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diff --git a/widget/windows/KeyboardLayout.h b/widget/windows/KeyboardLayout.h
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef KeyboardLayout_h__
+#define KeyboardLayout_h__
+
+#include "mozilla/RefPtr.h"
+#include "nscore.h"
+#include "nsString.h"
+#include "nsTArray.h"
+#include "nsWindow.h"
+#include "nsWindowDefs.h"
+#include "mozilla/Attributes.h"
+#include "mozilla/EventForwards.h"
+#include "mozilla/StaticPtr.h"
+#include "mozilla/TextEventDispatcher.h"
+#include "mozilla/widget/WinMessages.h"
+#include "mozilla/widget/WinModifierKeyState.h"
+#include <windows.h>
+
+#define NS_NUM_OF_KEYS 70
+
+#define VK_OEM_1 0xBA // ';:' for US
+#define VK_OEM_PLUS 0xBB // '+' any country
+#define VK_OEM_COMMA 0xBC
+#define VK_OEM_MINUS 0xBD // '-' any country
+#define VK_OEM_PERIOD 0xBE
+#define VK_OEM_2 0xBF
+#define VK_OEM_3 0xC0
+// '/?' for Brazilian (ABNT)
+#define VK_ABNT_C1 0xC1
+// Separator in Numpad for Brazilian (ABNT) or JIS keyboard for Mac.
+#define VK_ABNT_C2 0xC2
+#define VK_OEM_4 0xDB
+#define VK_OEM_5 0xDC
+#define VK_OEM_6 0xDD
+#define VK_OEM_7 0xDE
+#define VK_OEM_8 0xDF
+#define VK_OEM_102 0xE2
+#define VK_OEM_CLEAR 0xFE
+
+class nsIUserIdleServiceInternal;
+
+namespace mozilla {
+namespace widget {
+
+enum ScanCode : uint16_t {
+ eCapsLock = 0x003A,
+ eNumLock = 0xE045,
+ eShiftLeft = 0x002A,
+ eShiftRight = 0x0036,
+ eControlLeft = 0x001D,
+ eControlRight = 0xE01D,
+ eAltLeft = 0x0038,
+ eAltRight = 0xE038,
+};
+
+// 0: nsIWidget's native modifier flag
+// 1: Virtual keycode which does not distinguish whether left or right location.
+// 2: Virtual keycode which distinguishes whether left or right location.
+// 3: Scan code.
+static const uint32_t sModifierKeyMap[][4] = {
+ {nsIWidget::CAPS_LOCK, VK_CAPITAL, 0, ScanCode::eCapsLock},
+ {nsIWidget::NUM_LOCK, VK_NUMLOCK, 0, ScanCode::eNumLock},
+ {nsIWidget::SHIFT_L, VK_SHIFT, VK_LSHIFT, ScanCode::eShiftLeft},
+ {nsIWidget::SHIFT_R, VK_SHIFT, VK_RSHIFT, ScanCode::eShiftRight},
+ {nsIWidget::CTRL_L, VK_CONTROL, VK_LCONTROL, ScanCode::eControlLeft},
+ {nsIWidget::CTRL_R, VK_CONTROL, VK_RCONTROL, ScanCode::eControlRight},
+ {nsIWidget::ALT_L, VK_MENU, VK_LMENU, ScanCode::eAltLeft},
+ {nsIWidget::ALT_R, VK_MENU, VK_RMENU, ScanCode::eAltRight}};
+
+class KeyboardLayout;
+
+class MOZ_STACK_CLASS UniCharsAndModifiers final {
+ public:
+ UniCharsAndModifiers() {}
+ UniCharsAndModifiers operator+(const UniCharsAndModifiers& aOther) const;
+ UniCharsAndModifiers& operator+=(const UniCharsAndModifiers& aOther);
+
+ /**
+ * Append a pair of unicode character and the final modifier.
+ */
+ void Append(char16_t aUniChar, Modifiers aModifiers);
+ void Clear() {
+ mChars.Truncate();
+ mModifiers.Clear();
+ }
+ bool IsEmpty() const {
+ MOZ_ASSERT(mChars.Length() == mModifiers.Length());
+ return mChars.IsEmpty();
+ }
+
+ char16_t CharAt(size_t aIndex) const {
+ MOZ_ASSERT(aIndex < Length());
+ return mChars[aIndex];
+ }
+ Modifiers ModifiersAt(size_t aIndex) const {
+ MOZ_ASSERT(aIndex < Length());
+ return mModifiers[aIndex];
+ }
+ size_t Length() const {
+ MOZ_ASSERT(mChars.Length() == mModifiers.Length());
+ return mChars.Length();
+ }
+
+ bool IsProducingCharsWithAltGr() const {
+ return !IsEmpty() && (ModifiersAt(0) & MODIFIER_ALTGRAPH) != 0;
+ }
+
+ void FillModifiers(Modifiers aModifiers);
+ /**
+ * OverwriteModifiersIfBeginsWith() assigns mModifiers with aOther between
+ * [0] and [aOther.mLength - 1] only when mChars begins with aOther.mChars.
+ */
+ void OverwriteModifiersIfBeginsWith(const UniCharsAndModifiers& aOther);
+
+ bool UniCharsEqual(const UniCharsAndModifiers& aOther) const;
+ bool UniCharsCaseInsensitiveEqual(const UniCharsAndModifiers& aOther) const;
+ bool BeginsWith(const UniCharsAndModifiers& aOther) const;
+
+ const nsString& ToString() const { return mChars; }
+
+ private:
+ nsAutoString mChars;
+ // 5 is enough number for normal keyboard layout handling. On Windows,
+ // a dead key sequence may cause inputting up to 5 characters per key press.
+ CopyableAutoTArray<Modifiers, 5> mModifiers;
+};
+
+struct DeadKeyEntry {
+ char16_t BaseChar;
+ char16_t CompositeChar;
+
+ DeadKeyEntry(char16_t aBaseChar, char16_t aCompositeChar)
+ : BaseChar(aBaseChar), CompositeChar(aCompositeChar) {}
+
+ bool operator<(const DeadKeyEntry& aOther) const {
+ return this->BaseChar < aOther.BaseChar;
+ }
+
+ bool operator==(const DeadKeyEntry& aOther) const {
+ return this->BaseChar == aOther.BaseChar;
+ }
+};
+
+class DeadKeyTable {
+ friend class KeyboardLayout;
+
+ uint16_t mEntries;
+ // KeyboardLayout::AddDeadKeyTable() will allocate as many entries as
+ // required. It is the only way to create new DeadKeyTable instances.
