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-rw-r--r--third_party/rust/profiling/src/optick_impl.rs35
1 files changed, 35 insertions, 0 deletions
diff --git a/third_party/rust/profiling/src/optick_impl.rs b/third_party/rust/profiling/src/optick_impl.rs
new file mode 100644
index 0000000000..b49b1ad44b
--- /dev/null
+++ b/third_party/rust/profiling/src/optick_impl.rs
@@ -0,0 +1,35 @@
+#[macro_export]
+macro_rules! scope {
+ ($name:expr) => {
+ $crate::optick::event!($name);
+ };
+ // NOTE: I've not been able to get attached data to work with optick
+ ($name:expr, $data:expr) => {
+ $crate::optick::event!($name);
+ $crate::optick::tag!("tag", $data);
+ };
+}
+
+#[macro_export]
+macro_rules! register_thread {
+ () => {
+ let thread_name = std::thread::current()
+ .name()
+ .map(|x| x.to_string())
+ .unwrap_or_else(|| format!("Thread {:?}", std::thread::current().id()));
+
+ $crate::register_thread!(&thread_name);
+ };
+ ($name:expr) => {
+ $crate::optick::register_thread($name);
+ };
+}
+
+/// Finishes the frame. This isn't strictly necessary for some kinds of applications but a pretty
+/// normal thing to track in games.
+#[macro_export]
+macro_rules! finish_frame {
+ () => {
+ $crate::optick::next_frame();
+ };
+}