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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { extend } = require("devtools/shared/extend");
const { Pool } = require("devtools/shared/protocol");
/**
* A Special Pool for RootActor and WindowGlobalTargetActor, which allows lazy loaded
* actors to be added to the pool.
*
* Like the Pool, this is a protocol object that can manage the lifetime of other protocol
* objects. Pools are used on both sides of the connection to help coordinate lifetimes.
*
* @param conn
* Is a DevToolsServerConnection. Must have
* addActorPool, removeActorPool, and poolFor.
* @constructor
*/
function LazyPool(conn) {
this.conn = conn;
}
LazyPool.prototype = extend(Pool.prototype, {
// The actor for a given actor id stored in this pool
getActorByID(actorID) {
if (this.__poolMap) {
const entry = this._poolMap.get(actorID);
if (entry instanceof LazyActor) {
return entry.createActor();
}
return entry;
}
return null;
},
});
exports.LazyPool = LazyPool;
/**
* Populate |parent._extraActors| as specified by |registeredActors|, reusing whatever
* actors are already there. Add all actors in the final extra actors table to
* |pool|. _extraActors is treated as a cache for lazy actors
*
* The target actor uses this to instantiate actors that other
* parts of the browser have specified with ActorRegistry.addTargetScopedActor
*
* @param factories
* An object whose own property names are the names of properties to add to
* some reply packet (say, a target actor grip or the "listTabs" response
* form), and whose own property values are actor constructor functions, as
* documented for addTargetScopedActor
*
* @param parent
* The parent TargetActor with which the new actors
* will be associated. It should support whatever API the |factories|
* constructor functions might be interested in, as it is passed to them.
* For the sake of CommonCreateExtraActors itself, it should have at least
* the following properties:
*
* - _extraActors
* An object whose own property names are factory table (and packet)
* property names, and whose values are no-argument actor constructors,
* of the sort that one can add to a Pool.
*
* - conn
* The DevToolsServerConnection in which the new actors will participate.
*
* - actorID
* The actor's name, for use as the new actors' parentID.
* @param pool
* An object which implements the protocol.js Pool interface, and has the
* following properties
*
* - manage
* a function which adds a given actor to an actor pool
*/
function createExtraActors(registeredActors, pool, parent) {
// Walk over global actors added by extensions.
const nameMap = {};
for (const name in registeredActors) {
let actor = parent._extraActors[name];
if (!actor) {
// Register another factory, but this time specific to this connection.
// It creates a fake actor that looks like an regular actor in the pool,
// but without actually instantiating the actor.
// It will only be instantiated on the first request made to the actor.
actor = new LazyActor(registeredActors[name], parent, pool);
parent._extraActors[name] = actor;
}
// If the actor already exists in the pool, it may have been instantiated,
// so make sure not to overwrite it by a non-instantiated version.
if (!pool.has(actor.actorID)) {
pool.manage(actor);
}
nameMap[name] = actor.actorID;
}
return nameMap;
}
exports.createExtraActors = createExtraActors;
/**
* Creates an "actor-like" object which responds in the same way as an ordinary actor
* but has fewer capabilities (ie, does not manage lifetimes or have it's own pool).
*
*
* @param factories
* An object whose own property names are the names of properties to add to
* some reply packet (say, a target actor grip or the "listTabs" response
* form), and whose own property values are actor constructor functions, as
* documented for addTargetScopedActor
*
* @param parent
* The parent TargetActor with which the new actors
* will be associated. It should support whatever API the |factories|
* constructor functions might be interested in, as it is passed to them.
* For the sake of CommonCreateExtraActors itself, it should have at least
* the following properties:
*
* - _extraActors
* An object whose own property names are factory table (and packet)
* property names, and whose values are no-argument actor constructors,
* of the sort that one can add to a Pool.
*
* - conn
* The DevToolsServerConnection in which the new actors will participate.
*
* - actorID
* The actor's name, for use as the new actors' parentID.
* @param pool
* An object which implements the protocol.js Pool interface, and has the
* following properties
*
* - manage
* a function which adds a given actor to an actor pool
*/
function LazyActor(factory, parent, pool) {
this._options = factory.options;
this._parentActor = parent;
this._name = factory.name;
this._pool = pool;
// needed for taking a place in a pool
this.typeName = factory.name;
}
LazyActor.prototype = {
loadModule(id) {
const options = this._options;
try {
return require(id);
// Fetch the actor constructor
} catch (e) {
throw new Error(
`Unable to load actor module '${options.id}'\n${e.message}\n${e.stack}\n`
);
}
},
getConstructor() {
const options = this._options;
if (options.constructorFun) {
// Actor definition registered by testing helpers
return options.constructorFun;
}
// Lazy actor definition, where options contains all the information
// required to load the actor lazily.
// Exposes `name` attribute in order to allow removeXXXActor to match
// the actor by its actor constructor name.
this.name = options.constructorName;
const module = this.loadModule(options.id);
const constructor = module[options.constructorName];
if (!constructor) {
throw new Error(
`Unable to find actor constructor named '${this.name}'. (Is it exported?)`
);
}
return constructor;
},
/**
* Return the parent pool for this lazy actor.
*/
getParent() {
return this.conn && this.conn.poolFor(this.actorID);
},
/**
* This will only happen if the actor is destroyed before it is created
* We do not want to use the Pool destruction method, because this actor
* has no pool. However, it might have a parent that should unmange this
* actor
*/
destroy() {
const parent = this.getParent();
if (parent) {
parent.unmanage(this);
}
},
createActor() {
// Fetch the actor constructor
const Constructor = this.getConstructor();
// Instantiate a new actor instance
const conn = this._parentActor.conn;
// this should be taken care of once all actors are moved to protocol.js
const instance = new Constructor(conn, this._parentActor);
instance.conn = conn;
// We want the newly-constructed actor to completely replace the factory
// actor. Reusing the existing actor ID will make sure Pool.manage
// replaces the old actor with the new actor.
instance.actorID = this.actorID;
this._pool.manage(instance);
return instance;
},
};
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