+ DeadKeyEntry mTable[1];
+
+ void Init(const DeadKeyEntry* aDeadKeyArray, uint32_t aEntries) {
+ mEntries = aEntries;
+ memcpy(mTable, aDeadKeyArray, aEntries * sizeof(DeadKeyEntry));
+ }
+
+ static uint32_t SizeInBytes(uint32_t aEntries) {
+ return offsetof(DeadKeyTable, mTable) + aEntries * sizeof(DeadKeyEntry);
+ }
+
+ public:
+ uint32_t Entries() const { return mEntries; }
+
+ bool IsEqual(const DeadKeyEntry* aDeadKeyArray, uint32_t aEntries) const {
+ return (mEntries == aEntries &&
+ !memcmp(mTable, aDeadKeyArray, aEntries * sizeof(DeadKeyEntry)));
+ }
+
+ char16_t GetCompositeChar(char16_t aBaseChar) const;
+};
+
+class VirtualKey {
+ public:
+ enum ShiftStateIndex : uint8_t {
+ // 0 - Normal
+ eNormal = 0,
+ // 1 - Shift
+ eShift,
+ // 2 - Control
+ eControl,
+ // 3 - Control + Shift
+ eControlShift,
+ // 4 - Alt
+ eAlt,
+ // 5 - Alt + Shift
+ eAltShift,
+ // 6 - Alt + Control (AltGr)
+ eAltGr,
+ // 7 - Alt + Control + Shift (AltGr + Shift)
+ eAltGrShift,
+ // 8 - CapsLock
+ eWithCapsLock,
+ // 9 - CapsLock + Shift
+ eShiftWithCapsLock,
+ // 10 - CapsLock + Control
+ eControlWithCapsLock,
+ // 11 - CapsLock + Control + Shift
+ eControlShiftWithCapsLock,
+ // 12 - CapsLock + Alt
+ eAltWithCapsLock,
+ // 13 - CapsLock + Alt + Shift
+ eAltShiftWithCapsLock,
+ // 14 - CapsLock + Alt + Control (CapsLock + AltGr)
+ eAltGrWithCapsLock,
+ // 15 - CapsLock + Alt + Control + Shift (CapsLock + AltGr + Shift)
+ eAltGrShiftWithCapsLock,
+ };
+
+ enum ShiftStateFlag {
+ STATE_SHIFT = 0x01,
+ STATE_CONTROL = 0x02,
+ STATE_ALT = 0x04,
+ STATE_CAPSLOCK = 0x08,
+ // ShiftState needs to have AltGr state separately since this is necessary
+ // for lossless conversion with Modifiers.
+ STATE_ALTGRAPH = 0x80,
+ // Useful to remove or check Ctrl and Alt flags.
+ STATE_CONTROL_ALT = STATE_CONTROL | STATE_ALT,
+ };
+
+ typedef uint8_t ShiftState;
+
+ static ShiftState ModifiersToShiftState(Modifiers aModifiers);
+ static ShiftState ModifierKeyStateToShiftState(
+ const ModifierKeyState& aModKeyState) {
+ return ModifiersToShiftState(aModKeyState.GetModifiers());
+ }
+ static Modifiers ShiftStateToModifiers(ShiftState aShiftState);
+ static bool IsAltGrIndex(uint8_t aIndex) {
+ return (aIndex & STATE_CONTROL_ALT) == STATE_CONTROL_ALT;
+ }
+
+ private:
+ union KeyShiftState {
+ struct {
+ char16_t Chars[4];
+ } Normal;
+ struct {
+ const DeadKeyTable* Table;
+ char16_t DeadChar;
+ } DeadKey;
+ };
+
+ KeyShiftState mShiftStates[16];
+ uint16_t mIsDeadKey;
+
+ static uint8_t ToShiftStateIndex(ShiftState aShiftState) {
+ if (!(aShiftState & STATE_ALTGRAPH)) {
+ MOZ_ASSERT(aShiftState <= eAltGrShiftWithCapsLock);
+ return static_cast<uint8_t>(aShiftState);
+ }
+ uint8_t index = aShiftState & ~STATE_ALTGRAPH;
+ index |= (STATE_ALT | STATE_CONTROL);
+ MOZ_ASSERT(index <= eAltGrShiftWithCapsLock);
+ return index;
+ }
+
+ void SetDeadKey(ShiftState aShiftState, bool aIsDeadKey) {
+ if (aIsDeadKey) {
+ mIsDeadKey |= 1 << ToShiftStateIndex(aShiftState);
+ } else {
+ mIsDeadKey &= ~(1 << ToShiftStateIndex(aShiftState));
+ }
+ }
+
+ public:
+ static void FillKbdState(PBYTE aKbdState, const ShiftState aShiftState);
+
+ bool IsDeadKey(ShiftState aShiftState) const {
+ return (mIsDeadKey & (1 << ToShiftStateIndex(aShiftState))) != 0;
+ }
+
+ /**
+ * IsChangedByAltGr() is useful to check if a key with AltGr produces
+ * different character(s) from the key without AltGr.
+ * Note that this is designed for checking if a keyboard layout has AltGr
+ * key. So, this result may not exactly correct for the key since it's
+ * okay to fails in some edge cases when we check all keys which produce
+ * character(s) in a layout.
