summaryrefslogtreecommitdiffstats
path: root/dom/canvas/WebGLTexture.cpp
blob: db8906f7f5082131955ba57a209a8c9c67296f99 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGLTexture.h"

#include <algorithm>
#include "GLContext.h"
#include "mozilla/Casting.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "mozilla/gfx/Logging.h"
#include "mozilla/IntegerRange.h"
#include "mozilla/MathAlgorithms.h"
#include "mozilla/ScopeExit.h"
#include "mozilla/Unused.h"
#include "ScopedGLHelpers.h"
#include "WebGLContext.h"
#include "WebGLContextUtils.h"
#include "WebGLFormats.h"
#include "WebGLFramebuffer.h"
#include "WebGLSampler.h"
#include "WebGLTexelConversions.h"

namespace mozilla {
namespace webgl {

/*static*/ const ImageInfo ImageInfo::kUndefined;

size_t ImageInfo::MemoryUsage() const {
  if (!IsDefined()) return 0;

  size_t samples = mSamples;
  if (!samples) {
    samples = 1;
  }

  const size_t bytesPerTexel = mFormat->format->estimatedBytesPerPixel;
  return size_t(mWidth) * size_t(mHeight) * size_t(mDepth) * samples *
         bytesPerTexel;
}

Maybe<ImageInfo> ImageInfo::NextMip(const GLenum target) const {
  MOZ_ASSERT(IsDefined());

  auto next = *this;

  if (target == LOCAL_GL_TEXTURE_3D) {
    if (mWidth <= 1 && mHeight <= 1 && mDepth <= 1) {
      return {};
    }

    next.mDepth = std::max(uint32_t(1), next.mDepth / 2);
  } else {
    // TEXTURE_2D_ARRAY may have depth != 1, but that's normal.
    if (mWidth <= 1 && mHeight <= 1) {
      return {};
    }
  }
  if (next.mUninitializedSlices) {
    next.mUninitializedSlices = Some(std::vector<bool>(next.mDepth, true));
  }

  next.mWidth = std::max(uint32_t(1), next.mWidth / 2);
  next.mHeight = std::max(uint32_t(1), next.mHeight / 2);
  return Some(next);
}

}  // namespace webgl

////////////////////////////////////////

WebGLTexture::WebGLTexture(WebGLContext* webgl, GLuint tex)
    : WebGLContextBoundObject(webgl),
      mGLName(tex),
      mTarget(LOCAL_GL_NONE),
      mFaceCount(0),
      mImmutable(false),
      mImmutableLevelCount(0),
      mBaseMipmapLevel(0),
      mMaxMipmapLevel(1000) {}

WebGLTexture::~WebGLTexture() {
  for (auto& cur : mImageInfoArr) {
    cur = webgl::ImageInfo();
  }
  InvalidateCaches();

  if (!mContext) return;
  mContext->gl->fDeleteTextures(1, &mGLName);
}

size_t WebGLTexture::MemoryUsage() const {
  size_t accum = 0;
  for (const auto& cur : mImageInfoArr) {
    accum += cur.MemoryUsage();
  }
  return accum;
}

// ---------------------------

void WebGLTexture::PopulateMipChain(const uint32_t maxLevel) {
  // Used by GenerateMipmap and TexStorage.
  // Populates based on mBaseMipmapLevel.

  auto ref = BaseImageInfo();
  MOZ_ASSERT(ref.mWidth && ref.mHeight && ref.mDepth);

  for (auto level = mBaseMipmapLevel; level <= maxLevel; ++level) {
    // GLES 3.0.4, p161
    // "A cube map texture is mipmap complete if each of the six texture images,
    //  considered individually, is mipmap complete."

    for (uint8_t face = 0; face < mFaceCount; face++) {
      auto& cur = ImageInfoAtFace(face, level);
      cur = ref;
    }

    const auto next = ref.NextMip(mTarget.get());
    if (!next) break;
    ref = next.ref();
  }
  InvalidateCaches();
}

static bool ZeroTextureData(const WebGLContext* webgl, GLuint tex,
                            TexImageTarget target, uint32_t level,
                            const webgl::ImageInfo& info);

bool WebGLTexture::IsMipAndCubeComplete(const uint32_t maxLevel,
                                        const bool ensureInit,
                                        bool* const out_initFailed) const {
  *out_initFailed = false;

