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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "OffscreenCanvasDisplayHelper.h"
#include "mozilla/dom/Document.h"
#include "mozilla/dom/WorkerRef.h"
#include "mozilla/dom/WorkerRunnable.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/CanvasManagerChild.h"
#include "mozilla/gfx/DataSurfaceHelpers.h"
#include "mozilla/gfx/Swizzle.h"
#include "mozilla/layers/ImageBridgeChild.h"
#include "mozilla/layers/PersistentBufferProvider.h"
#include "mozilla/layers/TextureClientSharedSurface.h"
#include "mozilla/layers/TextureWrapperImage.h"
#include "mozilla/SVGObserverUtils.h"
#include "nsICanvasRenderingContextInternal.h"
#include "nsRFPService.h"
namespace mozilla::dom {
OffscreenCanvasDisplayHelper::OffscreenCanvasDisplayHelper(
HTMLCanvasElement* aCanvasElement, uint32_t aWidth, uint32_t aHeight)
: mMutex("mozilla::dom::OffscreenCanvasDisplayHelper"),
mCanvasElement(aCanvasElement),
mImageProducerID(layers::ImageContainer::AllocateProducerID()) {
mData.mSize.width = aWidth;
mData.mSize.height = aHeight;
}
OffscreenCanvasDisplayHelper::~OffscreenCanvasDisplayHelper() = default;
void OffscreenCanvasDisplayHelper::DestroyElement() {
MOZ_ASSERT(NS_IsMainThread());
MutexAutoLock lock(mMutex);
mCanvasElement = nullptr;
}
void OffscreenCanvasDisplayHelper::DestroyCanvas() {
MutexAutoLock lock(mMutex);
mOffscreenCanvas = nullptr;
mWorkerRef = nullptr;
}
CanvasContextType OffscreenCanvasDisplayHelper::GetContextType() const {
MutexAutoLock lock(mMutex);
return mType;
}
RefPtr<layers::ImageContainer> OffscreenCanvasDisplayHelper::GetImageContainer()
const {
MutexAutoLock lock(mMutex);
return mImageContainer;
}
void OffscreenCanvasDisplayHelper::UpdateContext(
OffscreenCanvas* aOffscreenCanvas, RefPtr<ThreadSafeWorkerRef>&& aWorkerRef,
CanvasContextType aType, const Maybe<int32_t>& aChildId) {
RefPtr<layers::ImageContainer> imageContainer =
MakeRefPtr<layers::ImageContainer>(layers::ImageContainer::ASYNCHRONOUS);
MutexAutoLock lock(mMutex);
mOffscreenCanvas = aOffscreenCanvas;
mWorkerRef = std::move(aWorkerRef);
mType = aType;
mContextChildId = aChildId;
mImageContainer = std::move(imageContainer);
if (aChildId) {
mContextManagerId = Some(gfx::CanvasManagerChild::Get()->Id());
} else {
mContextManagerId.reset();
}
MaybeQueueInvalidateElement();
}
void OffscreenCanvasDisplayHelper::FlushForDisplay() {
MOZ_ASSERT(NS_IsMainThread());
MutexAutoLock lock(mMutex);
// Without an OffscreenCanvas object bound to us, we either have not drawn
// using the canvas at all, or we have already destroyed it.
if (!mOffscreenCanvas) {
return;
}
// We assign/destroy the worker ref at the same time as the OffscreenCanvas
// ref, so we can only have the canvas without a worker ref if it exists on
// the main thread.
if (!mWorkerRef) {
// We queue to ensure that we have the same asynchronous update behaviour
// for a main thread and a worker based OffscreenCanvas.
mOffscreenCanvas->QueueCommitToCompositor();
return;
}
class FlushWorkerRunnable final : public WorkerRunnable {
public:
FlushWorkerRunnable(WorkerPrivate* aWorkerPrivate,
OffscreenCanvasDisplayHelper* aDisplayHelper)
: WorkerRunnable(aWorkerPrivate, "FlushWorkerRunnable"),
mDisplayHelper(aDisplayHelper) {}
bool WorkerRun(JSContext*, WorkerPrivate*) override {
// The OffscreenCanvas can only be freed on the worker thread, so we
// cannot be racing with an OffscreenCanvas::DestroyCanvas call and its
// destructor. We just need to make sure we don't call into
// OffscreenCanvas while holding the lock since it calls back into the
// OffscreenCanvasDisplayHelper.