+ */
+ bool IsChangedByAltGr(ShiftState aShiftState) const {
+ MOZ_ASSERT(aShiftState == ToShiftStateIndex(aShiftState));
+ MOZ_ASSERT(IsAltGrIndex(aShiftState));
+ MOZ_ASSERT(IsDeadKey(aShiftState) ||
+ mShiftStates[aShiftState].Normal.Chars[0]);
+ const ShiftState kShiftStateWithoutAltGr =
+ aShiftState - ShiftStateIndex::eAltGr;
+ if (IsDeadKey(aShiftState) != IsDeadKey(kShiftStateWithoutAltGr)) {
+ return false;
+ }
+ if (IsDeadKey(aShiftState)) {
+ return mShiftStates[aShiftState].DeadKey.DeadChar !=
+ mShiftStates[kShiftStateWithoutAltGr].DeadKey.DeadChar;
+ }
+ for (size_t i = 0; i < 4; i++) {
+ if (mShiftStates[aShiftState].Normal.Chars[i] !=
+ mShiftStates[kShiftStateWithoutAltGr].Normal.Chars[i]) {
+ return true;
+ }
+ if (!mShiftStates[aShiftState].Normal.Chars[i] &&
+ !mShiftStates[kShiftStateWithoutAltGr].Normal.Chars[i]) {
+ return false;
+ }
+ }
+ return false;
+ }
+
+ void AttachDeadKeyTable(ShiftState aShiftState,
+ const DeadKeyTable* aDeadKeyTable) {
+ MOZ_ASSERT(aShiftState == ToShiftStateIndex(aShiftState));
+ mShiftStates[aShiftState].DeadKey.Table = aDeadKeyTable;
+ }
+
+ void SetNormalChars(ShiftState aShiftState, const char16_t* aChars,
+ uint32_t aNumOfChars);
+ void SetDeadChar(ShiftState aShiftState, char16_t aDeadChar);
+ const DeadKeyTable* MatchingDeadKeyTable(const DeadKeyEntry* aDeadKeyArray,
+ uint32_t aEntries) const;
+ inline char16_t GetCompositeChar(ShiftState aShiftState,
+ char16_t aBaseChar) const {
+ return mShiftStates[ToShiftStateIndex(aShiftState)]
+ .DeadKey.Table->GetCompositeChar(aBaseChar);
+ }
+
+ char16_t GetCompositeChar(const ModifierKeyState& aModKeyState,
+ char16_t aBaseChar) const {
+ return GetCompositeChar(ModifierKeyStateToShiftState(aModKeyState),
+ aBaseChar);
+ }
+
+ /**
+ * GetNativeUniChars() returns character(s) which is produced by the
+ * key with given modifiers. This does NOT return proper MODIFIER_ALTGRAPH
+ * state because this is raw accessor of the database of this key.
+ */
+ UniCharsAndModifiers GetNativeUniChars(ShiftState aShiftState) const;
+ UniCharsAndModifiers GetNativeUniChars(
+ const ModifierKeyState& aModKeyState) const {
+ return GetNativeUniChars(ModifierKeyStateToShiftState(aModKeyState));
+ }
+
+ /**
+ * GetUniChars() returns characters and modifiers which are not consumed
+ * to input the character.
+ * For example, if you specify Ctrl key but the key produces no character
+ * with Ctrl, this returns character(s) which is produced by the key
+ * without Ctrl. So, the result is useful to decide KeyboardEvent.key
+ * value.
+ * Another example is, if you specify Ctrl key and the key produces
+ * different character(s) from the case without Ctrl key, this returns
+ * the character(s) *without* MODIFIER_CONTROL. This modifier information
+ * is useful for eKeyPress since TextEditor does not treat eKeyPress events
+ * whose modifier includes MODIFIER_ALT and/or MODIFIER_CONTROL.
+ *
+ * @param aShiftState Modifiers which you want to retrieve
+ * KeyboardEvent.key value for the key with.
+ * If AltGr key is pressed, this should include
+ * STATE_ALTGRAPH and should NOT include
+ * STATE_ALT nor STATE_CONTROL.
+ * If both Alt and Ctrl are pressed to emulate
+ * AltGr, this should include both STATE_ALT and
+ * STATE_CONTROL but should NOT include
+ * MODIFIER_ALTGRAPH.
+ * Then, this returns proper modifiers when
+ * this key produces no character with AltGr.
+ */
+ UniCharsAndModifiers GetUniChars(ShiftState aShiftState) const;
+ UniCharsAndModifiers GetUniChars(const ModifierKeyState& aModKeyState) const {
+ return GetUniChars(ModifierKeyStateToShiftState(aModKeyState));
+ }
+};
+
+class MOZ_STACK_CLASS NativeKey final {
+ friend class KeyboardLayout;
+
+ public:
+ struct FakeCharMsg {
+ UINT mCharCode;
+ UINT mScanCode;
+ bool mIsSysKey;
+ bool mIsDeadKey;
+ bool mConsumed;
+
+ FakeCharMsg()
+ : mCharCode(0),
+ mScanCode(0),
+ mIsSysKey(false),
+ mIsDeadKey(false),
+ mConsumed(false) {}
+
+ MSG GetCharMsg(HWND aWnd) const {
+ MSG msg;
+ msg.hwnd = aWnd;
+ msg.message = mIsDeadKey && mIsSysKey ? WM_SYSDEADCHAR
+ : mIsDeadKey ? WM_DEADCHAR
+ : mIsSysKey ? WM_SYSCHAR
+ : WM_CHAR;
+ msg.wParam = static_cast<WPARAM>(mCharCode);
+ msg.lParam = static_cast<LPARAM>(mScanCode << 16);
+ msg.time = 0;
+ msg.pt.x = msg.pt.y = 0;
+ return msg;
+ }
+ };
+
+ NativeKey(nsWindow* aWidget, const MSG& aMessage,
+ const ModifierKeyState& aModKeyState,
+ HKL aOverrideKeyboardLayout = 0,
+ nsTArray<FakeCharMsg>* aFakeCharMsgs = nullptr);
+
+ ~NativeKey();
+
+ /**
+ * Handle WM_KEYDOWN message or WM_SYSKEYDOWN message. The instance must be
+ * initialized with WM_KEYDOWN or WM_SYSKEYDOWN.
+ * Returns true if dispatched keydown event or keypress event is consumed.
+ * Otherwise, false.
+ */
+ bool HandleKeyDownMessage(bool* aEventDispatched = nullptr) const;
+
+ /**
+ * Handles WM_CHAR message or WM_SYSCHAR message. The instance must be
+ * initialized with them.
+ * Returns true if dispatched keypress event is consumed. Otherwise, false.
+ */
+ bool HandleCharMessage(bool* aEventDispatched = nullptr) const;
+
+ /**
+ * Handles keyup message. Returns true if the event is consumed.
+ * Otherwise, false.
+ */
+ bool HandleKeyUpMessage(bool* aEventDispatched = nullptr) const;
+
+ /**
+ * Handles WM_APPCOMMAND message. Returns true if the event is consumed.
