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+/*!
+Frontend parsers that consume binary and text shaders and load them into [`Module`](super::Module)s.
+*/
+
+mod interpolator;
+mod type_gen;
+
+#[cfg(feature = "glsl-in")]
+pub mod glsl;
+#[cfg(feature = "spv-in")]
+pub mod spv;
+#[cfg(feature = "wgsl-in")]
+pub mod wgsl;
+
+use crate::{
+ arena::{Arena, Handle, UniqueArena},
+ proc::{ResolveContext, ResolveError, TypeResolution},
+ FastHashMap,
+};
+use std::ops;
+
+/// A table of types for an `Arena<Expression>`.
+///
+/// A front end can use a `Typifier` to get types for an arena's expressions
+/// while it is still contributing expressions to it. At any point, you can call
+/// [`typifier.grow(expr, arena, ctx)`], where `expr` is a `Handle<Expression>`
+/// referring to something in `arena`, and the `Typifier` will resolve the types
+/// of all the expressions up to and including `expr`. Then you can write
+/// `typifier[handle]` to get the type of any handle at or before `expr`.
+///
+/// Note that `Typifier` does *not* build an `Arena<Type>` as a part of its
+/// usual operation. Ideally, a module's type arena should only contain types
+/// actually needed by `Handle<Type>`s elsewhere in the module — functions,
+/// variables, [`Compose`] expressions, other types, and so on — so we don't
+/// want every little thing that occurs as the type of some intermediate
+/// expression to show up there.
+///
+/// Instead, `Typifier` accumulates a [`TypeResolution`] for each expression,
+/// which refers to the `Arena<Type>` in the [`ResolveContext`] passed to `grow`
+/// as needed. [`TypeResolution`] is a lightweight representation for
+/// intermediate types like this; see its documentation for details.
+///
+/// If you do need to register a `Typifier`'s conclusion in an `Arena<Type>`
+/// (say, for a [`LocalVariable`] whose type you've inferred), you can use
+/// [`register_type`] to do so.
+///
+/// [`typifier.grow(expr, arena)`]: Typifier::grow
+/// [`register_type`]: Typifier::register_type
+/// [`Compose`]: crate::Expression::Compose
+/// [`LocalVariable`]: crate::LocalVariable
+#[derive(Debug, Default)]
+pub struct Typifier {
+ resolutions: Vec<TypeResolution>,
+}
+
+impl Typifier {
+ pub const fn new() -> Self {
+ Typifier {
+ resolutions: Vec::new(),
+ }
+ }
+
+ pub fn reset(&mut self) {
+ self.resolutions.clear()
+ }
+
+ pub fn get<'a>(
+ &'a self,
+ expr_handle: Handle<crate::Expression>,
+ types: &'a UniqueArena<crate::Type>,
+ ) -> &'a crate::TypeInner {
+ self.resolutions[expr_handle.index()].inner_with(types)
+ }
+
+ /// Add an expression's type to an `Arena<Type>`.
+ ///
+ /// Add the type of `expr_handle` to `types`, and return a `Handle<Type>`
+ /// referring to it.
+ ///
+ /// # Note
+ ///
+ /// If you just need a [`TypeInner`] for `expr_handle`'s type, consider
+ /// using `typifier[expression].inner_with(types)` instead. Calling
+ /// [`TypeResolution::inner_with`] often lets us avoid adding anything to
+ /// the arena, which can significantly reduce the number of types that end
+ /// up in the final module.
+ ///
+ /// [`TypeInner`]: crate::TypeInner
+ pub fn register_type(
+ &self,
+ expr_handle: Handle<crate::Expression>,
+ types: &mut UniqueArena<crate::Type>,
+ ) -> Handle<crate::Type> {
+ match self[expr_handle].clone() {
+ TypeResolution::Handle(handle) => handle,
+ TypeResolution::Value(inner) => {
+ types.insert(crate::Type { name: None, inner }, crate::Span::UNDEFINED)
+ }
+ }
+ }
+
+ /// Grow this typifier until it contains a type for `expr_handle`.
