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+use core::mem;
+
+use alloc::{sync::Arc, vec, vec::Vec};
+
+use crate::{
+ nfa::thompson::{
+ error::BuildError,
+ nfa::{self, SparseTransitions, Transition, NFA},
+ },
+ util::{
+ look::{Look, LookMatcher},
+ primitives::{IteratorIndexExt, PatternID, SmallIndex, StateID},
+ },
+};
+
+/// An intermediate NFA state used during construction.
+///
+/// During construction of an NFA, it is often convenient to work with states
+/// that are amenable to mutation and other carry more information than we
+/// otherwise need once an NFA has been built. This type represents those
+/// needs.
+///
+/// Once construction is finished, the builder will convert these states to a
+/// [`nfa::thompson::State`](crate::nfa::thompson::State). This conversion not
+/// only results in a simpler representation, but in some cases, entire classes
+/// of states are completely removed (such as [`State::Empty`]).
+#[derive(Clone, Debug, Eq, PartialEq)]
+enum State {
+ /// An empty state whose only purpose is to forward the automaton to
+ /// another state via an unconditional epsilon transition.
+ ///
+ /// Unconditional epsilon transitions are quite useful during the
+ /// construction of an NFA, as they permit the insertion of no-op
+ /// placeholders that make it easier to compose NFA sub-graphs. When
+ /// the Thompson NFA builder produces a final NFA, all unconditional
+ /// epsilon transitions are removed, and state identifiers are remapped
+ /// accordingly.
+ Empty {
+ /// The next state that this state should transition to.
+ next: StateID,
+ },
+ /// A state that only transitions to another state if the current input
+ /// byte is in a particular range of bytes.
+ ByteRange { trans: Transition },
+ /// A state with possibly many transitions, represented in a sparse
+ /// fashion. Transitions must be ordered lexicographically by input range
+ /// and be non-overlapping. As such, this may only be used when every
+ /// transition has equal priority. (In practice, this is only used for
+ /// encoding large UTF-8 automata.) In contrast, a `Union` state has each
+ /// alternate in order of priority. Priority is used to implement greedy
+ /// matching and also alternations themselves, e.g., `abc|a` where `abc`
+ /// has priority over `a`.
+ ///
+ /// To clarify, it is possible to remove `Sparse` and represent all things
+ /// that `Sparse` is used for via `Union`. But this creates a more bloated
+ /// NFA with more epsilon transitions than is necessary in the special case
+ /// of character classes.
+ Sparse { transitions: Vec<Transition> },
+ /// A conditional epsilon transition satisfied via some sort of
+ /// look-around.
+ Look { look: Look, next: StateID },
+ /// An empty state that records the start of a capture location. This is an
+ /// unconditional epsilon transition like `Empty`, except it can be used to
+ /// record position information for a captue group when using the NFA for
+ /// search.
+ CaptureStart {
+ /// The ID of the pattern that this capture was defined.
+ pattern_id: PatternID,
+ /// The capture group index that this capture state corresponds to.
+ /// The capture group index is always relative to its corresponding
+ /// pattern. Therefore, in the presence of multiple patterns, both the
+ /// pattern ID and the capture group index are required to uniquely
+ /// identify a capturing group.
+ group_index: SmallIndex,
+ /// The next state that this state should transition to.
+ next: StateID,
+ },
+ /// An empty state that records the end of a capture location. This is an
+ /// unconditional epsilon transition like `Empty`, except it can be used to
+ /// record position information for a captue group when using the NFA for
+ /// search.
+ CaptureEnd {
+ /// The ID of the pattern that this capture was defined.
+ pattern_id: PatternID,
+ /// The capture group index that this capture state corresponds to.
+ /// The capture group index is always relative to its corresponding
+ /// pattern. Therefore, in the presence of multiple patterns, both the
+ /// pattern ID and the capture group index are required to uniquely
+ /// identify a capturing group.
+ group_index: SmallIndex,
+ /// The next state that this state should transition to.
+ next: StateID,
+ },
+ /// An alternation such that there exists an epsilon transition to all
+ /// states in `alternates`, where matches found via earlier transitions
+ /// are preferred over later transitions.
+ Union { alternates: Vec<StateID> },
+ /// An alternation such that there exists an epsilon transition to all
+ /// states in `alternates`, where matches found via later transitions are
+ /// preferred over earlier transitions.
+ ///
+ /// This "reverse" state exists for convenience during compilation that
+ /// permits easy construction of non-greedy combinations of NFA states. At
+ /// the end of compilation, Union and UnionReverse states are merged into
+ /// one Union type of state, where the latter has its epsilon transitions
+ /// reversed to reflect the priority inversion.
+ ///
+ /// The "convenience" here arises from the fact that as new states are
+ /// added to the list of `alternates`, we would like that add operation
+ /// to be amortized constant time. But if we used a `Union`, we'd need to
+ /// prepend the state, which takes O(n) time. There are other approaches we
+ /// could use to solve this, but this seems simple enough.
+ UnionReverse { alternates: Vec<StateID> },
+ /// A state that cannot be transitioned out of. This is useful for cases
+ /// where you want to prevent matching from occurring. For example, if your
+ /// regex parser permits empty character classes, then one could choose a
+ /// `Fail` state to represent it.
+ Fail,
+ /// A match state. There is at most one such occurrence of this state in
+ /// an NFA for each pattern compiled into the NFA. At time of writing, a
+ /// match state is always produced for every pattern given, but in theory,
+ /// if a pattern can never lead to a match, then the match state could be
+ /// omitted.
+ ///
+ /// `pattern_id` refers to the ID of the pattern itself, which corresponds
+ /// to the pattern's index (starting at 0).
+ Match { pattern_id: PatternID },
+}
+
+impl State {
+ /// If this state is an unconditional espilon transition, then this returns
+ /// the target of the transition.
+ fn goto(&self) -> Option<StateID> {
+ match *self {
+ State::Empty { next } => Some(next),
+ State::Union { ref alternates } if alternates.len() == 1 => {
+ Some(alternates[0])
+ }
+ State::UnionReverse { ref alternates }
+ if alternates.len() == 1 =>
+ {
+ Some(alternates[0])
+ }
+ _ => None,
+ }
+ }
+
+ /// Returns the heap memory usage, in bytes, of this state.
+ fn memory_usage(&self) -> usize {
+ match *self {
+ State::Empty { .. }
+ | State::ByteRange { .. }
+ | State::Look { .. }
+ | State::CaptureStart { .. }
+ | State::CaptureEnd { .. }
+ | State::Fail
+ | State::Match { .. } => 0,
+ State::Sparse { ref transitions } => {
+ transitions.len() * mem::size_of::<Transition>()
+ }
+ State::Union { ref alternates } => {
+ alternates.len() * mem::size_of::<StateID>()
+ }
+ State::UnionReverse { ref alternates } => {
+ alternates.len() * mem::size_of::<StateID>()
+ }
+ }
+ }
+}
+
+/// An abstraction for building Thompson NFAs by hand.
