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+use crate::{
+ dfa::DEAD,
+ util::{
+ primitives::StateID,
+ wire::{self, DeserializeError, Endian, SerializeError},
+ },
+};
+
+macro_rules! err {
+ ($msg:expr) => {
+ return Err(DeserializeError::generic($msg));
+ };
+}
+
+// Special represents the identifiers in a DFA that correspond to "special"
+// states. If a state is one or more of the following, then it is considered
+// special:
+//
+// * dead - A non-matching state where all outgoing transitions lead back to
+// itself. There is only one of these, regardless of whether minimization
+// has run. The dead state always has an ID of 0. i.e., It is always the
+// first state in a DFA.
+// * quit - A state that is entered whenever a byte is seen that should cause
+// a DFA to give up and stop searching. This results in a MatchError::quit
+// error being returned at search time. The default configuration for a DFA
+// has no quit bytes, which means this state is unreachable by default,
+// although it is always present for reasons of implementation simplicity.
+// This state is only reachable when the caller configures the DFA to quit
+// on certain bytes. There is always exactly one of these states and it
+// is always the second state. (Its actual ID depends on the size of the
+// alphabet in dense DFAs, since state IDs are premultiplied in order to
+// allow them to be used directly as indices into the transition table.)
+// * match - An accepting state, i.e., indicative of a match. There may be
+// zero or more of these states.
+// * accelerated - A state where all of its outgoing transitions, except a
+// few, loop back to itself. These states are candidates for acceleration
+// via memchr during search. There may be zero or more of these states.
+// * start - A non-matching state that indicates where the automaton should
+// start during a search. There is always at least one starting state and
+// all are guaranteed to be non-match states. (A start state cannot be a
+// match state because the DFAs in this crate delay all matches by one byte.
+// So every search that finds a match must move through one transition to
+// some other match state, even when searching an empty string.)
+//
+// These are not mutually exclusive categories. Namely, the following
+// overlappings can occur:
+//
+// * {dead, start} - If a DFA can never lead to a match and it is minimized,
+// then it will typically compile to something where all starting IDs point
+// to the DFA's dead state.
+// * {match, accelerated} - It is possible for a match state to have the
+// majority of its transitions loop back to itself, which means it's
+// possible for a match state to be accelerated.
+// * {start, accelerated} - Similarly, it is possible for a start state to be
+// accelerated. Note that it is possible for an accelerated state to be
+// neither a match or a start state. Also note that just because both match
+// and start states overlap with accelerated states does not mean that
+// match and start states overlap with each other. In fact, they are
+// guaranteed not to overlap.
+//
+// As a special mention, every DFA always has a dead and a quit state, even
+// though from the perspective of the DFA, they are equivalent. (Indeed,
+// minimization special cases them to ensure they don't get merged.) The
+// purpose of keeping them distinct is to use the quit state as a sentinel to
+// distguish between whether a search finished successfully without finding
+// anything or whether it gave up before finishing.
+//
+// So the main problem we want to solve here is the *fast* detection of whether
+// a state is special or not. And we also want to do this while storing as
+// little extra data as possible. AND we want to be able to quickly determine
+// which categories a state falls into above if it is special.
+//
+// We achieve this by essentially shuffling all special states to the beginning
+// of a DFA. That is, all special states appear before every other non-special
+// state. By representing special states this way, we can determine whether a
+// state is special or not by a single comparison, where special.max is the
+// identifier of the last special state in the DFA:
+//
+// if current_state <= special.max:
+// ... do something with special state
+//
+// The only thing left to do is to determine what kind of special state
+// it is. Because what we do next depends on that. Since special states
+// are typically rare, we can afford to do a bit more extra work, but we'd
+// still like this to be as fast as possible. The trick we employ here is to
+// continue shuffling states even within the special state range. Such that
+// one contiguous region corresponds to match states, another for start states
+// and then an overlapping range for accelerated states. At a high level, our
+// special state detection might look like this (for leftmost searching, where
+// we continue searching even after seeing a match):
+//
+// byte = input[offset]
+// current_state = next_state(current_state, byte)
+// offset += 1
+// if current_state <= special.max:
+// if current_state == 0:
+// # We can never leave a dead state, so this always marks the
+// # end of our search.
+// return last_match
+// if current_state == special.quit_id:
+// # A quit state means we give up. If he DFA has no quit state,
+// # then special.quit_id == 0 == dead, which is handled by the
+// # conditional above.