RefPtr<OffscreenCanvas> canvas;
{
MutexAutoLock lock(mDisplayHelper->mMutex);
canvas = mDisplayHelper->mOffscreenCanvas;
}
if (canvas) {
canvas->CommitFrameToCompositor();
}
return true;
}
private:
RefPtr<OffscreenCanvasDisplayHelper> mDisplayHelper;
};
// Otherwise we are calling from the main thread during painting to a canvas
// on a worker thread.
auto task = MakeRefPtr<FlushWorkerRunnable>(mWorkerRef->Private(), this);
task->Dispatch();
}
bool OffscreenCanvasDisplayHelper::CommitFrameToCompositor(
nsICanvasRenderingContextInternal* aContext,
layers::TextureType aTextureType,
const Maybe<OffscreenCanvasDisplayData>& aData) {
MutexAutoLock lock(mMutex);
gfx::SurfaceFormat format = gfx::SurfaceFormat::B8G8R8A8;
layers::TextureFlags flags = layers::TextureFlags::IMMUTABLE;
if (!mCanvasElement) {
// Our weak reference to the canvas element has been cleared, so we cannot
// present directly anymore.
return false;
}
if (aData) {
mData = aData.ref();
MaybeQueueInvalidateElement();
}
if (mData.mOwnerId.isSome()) {
// No need to update the ImageContainer as the presentation itself is
// handled in the compositor process.
return true;
}
if (!mImageContainer) {
return false;
}
if (mData.mIsOpaque) {
flags |= layers::TextureFlags::IS_OPAQUE;
format = gfx::SurfaceFormat::B8G8R8X8;
} else if (!mData.mIsAlphaPremult) {
flags |= layers::TextureFlags::NON_PREMULTIPLIED;
}
switch (mData.mOriginPos) {
case gl::OriginPos::BottomLeft:
flags |= layers::TextureFlags::ORIGIN_BOTTOM_LEFT;
break;
case gl::OriginPos::TopLeft:
break;
default:
MOZ_ASSERT_UNREACHABLE("Unhandled origin position!");
break;
}
auto imageBridge = layers::ImageBridgeChild::GetSingleton();
if (!imageBridge) {
return false;
}
bool paintCallbacks = mData.mDoPaintCallbacks;
bool hasRemoteTextureDesc = false;
RefPtr<layers::Image> image;
RefPtr<layers::TextureClient> texture;
RefPtr<gfx::SourceSurface> surface;
Maybe<layers::SurfaceDescriptor> desc;
RefPtr<layers::FwdTransactionTracker> tracker;
{
MutexAutoUnlock unlock(mMutex);
if (paintCallbacks) {
aContext->OnBeforePaintTransaction();
}
desc = aContext->PresentFrontBuffer(nullptr, aTextureType);
if (desc) {
hasRemoteTextureDesc =
desc->type() ==
layers::SurfaceDescriptor::TSurfaceDescriptorRemoteTexture;
if (hasRemoteTextureDesc) {
tracker = aContext->UseCompositableForwarder(imageBridge);
if (tracker) {
flags |= layers::TextureFlags::WAIT_FOR_REMOTE_TEXTURE_OWNER;
}
}
} else {
if (layers::PersistentBufferProvider* provider =
aContext->GetBufferProvider()) {
texture = provider->GetTextureClient();
}
if (!texture) {
surface =
aContext->GetFrontBufferSnapshot(/* requireAlphaPremult */ false);
if (surface && surface->GetType() == gfx::SurfaceType::WEBGL) {
// Ensure we can map in the surface. If we get a SourceSurfaceWebgl
// surface, then it may not be backed by raw pixels yet. We need to
// map it on the owning thread rather than the ImageBridge thread.
gfx::DataSourceSurface::ScopedMap map(
static_cast<gfx::DataSourceSurface*>(surface.get()),
gfx::DataSourceSurface::READ);
if (!map.IsMapped()) {
surface = nullptr;
}
}
}
}
if (paintCallbacks) {
aContext->OnDidPaintTransaction();
}
}
// We save any current surface because we might need it in GetSnapshot. If we
// are on a worker thread and not WebGL, then this will be the only way we can
// access the pixel data on the main thread.
mFrontBufferSurface = surface;
// We do not use the ImageContainer plumbing with remote textures, so if we
// have that, we can just early return here.
