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/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
// Test the output of AnimationPlayerActor.getType().
const {
ANIMATION_TYPES,
AnimationPlayerActor,
} = require("resource://devtools/server/actors/animation.js");
function run_test() {
// Mock a window with just the properties the AnimationPlayerActor uses.
const window = {};
window.MutationObserver = class {
constructor() {
this.observe = () => {};
}
};
window.Animation = class {
constructor() {
this.effect = { target: getMockNode() };
}
};
window.CSSAnimation = class extends window.Animation {};
window.CSSTransition = class extends window.Animation {};
// Helper to get a mock DOM node.
function getMockNode() {
return {
ownerDocument: {
defaultView: window,
},
};
}
// Objects in this array should contain the following properties:
// - desc {String} For logging
// - animation {Object} An animation object instantiated from one of the mock
// window animation constructors.
// - expectedType {String} The expected type returned by
// AnimationPlayerActor.getType.
const TEST_DATA = [
{
desc: "Test CSSAnimation type",
animation: new window.CSSAnimation(),
expectedType: ANIMATION_TYPES.CSS_ANIMATION,
},
{
desc: "Test CSSTransition type",
animation: new window.CSSTransition(),
expectedType: ANIMATION_TYPES.CSS_TRANSITION,
},
{
desc: "Test ScriptAnimation type",
animation: new window.Animation(),
expectedType: ANIMATION_TYPES.SCRIPT_ANIMATION,
},
{
desc: "Test unknown type",
animation: { effect: { target: getMockNode() } },
expectedType: ANIMATION_TYPES.UNKNOWN,
},
];
for (const { desc, animation, expectedType } of TEST_DATA) {
info(desc);
const actor = new AnimationPlayerActor({}, animation);
Assert.equal(actor.getType(), expectedType);
}
}
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