  // Reference dimensions based on baseLevel.
  auto ref = BaseImageInfo();
  MOZ_ASSERT(ref.mWidth && ref.mHeight && ref.mDepth);

  for (auto level = mBaseMipmapLevel; level <= maxLevel; ++level) {
    // GLES 3.0.4, p161
    // "A cube map texture is mipmap complete if each of the six texture images,
    // considered individually, is mipmap complete."

    for (uint8_t face = 0; face < mFaceCount; face++) {
      auto& cur = ImageInfoAtFace(face, level);

      // "* The set of mipmap arrays `level_base` through `q` (where `q`
      //    is defined the "Mipmapping" discussion of section 3.8.10) were
      //    each specified with the same effective internal format."

      // "* The dimensions of the arrays follow the sequence described in
      //    the "Mipmapping" discussion of section 3.8.10."

      if (cur.mWidth != ref.mWidth || cur.mHeight != ref.mHeight ||
          cur.mDepth != ref.mDepth || cur.mFormat != ref.mFormat) {
        return false;
      }

      if (MOZ_UNLIKELY(ensureInit && cur.mUninitializedSlices)) {
        auto imageTarget = mTarget.get();
        if (imageTarget == LOCAL_GL_TEXTURE_CUBE_MAP) {
          imageTarget = LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
        }
        if (!ZeroTextureData(mContext, mGLName, imageTarget, level, cur)) {
          mContext->ErrorOutOfMemory("Failed to zero tex image data.");
          *out_initFailed = true;
          return false;
        }
        cur.mUninitializedSlices = Nothing();
      }
    }

    const auto next = ref.NextMip(mTarget.get());
    if (!next) break;
    ref = next.ref();
  }

  return true;
}

Maybe<const WebGLTexture::CompletenessInfo> WebGLTexture::CalcCompletenessInfo(
    const bool ensureInit, const bool skipMips) const {
  Maybe<CompletenessInfo> ret = Some(CompletenessInfo());

  // -

  const auto level_base = Es3_level_base();
  if (level_base > kMaxLevelCount - 1) {
    ret->incompleteReason = "`level_base` too high.";
    return ret;
  }

  // Texture completeness is established at GLES 3.0.4, p160-161.
  // "[A] texture is complete unless any of the following conditions hold true:"

  // "* Any dimension of the `level_base` array is not positive."
  const auto& baseImageInfo = ImageInfoAtFace(0, level_base);
  if (!baseImageInfo.IsDefined()) {
    // In case of undefined texture image, we don't print any message because
    // this is a very common and often legitimate case (asynchronous texture
    // loading).
    ret->incompleteReason = nullptr;
    return ret;
  }

  if (!baseImageInfo.mWidth || !baseImageInfo.mHeight ||
      !baseImageInfo.mDepth) {
    ret->incompleteReason =
        "The dimensions of `level_base` are not all positive.";
    return ret;
  }

  // "* The texture is a cube map texture, and is not cube complete."
  bool initFailed = false;
  if (!IsMipAndCubeComplete(level_base, ensureInit, &initFailed)) {
    if (initFailed) return {};

    // Can only fail if not cube-complete.
    ret->incompleteReason = "Cubemaps must be \"cube complete\".";
    return ret;
  }
  ret->levels = 1;
  ret->usage = baseImageInfo.mFormat;
  RefreshSwizzle();

  ret->powerOfTwo = mozilla::IsPowerOfTwo(baseImageInfo.mWidth) &&
                    mozilla::IsPowerOfTwo(baseImageInfo.mHeight);
  if (mTarget == LOCAL_GL_TEXTURE_3D) {
    ret->powerOfTwo &= mozilla::IsPowerOfTwo(baseImageInfo.mDepth);
  }