+// return Err(MatchError::quit { byte, offset: offset - 1 })
+// if special.min_match <= current_state <= special.max_match:
+// last_match = Some(offset)
+// if special.min_accel <= current_state <= special.max_accel:
+// offset = accelerate(input, offset)
+// last_match = Some(offset)
+// elif special.min_start <= current_state <= special.max_start:
+// offset = prefilter.find(input, offset)
+// if special.min_accel <= current_state <= special.max_accel:
+// offset = accelerate(input, offset)
+// elif special.min_accel <= current_state <= special.max_accel:
+// offset = accelerate(input, offset)
+//
+// There are some small details left out of the logic above. For example,
+// in order to accelerate a state, we need to know which bytes to search for.
+// This in turn implies some extra data we need to store in the DFA. To keep
+// things compact, we would ideally only store
+//
+// N = special.max_accel - special.min_accel + 1
+//
+// items. But state IDs are premultiplied, which means they are not contiguous.
+// So in order to take a state ID and index an array of accelerated structures,
+// we need to do:
+//
+// i = (state_id - special.min_accel) / stride
+//
+// (N.B. 'stride' is always a power of 2, so the above can be implemented via
+// '(state_id - special.min_accel) >> stride2', where 'stride2' is x in
+// 2^x=stride.)
+//
+// Moreover, some of these specialty categories may be empty. For example,
+// DFAs are not required to have any match states or any accelerated states.
+// In that case, the lower and upper bounds are both set to 0 (the dead state
+// ID) and the first `current_state == 0` check subsumes cases where the
+// ranges are empty.
+//
+// Loop unrolling, if applicable, has also been left out of the logic above.
+//
+// Graphically, the ranges look like this, where asterisks indicate ranges
+// that can be empty. Each 'x' is a state.
+//
+// quit
+// dead|
+// ||
+// xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
+// | | | | start | |
+// | |-------------| |-------| |
+// | match* | | | |
+// | | | | |
+// | |----------| | |
+// | accel* | |
+// | | |
+// | | |
+// |----------------------------|------------------------
+// special non-special*
+#[derive(Clone, Copy, Debug)]
+pub(crate) struct Special {
+ /// The identifier of the last special state in a DFA. A state is special
+ /// if and only if its identifier is less than or equal to `max`.
+ pub(crate) max: StateID,
+ /// The identifier of the quit state in a DFA. (There is no analogous field
+ /// for the dead state since the dead state's ID is always zero, regardless
+ /// of state ID size.)
+ pub(crate) quit_id: StateID,
+ /// The identifier of the first match state.
+ pub(crate) min_match: StateID,
+ /// The identifier of the last match state.
+ pub(crate) max_match: StateID,
+ /// The identifier of the first accelerated state.
+ pub(crate) min_accel: StateID,
+ /// The identifier of the last accelerated state.
+ pub(crate) max_accel: StateID,
+ /// The identifier of the first start state.
+ pub(crate) min_start: StateID,
+ /// The identifier of the last start state.
+ pub(crate) max_start: StateID,
+}
+
+impl Special {
+ /// Creates a new set of special ranges for a DFA. All ranges are initially
+ /// set to only contain the dead state. This is interpreted as an empty
+ /// range.
+ #[cfg(feature = "dfa-build")]
+ pub(crate) fn new() -> Special {
+ Special {
+ max: DEAD,
+ quit_id: DEAD,
+ min_match: DEAD,
+ max_match: DEAD,
+ min_accel: DEAD,
+ max_accel: DEAD,
+ min_start: DEAD,
+ max_start: DEAD,
+ }
+ }
+
+ /// Remaps all of the special state identifiers using the function given.
+ #[cfg(feature = "dfa-build")]
+ pub(crate) fn remap(&self, map: impl Fn(StateID) -> StateID) -> Special {
+ Special {
+ max: map(self.max),
+ quit_id: map(self.quit_id),
+ min_match: map(self.min_match),
+ max_match: map(self.max_match),
+ min_accel: map(self.min_accel),
+ max_accel: map(self.max_accel),
+ min_start: map(self.min_start),
+ max_start: map(self.max_start),
+ }
+ }
+
+ /// Deserialize the given bytes into special state ranges. If the slice
+ /// given is not big enough, then this returns an error. Similarly, if
+ /// any of the expected invariants around special state ranges aren't
+ /// upheld, an error is returned. Note that this does not guarantee that
+ /// the information returned is correct.
+ ///
+ /// Upon success, this returns the number of bytes read in addition to the
+ /// special state IDs themselves.