+ * Otherwise, false.
+ */
+ bool HandleAppCommandMessage() const;
+
+ /**
+ * Callback of TextEventDispatcherListener::WillDispatchKeyboardEvent().
+ * This method sets alternative char codes of aKeyboardEvent.
+ */
+ void WillDispatchKeyboardEvent(WidgetKeyboardEvent& aKeyboardEvent,
+ uint32_t aIndex);
+
+ /**
+ * Returns true if aChar is a control character which shouldn't be inputted
+ * into focused text editor.
+ */
+ static bool IsControlChar(char16_t aChar);
+
+ bool IsShift() const { return mModKeyState.IsShift(); }
+ bool IsControl() const { return mModKeyState.IsControl(); }
+ bool IsAlt() const { return mModKeyState.IsAlt(); }
+ bool MaybeEmulatingAltGraph() const;
+ Modifiers GetModifiers() const { return mModKeyState.GetModifiers(); }
+ const ModifierKeyState& ModifierKeyStateRef() const { return mModKeyState; }
+ VirtualKey::ShiftState GetShiftState() const {
+ return VirtualKey::ModifierKeyStateToShiftState(mModKeyState);
+ }
+
+ /**
+ * GenericVirtualKeyCode() returns virtual keycode which cannot distinguish
+ * position of modifier keys. E.g., VK_CONTROL for both ControlLeft and
+ * ControlRight.
+ */
+ uint8_t GenericVirtualKeyCode() const { return mOriginalVirtualKeyCode; }
+
+ /**
+ * SpecificVirtualKeyCode() returns virtual keycode which can distinguish
+ * position of modifier keys. E.g., returns VK_LCONTROL or VK_RCONTROL
+ * instead of VK_CONTROL. If the key message is synthesized with not
+ * enough information, this prefers left position's keycode.
+ */
+ uint8_t SpecificVirtualKeyCode() const { return mVirtualKeyCode; }
+
+ private:
+ NativeKey* mLastInstance;
+ // mRemovingMsg is set at removing a char message from
+ // GetFollowingCharMessage().
+ MSG mRemovingMsg;
+ // mReceivedMsg is set when another instance starts to handle the message
+ // unexpectedly.
+ MSG mReceivedMsg;
+ RefPtr<nsWindow> mWidget;
+ RefPtr<TextEventDispatcher> mDispatcher;
+ HKL mKeyboardLayout;
+ MSG mMsg;
+ // mFollowingCharMsgs stores WM_CHAR, WM_SYSCHAR, WM_DEADCHAR or
+ // WM_SYSDEADCHAR message which follows WM_KEYDOWN.
+ // Note that the stored messaged are already removed from the queue.
+ // FYI: 5 is enough number for usual keyboard layout handling. On Windows,
+ // a dead key sequence may cause inputting up to 5 characters per key press.
+ AutoTArray<MSG, 5> mFollowingCharMsgs;
+ // mRemovedOddCharMsgs stores WM_CHAR messages which are caused by ATOK or
+ // WXG (they are Japanese IME) when the user tries to do "Kakutei-undo"
+ // (it means "undo the last commit").
+ nsTArray<MSG> mRemovedOddCharMsgs;
+ // If dispatching eKeyDown or eKeyPress event causes focus change,
+ // the instance shouldn't handle remaning char messages. For checking it,
+ // this should store first focused window.
+ HWND mFocusedWndBeforeDispatch;
+
+ uint32_t mDOMKeyCode;
+ KeyNameIndex mKeyNameIndex;
+ CodeNameIndex mCodeNameIndex;
+
+ ModifierKeyState mModKeyState;
+
+ // mVirtualKeyCode distinguishes left key or right key of modifier key.
+ uint8_t mVirtualKeyCode;
+ // mOriginalVirtualKeyCode doesn't distinguish left key or right key of
+ // modifier key. However, if the given keycode is VK_PROCESS, it's resolved
+ // to a keycode before it's handled by IME.
+ uint8_t mOriginalVirtualKeyCode;
+
+ // mCommittedChars indicates the inputted characters which is committed by
+ // the key. If dead key fail to composite a character, mCommittedChars
+ // indicates both the dead characters and the base characters.
+ UniCharsAndModifiers mCommittedCharsAndModifiers;
+
+ // Following strings are computed by
+ // ComputeInputtingStringWithKeyboardLayout() which is typically called
+ // before dispatching keydown event.
+ // mInputtingStringAndModifiers's string is the string to be
+ // inputted into the focused editor and its modifier state is proper
+ // modifier state for inputting the string into the editor.
+ UniCharsAndModifiers mInputtingStringAndModifiers;
+ // mShiftedString is the string to be inputted into the editor with
+ // current modifier state with active shift state.
+ UniCharsAndModifiers mShiftedString;
+ // mUnshiftedString is the string to be inputted into the editor with
+ // current modifier state without shift state.
+ UniCharsAndModifiers mUnshiftedString;
+ // Following integers are computed by
+ // ComputeInputtingStringWithKeyboardLayout() which is typically called
+ // before dispatching keydown event. The meaning of these values is same
+ // as charCode.
+ uint32_t mShiftedLatinChar;
+ uint32_t mUnshiftedLatinChar;
+
+ WORD mScanCode;
+ bool mIsExtended;
+ // mIsRepeat is true if the key message is caused by the auto-repeat
+ // feature.
+ bool mIsRepeat;
+ bool mIsDeadKey;
+ // mIsPrintableKey is true if the key may be a printable key without
+ // any modifier keys. Otherwise, false.
+ // Please note that the event may not cause any text input even if this
+ // is true. E.g., it might be dead key state or Ctrl key may be pressed.
+ bool mIsPrintableKey;
+ // mIsSkippableInRemoteProcess is false if the key event shouldn't be
+ // skipped in the remote process even if it's too old event.
+ bool mIsSkippableInRemoteProcess;
+ // mCharMessageHasGone is true if the message is a keydown message and
+ // it's followed by at least one char message but it's gone at removing
+ // from the queue. This could occur if PeekMessage() or something is
+ // hooked by odd tool.
+ bool mCharMessageHasGone;
+ // mIsOverridingKeyboardLayout is true if the instance temporarily overriding
+ // keyboard layout with specified by the constructor.