+ pub fn grow(
+ &mut self,
+ expr_handle: Handle<crate::Expression>,
+ expressions: &Arena<crate::Expression>,
+ ctx: &ResolveContext,
+ ) -> Result<(), ResolveError> {
+ if self.resolutions.len() <= expr_handle.index() {
+ for (eh, expr) in expressions.iter().skip(self.resolutions.len()) {
+ //Note: the closure can't `Err` by construction
+ let resolution = ctx.resolve(expr, |h| Ok(&self.resolutions[h.index()]))?;
+ log::debug!("Resolving {:?} = {:?} : {:?}", eh, expr, resolution);
+ self.resolutions.push(resolution);
+ }
+ }
+ Ok(())
+ }
+
+ /// Recompute the type resolution for `expr_handle`.
+ ///
+ /// If the type of `expr_handle` hasn't yet been calculated, call
+ /// [`grow`](Self::grow) to ensure it is covered.
+ ///
+ /// In either case, when this returns, `self[expr_handle]` should be an
+ /// updated type resolution for `expr_handle`.
+ pub fn invalidate(
+ &mut self,
+ expr_handle: Handle<crate::Expression>,
+ expressions: &Arena<crate::Expression>,
+ ctx: &ResolveContext,
+ ) -> Result<(), ResolveError> {
+ if self.resolutions.len() <= expr_handle.index() {
+ self.grow(expr_handle, expressions, ctx)
+ } else {
+ let expr = &expressions[expr_handle];
+ //Note: the closure can't `Err` by construction
+ let resolution = ctx.resolve(expr, |h| Ok(&self.resolutions[h.index()]))?;
+ self.resolutions[expr_handle.index()] = resolution;
+ Ok(())
+ }
+ }
+}
+
+impl ops::Index<Handle<crate::Expression>> for Typifier {
+ type Output = TypeResolution;
+ fn index(&self, handle: Handle<crate::Expression>) -> &Self::Output {
+ &self.resolutions[handle.index()]
+ }
+}
+
+/// Type representing a lexical scope, associating a name to a single variable
+///
+/// The scope is generic over the variable representation and name representation
+/// in order to allow larger flexibility on the frontends on how they might
+/// represent them.
+type Scope<Name, Var> = FastHashMap<Name, Var>;
+
+/// Structure responsible for managing variable lookups and keeping track of
+/// lexical scopes
+///
+/// The symbol table is generic over the variable representation and its name
+/// to allow larger flexibility on the frontends on how they might represent them.
+///
+/// ```
+/// use naga::front::SymbolTable;
+///
+/// // Create a new symbol table with `u32`s representing the variable
+/// let mut symbol_table: SymbolTable<&str, u32> = SymbolTable::default();
+///
+/// // Add two variables named `var1` and `var2` with 0 and 2 respectively
+/// symbol_table.add("var1", 0);
+/// symbol_table.add("var2", 2);
+///
+/// // Check that `var1` exists and is `0`
+/// assert_eq!(symbol_table.lookup("var1"), Some(&0));
+///
+/// // Push a new scope and add a variable to it named `var1` shadowing the
+/// // variable of our previous scope
+/// symbol_table.push_scope();
+/// symbol_table.add("var1", 1);
+///
+/// // Check that `var1` now points to the new value of `1` and `var2` still
+/// // exists with its value of `2`
+/// assert_eq!(symbol_table.lookup("var1"), Some(&1));
+/// assert_eq!(symbol_table.lookup("var2"), Some(&2));
+///
+/// // Pop the scope
+/// symbol_table.pop_scope();
+///
+/// // Check that `var1` now refers to our initial variable with value `0`
+/// assert_eq!(symbol_table.lookup("var1"), Some(&0));
+/// ```
+///
+/// Scopes are ordered as a LIFO stack so a variable defined in a later scope
+/// with the same name as another variable defined in a earlier scope will take
+/// precedence in the lookup. Scopes can be added with [`push_scope`] and
+/// removed with [`pop_scope`].
+///
+/// A root scope is added when the symbol table is created and must always be
+/// present. Trying to pop it will result in a panic.
+///
+/// Variables can be added with [`add`] and looked up with [`lookup`]. Adding a
+/// variable will do so in the currently active scope and as mentioned
+/// previously a lookup will search from the current scope to the root scope.
+///
+/// [`push_scope`]: Self::push_scope
+/// [`pop_scope`]: Self::push_scope
+/// [`add`]: Self::add
+/// [`lookup`]: Self::lookup
+pub struct SymbolTable<Name, Var> {
+ /// Stack of lexical scopes. Not all scopes are active; see [`cursor`].