+ pub(crate) fn from_bytes(
+ mut slice: &[u8],
+ ) -> Result<(Special, usize), DeserializeError> {
+ wire::check_slice_len(slice, 8 * StateID::SIZE, "special states")?;
+
+ let mut nread = 0;
+ let mut read_id = |what| -> Result<StateID, DeserializeError> {
+ let (id, nr) = wire::try_read_state_id(slice, what)?;
+ nread += nr;
+ slice = &slice[StateID::SIZE..];
+ Ok(id)
+ };
+
+ let max = read_id("special max id")?;
+ let quit_id = read_id("special quit id")?;
+ let min_match = read_id("special min match id")?;
+ let max_match = read_id("special max match id")?;
+ let min_accel = read_id("special min accel id")?;
+ let max_accel = read_id("special max accel id")?;
+ let min_start = read_id("special min start id")?;
+ let max_start = read_id("special max start id")?;
+
+ let special = Special {
+ max,
+ quit_id,
+ min_match,
+ max_match,
+ min_accel,
+ max_accel,
+ min_start,
+ max_start,
+ };
+ special.validate()?;
+ assert_eq!(nread, special.write_to_len());
+ Ok((special, nread))
+ }
+
+ /// Validate that the information describing special states satisfies
+ /// all known invariants.
+ pub(crate) fn validate(&self) -> Result<(), DeserializeError> {
+ // Check that both ends of the range are DEAD or neither are.
+ if self.min_match == DEAD && self.max_match != DEAD {
+ err!("min_match is DEAD, but max_match is not");
+ }
+ if self.min_match != DEAD && self.max_match == DEAD {
+ err!("max_match is DEAD, but min_match is not");
+ }
+ if self.min_accel == DEAD && self.max_accel != DEAD {
+ err!("min_accel is DEAD, but max_accel is not");
+ }
+ if self.min_accel != DEAD && self.max_accel == DEAD {
+ err!("max_accel is DEAD, but min_accel is not");
+ }
+ if self.min_start == DEAD && self.max_start != DEAD {
+ err!("min_start is DEAD, but max_start is not");
+ }
+ if self.min_start != DEAD && self.max_start == DEAD {
+ err!("max_start is DEAD, but min_start is not");
+ }
+
+ // Check that ranges are well formed.
+ if self.min_match > self.max_match {
+ err!("min_match should not be greater than max_match");
+ }
+ if self.min_accel > self.max_accel {
+ err!("min_accel should not be greater than max_accel");
+ }
+ if self.min_start > self.max_start {
+ err!("min_start should not be greater than max_start");
+ }
+
+ // Check that ranges are ordered with respect to one another.
+ if self.matches() && self.quit_id >= self.min_match {
+ err!("quit_id should not be greater than min_match");
+ }
+ if self.accels() && self.quit_id >= self.min_accel {
+ err!("quit_id should not be greater than min_accel");
+ }
+ if self.starts() && self.quit_id >= self.min_start {
+ err!("quit_id should not be greater than min_start");
+ }
+ if self.matches() && self.accels() && self.min_accel < self.min_match {
+ err!("min_match should not be greater than min_accel");
+ }
+ if self.matches() && self.starts() && self.min_start < self.min_match {
+ err!("min_match should not be greater than min_start");
+ }
+ if self.accels() && self.starts() && self.min_start < self.min_accel {
+ err!("min_accel should not be greater than min_start");
+ }
+
+ // Check that max is at least as big as everything else.
+ if self.max < self.quit_id {
+ err!("quit_id should not be greater than max");
+ }
+ if self.max < self.max_match {
+ err!("max_match should not be greater than max");
+ }
+ if self.max < self.max_accel {
+ err!("max_accel should not be greater than max");
+ }
+ if self.max < self.max_start {
+ err!("max_start should not be greater than max");
+ }
+
+ Ok(())
+ }
+
+ /// Validate that the special state information is compatible with the
+ /// given state len.
+ pub(crate) fn validate_state_len(
+ &self,
+ len: usize,
+ stride2: usize,
+ ) -> Result<(), DeserializeError> {
+ // We assume that 'validate' has already passed, so we know that 'max'
+ // is truly the max. So all we need to check is that the max state ID
+ // is less than the state ID len. The max legal value here is len-1,
+ // which occurs when there are no non-special states.
+ if (self.max.as_usize() >> stride2) >= len {
+ err!("max should not be greater than or equal to state length");
+ }
+ Ok(())
+ }
+
+ /// Write the IDs and ranges for special states to the given byte buffer.
+ /// The buffer given must have enough room to store all data, otherwise
+ /// this will return an error. The number of bytes written is returned
+ /// on success. The number of bytes written is guaranteed to be a multiple
+ /// of 8.