+///
+/// A builder is what a [`thompson::Compiler`](crate::nfa::thompson::Compiler)
+/// uses internally to translate a regex's high-level intermediate
+/// representation into an [`NFA`].
+///
+/// The primary function of this builder is to abstract away the internal
+/// representation of an NFA and make it difficult to produce NFAs are that
+/// internally invalid or inconsistent. This builder also provides a way to
+/// add "empty" states (which can be thought of as unconditional epsilon
+/// transitions), despite the fact that [`thompson::State`](nfa::State) does
+/// not have any "empty" representation. The advantage of "empty" states is
+/// that they make the code for constructing a Thompson NFA logically simpler.
+///
+/// Many of the routines on this builder may panic or return errors. Generally
+/// speaking, panics occur when an invalid sequence of method calls were made,
+/// where as an error occurs if things get too big. (Where "too big" might mean
+/// exhausting identifier space or using up too much heap memory in accordance
+/// with the configured [`size_limit`](Builder::set_size_limit).)
+///
+/// # Overview
+///
+/// ## Adding multiple patterns
+///
+/// Each pattern you add to an NFA should correspond to a pair of
+/// [`Builder::start_pattern`] and [`Builder::finish_pattern`] calls, with
+/// calls inbetween that add NFA states for that pattern. NFA states may be
+/// added without first calling `start_pattern`, with the exception of adding
+/// capturing states.
+///
+/// ## Adding NFA states
+///
+/// Here is a very brief overview of each of the methods that add NFA states.
+/// Every method adds a single state.
+///
+/// * [`add_empty`](Builder::add_empty): Add a state with a single
+/// unconditional epsilon transition to another state.
+/// * [`add_union`](Builder::add_union): Adds a state with unconditional
+/// epsilon transitions to two or more states, with earlier transitions
+/// preferred over later ones.
+/// * [`add_union_reverse`](Builder::add_union_reverse): Adds a state with
+/// unconditional epsilon transitions to two or more states, with later
+/// transitions preferred over earlier ones.
+/// * [`add_range`](Builder::add_range): Adds a state with a single transition
+/// to another state that can only be followed if the current input byte is
+/// within the range given.
+/// * [`add_sparse`](Builder::add_sparse): Adds a state with two or more
+/// range transitions to other states, where a transition is only followed
+/// if the current input byte is within one of the ranges. All transitions
+/// in this state have equal priority, and the corresponding ranges must be
+/// non-overlapping.
+/// * [`add_look`](Builder::add_look): Adds a state with a single *conditional*
+/// epsilon transition to another state, where the condition depends on a
+/// limited look-around property.
+/// * [`add_capture_start`](Builder::add_capture_start): Adds a state with
+/// a single unconditional epsilon transition that also instructs an NFA
+/// simulation to record the current input position to a specific location in
+/// memory. This is intended to represent the starting location of a capturing
+/// group.
+/// * [`add_capture_end`](Builder::add_capture_end): Adds a state with
+/// a single unconditional epsilon transition that also instructs an NFA
+/// simulation to record the current input position to a specific location in
+/// memory. This is intended to represent the ending location of a capturing
+/// group.
+/// * [`add_fail`](Builder::add_fail): Adds a state that never transitions to
+/// another state.
+/// * [`add_match`](Builder::add_match): Add a state that indicates a match has
+/// been found for a particular pattern. A match state is a final state with
+/// no outgoing transitions.
+///
+/// ## Setting transitions between NFA states
+///
+/// The [`Builder::patch`] method creates a transition from one state to the
+/// next. If the `from` state corresponds to a state that supports multiple
+/// outgoing transitions (such as "union"), then this adds the corresponding
+/// transition. Otherwise, it sets the single transition. (This routine panics
+/// if `from` corresponds to a state added by `add_sparse`, since sparse states
+/// need more specialized handling.)
+///
+/// # Example
+///
+/// This annotated example shows how to hand construct the regex `[a-z]+`
+/// (without an unanchored prefix).
+///
+/// ```
+/// use regex_automata::{
+/// nfa::thompson::{pikevm::PikeVM, Builder, Transition},
+/// util::primitives::StateID,
+/// Match,
+/// };
+///
+/// let mut builder = Builder::new();
+/// // Before adding NFA states for our pattern, we need to tell the builder
+/// // that we are starting the pattern.
+/// builder.start_pattern()?;
+/// // Since we use the Pike VM below for searching, we need to add capturing
+/// // states. If you're just going to build a DFA from the NFA, then capturing
+/// // states do not need to be added.
+/// let start = builder.add_capture_start(StateID::ZERO, 0, None)?;
+/// let range = builder.add_range(Transition {
+/// // We don't know the state ID of the 'next' state yet, so we just fill
+/// // in a dummy 'ZERO' value.
+/// start: b'a', end: b'z', next: StateID::ZERO,
+/// })?;
+/// // This state will point back to 'range', but also enable us to move ahead.
+/// // That is, this implements the '+' repetition operator. We add 'range' and
+/// // then 'end' below to this alternation.
+/// let alt = builder.add_union(vec![])?;
+/// // The final state before the match state, which serves to capture the
+/// // end location of the match.
+/// let end = builder.add_capture_end(StateID::ZERO, 0)?;
+/// // The match state for our pattern.
+/// let mat = builder.add_match()?;
+/// // Now we fill in the transitions between states.
+/// builder.patch(start, range)?;
+/// builder.patch(range, alt)?;
+/// // If we added 'end' before 'range', then we'd implement non-greedy
+/// // matching, i.e., '+?'.
+/// builder.patch(alt, range)?;
+/// builder.patch(alt, end)?;
+/// builder.patch(end, mat)?;
+/// // We must explicitly finish pattern and provide the starting state ID for
+/// // this particular pattern.
+/// builder.finish_pattern(start)?;
+/// // Finally, when we build the NFA, we provide the anchored and unanchored
+/// // starting state IDs. Since we didn't bother with an unanchored prefix
+/// // here, we only support anchored searching. Thus, both starting states are
+/// // the same.
+/// let nfa = builder.build(start, start)?;
+///
+/// // Now build a Pike VM from our NFA, and use it for searching. This shows
+/// // how we can use a regex engine without ever worrying about syntax!
+/// let re = PikeVM::new_from_nfa(nfa)?;
+/// let mut cache = re.create_cache();
+/// let mut caps = re.create_captures();
+/// let expected = Some(Match::must(0, 0..3));
+/// re.captures(&mut cache, "foo0", &mut caps);
+/// assert_eq!(expected, caps.get_match());
+///
+/// # Ok::<(), Box<dyn std::error::Error>>(())
+/// ```
+#[derive(Clone, Debug, Default)]
+pub struct Builder {
+ /// The ID of the pattern that we're currently building.
+ ///
+ /// Callers are required to set (and unset) this by calling
+ /// {start,finish}_pattern. Otherwise, most methods will panic.
