1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
|
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLSampler.h"
#include "GLContext.h"
#include "mozilla/dom/WebGL2RenderingContextBinding.h"
#include "WebGLContext.h"
namespace mozilla {
WebGLSampler::WebGLSampler(WebGLContext* const webgl)
: WebGLContextBoundObject(webgl), mGLName([&]() {
GLuint ret = 0;
webgl->gl->fGenSamplers(1, &ret);
return ret;
}()) {}
WebGLSampler::~WebGLSampler() {
if (!mContext) return;
mContext->gl->fDeleteSamplers(1, &mGLName);
}
static bool ValidateSamplerParameterParams(WebGLContext* webgl, GLenum pname,
const FloatOrInt& param) {
const auto& paramInt = param.i;
bool pnameValid = true;
switch (pname) {
case LOCAL_GL_TEXTURE_MIN_FILTER:
switch (paramInt) {
case LOCAL_GL_NEAREST:
case LOCAL_GL_LINEAR:
case LOCAL_GL_NEAREST_MIPMAP_NEAREST:
case LOCAL_GL_NEAREST_MIPMAP_LINEAR:
case LOCAL_GL_LINEAR_MIPMAP_NEAREST:
case LOCAL_GL_LINEAR_MIPMAP_LINEAR:
return true;
default:
break;
}
break;
case LOCAL_GL_TEXTURE_MAG_FILTER:
switch (paramInt) {
case LOCAL_GL_NEAREST:
case LOCAL_GL_LINEAR:
return true;
default:
break;
}
break;
case LOCAL_GL_TEXTURE_WRAP_S:
case LOCAL_GL_TEXTURE_WRAP_T:
case LOCAL_GL_TEXTURE_WRAP_R:
switch (paramInt) {
case LOCAL_GL_CLAMP_TO_EDGE:
case LOCAL_GL_REPEAT:
case LOCAL_GL_MIRRORED_REPEAT:
return true;
default:
break;
}
break;
case LOCAL_GL_TEXTURE_MIN_LOD:
case LOCAL_GL_TEXTURE_MAX_LOD:
return true;
case LOCAL_GL_TEXTURE_COMPARE_MODE:
switch (paramInt) {
case LOCAL_GL_NONE:
case LOCAL_GL_COMPARE_REF_TO_TEXTURE:
return true;
default:
break;
}
break;
case LOCAL_GL_TEXTURE_COMPARE_FUNC:
switch (paramInt) {
case LOCAL_GL_LEQUAL:
case LOCAL_GL_GEQUAL:
case LOCAL_GL_LESS:
case LOCAL_GL_GREATER:
case LOCAL_GL_EQUAL:
case LOCAL_GL_NOTEQUAL:
case LOCAL_GL_ALWAYS:
case LOCAL_GL_NEVER:
return true;
default:
break;
}
break;
case LOCAL_GL_TEXTURE_MAX_ANISOTROPY:
if (webgl->IsExtensionEnabled(
WebGLExtensionID::EXT_texture_filter_anisotropic)) {
return true;
}
pnameValid = false;
break;
default:
pnameValid = false;
break;
}
if (!pnameValid) {
webgl->ErrorInvalidEnumInfo("pname", pname);
return false;
}
webgl->ErrorInvalidEnumInfo("param", paramInt);
return false;
}
void WebGLSampler::SamplerParameter(GLenum pname, const FloatOrInt& param) {
if (!ValidateSamplerParameterParams(mContext, pname, param)) return;
bool invalidate = true;
switch (pname) {
case LOCAL_GL_TEXTURE_MIN_FILTER:
mState.minFilter = param.i;
break;
case LOCAL_GL_TEXTURE_MAG_FILTER:
mState.magFilter = param.i;
break;
case LOCAL_GL_TEXTURE_WRAP_S:
mState.wrapS = param.i;
break;
case LOCAL_GL_TEXTURE_WRAP_T:
mState.wrapT = param.i;
break;
case LOCAL_GL_TEXTURE_COMPARE_MODE:
mState.compareMode = param.i;
break;
default:
invalidate = false;
break;
}
if (invalidate) {
InvalidateCaches();
}
////
if (param.isFloat) {
mContext->gl->fSamplerParameterf(mGLName, pname, param.f);
} else {
mContext->gl->fSamplerParameteri(mGLName, pname, param.i);
}
}
} // namespace mozilla
|