if (hasRemoteTextureDesc) {
const auto& textureDesc = desc->get_SurfaceDescriptorRemoteTexture();
imageBridge->UpdateCompositable(mImageContainer, textureDesc.textureId(),
textureDesc.ownerId(), mData.mSize, flags,
tracker);
return true;
}
if (surface) {
auto surfaceImage = MakeRefPtr<layers::SourceSurfaceImage>(surface);
surfaceImage->SetTextureFlags(flags);
image = surfaceImage;
} else {
if (desc && !texture) {
texture = layers::SharedSurfaceTextureData::CreateTextureClient(
*desc, format, mData.mSize, flags, imageBridge);
}
if (texture) {
image = new layers::TextureWrapperImage(
texture, gfx::IntRect(gfx::IntPoint(0, 0), texture->GetSize()));
}
}
if (image) {
AutoTArray<layers::ImageContainer::NonOwningImage, 1> imageList;
imageList.AppendElement(layers::ImageContainer::NonOwningImage(
image, TimeStamp(), mLastFrameID++, mImageProducerID));
mImageContainer->SetCurrentImages(imageList);
} else {
mImageContainer->ClearAllImages();
}
return true;
}
void OffscreenCanvasDisplayHelper::MaybeQueueInvalidateElement() {
if (!mPendingInvalidate) {
mPendingInvalidate = true;
NS_DispatchToMainThread(NS_NewRunnableFunction(
"OffscreenCanvasDisplayHelper::InvalidateElement",
[self = RefPtr{this}] { self->InvalidateElement(); }));
}
}
void OffscreenCanvasDisplayHelper::InvalidateElement() {
MOZ_ASSERT(NS_IsMainThread());
HTMLCanvasElement* canvasElement;
gfx::IntSize size;
{
MutexAutoLock lock(mMutex);
MOZ_ASSERT(mPendingInvalidate);
mPendingInvalidate = false;
canvasElement = mCanvasElement;
size = mData.mSize;
}
if (canvasElement) {
SVGObserverUtils::InvalidateDirectRenderingObservers(canvasElement);
canvasElement->InvalidateCanvasPlaceholder(size.width, size.height);
canvasElement->InvalidateCanvasContent(nullptr);
}
}
already_AddRefed<gfx::SourceSurface>
OffscreenCanvasDisplayHelper::TransformSurface(gfx::SourceSurface* aSurface,
bool aHasAlpha,
bool aIsAlphaPremult,
gl::OriginPos aOriginPos) const {
if (!aSurface) {
return nullptr;
}
if (aOriginPos == gl::OriginPos::TopLeft && (!aHasAlpha || aIsAlphaPremult)) {
// If we don't need to y-flip, and it is either opaque or premultiplied,
// we can just return the same surface.
return do_AddRef(aSurface);
}
// Otherwise we need to copy and apply the necessary transformations.
RefPtr<gfx::DataSourceSurface> srcSurface = aSurface->GetDataSurface();
if (!srcSurface) {
return nullptr;
}
const auto size = srcSurface->GetSize();
const auto format = srcSurface->GetFormat();
RefPtr<gfx::DataSourceSurface> dstSurface =
gfx::Factory::CreateDataSourceSurface(size, format, /* aZero */ false);
if (!dstSurface) {
return nullptr;
}
gfx::DataSourceSurface::ScopedMap srcMap(srcSurface,
gfx::DataSourceSurface::READ);
gfx::DataSourceSurface::ScopedMap dstMap(dstSurface,
gfx::DataSourceSurface::WRITE);
if (!srcMap.IsMapped() || !dstMap.IsMapped()) {
return nullptr;
}
bool success;
switch (aOriginPos) {
case gl::OriginPos::BottomLeft:
if (aHasAlpha && !aIsAlphaPremult) {
success = gfx::PremultiplyYFlipData(
srcMap.GetData(), srcMap.GetStride(), format, dstMap.GetData(),
dstMap.GetStride(), format, size);
} else {
success = gfx::SwizzleYFlipData(srcMap.GetData(), srcMap.GetStride(),
format, dstMap.GetData(),
dstMap.GetStride(), format, size);
}
break;
case gl::OriginPos::TopLeft:
if (aHasAlpha && !aIsAlphaPremult) {
success = gfx::PremultiplyData(srcMap.GetData(), srcMap.GetStride(),
format, dstMap.GetData(),
dstMap.GetStride(), format, size);
} else {
success = gfx::SwizzleData(srcMap.GetData(), srcMap.GetStride(), format,
dstMap.GetData(), dstMap.GetStride(), format,
size);
}
break;
default:
MOZ_ASSERT_UNREACHABLE("Unhandled origin position!");
success = false;
break;
}
if (!success) {
return nullptr;
}
return dstSurface.forget();
}
already_AddRefed<gfx::SourceSurface>
OffscreenCanvasDisplayHelper::GetSurfaceSnapshot() {
MOZ_ASSERT(NS_IsMainThread());
bool hasAlpha;
bool isAlphaPremult;
gl::OriginPos originPos;
Maybe<uint32_t> managerId;
Maybe<int32_t> childId;
HTMLCanvasElement* canvasElement;
RefPtr<gfx::SourceSurface> surface;
Maybe<layers::RemoteTextureOwnerId> ownerId;
{
MutexAutoLock lock(mMutex);
hasAlpha = !mData.mIsOpaque;
isAlphaPremult = mData.mIsAlphaPremult;
originPos = mData.mOriginPos;
ownerId = mData.mOwnerId;
managerId = mContextManagerId;
childId = mContextChildId;
canvasElement = mCanvasElement;
surface = mFrontBufferSurface;
}
if (surface) {
// We already have a copy of the front buffer in our process.