+ pattern_id: Option<PatternID>,
+ /// A sequence of intermediate NFA states. Once a state is added to this
+ /// sequence, it is assigned a state ID equivalent to its index. Once a
+ /// state is added, it is still expected to be mutated, e.g., to set its
+ /// transition to a state that didn't exist at the time it was added.
+ states: Vec<State>,
+ /// The starting states for each individual pattern. Starting at any
+ /// of these states will result in only an anchored search for the
+ /// corresponding pattern. The vec is indexed by pattern ID. When the NFA
+ /// contains a single regex, then `start_pattern[0]` and `start_anchored`
+ /// are always equivalent.
+ start_pattern: Vec<StateID>,
+ /// A map from pattern ID to capture group index to name. (If no name
+ /// exists, then a None entry is present. Thus, all capturing groups are
+ /// present in this mapping.)
+ ///
+ /// The outer vec is indexed by pattern ID, while the inner vec is indexed
+ /// by capture index offset for the corresponding pattern.
+ ///
+ /// The first capture group for each pattern is always unnamed and is thus
+ /// always None.
+ captures: Vec<Vec<Option<Arc<str>>>>,
+ /// The combined memory used by each of the 'State's in 'states'. This
+ /// only includes heap usage by each state, and not the size of the state
+ /// itself. In other words, this tracks heap memory used that isn't
+ /// captured via `size_of::<State>() * states.len()`.
+ memory_states: usize,
+ /// Whether this NFA only matches UTF-8 and whether regex engines using
+ /// this NFA for searching should report empty matches that split a
+ /// codepoint.
+ utf8: bool,
+ /// Whether this NFA should be matched in reverse or not.
+ reverse: bool,
+ /// The matcher to use for look-around assertions.
+ look_matcher: LookMatcher,
+ /// A size limit to respect when building an NFA. If the total heap memory
+ /// of the intermediate NFA states exceeds (or would exceed) this amount,
+ /// then an error is returned.
+ size_limit: Option<usize>,
+}
+
+impl Builder {
+ /// Create a new builder for hand-assembling NFAs.
+ pub fn new() -> Builder {
+ Builder::default()
+ }
+
+ /// Clear this builder.
+ ///
+ /// Clearing removes all state associated with building an NFA, but does
+ /// not reset configuration (such as size limits and whether the NFA
+ /// should only match UTF-8). After clearing, the builder can be reused to
+ /// assemble an entirely new NFA.
+ pub fn clear(&mut self) {
+ self.pattern_id = None;
+ self.states.clear();
+ self.start_pattern.clear();
+ self.captures.clear();
+ self.memory_states = 0;
+ }
+
+ /// Assemble a [`NFA`] from the states added so far.
+ ///
+ /// After building an NFA, more states may be added and `build` may be
+ /// called again. To reuse a builder to produce an entirely new NFA from
+ /// scratch, call the [`clear`](Builder::clear) method first.
+ ///
+ /// `start_anchored` refers to the ID of the starting state that anchored
+ /// searches should use. That is, searches who matches are limited to the
+ /// starting position of the search.
+ ///
+ /// `start_unanchored` refers to the ID of the starting state that
+ /// unanchored searches should use. This permits searches to report matches
+ /// that start after the beginning of the search. In cases where unanchored
+ /// searches are not supported, the unanchored starting state ID must be
+ /// the same as the anchored starting state ID.
+ ///
+ /// # Errors
+ ///
+ /// This returns an error if there was a problem producing the final NFA.
+ /// In particular, this might include an error if the capturing groups
+ /// added to this builder violate any of the invariants documented on
+ /// [`GroupInfo`](crate::util::captures::GroupInfo).
+ ///
+ /// # Panics
+ ///
+ /// If `start_pattern` was called, then `finish_pattern` must be called
+ /// before `build`, otherwise this panics.
+ ///
+ /// This may panic for other invalid uses of a builder. For example, if
+ /// a "start capture" state was added without a corresponding "end capture"
+ /// state.
+ pub fn build(
+ &self,
+ start_anchored: StateID,
+ start_unanchored: StateID,
+ ) -> Result<NFA, BuildError> {
+ assert!(self.pattern_id.is_none(), "must call 'finish_pattern' first");
+ debug!(
+ "intermediate NFA compilation via builder is complete, \
+ intermediate NFA size: {} states, {} bytes on heap",
+ self.states.len(),
+ self.memory_usage(),
+ );
+
+ let mut nfa = nfa::Inner::default();
+ nfa.set_utf8(self.utf8);
+ nfa.set_reverse(self.reverse);
+ nfa.set_look_matcher(self.look_matcher.clone());
+ // A set of compiler internal state IDs that correspond to states
+ // that are exclusively epsilon transitions, i.e., goto instructions,
+ // combined with the state that they point to. This is used to
+ // record said states while transforming the compiler's internal NFA
+ // representation to the external form.
+ let mut empties = vec![];
+ // A map used to re-map state IDs when translating this builder's
+ // internal NFA state representation to the final NFA representation.
+ let mut remap = vec![];
+ remap.resize(self.states.len(), StateID::ZERO);
+
+ nfa.set_starts(start_anchored, start_unanchored, &self.start_pattern);
+ nfa.set_captures(&self.captures).map_err(BuildError::captures)?;
+ // The idea here is to convert our intermediate states to their final
+ // form. The only real complexity here is the process of converting
+ // transitions, which are expressed in terms of state IDs. The new
+ // set of states will be smaller because of partial epsilon removal,
+ // so the state IDs will not be the same.
+ for (sid, state) in self.states.iter().with_state_ids() {
+ match *state {
+ State::Empty { next } => {
+ // Since we're removing empty states, we need to handle
+ // them later since we don't yet know which new state this
+ // empty state will be mapped to.
+ empties.push((sid, next));
+ }
+ State::ByteRange { trans } => {
+ remap[sid] = nfa.add(nfa::State::ByteRange { trans });
+ }
+ State::Sparse { ref transitions } => {
+ remap[sid] = match transitions.len() {
+ 0 => nfa.add(nfa::State::Fail),
+ 1 => nfa.add(nfa::State::ByteRange {
+ trans: transitions[0],
+ }),
+ _ => {
+ let transitions =
+ transitions.to_vec().into_boxed_slice();
+ let sparse = SparseTransitions { transitions };
+ nfa.add(nfa::State::Sparse(sparse))
+ }
+ }
+ }
+ State::Look { look, next } => {
+ remap[sid] = nfa.add(nfa::State::Look { look, next });
+ }
+ State::CaptureStart { pattern_id, group_index, next } => {
+ // We can't remove this empty state because of the side
+ // effect of capturing an offset for this capture slot.
+ let slot = nfa
+ .group_info()
+ .slot(pattern_id, group_index.as_usize())
+ .expect("invalid capture index");
+ let slot =
+ SmallIndex::new(slot).expect("a small enough slot");
+ remap[sid] = nfa.add(nfa::State::Capture {
+ next,
+ pattern_id,
+ group_index,
+ slot,
+ });
+ }
+ State::CaptureEnd { pattern_id, group_index, next } => {
+ // We can't remove this empty state because of the side
+ // effect of capturing an offset for this capture slot.