+ bool mIsOverridingKeyboardLayout;
+ // mCanIgnoreModifierStateAtKeyPress is true if it's allowed to remove
+ // Ctrl or Alt modifier state at dispatching eKeyPress.
+ bool mCanIgnoreModifierStateAtKeyPress;
+
+ nsTArray<FakeCharMsg>* mFakeCharMsgs;
+
+ // When a keydown event is dispatched at handling WM_APPCOMMAND, the computed
+ // virtual keycode is set to this. Even if we consume WM_APPCOMMAND message,
+ // Windows may send WM_KEYDOWN and WM_KEYUP message for them.
+ // At that time, we should not dispatch key events for them.
+ static uint8_t sDispatchedKeyOfAppCommand;
+
+ NativeKey() {
+ MOZ_CRASH("The default constructor of NativeKey isn't available");
+ }
+
+ void InitWithAppCommand();
+ void InitWithKeyOrChar();
+
+ /**
+ * InitIsSkippableForKeyOrChar() initializes mIsSkippableInRemoteProcess with
+ * mIsRepeat and previous key message information. So, this must be called
+ * after mIsRepeat is initialized.
+ */
+ void InitIsSkippableForKeyOrChar(const MSG& aLastKeyMSG);
+
+ /**
+ * InitCommittedCharsAndModifiersWithFollowingCharMessages() initializes
+ * mCommittedCharsAndModifiers with mFollowingCharMsgs and mModKeyState.
+ * If mFollowingCharMsgs includes non-printable char messages, they are
+ * ignored (skipped).
+ */
+ void InitCommittedCharsAndModifiersWithFollowingCharMessages();
+
+ UINT GetScanCodeWithExtendedFlag() const;
+
+ // The result is one of eKeyLocation*.
+ uint32_t GetKeyLocation() const;
+
+ /**
+ * RemoveFollowingOddCharMessages() removes odd WM_CHAR messages from the
+ * queue when IsIMEDoingKakuteiUndo() returns true.
+ */
+ void RemoveFollowingOddCharMessages();
+
+ /**
+ * "Kakutei-Undo" of ATOK or WXG (both of them are Japanese IME) causes
+ * strange WM_KEYDOWN/WM_KEYUP/WM_CHAR message pattern. So, when this
+ * returns true, the caller needs to be careful for processing the messages.
+ */
+ bool IsIMEDoingKakuteiUndo() const;
+
+ /**
+ * This returns true if user types a number key in numpad with Alt key
+ * to input a Unicode character from its scalar value.
+ * Note that inputting Unicode scalar value is available without NumLock.
+ * Therefore, this returns true even if user presses a function key on
+ * numpad without NumLock, but that may be intended to perform a shortcut
+ * key like Alt + Home.
+ */
+ bool MaybeTypingUnicodeScalarValue() const {
+ return !mIsExtended && IsSysKeyDownOrKeyUpMessage() && IsAlt() &&
+ !IsControl() && !IsShift() &&
+ ((mScanCode >= 0x004F && mScanCode <= 0x0052) || // Numpad0-3
+ (mScanCode >= 0x004B && mScanCode <= 0x004D) || // Numpad4-6
+ (mScanCode >= 0x0047 && mScanCode <= 0x0049)); // Numpad7-9
+ }
+
+ bool IsKeyDownMessage() const {
+ return mMsg.message == WM_KEYDOWN || mMsg.message == WM_SYSKEYDOWN;
+ }
+ bool IsKeyUpMessage() const {
+ return mMsg.message == WM_KEYUP || mMsg.message == WM_SYSKEYUP;
+ }
+ bool IsSysKeyDownOrKeyUpMessage() const {
+ return mMsg.message == WM_SYSKEYDOWN || mMsg.message == WM_SYSKEYUP;
+ }
+ bool IsCharOrSysCharMessage(const MSG& aMSG) const {
+ return IsCharOrSysCharMessage(aMSG.message);
+ }
+ bool IsCharOrSysCharMessage(UINT aMessage) const {
+ return (aMessage == WM_CHAR || aMessage == WM_SYSCHAR);
+ }
+ bool IsCharMessage(const MSG& aMSG) const {
+ return IsCharMessage(aMSG.message);
+ }
+ bool IsCharMessage(UINT aMessage) const {
+ return (IsCharOrSysCharMessage(aMessage) || IsDeadCharMessage(aMessage));
+ }
+ bool IsDeadCharMessage(const MSG& aMSG) const {
+ return IsDeadCharMessage(aMSG.message);
+ }
+ bool IsDeadCharMessage(UINT aMessage) const {
+ return (aMessage == WM_DEADCHAR || aMessage == WM_SYSDEADCHAR);
+ }
+ bool IsSysCharMessage(const MSG& aMSG) const {
+ return IsSysCharMessage(aMSG.message);
+ }
+ bool IsSysCharMessage(UINT aMessage) const {
+ return (aMessage == WM_SYSCHAR || aMessage == WM_SYSDEADCHAR);
+ }
+ bool MayBeSameCharMessage(const MSG& aCharMsg1, const MSG& aCharMsg2) const;
+ bool IsSamePhysicalKeyMessage(const MSG& aKeyOrCharMsg1,
+ const MSG& aKeyOrCharMsg2) const;
+ bool IsFollowedByPrintableCharMessage() const;
+ bool IsFollowedByPrintableCharOrSysCharMessage() const;
+ bool IsFollowedByDeadCharMessage() const;
+ bool IsPrintableCharMessage(const MSG& aMSG) const {
+ return aMSG.message == WM_CHAR &&
+ !IsControlChar(static_cast<char16_t>(aMSG.wParam));
+ }
+ bool IsEnterKeyPressCharMessage(const MSG& aMSG) const {
+ return aMSG.message == WM_CHAR && aMSG.wParam == '\r';
+ }
+ bool IsPrintableCharOrSysCharMessage(const MSG& aMSG) const {
+ return IsCharOrSysCharMessage(aMSG) &&
+ !IsControlChar(static_cast<char16_t>(aMSG.wParam));
+ }
+ bool IsControlCharMessage(const MSG& aMSG) const {
+ return IsCharMessage(aMSG.message) &&
+ IsControlChar(static_cast<char16_t>(aMSG.wParam));
+ }
+
+ /**
+ * IsReservedBySystem() returns true if the key combination is reserved by
+ * the system. Even if it's consumed by web apps, the message should be
+ * sent to next wndproc.
