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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const {
TYPES: { SOURCE },
} = require("resource://devtools/server/actors/resources/index.js");
const Targets = require("resource://devtools/server/actors/targets/index.js");
const {
STATES: THREAD_STATES,
} = require("resource://devtools/server/actors/thread.js");
/**
* Start watching for all JS sources related to a given Target Actor.
* This will notify about existing sources, but also the ones created in future.
*
* @param TargetActor targetActor
* The target actor from which we should observe sources
* @param Object options
* Dictionary object with following attributes:
* - onAvailable: mandatory function
* This will be called for each resource.
*/
class SourceWatcher {
constructor() {
this.onNewSource = this.onNewSource.bind(this);
}
async watch(targetActor, { onAvailable }) {
// When debugging the whole browser, we instantiate both content process and browsing context targets.
// But sources will only be debugged the content process target, even browsing context sources.
if (
targetActor.sessionContext.type == "all" &&
targetActor.targetType === Targets.TYPES.FRAME &&
targetActor.typeName != "parentProcessTarget"
) {
return;
}
const { threadActor } = targetActor;
this.sourcesManager = targetActor.sourcesManager;
this.onAvailable = onAvailable;
threadActor.attach({});
// Disable `ThreadActor.newSource` RDP event in order to avoid unnecessary traffic
threadActor.disableNewSourceEvents();
threadActor.sourcesManager.on("newSource", this.onNewSource);
// For WindowGlobal, Content process and Service Worker targets,
// the thread actor is fully managed by the server codebase.
// For these targets, the actor should be "attached" (initialized) right away in order
// to start observing the sources.
//
// For regular and shared Workers, the thread actor is still managed by the client.
// The client will call `attach` (bug 1691986) later, which will also resume worker execution.
const isTargetCreation = threadActor.state == THREAD_STATES.DETACHED;
const { targetType } = targetActor;
if (
isTargetCreation &&
targetType != Targets.TYPES.WORKER &&
targetType != Targets.TYPES.SHARED_WORKER
) {
await threadActor.attach({});
}
// Before fetching all sources, process existing ones.
// The ThreadActor is already up and running before this code runs
// and have sources already registered and for which newSource event already fired.
const sources = [];
for (const sourceActor of threadActor.sourcesManager.iter()) {
const resource = sourceActor.form();
resource.resourceType = SOURCE;
sources.push(resource);
}
onAvailable(sources);
// Requesting all sources should end up emitting newSource on threadActor.sourcesManager
threadActor.addAllSources();
}
/**
* Stop watching for sources
*/
destroy() {
if (this.sourcesManager) {
this.sourcesManager.off("newSource", this.onNewSource);
}
}
onNewSource(source) {
const resource = source.form();
resource.resourceType = SOURCE;
this.onAvailable([resource]);
}
}
module.exports = SourceWatcher;
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