+ // Also, this always succeeds because we check that all
+ // slot indices are valid for all capture indices when they
+ // are initially added.
+ let slot = nfa
+ .group_info()
+ .slot(pattern_id, group_index.as_usize())
+ .expect("invalid capture index")
+ .checked_add(1)
+ .unwrap();
+ let slot =
+ SmallIndex::new(slot).expect("a small enough slot");
+ remap[sid] = nfa.add(nfa::State::Capture {
+ next,
+ pattern_id,
+ group_index,
+ slot,
+ });
+ }
+ State::Union { ref alternates } => {
+ if alternates.is_empty() {
+ remap[sid] = nfa.add(nfa::State::Fail);
+ } else if alternates.len() == 1 {
+ empties.push((sid, alternates[0]));
+ remap[sid] = alternates[0];
+ } else if alternates.len() == 2 {
+ remap[sid] = nfa.add(nfa::State::BinaryUnion {
+ alt1: alternates[0],
+ alt2: alternates[1],
+ });
+ } else {
+ let alternates =
+ alternates.to_vec().into_boxed_slice();
+ remap[sid] = nfa.add(nfa::State::Union { alternates });
+ }
+ }
+ State::UnionReverse { ref alternates } => {
+ if alternates.is_empty() {
+ remap[sid] = nfa.add(nfa::State::Fail);
+ } else if alternates.len() == 1 {
+ empties.push((sid, alternates[0]));
+ remap[sid] = alternates[0];
+ } else if alternates.len() == 2 {
+ remap[sid] = nfa.add(nfa::State::BinaryUnion {
+ alt1: alternates[1],
+ alt2: alternates[0],
+ });
+ } else {
+ let mut alternates =
+ alternates.to_vec().into_boxed_slice();
+ alternates.reverse();
+ remap[sid] = nfa.add(nfa::State::Union { alternates });
+ }
+ }
+ State::Fail => {
+ remap[sid] = nfa.add(nfa::State::Fail);
+ }
+ State::Match { pattern_id } => {
+ remap[sid] = nfa.add(nfa::State::Match { pattern_id });
+ }
+ }
+ }
+ // Some of the new states still point to empty state IDs, so we need to
+ // follow each of them and remap the empty state IDs to their non-empty
+ // state IDs.
+ //
+ // We also keep track of which states we've already mapped. This helps
+ // avoid quadratic behavior in a long chain of empty states. For
+ // example, in 'a{0}{50000}'.
+ let mut remapped = vec![false; self.states.len()];
+ for &(empty_id, empty_next) in empties.iter() {
+ if remapped[empty_id] {
+ continue;
+ }
+ // empty states can point to other empty states, forming a chain.
+ // So we must follow the chain until the end, which must end at
+ // a non-empty state, and therefore, a state that is correctly
+ // remapped. We are guaranteed to terminate because our compiler
+ // never builds a loop among only empty states.
+ let mut new_next = empty_next;
+ while let Some(next) = self.states[new_next].goto() {
+ new_next = next;
+ }
+ remap[empty_id] = remap[new_next];
+ remapped[empty_id] = true;
+
+ // Now that we've remapped the main 'empty_id' above, we re-follow
+ // the chain from above and remap every empty state we found along
+ // the way to our ultimate non-empty target. We are careful to set
+ // 'remapped' to true for each such state. We thus will not need
+ // to re-compute this chain for any subsequent empty states in
+ // 'empties' that are part of this chain.
+ let mut next2 = empty_next;
+ while let Some(next) = self.states[next2].goto() {
+ remap[next2] = remap[new_next];
+ remapped[next2] = true;
+ next2 = next;
+ }
+ }
+ // Finally remap all of the state IDs.
+ nfa.remap(&remap);
+ let final_nfa = nfa.into_nfa();
+ debug!(
+ "NFA compilation via builder complete, \
+ final NFA size: {} states, {} bytes on heap, \
+ has empty? {:?}, utf8? {:?}",
+ final_nfa.states().len(),
+ final_nfa.memory_usage(),
+ final_nfa.has_empty(),
+ final_nfa.is_utf8(),
+ );
+ Ok(final_nfa)
+ }
+
+ /// Start the assembly of a pattern in this NFA.
+ ///
+ /// Upon success, this returns the identifier for the new pattern.
+ /// Identifiers start at `0` and are incremented by 1 for each new pattern.
+ ///
+ /// It is necessary to call this routine before adding capturing states.
+ /// Otherwise, any other NFA state may be added before starting a pattern.
+ ///
+ /// # Errors
+ ///
+ /// If the pattern identifier space is exhausted, then this returns an
+ /// error.
+ ///
+ /// # Panics
+ ///
+ /// If this is called while assembling another pattern (i.e., before
+ /// `finish_pattern` is called), then this panics.
+ pub fn start_pattern(&mut self) -> Result<PatternID, BuildError> {
+ assert!(self.pattern_id.is_none(), "must call 'finish_pattern' first");
+
+ let proposed = self.start_pattern.len();
+ let pid = PatternID::new(proposed)
+ .map_err(|_| BuildError::too_many_patterns(proposed))?;
+ self.pattern_id = Some(pid);
+ // This gets filled in when 'finish_pattern' is called.
+ self.start_pattern.push(StateID::ZERO);
+ Ok(pid)
+ }
+
+ /// Finish the assembly of a pattern in this NFA.
+ ///
+ /// Upon success, this returns the identifier for the new pattern.
+ /// Identifiers start at `0` and are incremented by 1 for each new
+ /// pattern. This is the same identifier returned by the corresponding
+ /// `start_pattern` call.
+ ///
+ /// Note that `start_pattern` and `finish_pattern` pairs cannot be
+ /// interleaved or nested. A correct `finish_pattern` call _always_
+ /// corresponds to the most recently called `start_pattern` routine.
+ ///
+ /// # Errors
+ ///
+ /// This currently never returns an error, but this is subject to change.
+ ///
+ /// # Panics
+ ///
+ /// If this is called without a corresponding `start_pattern` call, then
+ /// this panics.
+ pub fn finish_pattern(
+ &mut self,
+ start_id: StateID,
+ ) -> Result<PatternID, BuildError> {
+ let pid = self.current_pattern_id();
+ self.start_pattern[pid] = start_id;
+ self.pattern_id = None;
+ Ok(pid)
+ }
+
+ /// Returns the pattern identifier of the current pattern.
+ ///
+ /// # Panics
+ ///
+ /// If this doesn't occur after a `start_pattern` call and before the
+ /// corresponding `finish_pattern` call, then this panics.
+ pub fn current_pattern_id(&self) -> PatternID {
+ self.pattern_id.expect("must call 'start_pattern' first")
+ }
+
+ /// Returns the number of patterns added to this builder so far.
