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+/*
+ * Copyright 2019 The WebRTC Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef P2P_BASE_ICE_CONTROLLER_INTERFACE_H_
+#define P2P_BASE_ICE_CONTROLLER_INTERFACE_H_
+
+#include <string>
+#include <utility>
+#include <vector>
+
+#include "absl/types/optional.h"
+#include "p2p/base/connection.h"
+#include "p2p/base/ice_switch_reason.h"
+#include "p2p/base/ice_transport_internal.h"
+#include "rtc_base/system/rtc_export.h"
+
+namespace cricket {
+
+struct IceFieldTrials; // Forward declaration to avoid circular dependency.
+
+struct RTC_EXPORT IceRecheckEvent {
+ IceRecheckEvent(IceSwitchReason _reason, int _recheck_delay_ms)
+ : reason(_reason), recheck_delay_ms(_recheck_delay_ms) {}
+
+ std::string ToString() const;
+
+ IceSwitchReason reason;
+ int recheck_delay_ms;
+};
+
+// Defines the interface for a module that control
+// - which connection to ping
+// - which connection to use
+// - which connection to prune
+// - which connection to forget learned state on
+//
+// The P2PTransportChannel owns (creates and destroys) Connections,
+// but P2PTransportChannel gives const pointers to the the IceController using
+// `AddConnection`, i.e the IceController should not call any non-const methods
+// on a Connection but signal back in the interface if any mutable function
+// shall be called.
+//
+// Current these are limited to:
+// Connection::Ping - returned in PingResult
+// Connection::Prune - retuned in PruneConnections
+// Connection::ForgetLearnedState - return in SwitchResult
+//
+// The IceController shall keep track of all connections added
+// (and not destroyed) and give them back using the connections()-function-
+//
+// When a Connection gets destroyed
+// - signals on Connection::SignalDestroyed
+// - P2PTransportChannel calls IceController::OnConnectionDestroyed
+class IceControllerInterface {
+ public:
+ // This represents the result of a switch call.
+ struct SwitchResult {
+ // Connection that we should (optionally) switch to.
+ absl::optional<const Connection*> connection;
+
+ // An optional recheck event for when a Switch() should be attempted again.
+ absl::optional<IceRecheckEvent> recheck_event;
+
+ // A vector with connection to run ForgetLearnedState on.
+ std::vector<const Connection*> connections_to_forget_state_on;
+ };
+
+ // This represents the result of a call to SelectConnectionToPing.
+ struct PingResult {
+ PingResult(const Connection* conn, int _recheck_delay_ms)
+ : connection(conn ? absl::optional<const Connection*>(conn)
+ : absl::nullopt),
+ recheck_delay_ms(_recheck_delay_ms) {}
+
+ // Connection that we should (optionally) ping.
+ const absl::optional<const Connection*> connection;
+
+ // The delay before P2PTransportChannel shall call SelectConnectionToPing()
+ // again.
+ //
+ // Since the IceController determines which connection to ping and
+ // only returns one connection at a time, the recheck_delay_ms does not have
+ // any obvious implication on bitrate for pings. E.g the recheck_delay_ms
+ // will be shorter if there are more connections available.
+ const int recheck_delay_ms = 0;
+ };
+
+ virtual ~IceControllerInterface() = default;
+
+ // These setters are called when the state of P2PTransportChannel is mutated.
+ virtual void SetIceConfig(const IceConfig& config) = 0;
+ virtual void SetSelectedConnection(const Connection* selected_connection) = 0;
+ virtual void AddConnection(const Connection* connection) = 0;
+ virtual void OnConnectionDestroyed(const Connection* connection) = 0;
+
+ // These are all connections that has been added and not destroyed.
+ virtual rtc::ArrayView<const Connection*> connections() const = 0;
+
+ // Is there a pingable connection ?
+ // This function is used to boot-strap pinging, after this returns true
+ // SelectConnectionToPing() will be called periodically.
+ virtual bool HasPingableConnection() const = 0;
+
+ // Select a connection to Ping, or nullptr if none.
+ virtual PingResult SelectConnectionToPing(int64_t last_ping_sent_ms) = 0;
+
+ // Compute the "STUN_ATTR_USE_CANDIDATE" for `conn`.
+ virtual bool GetUseCandidateAttr(const Connection* conn,
+ NominationMode mode,
+ IceMode remote_ice_mode) const = 0;
+
+ // These methods is only added to not have to change all unit tests
+ // that simulate pinging by marking a connection pinged.
+ virtual const Connection* FindNextPingableConnection() = 0;
+ virtual void MarkConnectionPinged(const Connection* con) = 0;
+
+ // Check if we should switch to `connection`.
+ // This method is called for IceSwitchReasons that can switch directly
+ // i.e without resorting.
+ virtual SwitchResult ShouldSwitchConnection(IceSwitchReason reason,
+ const Connection* connection) = 0;
+
+ // Sort connections and check if we should switch.
+ virtual SwitchResult SortAndSwitchConnection(IceSwitchReason reason) = 0;
+
+ // Prune connections.
+ virtual std::vector<const Connection*> PruneConnections() = 0;
+};
+
+} // namespace cricket
+
+#endif // P2P_BASE_ICE_CONTROLLER_INTERFACE_H_