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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at <http://mozilla.org/MPL/2.0/>. */
// Tests tracing only on next user interaction
"use strict";
add_task(async function testTracingOnNextInteraction() {
await pushPref("devtools.debugger.features.javascript-tracing", true);
// Cover tracing only on next user interaction
const jsCode = `function foo() {}; window.addEventListener("mousedown", function onmousedown(){}, { capture: true }); window.onclick = function onclick() {};`;
const dbg = await initDebuggerWithAbsoluteURL(
"data:text/html," +
encodeURIComponent(`<script>${jsCode}</script><body></body>`)
);
await openContextMenuInDebugger(dbg, "trace");
const toggled = waitForDispatch(
dbg.store,
"TOGGLE_JAVASCRIPT_TRACING_ON_NEXT_INTERACTION"
);
selectContextMenuItem(dbg, `#debugger-trace-menu-item-next-interaction`);
await toggled;
ok(true, "Toggled the trace on next interaction");
await clickElement(dbg, "trace");
const traceButton = findElement(dbg, "trace");
// Wait for the trace button to be highlighted
await waitFor(() => {
return traceButton.classList.contains("pending");
});
ok(
traceButton.classList.contains("pending"),
"The tracer button is also highlighted as pending until the user interaction is triggered"
);
invokeInTab("foo");
// Let a change to have the tracer to regress and log foo call
await wait(500);
is(
(await findConsoleMessages(dbg.toolbox, "λ foo")).length,
0,
"The tracer did not log the function call before trigerring the click event"
);
// We intentionally turn off this a11y check, because the following click
// is send on an empty <body> to to test the click event tracer performance,
// and not to activate any control, therefore this check can be ignored.
AccessibilityUtils.setEnv({
mustHaveAccessibleRule: false,
});
await BrowserTestUtils.synthesizeMouseAtCenter(
"body",
{},
gBrowser.selectedBrowser
);
AccessibilityUtils.resetEnv();
let topLevelThreadActorID =
dbg.toolbox.commands.targetCommand.targetFront.threadFront.actorID;
info("Wait for tracing to be enabled");
await waitForState(dbg, () => {
return dbg.selectors.getIsThreadCurrentlyTracing(topLevelThreadActorID);
});
await hasConsoleMessage(dbg, "λ onmousedown");
await hasConsoleMessage(dbg, "λ onclick");
ok(
traceButton.classList.contains("active"),
"The tracer button is still highlighted as active"
);
ok(
!traceButton.classList.contains("pending"),
"The tracer button is no longer pending after the user interaction"
);
is(
(await findConsoleMessages(dbg.toolbox, "λ foo")).length,
0,
"Even after the click, the code called before the click is still not logged"
);
// But if we call this code again, now it should be logged
invokeInTab("foo");
await hasConsoleMessage(dbg, "λ foo");
ok(true, "foo was traced as expected");
await clickElement(dbg, "trace");
topLevelThreadActorID =
dbg.toolbox.commands.targetCommand.targetFront.threadFront.actorID;
info("Wait for tracing to be disabled");
await waitForState(dbg, () => {
return !dbg.selectors.getIsThreadCurrentlyTracing(topLevelThreadActorID);
});
ok(
!traceButton.classList.contains("active"),
"The tracer button is no longer highlighted as active"
);
ok(
!traceButton.classList.contains("pending"),
"The tracer button is still not pending after disabling"
);
// Reset the trace on next interaction setting
Services.prefs.clearUserPref(
"devtools.debugger.javascript-tracing-on-next-interaction"
);
});
add_task(async function testInteractionBetweenDebuggerAndConsole() {
const jsCode = `function foo() {};`;
const dbg = await initDebuggerWithAbsoluteURL(
"data:text/html," + encodeURIComponent(`<script>${jsCode}</script>`)
);
info("Enable the tracing via the debugger button");
await clickElement(dbg, "trace");
const topLevelThreadActorID =
dbg.toolbox.commands.targetCommand.targetFront.threadFront.actorID;
info("Wait for tracing to be enabled");
await waitForState(dbg, () => {
return dbg.selectors.getIsThreadCurrentlyTracing(topLevelThreadActorID);
});
invokeInTab("foo");
await hasConsoleMessage(dbg, "λ foo");
info("Disable the tracing via a console command");
const { hud } = await dbg.toolbox.getPanel("webconsole");
let msg = await evaluateExpressionInConsole(hud, ":trace", "console-api");
is(msg.textContent.trim(), "Stopped tracing");
ok(
!dbg.selectors.getIsThreadCurrentlyTracing(topLevelThreadActorID),
"Tracing is also reported as disabled in the debugger"
);
info(
"Clear the console output from the first tracing session started from the debugger"
);
hud.ui.clearOutput();
await waitFor(
async () => !(await findConsoleMessages(dbg.toolbox, "λ foo")).length,
"Wait for console to be cleared"
);
info("Enable the tracing via a console command");
msg = await evaluateExpressionInConsole(hud, ":trace", "console-api");
is(msg.textContent.trim(), "Started tracing to Web Console");
info("Wait for tracing to be also enabled in the debugger");
await waitForState(dbg, () => {
return dbg.selectors.getIsThreadCurrentlyTracing(topLevelThreadActorID);
});
ok(true, "Debugger also reports the tracing in progress");
invokeInTab("foo");
await hasConsoleMessage(dbg, "λ foo");
info("Disable the tracing via the debugger button");
await clickElement(dbg, "trace");
info("Wait for tracing to be disabled per debugger button");
await waitForState(dbg, () => {
return dbg.selectors.getIsThreadCurrentlyTracing(topLevelThreadActorID);
});
info("Also wait for stop message in the console");
await hasConsoleMessage(dbg, "Stopped tracing");
});
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