+ ///
+ /// This only includes patterns that have had `finish_pattern` called
+ /// for them.
+ pub fn pattern_len(&self) -> usize {
+ self.start_pattern.len()
+ }
+
+ /// Add an "empty" NFA state.
+ ///
+ /// An "empty" NFA state is a state with a single unconditional epsilon
+ /// transition to another NFA state. Such empty states are removed before
+ /// building the final [`NFA`] (which has no such "empty" states), but they
+ /// can be quite useful in the construction process of an NFA.
+ ///
+ /// # Errors
+ ///
+ /// This returns an error if the state identifier space is exhausted, or if
+ /// the configured heap size limit has been exceeded.
+ pub fn add_empty(&mut self) -> Result<StateID, BuildError> {
+ self.add(State::Empty { next: StateID::ZERO })
+ }
+
+ /// Add a "union" NFA state.
+ ///
+ /// A "union" NFA state that contains zero or more unconditional epsilon
+ /// transitions to other NFA states. The order of these transitions
+ /// reflects a priority order where earlier transitions are preferred over
+ /// later transitions.
+ ///
+ /// Callers may provide an empty set of alternates to this method call, and
+ /// then later add transitions via `patch`. At final build time, a "union"
+ /// state with no alternates is converted to a "fail" state, and a "union"
+ /// state with exactly one alternate is treated as if it were an "empty"
+ /// state.
+ ///
+ /// # Errors
+ ///
+ /// This returns an error if the state identifier space is exhausted, or if
+ /// the configured heap size limit has been exceeded.
+ pub fn add_union(
+ &mut self,
+ alternates: Vec<StateID>,
+ ) -> Result<StateID, BuildError> {
+ self.add(State::Union { alternates })
+ }
+
+ /// Add a "reverse union" NFA state.
+ ///
+ /// A "reverse union" NFA state contains zero or more unconditional epsilon
+ /// transitions to other NFA states. The order of these transitions
+ /// reflects a priority order where later transitions are preferred
+ /// over earlier transitions. This is an inverted priority order when
+ /// compared to `add_union`. This is useful, for example, for implementing
+ /// non-greedy repetition operators.
+ ///
+ /// Callers may provide an empty set of alternates to this method call, and
+ /// then later add transitions via `patch`. At final build time, a "reverse
+ /// union" state with no alternates is converted to a "fail" state, and a
+ /// "reverse union" state with exactly one alternate is treated as if it
+ /// were an "empty" state.
+ ///
+ /// # Errors
+ ///
+ /// This returns an error if the state identifier space is exhausted, or if
+ /// the configured heap size limit has been exceeded.
+ pub fn add_union_reverse(
+ &mut self,
+ alternates: Vec<StateID>,
+ ) -> Result<StateID, BuildError> {
+ self.add(State::UnionReverse { alternates })
+ }
+
+ /// Add a "range" NFA state.
+ ///
+ /// A "range" NFA state is a state with one outgoing transition to another
+ /// state, where that transition may only be followed if the current input
+ /// byte falls between a range of bytes given.
+ ///
+ /// # Errors
+ ///
+ /// This returns an error if the state identifier space is exhausted, or if
+ /// the configured heap size limit has been exceeded.
+ pub fn add_range(
+ &mut self,
+ trans: Transition,
+ ) -> Result<StateID, BuildError> {
+ self.add(State::ByteRange { trans })
+ }
+
+ /// Add a "sparse" NFA state.
+ ///
+ /// A "sparse" NFA state contains zero or more outgoing transitions, where
+ /// the transition to be followed (if any) is chosen based on whether the
+ /// current input byte falls in the range of one such transition. The
+ /// transitions given *must* be non-overlapping and in ascending order. (A
+ /// "sparse" state with no transitions is equivalent to a "fail" state.)
+ ///
+ /// A "sparse" state is like adding a "union" state and pointing it at a
+ /// bunch of "range" states, except that the different alternates have
+ /// equal priority.
+ ///
+ /// Note that a "sparse" state is the only state that cannot be patched.
+ /// This is because a "sparse" state has many transitions, each of which
+ /// may point to a different NFA state. Moreover, adding more such
+ /// transitions requires more than just an NFA state ID to point to. It
+ /// also requires a byte range. The `patch` routine does not support the
+ /// additional information required. Therefore, callers must ensure that
+ /// all outgoing transitions for this state are included when `add_sparse`
+ /// is called. There is no way to add more later.
+ ///
+ /// # Errors
+ ///
+ /// This returns an error if the state identifier space is exhausted, or if
+ /// the configured heap size limit has been exceeded.
+ ///
+ /// # Panics
+ ///
+ /// This routine _may_ panic if the transitions given overlap or are not
+ /// in ascending order.
+ pub fn add_sparse(
+ &mut self,
+ transitions: Vec<Transition>,
+ ) -> Result<StateID, BuildError> {
+ self.add(State::Sparse { transitions })
+ }
+
+ /// Add a "look" NFA state.
+ ///
+ /// A "look" NFA state corresponds to a state with exactly one
+ /// *conditional* epsilon transition to another NFA state. Namely, it
+ /// represents one of a small set of simplistic look-around operators.
+ ///
+ /// Callers may provide a "dummy" state ID (typically [`StateID::ZERO`]),
+ /// and then change it later with [`patch`](Builder::patch).
+ ///
+ /// # Errors
+ ///
+ /// This returns an error if the state identifier space is exhausted, or if
+ /// the configured heap size limit has been exceeded.
+ pub fn add_look(
+ &mut self,
+ next: StateID,
+ look: Look,
+ ) -> Result<StateID, BuildError> {
+ self.add(State::Look { look, next })
+ }
+
+ /// Add a "start capture" NFA state.
+ ///
+ /// A "start capture" NFA state corresponds to a state with exactly one
+ /// outgoing unconditional epsilon transition to another state. Unlike
+ /// "empty" states, a "start capture" state also carries with it an
+ /// instruction for saving the current position of input to a particular
+ /// location in memory. NFA simulations, like the Pike VM, may use this
+ /// information to report the match locations of capturing groups in a
+ /// regex pattern.
+ ///
+ /// If the corresponding capturing group has a name, then callers should
+ /// include it here.
+ ///
+ /// Callers may provide a "dummy" state ID (typically [`StateID::ZERO`]),
+ /// and then change it later with [`patch`](Builder::patch).
+ ///
+ /// Note that unlike `start_pattern`/`finish_pattern`, capturing start and
+ /// end states may be interleaved. Indeed, it is typical for many "start
+ /// capture" NFA states to appear before the first "end capture" state.
+ ///
+ /// # Errors
+ ///
+ /// This returns an error if the state identifier space is exhausted, or if
+ /// the configured heap size limit has been exceeded or if the given
+ /// capture index overflows `usize`.