+ */
+ bool IsReservedBySystem() const;
+
+ /**
+ * GetFollowingCharMessage() returns following char message of handling
+ * keydown event. If the message is found, this method returns true.
+ * Otherwise, returns false.
+ *
+ * WARNING: Even if this returns true, aCharMsg may be WM_NULL or its
+ * hwnd may be different window.
+ */
+ bool GetFollowingCharMessage(MSG& aCharMsg);
+
+ /**
+ * Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK.
+ */
+ uint8_t ComputeVirtualKeyCodeFromScanCode() const;
+
+ /**
+ * Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK_EX.
+ */
+ uint8_t ComputeVirtualKeyCodeFromScanCodeEx() const;
+
+ /**
+ * Wraps MapVirtualKeyEx() with MAPVK_VK_TO_VSC_EX or MAPVK_VK_TO_VSC.
+ */
+ uint16_t ComputeScanCodeExFromVirtualKeyCode(UINT aVirtualKeyCode) const;
+
+ /**
+ * Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK and MAPVK_VK_TO_CHAR.
+ */
+ char16_t ComputeUnicharFromScanCode() const;
+
+ /**
+ * Initializes the aKeyEvent with the information stored in the instance.
+ */
+ nsEventStatus InitKeyEvent(WidgetKeyboardEvent& aKeyEvent,
+ const ModifierKeyState& aModKeyState) const;
+ nsEventStatus InitKeyEvent(WidgetKeyboardEvent& aKeyEvent) const;
+
+ /**
+ * Dispatches a command event for aEventCommand.
+ * Returns true if the event is consumed. Otherwise, false.
+ */
+ bool DispatchCommandEvent(uint32_t aEventCommand) const;
+
+ /**
+ * DispatchKeyPressEventsWithRetrievedCharMessages() dispatches keypress
+ * event(s) with retrieved char messages.
+ */
+ bool DispatchKeyPressEventsWithRetrievedCharMessages() const;
+
+ /**
+ * DispatchKeyPressEventsWithoutCharMessage() dispatches keypress event(s)
+ * without char messages. So, this should be used only when there are no
+ * following char messages.
+ */
+ bool DispatchKeyPressEventsWithoutCharMessage() const;
+
+ /**
+ * Checkes whether the key event down message is handled without following
+ * WM_CHAR messages. For example, if following WM_CHAR message indicates
+ * control character input, the WM_CHAR message is unclear whether it's
+ * caused by a printable key with Ctrl or just a function key such as Enter
+ * or Backspace.
+ */
+ bool NeedsToHandleWithoutFollowingCharMessages() const;
+
+ /**
+ * ComputeInputtingStringWithKeyboardLayout() computes string to be inputted
+ * with the key and the modifier state, without shift state and with shift
+ * state.
+ */
+ void ComputeInputtingStringWithKeyboardLayout();
+
+ /**
+ * IsFocusedWindowChanged() returns true if focused window is changed
+ * after the instance is created.
+ */
+ bool IsFocusedWindowChanged() const {
+ return mFocusedWndBeforeDispatch != ::GetFocus();
+ }
+
+ /**
+ * Handles WM_CHAR message or WM_SYSCHAR message. The instance must be
+ * initialized with WM_KEYDOWN, WM_SYSKEYDOWN or them.
+ * Returns true if dispatched keypress event is consumed. Otherwise, false.
+ */
+ bool HandleCharMessage(const MSG& aCharMsg,
+ bool* aEventDispatched = nullptr) const;
+
+ // Calls of PeekMessage() from NativeKey might cause nested message handling
+ // due to (perhaps) odd API hook. NativeKey should do nothing if given
+ // message is tried to be retrieved by another instance.
+
+ /**
+ * sLatestInstacne is a pointer to the newest instance of NativeKey which is
+ * handling a key or char message(s).
+ */
+ static NativeKey* sLatestInstance;
+
+ static const MSG sEmptyMSG;
+
+ static MSG sLastKeyOrCharMSG;
+
+ static MSG sLastKeyMSG;
+
+ // Set to non-zero if we receive a WM_KEYDOWN message which introduces only
+ // a high surrogate. Then, it'll be cleared when next keydown or char message
+ // is received.
+ static char16_t sPendingHighSurrogate;
+
+ static bool IsEmptyMSG(const MSG& aMSG) {
+ return !memcmp(&aMSG, &sEmptyMSG, sizeof(MSG));
+ }
+
+ bool IsAnotherInstanceRemovingCharMessage() const {
+ return mLastInstance && !IsEmptyMSG(mLastInstance->mRemovingMsg);
+ }
+
+ public:
+ /**
+ * Returns last key or char MSG. If no MSG has been received yet, the result
+ * is empty MSG (i.e., .message is WM_NULL).
+ */
+ static const MSG& LastKeyOrCharMSG() { return sLastKeyOrCharMSG; }
+};
+
+class KeyboardLayout {
+ public:
+ static KeyboardLayout* GetInstance();
+ static void Shutdown();
+
+ /**
+ * GetLayout() returns a keyboard layout which has already been loaded in the
+ * singleton instance or active keyboard layout.
+ */
+ static HKL GetLayout() {
+ if (!sInstance || sInstance->mIsPendingToRestoreKeyboardLayout) {
+ return ::GetKeyboardLayout(0);
+ }
+ return sInstance->mKeyboardLayout;
+ }
+
+ /**
+ * GetLoadedLayout() returns a keyboard layout which was loaded in the
+ * singleton instance. This may be different from the active keyboard layout
+ * on the system if we override the keyboard layout for synthesizing native
+ * key events for tests.
+ */
+ HKL GetLoadedLayout() { return mKeyboardLayout; }
+
+ /**
+ * GetLoadedLayoutName() returns the name of the loaded keyboard layout in the
+ * singleton instance.
+ */
+ nsCString GetLoadedLayoutName() {
+ return KeyboardLayout::GetLayoutName(mKeyboardLayout);
+ }
+
+ static void NotifyIdleServiceOfUserActivity();
+
+ static bool IsPrintableCharKey(uint8_t aVirtualKey);
+
+ /**
+ * HasAltGr() returns true if the keyboard layout's AltRight key is AltGr
+ * key.