return TransformSurface(surface, hasAlpha, isAlphaPremult, originPos);
}
#ifdef MOZ_WIDGET_ANDROID
// On Android, we cannot both display a GL context and read back the pixels.
if (canvasElement) {
return nullptr;
}
#endif
if (managerId && childId) {
// We don't have a usable surface, and the context lives in the compositor
// process.
return gfx::CanvasManagerChild::Get()->GetSnapshot(
managerId.value(), childId.value(), ownerId,
hasAlpha ? gfx::SurfaceFormat::R8G8B8A8 : gfx::SurfaceFormat::R8G8B8X8,
hasAlpha && !isAlphaPremult, originPos == gl::OriginPos::BottomLeft);
}
if (!canvasElement) {
return nullptr;
}
// If we don't have any protocol IDs, or an existing surface, it is possible
// it is a main thread OffscreenCanvas instance. If so, then the element's
// OffscreenCanvas is not neutered and has access to the context. We can use
// that to get the snapshot directly.
const auto* offscreenCanvas = canvasElement->GetOffscreenCanvas();
if (nsICanvasRenderingContextInternal* context =
offscreenCanvas->GetContext()) {
surface = context->GetFrontBufferSnapshot(/* requireAlphaPremult */ false);
surface = TransformSurface(surface, hasAlpha, isAlphaPremult, originPos);
if (surface) {
return surface.forget();
}
}
// Finally, we can try peeking into the image container to see if we are able
// to do a readback via the TextureClient.
if (layers::ImageContainer* container = canvasElement->GetImageContainer()) {
AutoTArray<layers::ImageContainer::OwningImage, 1> images;
uint32_t generationCounter;
container->GetCurrentImages(&images, &generationCounter);
if (!images.IsEmpty()) {
if (layers::Image* image = images.LastElement().mImage) {
surface = image->GetAsSourceSurface();
return TransformSurface(surface, hasAlpha, isAlphaPremult, originPos);
}
}
}
return nullptr;
}
already_AddRefed<layers::Image> OffscreenCanvasDisplayHelper::GetAsImage() {
MOZ_ASSERT(NS_IsMainThread());
RefPtr<gfx::SourceSurface> surface = GetSurfaceSnapshot();
if (!surface) {
return nullptr;
}
return MakeAndAddRef<layers::SourceSurfaceImage>(surface);
}
UniquePtr<uint8_t[]> OffscreenCanvasDisplayHelper::GetImageBuffer(
int32_t* aOutFormat, gfx::IntSize* aOutImageSize) {
RefPtr<gfx::SourceSurface> surface = GetSurfaceSnapshot();
if (!surface) {
return nullptr;
}
RefPtr<gfx::DataSourceSurface> dataSurface = surface->GetDataSurface();
if (!dataSurface) {
return nullptr;
}
*aOutFormat = imgIEncoder::INPUT_FORMAT_HOSTARGB;
*aOutImageSize = dataSurface->GetSize();
UniquePtr<uint8_t[]> imageBuffer = gfx::SurfaceToPackedBGRA(dataSurface);
if (!imageBuffer) {
return nullptr;
}
bool resistFingerprinting;
nsICookieJarSettings* cookieJarSettings = nullptr;
{
MutexAutoLock lock(mMutex);
if (mCanvasElement) {
Document* doc = mCanvasElement->OwnerDoc();
resistFingerprinting =
doc->ShouldResistFingerprinting(RFPTarget::CanvasRandomization);
if (resistFingerprinting) {
cookieJarSettings = doc->CookieJarSettings();
}
} else {
resistFingerprinting = nsContentUtils::ShouldResistFingerprinting(
"Fallback", RFPTarget::CanvasRandomization);
}
}
if (resistFingerprinting) {
nsRFPService::RandomizePixels(
cookieJarSettings, imageBuffer.get(), dataSurface->GetSize().width,
dataSurface->GetSize().height,
dataSurface->GetSize().width * dataSurface->GetSize().height * 4,
gfx::SurfaceFormat::A8R8G8B8_UINT32);
}
return imageBuffer;
}
} // namespace mozilla::dom
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