+ ///
+ /// While the above are the only conditions in which this routine can
+ /// currently return an error, it is possible to call this method with an
+ /// inputs that results in the final `build()` step failing to produce an
+ /// NFA. For example, if one adds two distinct capturing groups with the
+ /// same name, then that will result in `build()` failing with an error.
+ ///
+ /// See the [`GroupInfo`](crate::util::captures::GroupInfo) type for
+ /// more information on what qualifies as valid capturing groups.
+ ///
+ /// # Example
+ ///
+ /// This example shows that an error occurs when one tries to add multiple
+ /// capturing groups with the same name to the same pattern.
+ ///
+ /// ```
+ /// use regex_automata::{
+ /// nfa::thompson::Builder,
+ /// util::primitives::StateID,
+ /// };
+ ///
+ /// let name = Some(std::sync::Arc::from("foo"));
+ /// let mut builder = Builder::new();
+ /// builder.start_pattern()?;
+ /// // 0th capture group should always be unnamed.
+ /// let start = builder.add_capture_start(StateID::ZERO, 0, None)?;
+ /// // OK
+ /// builder.add_capture_start(StateID::ZERO, 1, name.clone())?;
+ /// // This is not OK, but 'add_capture_start' still succeeds. We don't
+ /// // get an error until we call 'build' below. Without this call, the
+ /// // call to 'build' below would succeed.
+ /// builder.add_capture_start(StateID::ZERO, 2, name.clone())?;
+ /// // Finish our pattern so we can try to build the NFA.
+ /// builder.finish_pattern(start)?;
+ /// let result = builder.build(start, start);
+ /// assert!(result.is_err());
+ ///
+ /// # Ok::<(), Box<dyn std::error::Error>>(())
+ /// ```
+ ///
+ /// However, adding multiple capturing groups with the same name to
+ /// distinct patterns is okay:
+ ///
+ /// ```
+ /// use std::sync::Arc;
+ ///
+ /// use regex_automata::{
+ /// nfa::thompson::{pikevm::PikeVM, Builder, Transition},
+ /// util::{
+ /// captures::Captures,
+ /// primitives::{PatternID, StateID},
+ /// },
+ /// Span,
+ /// };
+ ///
+ /// // Hand-compile the patterns '(?P<foo>[a-z])' and '(?P<foo>[A-Z])'.
+ /// let mut builder = Builder::new();
+ /// // We compile them to support an unanchored search, which requires
+ /// // adding an implicit '(?s-u:.)*?' prefix before adding either pattern.
+ /// let unanchored_prefix = builder.add_union_reverse(vec![])?;
+ /// let any = builder.add_range(Transition {
+ /// start: b'\x00', end: b'\xFF', next: StateID::ZERO,
+ /// })?;
+ /// builder.patch(unanchored_prefix, any)?;
+ /// builder.patch(any, unanchored_prefix)?;
+ ///
+ /// // Compile an alternation that permits matching multiple patterns.
+ /// let alt = builder.add_union(vec![])?;
+ /// builder.patch(unanchored_prefix, alt)?;
+ ///
+ /// // Compile '(?P<foo>[a-z]+)'.
+ /// builder.start_pattern()?;
+ /// let start0 = builder.add_capture_start(StateID::ZERO, 0, None)?;
+ /// // N.B. 0th capture group must always be unnamed.
+ /// let foo_start0 = builder.add_capture_start(
+ /// StateID::ZERO, 1, Some(Arc::from("foo")),
+ /// )?;
+ /// let lowercase = builder.add_range(Transition {
+ /// start: b'a', end: b'z', next: StateID::ZERO,
+ /// })?;
+ /// let foo_end0 = builder.add_capture_end(StateID::ZERO, 1)?;
+ /// let end0 = builder.add_capture_end(StateID::ZERO, 0)?;
+ /// let match0 = builder.add_match()?;
+ /// builder.patch(start0, foo_start0)?;
+ /// builder.patch(foo_start0, lowercase)?;
+ /// builder.patch(lowercase, foo_end0)?;
+ /// builder.patch(foo_end0, end0)?;
+ /// builder.patch(end0, match0)?;
+ /// builder.finish_pattern(start0)?;
+ ///
+ /// // Compile '(?P<foo>[A-Z]+)'.
+ /// builder.start_pattern()?;
+ /// let start1 = builder.add_capture_start(StateID::ZERO, 0, None)?;
+ /// // N.B. 0th capture group must always be unnamed.
+ /// let foo_start1 = builder.add_capture_start(
+ /// StateID::ZERO, 1, Some(Arc::from("foo")),
+ /// )?;
+ /// let uppercase = builder.add_range(Transition {
+ /// start: b'A', end: b'Z', next: StateID::ZERO,
+ /// })?;
+ /// let foo_end1 = builder.add_capture_end(StateID::ZERO, 1)?;
+ /// let end1 = builder.add_capture_end(StateID::ZERO, 0)?;
+ /// let match1 = builder.add_match()?;
+ /// builder.patch(start1, foo_start1)?;
+ /// builder.patch(foo_start1, uppercase)?;
+ /// builder.patch(uppercase, foo_end1)?;
+ /// builder.patch(foo_end1, end1)?;
+ /// builder.patch(end1, match1)?;
+ /// builder.finish_pattern(start1)?;
+ ///
+ /// // Now add the patterns to our alternation that we started above.
+ /// builder.patch(alt, start0)?;
+ /// builder.patch(alt, start1)?;
+ ///
+ /// // Finally build the NFA. The first argument is the anchored starting
+ /// // state (the pattern alternation) where as the second is the
+ /// // unanchored starting state (the unanchored prefix).
+ /// let nfa = builder.build(alt, unanchored_prefix)?;
+ ///
+ /// // Now build a Pike VM from our NFA and access the 'foo' capture
+ /// // group regardless of which pattern matched, since it is defined
+ /// // for both patterns.
+ /// let vm = PikeVM::new_from_nfa(nfa)?;
+ /// let mut cache = vm.create_cache();
+ /// let caps: Vec<Captures> =
+ /// vm.captures_iter(&mut cache, "0123aAaAA").collect();
+ /// assert_eq!(5, caps.len());
+ ///
+ /// assert_eq!(Some(PatternID::must(0)), caps[0].pattern());
+ /// assert_eq!(Some(Span::from(4..5)), caps[0].get_group_by_name("foo"));
+ ///
+ /// assert_eq!(Some(PatternID::must(1)), caps[1].pattern());
+ /// assert_eq!(Some(Span::from(5..6)), caps[1].get_group_by_name("foo"));
+ ///
+ /// assert_eq!(Some(PatternID::must(0)), caps[2].pattern());
+ /// assert_eq!(Some(Span::from(6..7)), caps[2].get_group_by_name("foo"));
+ ///
+ /// assert_eq!(Some(PatternID::must(1)), caps[3].pattern());
+ /// assert_eq!(Some(Span::from(7..8)), caps[3].get_group_by_name("foo"));
+ ///
+ /// assert_eq!(Some(PatternID::must(1)), caps[4].pattern());
+ /// assert_eq!(Some(Span::from(8..9)), caps[4].get_group_by_name("foo"));
+ ///
+ /// # Ok::<(), Box<dyn std::error::Error>>(())
+ /// ```
+ pub fn add_capture_start(
+ &mut self,
+ next: StateID,
+ group_index: u32,
+ name: Option<Arc<str>>,
+ ) -> Result<StateID, BuildError> {
+ let pid = self.current_pattern_id();
+ let group_index = match SmallIndex::try_from(group_index) {
+ Err(_) => {
+ return Err(BuildError::invalid_capture_index(group_index))
+ }
+ Ok(group_index) => group_index,
+ };
+ // Make sure we have space to insert our (pid,index)|-->name mapping.
