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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef WEBGL_SYNC_H_
#define WEBGL_SYNC_H_

#include "WebGLObjectModel.h"

namespace mozilla {
namespace webgl {
class AvailabilityRunnable;
}  // namespace webgl

class WebGLSync final : public WebGLContextBoundObject {
  friend class WebGL2Context;
  friend class webgl::AvailabilityRunnable;

  MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(WebGLSync, override)

  const GLsync mGLName;
  const uint64_t mFenceId;
  bool mCanBeAvailable = false;

 public:
  WebGLSync(WebGLContext* webgl, GLenum condition, GLbitfield flags);

  void MarkSignaled() const;

 private:
  ~WebGLSync() override;
};

}  // namespace mozilla

#endif  // WEBGL_SYNC_H_