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<!DOCTYPE html>
<html>
<!--
https://bugzilla.mozilla.org/show_bug.cgi?id=483573
-->
<head>
<title>HTML5 audio/video tests</title>
<link rel="stylesheet" type="text/css" href="chrome://mochikit/content/tests/SimpleTest/test.css" />
<script src="chrome://mochikit/content/tests/SimpleTest/SimpleTest.js"></script>
<script type="application/javascript"
src="../common.js"></script>
<script type="application/javascript"
src="../events.js"></script>
<script type="application/javascript"
src="../actions.js"></script>
<script type="application/javascript"
src="../role.js"></script>
<script type="application/javascript"
src="../states.js"></script>
<script type="application/javascript">
SimpleTest.requestCompleteLog(); // To help diagnose bug 1845221
// gA11yEventDumpID = "eventDump";
// gA11yEventDumpToConsole = true; // debug stuff
function focusChecker(aAcc) {
this.type = EVENT_FOCUS;
this.target = aAcc;
this.getID = function focusChecker_getID() {
return "focus handling";
};
this.check = function focusChecker_check(aEvent) {
testStates(this.target, STATE_FOCUSED);
};
}
function nameChecker(aAcc, aName) {
this.type = EVENT_NAME_CHANGE;
this.target = aAcc;
this.getID = function nameChecker_getID() {
return "name change handling";
};
this.check = function nameChecker_check(aEvent) {
is(aEvent.accessible.name, aName,
"Wrong name of " + prettyName(aEvent.accessible) + " on focus");
};
}
async function loadAudioSource() {
/**
* Setting the source dynamically and wait for it to load,
* so we can test the accessibility tree of the control in its ready and
* stable state.
*
* See bug 1484048 comment 25 for discussion on how it switches UI when
* loading a statically declared source.
*/
await new Promise(resolve => {
let el = document.getElementById("audio");
el.addEventListener("canplaythrough", resolve, {once: true});
el.src = "../bug461281.ogg";
});
doTest();
}
function doTest() {
// ////////////////////////////////////////////////////////////////////////
// test actions of audio controls
todo(false, "Focus test are disabled until bug 494175 is fixed.");
var audioElm = getAccessible("audio");
var playBtn = audioElm.firstChild;
// var scrubber = playBtn.nextSibling.nextSibling.nextSibling;
var muteBtn = audioElm.lastChild.previousSibling;
var actions = [
{
ID: muteBtn,
actionName: "press",
eventTarget: "element",
eventSeq: [
// new focusChecker(muteBtn),
new nameChecker(muteBtn, "Unmute"),
],
},
// {
// ID: scrubber,
// actionName: "activate",
// events: null,
// eventSeq: [
// new focusChecker(scrubber)
// ]
// },
{
ID: playBtn,
actionName: "press",
eventTarget: "element",
eventSeq: [
// new focusChecker(playBtn),
new nameChecker(playBtn, "Pause"),
],
},
];
testActions(actions); // Will call SimpleTest.finish();
}
SimpleTest.waitForExplicitFinish();
addA11yLoadEvent(loadAudioSource);
</script>
</head>
<body>
<a target="_blank" rel="opener"
title="Expose HTML5 video and audio elements' embedded controls through accessibility APIs"
href="https://bugzilla.mozilla.org/show_bug.cgi?id=483573">Mozilla Bug 483573</a>
<p id="display"></p>
<div id="content" style="display: none"></div>
<pre id="test">
</pre>
<audio id="audio" controls="true"></audio>
<div id="eventDump"></div>
</body>
</html>
|