+ if pid.as_usize() >= self.captures.len() {
+ for _ in 0..=(pid.as_usize() - self.captures.len()) {
+ self.captures.push(vec![]);
+ }
+ }
+ // In the case where 'group_index < self.captures[pid].len()', it means
+ // that we are adding a duplicate capture group. This is somewhat
+ // weird, but permissible because the capture group itself can be
+ // repeated in the syntax. For example, '([a-z]){4}' will produce 4
+ // capture groups. In practice, only the last will be set at search
+ // time when a match occurs. For duplicates, we don't need to push
+ // anything other than a CaptureStart NFA state.
+ if group_index.as_usize() >= self.captures[pid].len() {
+ // For discontiguous indices, push placeholders for earlier capture
+ // groups that weren't explicitly added.
+ for _ in 0..(group_index.as_usize() - self.captures[pid].len()) {
+ self.captures[pid].push(None);
+ }
+ self.captures[pid].push(name);
+ }
+ self.add(State::CaptureStart { pattern_id: pid, group_index, next })
+ }
+
+ /// Add a "end capture" NFA state.
+ ///
+ /// A "end capture" NFA state corresponds to a state with exactly one
+ /// outgoing unconditional epsilon transition to another state. Unlike
+ /// "empty" states, a "end capture" state also carries with it an
+ /// instruction for saving the current position of input to a particular
+ /// location in memory. NFA simulations, like the Pike VM, may use this
+ /// information to report the match locations of capturing groups in a
+ ///
+ /// Callers may provide a "dummy" state ID (typically [`StateID::ZERO`]),
+ /// and then change it later with [`patch`](Builder::patch).
+ ///
+ /// Note that unlike `start_pattern`/`finish_pattern`, capturing start and
+ /// end states may be interleaved. Indeed, it is typical for many "start
+ /// capture" NFA states to appear before the first "end capture" state.
+ ///
+ /// # Errors
+ ///
+ /// This returns an error if the state identifier space is exhausted, or if
+ /// the configured heap size limit has been exceeded or if the given
+ /// capture index overflows `usize`.
+ ///
+ /// While the above are the only conditions in which this routine can
+ /// currently return an error, it is possible to call this method with an
+ /// inputs that results in the final `build()` step failing to produce an
+ /// NFA. For example, if one adds two distinct capturing groups with the
+ /// same name, then that will result in `build()` failing with an error.
+ ///
+ /// See the [`GroupInfo`](crate::util::captures::GroupInfo) type for
+ /// more information on what qualifies as valid capturing groups.
+ pub fn add_capture_end(
+ &mut self,
+ next: StateID,
+ group_index: u32,
+ ) -> Result<StateID, BuildError> {
+ let pid = self.current_pattern_id();
+ let group_index = match SmallIndex::try_from(group_index) {
+ Err(_) => {
+ return Err(BuildError::invalid_capture_index(group_index))
+ }
+ Ok(group_index) => group_index,
+ };
+ self.add(State::CaptureEnd { pattern_id: pid, group_index, next })
+ }
+
+ /// Adds a "fail" NFA state.
+ ///
+ /// A "fail" state is simply a state that has no outgoing transitions. It
+ /// acts as a way to cause a search to stop without reporting a match.
+ /// For example, one way to represent an NFA with zero patterns is with a
+ /// single "fail" state.
+ ///
+ /// # Errors
+ ///
+ /// This returns an error if the state identifier space is exhausted, or if
+ /// the configured heap size limit has been exceeded.
+ pub fn add_fail(&mut self) -> Result<StateID, BuildError> {
+ self.add(State::Fail)
+ }
+
+ /// Adds a "match" NFA state.
+ ///
+ /// A "match" state has no outgoing transitions (just like a "fail"
+ /// state), but it has special significance in that if a search enters
+ /// this state, then a match has been found. The match state that is added
+ /// automatically has the current pattern ID associated with it. This is
+ /// used to report the matching pattern ID at search time.
+ ///
+ /// # Errors
+ ///
+ /// This returns an error if the state identifier space is exhausted, or if
+ /// the configured heap size limit has been exceeded.
+ ///
+ /// # Panics
+ ///
+ /// This must be called after a `start_pattern` call but before the
+ /// corresponding `finish_pattern` call. Otherwise, it panics.
+ pub fn add_match(&mut self) -> Result<StateID, BuildError> {
+ let pattern_id = self.current_pattern_id();
+ let sid = self.add(State::Match { pattern_id })?;
+ Ok(sid)
+ }
+
+ /// The common implementation of "add a state." It handles the common
+ /// error cases of state ID exhausting (by owning state ID allocation) and
+ /// whether the size limit has been exceeded.
+ fn add(&mut self, state: State) -> Result<StateID, BuildError> {
+ let id = StateID::new(self.states.len())
+ .map_err(|_| BuildError::too_many_states(self.states.len()))?;
+ self.memory_states += state.memory_usage();
+ self.states.push(state);
+ self.check_size_limit()?;
+ Ok(id)
+ }
+
+ /// Add a transition from one state to another.
+ ///
+ /// This routine is called "patch" since it is very common to add the
+ /// states you want, typically with "dummy" state ID transitions, and then
+ /// "patch" in the real state IDs later. This is because you don't always
+ /// know all of the necessary state IDs to add because they might not
+ /// exist yet.
+ ///
+ /// # Errors
+ ///
+ /// This may error if patching leads to an increase in heap usage beyond
+ /// the configured size limit. Heap usage only grows when patching adds a
+ /// new transition (as in the case of a "union" state).
+ ///
+ /// # Panics
+ ///
+ /// This panics if `from` corresponds to a "sparse" state. When "sparse"
+ /// states are added, there is no way to patch them after-the-fact. (If you
+ /// have a use case where this would be helpful, please file an issue. It
+ /// will likely require a new API.)