+ ///
+ /// [`cursor`]: Self::cursor
+ scopes: Vec<Scope<Name, Var>>,
+ /// Limit of the [`scopes`] stack (exclusive). By using a separate value for
+ /// the stack length instead of `Vec`'s own internal length, the scopes can
+ /// be reused to cache memory allocations.
+ ///
+ /// [`scopes`]: Self::scopes
+ cursor: usize,
+}
+
+impl<Name, Var> SymbolTable<Name, Var> {
+ /// Adds a new lexical scope.
+ ///
+ /// All variables declared after this point will be added to this scope
+ /// until another scope is pushed or [`pop_scope`] is called, causing this
+ /// scope to be removed along with all variables added to it.
+ ///
+ /// [`pop_scope`]: Self::pop_scope
+ pub fn push_scope(&mut self) {
+ // If the cursor is equal to the scope's stack length then we need to
+ // push another empty scope. Otherwise we can reuse the already existing
+ // scope.
+ if self.scopes.len() == self.cursor {
+ self.scopes.push(FastHashMap::default())
+ } else {
+ self.scopes[self.cursor].clear();
+ }
+
+ self.cursor += 1;
+ }
+
+ /// Removes the current lexical scope and all its variables
+ ///
+ /// # PANICS
+ /// - If the current lexical scope is the root scope
+ pub fn pop_scope(&mut self) {
+ // Despite the method title, the variables are only deleted when the
+ // scope is reused. This is because while a clear is inevitable if the
+ // scope needs to be reused, there are cases where the scope might be
+ // popped and not reused, i.e. if another scope with the same nesting
+ // level is never pushed again.
+ assert!(self.cursor != 1, "Tried to pop the root scope");
+
+ self.cursor -= 1;
+ }
+}
+
+impl<Name, Var> SymbolTable<Name, Var>
+where
+ Name: std::hash::Hash + Eq,
+{
+ /// Perform a lookup for a variable named `name`.
+ ///
+ /// As stated in the struct level documentation the lookup will proceed from
+ /// the current scope to the root scope, returning `Some` when a variable is
+ /// found or `None` if there doesn't exist a variable with `name` in any
+ /// scope.
+ pub fn lookup<Q: ?Sized>(&self, name: &Q) -> Option<&Var>
+ where
+ Name: std::borrow::Borrow<Q>,
+ Q: std::hash::Hash + Eq,
+ {
+ // Iterate backwards trough the scopes and try to find the variable
+ for scope in self.scopes[..self.cursor].iter().rev() {
+ if let Some(var) = scope.get(name) {
+ return Some(var);
+ }
+ }
+
+ None
+ }
+
+ /// Adds a new variable to the current scope.
+ ///
+ /// Returns the previous variable with the same name in this scope if it
+ /// exists, so that the frontend might handle it in case variable shadowing
+ /// is disallowed.
+ pub fn add(&mut self, name: Name, var: Var) -> Option<Var> {
+ self.scopes[self.cursor - 1].insert(name, var)
+ }
+
+ /// Adds a new variable to the root scope.
+ ///
+ /// This is used in GLSL for builtins which aren't known in advance and only
+ /// when used for the first time, so there must be a way to add those
+ /// declarations to the root unconditionally from the current scope.
+ ///
+ /// Returns the previous variable with the same name in the root scope if it
+ /// exists, so that the frontend might handle it in case variable shadowing
+ /// is disallowed.
+ pub fn add_root(&mut self, name: Name, var: Var) -> Option<Var> {
+ self.scopes[0].insert(name, var)
+ }
+}
+
+impl<Name, Var> Default for SymbolTable<Name, Var> {
+ /// Constructs a new symbol table with a root scope
+ fn default() -> Self {
+ Self {
+ scopes: vec![FastHashMap::default()],
+ cursor: 1,
+ }
+ }
+}
+
+use std::fmt;
+
+impl<Name: fmt::Debug, Var: fmt::Debug> fmt::Debug for SymbolTable<Name, Var> {
+ fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
+ f.write_str("SymbolTable ")?;
+ f.debug_list()
+ .entries(self.scopes[..self.cursor].iter())
+ .finish()
+ }
+}