+ pub(crate) fn write_to<E: Endian>(
+ &self,
+ dst: &mut [u8],
+ ) -> Result<usize, SerializeError> {
+ use crate::util::wire::write_state_id as write;
+
+ if dst.len() < self.write_to_len() {
+ return Err(SerializeError::buffer_too_small("special state ids"));
+ }
+
+ let mut nwrite = 0;
+ nwrite += write::<E>(self.max, &mut dst[nwrite..]);
+ nwrite += write::<E>(self.quit_id, &mut dst[nwrite..]);
+ nwrite += write::<E>(self.min_match, &mut dst[nwrite..]);
+ nwrite += write::<E>(self.max_match, &mut dst[nwrite..]);
+ nwrite += write::<E>(self.min_accel, &mut dst[nwrite..]);
+ nwrite += write::<E>(self.max_accel, &mut dst[nwrite..]);
+ nwrite += write::<E>(self.min_start, &mut dst[nwrite..]);
+ nwrite += write::<E>(self.max_start, &mut dst[nwrite..]);
+
+ assert_eq!(
+ self.write_to_len(),
+ nwrite,
+ "expected to write certain number of bytes",
+ );
+ assert_eq!(
+ nwrite % 8,
+ 0,
+ "expected to write multiple of 8 bytes for special states",
+ );
+ Ok(nwrite)
+ }
+
+ /// Returns the total number of bytes written by `write_to`.
+ pub(crate) fn write_to_len(&self) -> usize {
+ 8 * StateID::SIZE
+ }
+
+ /// Sets the maximum special state ID based on the current values. This
+ /// should be used once all possible state IDs are set.
+ #[cfg(feature = "dfa-build")]
+ pub(crate) fn set_max(&mut self) {
+ use core::cmp::max;
+ self.max = max(
+ self.quit_id,
+ max(self.max_match, max(self.max_accel, self.max_start)),
+ );
+ }
+
+ /// Sets the maximum special state ID such that starting states are not
+ /// considered "special." This also marks the min/max starting states as
+ /// DEAD such that 'is_start_state' always returns false, even if the state
+ /// is actually a starting state.
+ ///
+ /// This is useful when there is no prefilter set. It will avoid
+ /// ping-ponging between the hot path in the DFA search code and the start
+ /// state handling code, which is typically only useful for executing a
+ /// prefilter.
+ #[cfg(feature = "dfa-build")]
+ pub(crate) fn set_no_special_start_states(&mut self) {
+ use core::cmp::max;
+ self.max = max(self.quit_id, max(self.max_match, self.max_accel));
+ self.min_start = DEAD;
+ self.max_start = DEAD;
+ }
+
+ /// Returns true if and only if the given state ID is a special state.
+ #[inline]
+ pub(crate) fn is_special_state(&self, id: StateID) -> bool {
+ id <= self.max
+ }
+
+ /// Returns true if and only if the given state ID is a dead state.
+ #[inline]
+ pub(crate) fn is_dead_state(&self, id: StateID) -> bool {
+ id == DEAD
+ }
+
+ /// Returns true if and only if the given state ID is a quit state.
+ #[inline]
+ pub(crate) fn is_quit_state(&self, id: StateID) -> bool {
+ !self.is_dead_state(id) && self.quit_id == id
+ }
+
+ /// Returns true if and only if the given state ID is a match state.
+ #[inline]
+ pub(crate) fn is_match_state(&self, id: StateID) -> bool {
+ !self.is_dead_state(id) && self.min_match <= id && id <= self.max_match
+ }
+
+ /// Returns true if and only if the given state ID is an accel state.
+ #[inline]
+ pub(crate) fn is_accel_state(&self, id: StateID) -> bool {
+ !self.is_dead_state(id) && self.min_accel <= id && id <= self.max_accel
+ }
+
+ /// Returns true if and only if the given state ID is a start state.
+ #[inline]
+ pub(crate) fn is_start_state(&self, id: StateID) -> bool {
+ !self.is_dead_state(id) && self.min_start <= id && id <= self.max_start
+ }
+
+ /// Returns the total number of match states for a dense table based DFA.
+ #[inline]
+ pub(crate) fn match_len(&self, stride: usize) -> usize {
+ if self.matches() {
+ (self.max_match.as_usize() - self.min_match.as_usize() + stride)
+ / stride
+ } else {
+ 0
+ }
+ }
+
+ /// Returns true if and only if there is at least one match state.
+ #[inline]
+ pub(crate) fn matches(&self) -> bool {
+ self.min_match != DEAD
+ }
+
+ /// Returns the total number of accel states.
+ #[cfg(feature = "dfa-build")]
+ pub(crate) fn accel_len(&self, stride: usize) -> usize {
+ if self.accels() {
+ (self.max_accel.as_usize() - self.min_accel.as_usize() + stride)
+ / stride
+ } else {
+ 0
+ }
+ }
+
+ /// Returns true if and only if there is at least one accel state.
+ #[inline]
+ pub(crate) fn accels(&self) -> bool {
+ self.min_accel != DEAD
+ }
+
+ /// Returns true if and only if there is at least one start state.
+ #[inline]
+ pub(crate) fn starts(&self) -> bool {
+ self.min_start != DEAD
+ }
+}