+ pub fn patch(
+ &mut self,
+ from: StateID,
+ to: StateID,
+ ) -> Result<(), BuildError> {
+ let old_memory_states = self.memory_states;
+ match self.states[from] {
+ State::Empty { ref mut next } => {
+ *next = to;
+ }
+ State::ByteRange { ref mut trans } => {
+ trans.next = to;
+ }
+ State::Sparse { .. } => {
+ panic!("cannot patch from a sparse NFA state")
+ }
+ State::Look { ref mut next, .. } => {
+ *next = to;
+ }
+ State::Union { ref mut alternates } => {
+ alternates.push(to);
+ self.memory_states += mem::size_of::<StateID>();
+ }
+ State::UnionReverse { ref mut alternates } => {
+ alternates.push(to);
+ self.memory_states += mem::size_of::<StateID>();
+ }
+ State::CaptureStart { ref mut next, .. } => {
+ *next = to;
+ }
+ State::CaptureEnd { ref mut next, .. } => {
+ *next = to;
+ }
+ State::Fail => {}
+ State::Match { .. } => {}
+ }
+ if old_memory_states != self.memory_states {
+ self.check_size_limit()?;
+ }
+ Ok(())
+ }
+
+ /// Set whether the NFA produced by this builder should only match UTF-8.
+ ///
+ /// This should be set when both of the following are true:
+ ///
+ /// 1. The caller guarantees that the NFA created by this build will only
+ /// report non-empty matches with spans that are valid UTF-8.
+ /// 2. The caller desires regex engines using this NFA to avoid reporting
+ /// empty matches with a span that splits a valid UTF-8 encoded codepoint.
+ ///
+ /// Property (1) is not checked. Instead, this requires the caller to
+ /// promise that it is true. Property (2) corresponds to the behavior of
+ /// regex engines using the NFA created by this builder. Namely, there
+ /// is no way in the NFA's graph itself to say that empty matches found
+ /// by, for example, the regex `a*` will fall on valid UTF-8 boundaries.
+ /// Instead, this option is used to communicate the UTF-8 semantic to regex
+ /// engines that will typically implement it as a post-processing step by
+ /// filtering out empty matches that don't fall on UTF-8 boundaries.
+ ///
+ /// If you're building an NFA from an HIR (and not using a
+ /// [`thompson::Compiler`](crate::nfa::thompson::Compiler)), then you can
+ /// use the [`syntax::Config::utf8`](crate::util::syntax::Config::utf8)
+ /// option to guarantee that if the HIR detects a non-empty match, then it
+ /// is guaranteed to be valid UTF-8.
+ ///
+ /// Note that property (2) does *not* specify the behavior of executing
+ /// a search on a haystack that is not valid UTF-8. Therefore, if you're
+ /// *not* running this NFA on strings that are guaranteed to be valid
+ /// UTF-8, you almost certainly do not want to enable this option.
+ /// Similarly, if you are running the NFA on strings that *are* guaranteed
+ /// to be valid UTF-8, then you almost certainly want to enable this option
+ /// unless you can guarantee that your NFA will never produce a zero-width
+ /// match.
+ ///
+ /// It is disabled by default.
+ pub fn set_utf8(&mut self, yes: bool) {
+ self.utf8 = yes;
+ }
+
+ /// Returns whether UTF-8 mode is enabled for this builder.
+ ///
+ /// See [`Builder::set_utf8`] for more details about what "UTF-8 mode" is.
+ pub fn get_utf8(&self) -> bool {
+ self.utf8
+ }
+
+ /// Sets whether the NFA produced by this builder should be matched in
+ /// reverse or not. Generally speaking, when enabled, the NFA produced
+ /// should be matched by moving backwards through a haystack, from a higher
+ /// memory address to a lower memory address.
+ ///
+ /// See also [`NFA::is_reverse`] for more details.
+ ///
+ /// This is disabled by default, which means NFAs are by default matched
+ /// in the forward direction.
+ pub fn set_reverse(&mut self, yes: bool) {
+ self.reverse = yes;
+ }
+
+ /// Returns whether reverse mode is enabled for this builder.
+ ///
+ /// See [`Builder::set_reverse`] for more details about what "reverse mode"
+ /// is.
+ pub fn get_reverse(&self) -> bool {
+ self.reverse
+ }
+
+ /// Sets the look-around matcher that should be used for the resulting NFA.
+ ///
+ /// A look-around matcher can be used to configure how look-around
+ /// assertions are matched. For example, a matcher might carry
+ /// configuration that changes the line terminator used for `(?m:^)` and
+ /// `(?m:$)` assertions.
+ pub fn set_look_matcher(&mut self, m: LookMatcher) {
+ self.look_matcher = m;
+ }
+
+ /// Returns the look-around matcher used for this builder.
+ ///
+ /// If a matcher was not explicitly set, then `LookMatcher::default()` is
+ /// returned.
+ pub fn get_look_matcher(&self) -> &LookMatcher {
+ &self.look_matcher
+ }
+
+ /// Set the size limit on this builder.
+ ///
+ /// Setting the size limit will also check whether the NFA built so far
+ /// fits within the given size limit. If it doesn't, then an error is
+ /// returned.
+ ///
+ /// By default, there is no configured size limit.
+ pub fn set_size_limit(
+ &mut self,
+ limit: Option<usize>,
+ ) -> Result<(), BuildError> {
+ self.size_limit = limit;
+ self.check_size_limit()
+ }
+
+ /// Return the currently configured size limit.
+ ///
+ /// By default, this returns `None`, which corresponds to no configured
+ /// size limit.
+ pub fn get_size_limit(&self) -> Option<usize> {
+ self.size_limit
+ }
+
+ /// Returns the heap memory usage, in bytes, used by the NFA states added
+ /// so far.
+ ///
+ /// Note that this is an approximation of how big the final NFA will be.
+ /// In practice, the final NFA will likely be a bit smaller because of
+ /// its simpler state representation. (For example, using things like
+ /// `Box<[StateID]>` instead of `Vec<StateID>`.)
+ pub fn memory_usage(&self) -> usize {
+ self.states.len() * mem::size_of::<State>() + self.memory_states
+ }
+
+ fn check_size_limit(&self) -> Result<(), BuildError> {
+ if let Some(limit) = self.size_limit {
+ if self.memory_usage() > limit {
+ return Err(BuildError::exceeded_size_limit(limit));
+ }
+ }
+ Ok(())
+ }
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+
+ // This asserts that a builder state doesn't have its size changed. It is
+ // *really* easy to accidentally increase the size, and thus potentially
+ // dramatically increase the memory usage of NFA builder.
+ //
+ // This assert doesn't mean we absolutely cannot increase the size of a
+ // builder state. We can. It's just here to make sure we do it knowingly
+ // and intentionally.
+ //
+ // A builder state is unfortunately a little bigger than an NFA state,
+ // since we really want to support adding things to a pre-existing state.
+ // i.e., We use Vec<thing> instead of Box<[thing]>. So we end up using an
+ // extra 8 bytes per state. Sad, but at least it gets freed once the NFA
+ // is built.
+ #[test]
+ fn state_has_small_size() {
+ #[cfg(target_pointer_width = "64")]
+ assert_eq!(32, core::mem::size_of::<State>());
+ #[cfg(target_pointer_width = "32")]
+ assert_eq!(16, core::mem::size_of::<State>());
+ }
+}