1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
|
/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
// Tests the CubicBezierWidget events
const {
CubicBezierWidget,
} = require("resource://devtools/client/shared/widgets/CubicBezierWidget.js");
const {
PREDEFINED,
} = require("resource://devtools/client/shared/widgets/CubicBezierPresets.js");
// In this test we have to use a slightly more complete HTML tree, with <body>
// in order to remove its margin and prevent shifted positions
const TEST_URI = CHROME_URL_ROOT + "doc_cubic-bezier-02.html";
add_task(async function () {
const { host, win, doc } = await createHost("bottom", TEST_URI);
// Required or widget will be clipped inside of 'bottom'
// host by -14. Setting `fixed` zeroes this which is needed for
// calculating offsets. Occurs in test env only.
doc.body.setAttribute("style", "position: fixed; margin: 0;");
const container = doc.querySelector("#cubic-bezier-container");
const w = new CubicBezierWidget(container, PREDEFINED.linear);
const rect = w.curve.getBoundingClientRect();
rect.graphTop = rect.height * w.bezierCanvas.padding[0];
rect.graphBottom = rect.height - rect.graphTop;
rect.graphHeight = rect.graphBottom - rect.graphTop;
await pointsCanBeDragged(w, win, doc, rect);
await curveCanBeClicked(w, win, doc, rect);
await pointsCanBeMovedWithKeyboard(w, win, doc, rect);
w.destroy();
host.destroy();
});
async function pointsCanBeDragged(widget, win, doc, offsets) {
info("Checking that the control points can be dragged with the mouse");
info("Listening for the update event");
let onUpdated = widget.once("updated");
info("Generating a mousedown/move/up on P1");
widget._onPointMouseDown({ target: widget.p1 });
doc.onmousemove({ pageX: offsets.left, pageY: offsets.graphTop });
doc.onmouseup();
let bezier = await onUpdated;
ok(true, "The widget fired the updated event");
ok(bezier, "The updated event contains a bezier argument");
is(bezier.P1[0], 0, "The new P1 time coordinate is correct");
is(bezier.P1[1], 1, "The new P1 progress coordinate is correct");
info("Listening for the update event");
onUpdated = widget.once("updated");
info("Generating a mousedown/move/up on P2");
widget._onPointMouseDown({ target: widget.p2 });
doc.onmousemove({ pageX: offsets.right, pageY: offsets.graphBottom });
doc.onmouseup();
bezier = await onUpdated;
is(bezier.P2[0], 1, "The new P2 time coordinate is correct");
is(bezier.P2[1], 0, "The new P2 progress coordinate is correct");
}
async function curveCanBeClicked(widget, win, doc, offsets) {
info("Checking that clicking on the curve moves the closest control point");
info("Listening for the update event");
let onUpdated = widget.once("updated");
info("Click close to P1");
let x = offsets.left + offsets.width / 4.0;
let y = offsets.graphTop + offsets.graphHeight / 4.0;
widget._onCurveClick({ pageX: x, pageY: y });
let bezier = await onUpdated;
ok(true, "The widget fired the updated event");
is(bezier.P1[0], 0.25, "The new P1 time coordinate is correct");
is(bezier.P1[1], 0.75, "The new P1 progress coordinate is correct");
is(bezier.P2[0], 1, "P2 time coordinate remained unchanged");
is(bezier.P2[1], 0, "P2 progress coordinate remained unchanged");
info("Listening for the update event");
onUpdated = widget.once("updated");
info("Click close to P2");
x = offsets.right - offsets.width / 4;
y = offsets.graphBottom - offsets.graphHeight / 4;
widget._onCurveClick({ pageX: x, pageY: y });
bezier = await onUpdated;
is(bezier.P2[0], 0.75, "The new P2 time coordinate is correct");
