsAny(conn->network()->GetBestIP())) {
+ // If the connection is bound to a specific network interface (not an
+ // "any address" network), compare it against the best connection for
+ // that network interface rather than the best connection overall. This
+ // ensures that at least one connection per network will be left
+ // unpruned.
+ best_conn = best_connection_by_network[conn->network()];
+ }
+ // Do not prune connections if the connection being compared against is
+ // weak. Otherwise, it may delete connections prematurely.
+ if (best_conn && conn != best_conn && !best_conn->weak() &&
+ CompareConnectionCandidates(best_conn, conn) >= 0) {
+ connections_to_prune.push_back(conn);
+ }
+ }
+ return connections_to_prune;
+}
+
+bool BasicIceController::GetUseCandidateAttr(const Connection* conn,
+ NominationMode mode,
+ IceMode remote_ice_mode) const {
+ switch (mode) {
+ case NominationMode::REGULAR:
+ // TODO(honghaiz): Implement regular nomination.
+ return false;
+ case NominationMode::AGGRESSIVE:
+ if (remote_ice_mode == ICEMODE_LITE) {
+ return GetUseCandidateAttr(conn, NominationMode::REGULAR,
+ remote_ice_mode);
+ }
+ return true;
+ case NominationMode::SEMI_AGGRESSIVE: {
+ // Nominate if
+ // a) Remote is in FULL ICE AND
+ // a.1) `conn` is the selected connection OR
+ // a.2) there is no selected connection OR
+ // a.3) the selected connection is unwritable OR
+ // a.4) `conn` has higher priority than selected_connection.
+ // b) Remote is in LITE ICE AND
+ // b.1) `conn` is the selected_connection AND
+ // b.2) `conn` is writable.
+ bool selected = conn == selected_connection_;
+ if (remote_ice_mode == ICEMODE_LITE) {
+ return selected && conn->writable();
+ }
+ bool better_than_selected =
+ !selected_connection_ || !selected_connection_->writable() ||
+ CompareConnectionCandidates(selected_connection_, conn) < 0;
+ return selected || better_than_selected;
+ }
+ default:
+ RTC_DCHECK_NOTREACHED();
+ return false;
+ }
+}
+
+} // namespace cricket