+ */
+ bool HasAltGr() const { return mHasAltGr; }
+
+ /**
+ * IsDeadKey() returns true if aVirtualKey is a dead key with aModKeyState.
+ * This method isn't stateful.
+ */
+ bool IsDeadKey(uint8_t aVirtualKey,
+ const ModifierKeyState& aModKeyState) const;
+ bool IsDeadKey(const NativeKey& aNativeKey) const {
+ return IsDeadKey(aNativeKey.GenericVirtualKeyCode(),
+ aNativeKey.ModifierKeyStateRef());
+ }
+
+ /**
+ * IsInDeadKeySequence() returns true when it's in a dead key sequence.
+ * It starts when a dead key is down and ends when another key down causes
+ * inactivating the dead key state.
+ */
+ bool IsInDeadKeySequence() const { return !mActiveDeadKeys.IsEmpty(); }
+
+ /**
+ * IsSysKey() returns true if aVirtualKey with aModKeyState causes WM_SYSKEY*
+ * or WM_SYS*CHAR messages.
+ */
+ bool IsSysKey(uint8_t aVirtualKey,
+ const ModifierKeyState& aModKeyState) const;
+ bool IsSysKey(const NativeKey& aNativeKey) const {
+ return IsSysKey(aNativeKey.GenericVirtualKeyCode(),
+ aNativeKey.ModifierKeyStateRef());
+ }
+
+ /**
+ * GetUniCharsAndModifiers() returns characters which are inputted by
+ * aVirtualKey with aModKeyState. This method isn't stateful.
+ * Note that if the combination causes text input, the result's Ctrl and
+ * Alt key state are never active.
+ */
+ UniCharsAndModifiers GetUniCharsAndModifiers(
+ uint8_t aVirtualKey, const ModifierKeyState& aModKeyState) const {
+ VirtualKey::ShiftState shiftState =
+ VirtualKey::ModifierKeyStateToShiftState(aModKeyState);
+ return GetUniCharsAndModifiers(aVirtualKey, shiftState);
+ }
+ UniCharsAndModifiers GetUniCharsAndModifiers(
+ const NativeKey& aNativeKey) const {
+ return GetUniCharsAndModifiers(aNativeKey.GenericVirtualKeyCode(),
+ aNativeKey.GetShiftState());
+ }
+
+ /**
+ * OnLayoutChange() must be called before the first keydown message is
+ * received. LoadLayout() changes the keyboard state, that causes breaking
+ * dead key state. Therefore, we need to load the layout before the first
+ * keydown message.
+ */
+ void OnLayoutChange(HKL aKeyboardLayout) {
+ MOZ_ASSERT(!mIsOverridden);
+ LoadLayout(aKeyboardLayout);
+ }
+
+ /**
+ * OverrideLayout() loads the specified keyboard layout.
+ */
+ void OverrideLayout(HKL aLayout) {
+ mIsOverridden = true;
+ LoadLayout(aLayout);
+ }
+
+ /**
+ * RestoreLayout() loads the current keyboard layout of the thread.
+ */
+ void RestoreLayout() {
+ mIsOverridden = false;
+ mIsPendingToRestoreKeyboardLayout = true;
+ }
+
+ uint32_t ConvertNativeKeyCodeToDOMKeyCode(UINT aNativeKeyCode) const;
+
+ /**
+ * ConvertNativeKeyCodeToKeyNameIndex() returns KeyNameIndex value for
+ * non-printable keys (except some special keys like space key).
+ */
+ KeyNameIndex ConvertNativeKeyCodeToKeyNameIndex(uint8_t aVirtualKey) const;
+
+ /**
+ * ConvertScanCodeToCodeNameIndex() returns CodeNameIndex value for
+ * the given scan code. aScanCode can be over 0xE000 since this method
+ * doesn't use Windows API.
+ */
+ static CodeNameIndex ConvertScanCodeToCodeNameIndex(UINT aScanCode);
+
+ /**
+ * This wraps MapVirtualKeyEx() API with MAPVK_VK_TO_VSC.
+ */
+ WORD ComputeScanCodeForVirtualKeyCode(uint8_t aVirtualKeyCode) const;
+
+ /**
+ * Implementation of nsIWidget::SynthesizeNativeKeyEvent().
+ */
+ nsresult SynthesizeNativeKeyEvent(nsWindow* aWidget,
+ int32_t aNativeKeyboardLayout,
+ int32_t aNativeKeyCode,
+ uint32_t aModifierFlags,
+ const nsAString& aCharacters,
+ const nsAString& aUnmodifiedCharacters);
+
+ private:
+ KeyboardLayout();
+ ~KeyboardLayout();
+
+ static KeyboardLayout* sInstance;
+ static StaticRefPtr<nsIUserIdleServiceInternal> sIdleService;
+
+ struct DeadKeyTableListEntry {
+ DeadKeyTableListEntry* next;
+ uint8_t data[1];
+ };
+
+ HKL mKeyboardLayout = nullptr;
+
+ VirtualKey mVirtualKeys[NS_NUM_OF_KEYS] = {};
+ DeadKeyTableListEntry* mDeadKeyTableListHead = nullptr;
+ // When mActiveDeadKeys is empty, it's not in dead key sequence.
+ // Otherwise, it contains virtual keycodes which are pressed in current
+ // dead key sequence.
+ nsTArray<uint8_t> mActiveDeadKeys;
+ // mDeadKeyShiftStates is always same length as mActiveDeadKeys.
+ // This stores shift states at pressing each dead key stored in
+ // mActiveDeadKeys.
+ nsTArray<VirtualKey::ShiftState> mDeadKeyShiftStates;
+
+ bool mIsOverridden = false;
+ bool mIsPendingToRestoreKeyboardLayout = false;
+ bool mHasAltGr = false;
+
+ static inline int32_t GetKeyIndex(uint8_t aVirtualKey);
+ static bool AddDeadKeyEntry(char16_t aBaseChar, char16_t aCompositeChar,
+ nsTArray<DeadKeyEntry>& aDeadKeyArray);
+ bool EnsureDeadKeyActive(bool aIsActive, uint8_t aDeadKey,
+ const PBYTE aDeadKeyKbdState);
+ uint32_t GetDeadKeyCombinations(uint8_t aDeadKey,
+ const PBYTE aDeadKeyKbdState,
+ uint16_t aShiftStatesWithBaseChars,
+ nsTArray<DeadKeyEntry>& aDeadKeyArray);
+ /**
+ * Activates or deactivates dead key state.