is(bezier.P2[1], 0.25, "The new P2 progress coordinate is correct");
is(bezier.P1[0], 0.25, "P1 time coordinate remained unchanged");
is(bezier.P1[1], 0.75, "P1 progress coordinate remained unchanged");
}
async function pointsCanBeMovedWithKeyboard(widget) {
info("Checking that points respond to keyboard events");
const singleStep = 3;
const shiftStep = 30;
info("Moving P1 to the left");
let newOffset = parseInt(widget.p1.style.left, 10) - singleStep;
let x = widget.bezierCanvas.offsetsToCoordinates({
style: { left: newOffset },
})[0];
let onUpdated = widget.once("updated");
widget._onPointKeyDown(getKeyEvent(widget.p1, 37));
let bezier = await onUpdated;
is(bezier.P1[0], x, "The new P1 time coordinate is correct");
is(bezier.P1[1], 0.75, "The new P1 progress coordinate is correct");
info("Moving P1 to the left, fast");
newOffset = parseInt(widget.p1.style.left, 10) - shiftStep;
x = widget.bezierCanvas.offsetsToCoordinates({
style: { left: newOffset },
})[0];
onUpdated = widget.once("updated");
widget._onPointKeyDown(getKeyEvent(widget.p1, 37, true));
bezier = await onUpdated;
is(bezier.P1[0], x, "The new P1 time coordinate is correct");
is(bezier.P1[1], 0.75, "The new P1 progress coordinate is correct");
info("Moving P1 to the right, fast");
newOffset = parseInt(widget.p1.style.left, 10) + shiftStep;
x = widget.bezierCanvas.offsetsToCoordinates({
style: { left: newOffset },
})[0];
onUpdated = widget.once("updated");
widget._onPointKeyDown(getKeyEvent(widget.p1, 39, true));
bezier = await onUpdated;
is(bezier.P1[0], x, "The new P1 time coordinate is correct");
is(bezier.P1[1], 0.75, "The new P1 progress coordinate is correct");
info("Moving P1 to the bottom");
newOffset = parseInt(widget.p1.style.top, 10) + singleStep;
let y = widget.bezierCanvas.offsetsToCoordinates({
style: { top: newOffset },
})[1];
onUpdated = widget.once("updated");
widget._onPointKeyDown(getKeyEvent(widget.p1, 40));
bezier = await onUpdated;
is(bezier.P1[0], x, "The new P1 time coordinate is correct");
is(bezier.P1[1], y, "The new P1 progress coordinate is correct");
info("Moving P1 to the bottom, fast");
newOffset = parseInt(widget.p1.style.top, 10) + shiftStep;
y = widget.bezierCanvas.offsetsToCoordinates({
style: { top: newOffset },
})[1];
onUpdated = widget.once("updated");
widget._onPointKeyDown(getKeyEvent(widget.p1, 40, true));
bezier = await onUpdated;
is(bezier.P1[0], x, "The new P1 time coordinate is correct");
is(bezier.P1[1], y, "The new P1 progress coordinate is correct");
info("Moving P1 to the top, fast");
newOffset = parseInt(widget.p1.style.top, 10) - shiftStep;
y = widget.bezierCanvas.offsetsToCoordinates({
style: { top: newOffset },
})[1];
onUpdated = widget.once("updated");
widget._onPointKeyDown(getKeyEvent(widget.p1, 38, true));
bezier = await onUpdated;
is(bezier.P1[0], x, "The new P1 time coordinate is correct");
is(bezier.P1[1], y, "The new P1 progress coordinate is correct");
info("Checking that keyboard events also work with P2");
info("Moving P2 to the left");
newOffset = parseInt(widget.p2.style.left, 10) - singleStep;
x = widget.bezierCanvas.offsetsToCoordinates({
style: { left: newOffset },
})[0];
onUpdated = widget.once("updated");
widget._onPointKeyDown(getKeyEvent(widget.p2, 37));
bezier = await onUpdated;
is(bezier.P2[0], x, "The new P2 time coordinate is correct");
is(bezier.P2[1], 0.25, "The new P2 progress coordinate is correct");
}
function getKeyEvent(target, keyCode, shift = false) {
return {
target,
keyCode,
shiftKey: shift,
preventDefault: () => {},
};
}
|