+ */
+ void ActivateDeadKeyState(const NativeKey& aNativeKey);
+ void DeactivateDeadKeyState();
+
+ const DeadKeyTable* AddDeadKeyTable(const DeadKeyEntry* aDeadKeyArray,
+ uint32_t aEntries);
+ void ReleaseDeadKeyTables();
+
+ /**
+ * Loads the specified keyboard layout. This method always clear the dead key
+ * state.
+ */
+ void LoadLayout(HKL aLayout);
+
+ /**
+ * Gets the keyboard layout name of aLayout. Be careful, this may be too
+ * slow to call at handling user input.
+ */
+ static nsCString GetLayoutName(HKL aLayout);
+
+ /**
+ * InitNativeKey() must be called when actually widget receives WM_KEYDOWN or
+ * WM_KEYUP. This method is stateful. This saves current dead key state at
+ * WM_KEYDOWN. Additionally, computes current inputted character(s) and set
+ * them to the aNativeKey.
+ */
+ void InitNativeKey(NativeKey& aNativeKey);
+
+ /**
+ * MaybeInitNativeKeyAsDeadKey() initializes aNativeKey only when aNativeKey
+ * is a dead key's event.
+ * When it's not in a dead key sequence, this activates the dead key state.
+ * When it's in a dead key sequence, this initializes aNativeKey with a
+ * composite character or a preceding dead char and a dead char which should
+ * be caused by aNativeKey.
+ * Returns true when this initializes aNativeKey. Otherwise, false.
+ */
+ bool MaybeInitNativeKeyAsDeadKey(NativeKey& aNativeKey);
+
+ /**
+ * MaybeInitNativeKeyWithCompositeChar() may initialize aNativeKey with
+ * proper composite character when dead key produces a composite character.
+ * Otherwise, just returns false.
+ */
+ bool MaybeInitNativeKeyWithCompositeChar(NativeKey& aNativeKey);
+
+ /**
+ * See the comment of GetUniCharsAndModifiers() below.
+ */
+ UniCharsAndModifiers GetUniCharsAndModifiers(
+ uint8_t aVirtualKey, VirtualKey::ShiftState aShiftState) const;
+
+ /**
+ * GetDeadUniCharsAndModifiers() returns dead chars which are stored in
+ * current dead key sequence. So, this is stateful.
+ */
+ UniCharsAndModifiers GetDeadUniCharsAndModifiers() const;
+
+ /**
+ * GetCompositeChar() returns a composite character with dead character
+ * caused by mActiveDeadKeys, mDeadKeyShiftStates and a base character
+ * (aBaseChar).
+ * If the combination of the dead character and the base character doesn't
+ * cause a composite character, this returns 0.
+ */
+ char16_t GetCompositeChar(char16_t aBaseChar) const;
+
+ // NativeKey class should access InitNativeKey() directly, but it shouldn't
+ // be available outside of NativeKey. So, let's make NativeKey a friend
+ // class of this.
+ friend class NativeKey;
+};
+
+class RedirectedKeyDownMessageManager {
+ public:
+ /*
+ * If a window receives WM_KEYDOWN message or WM_SYSKEYDOWM message which is
+ * a redirected message, NativeKey::DispatchKeyDownAndKeyPressEvent()
+ * prevents to dispatch eKeyDown event because it has been dispatched
+ * before the message was redirected. However, in some cases, WM_*KEYDOWN
+ * message handler may not handle actually. Then, the message handler needs
+ * to forget the redirected message and remove WM_CHAR message or WM_SYSCHAR
+ * message for the redirected keydown message. AutoFlusher class is a helper
+ * class for doing it. This must be created in the stack.
+ */
+ class MOZ_STACK_CLASS AutoFlusher final {
+ public:
+ AutoFlusher(nsWindow* aWidget, const MSG& aMsg)
+ : mCancel(!RedirectedKeyDownMessageManager::IsRedirectedMessage(aMsg)),
+ mWidget(aWidget),
+ mMsg(aMsg) {}
+
+ ~AutoFlusher() {
+ if (mCancel) {
+ return;
+ }
+ // Prevent unnecessary keypress event
+ if (!mWidget->Destroyed()) {
+ RedirectedKeyDownMessageManager::RemoveNextCharMessage(mMsg.hwnd);
+ }
+ // Foreget the redirected message
+ RedirectedKeyDownMessageManager::Forget();
+ }
+
+ void Cancel() { mCancel = true; }
+
+ private:
+ bool mCancel;
+ RefPtr<nsWindow> mWidget;
+ const MSG& mMsg;
+ };
+
+ static void WillRedirect(const MSG& aMsg, bool aDefualtPrevented) {
+ sRedirectedKeyDownMsg = aMsg;
+ sDefaultPreventedOfRedirectedMsg = aDefualtPrevented;
+ }
+
+ static void Forget() { sRedirectedKeyDownMsg.message = WM_NULL; }
+
+ static void PreventDefault() { sDefaultPreventedOfRedirectedMsg = true; }
+ static bool DefaultPrevented() { return sDefaultPreventedOfRedirectedMsg; }
+
+ static bool IsRedirectedMessage(const MSG& aMsg);
+
+ /**
+ * RemoveNextCharMessage() should be called by WM_KEYDOWN or WM_SYSKEYDOWM
+ * message handler. If there is no WM_(SYS)CHAR message for it, this
+ * method does nothing.
+ * NOTE: WM_(SYS)CHAR message is posted by TranslateMessage() API which is
+ * called in message loop. So, WM_(SYS)KEYDOWN message should have
+ * WM_(SYS)CHAR message in the queue if the keydown event causes character
+ * input.
+ */
+ static void RemoveNextCharMessage(HWND aWnd);
+
+ private:
+ // sRedirectedKeyDownMsg is WM_KEYDOWN message or WM_SYSKEYDOWN message which
+ // is reirected with SendInput() API by
+ // widget::NativeKey::DispatchKeyDownAndKeyPressEvent()
+ static MSG sRedirectedKeyDownMsg;
+ static bool sDefaultPreventedOfRedirectedMsg;
+};
+
+} // namespace widget
+} // namespace mozilla
+
+#endif