  // -

  if (!mContext->IsWebGL2() && !ret->powerOfTwo) {
    // WebGL 1 mipmaps require POT.
    ret->incompleteReason = "Mipmapping requires power-of-two sizes.";
    return ret;
  }

  // "* `level_base <= level_max`"

  const auto level_max = Es3_level_max();
  const auto maxLevel_aka_q = Es3_q();
  if (level_base > level_max) {  // `level_max` not `q`!
    ret->incompleteReason = "`level_base > level_max`.";
    return ret;
  }

  if (skipMips) return ret;

  if (!IsMipAndCubeComplete(maxLevel_aka_q, ensureInit, &initFailed)) {
    if (initFailed) return {};

    ret->incompleteReason = "Bad mipmap dimension or format.";
    return ret;
  }
  ret->levels = AutoAssertCast(maxLevel_aka_q - level_base + 1);
  ret->mipmapComplete = true;

  // -

  return ret;
}

Maybe<const webgl::SampleableInfo> WebGLTexture::CalcSampleableInfo(
    const WebGLSampler* const sampler) const {
  Maybe<webgl::SampleableInfo> ret = Some(webgl::SampleableInfo());

  const bool ensureInit = true;
  const auto completeness = CalcCompletenessInfo(ensureInit);
  if (!completeness) return {};

  ret->incompleteReason = completeness->incompleteReason;

  if (!completeness->levels) return ret;

  const auto* sampling = &mSamplingState;
  if (sampler) {
    sampling = &sampler->State();
  }
  const auto isDepthTex = bool(completeness->usage->format->d);
  ret->isDepthTexCompare = isDepthTex & bool(sampling->compareMode.get());
  // Because if it's not a depth texture, we always ignore compareMode.

  const auto& minFilter = sampling->minFilter;
  const auto& magFilter = sampling->magFilter;

  // -

  const bool needsMips = (minFilter == LOCAL_GL_NEAREST_MIPMAP_NEAREST ||
                          minFilter == LOCAL_GL_NEAREST_MIPMAP_LINEAR ||
                          minFilter == LOCAL_GL_LINEAR_MIPMAP_NEAREST ||
                          minFilter == LOCAL_GL_LINEAR_MIPMAP_LINEAR);
  if (needsMips & !completeness->mipmapComplete) return ret;

  const bool isMinFilteringNearest =
      (minFilter == LOCAL_GL_NEAREST ||
       minFilter == LOCAL_GL_NEAREST_MIPMAP_NEAREST);
  const bool isMagFilteringNearest = (magFilter == LOCAL_GL_NEAREST);
  const bool isFilteringNearestOnly =
      (isMinFilteringNearest && isMagFilteringNearest);
  if (!isFilteringNearestOnly) {
    bool isFilterable = completeness->usage->isFilterable;

    // "* The effective internal format specified for the texture arrays is a
    //    sized internal depth or depth and stencil format, the value of
    //    TEXTURE_COMPARE_MODE is NONE[1], and either the magnification filter
    //    is not NEAREST, or the minification filter is neither NEAREST nor
    //    NEAREST_MIPMAP_NEAREST."
    // [1]: This sounds suspect, but is explicitly noted in the change log for
    //      GLES 3.0.1:
    //      "* Clarify that a texture is incomplete if it has a depth component,
    //         no shadow comparison, and linear filtering (also Bug 9481)."
    // In short, depth formats are not filterable, but shadow-samplers are.
    if (ret->isDepthTexCompare) {
      isFilterable = true;

      if (mContext->mWarnOnce_DepthTexCompareFilterable) {
        mContext->mWarnOnce_DepthTexCompareFilterable = false;
        mContext->GenerateWarning(
            "Depth texture comparison requests (e.g. `LINEAR`) Filtering, but"
            " behavior is implementation-defined, and so on some systems will"
            " sometimes behave as `NEAREST`. (warns once)");
      }
    }

    // "* The effective internal format specified for the texture arrays is a
    //    sized internal color format that is not texture-filterable, and either
    //    the magnification filter is not NEAREST or the minification filter is
    //    neither NEAREST nor NEAREST_MIPMAP_NEAREST."
    // Since all (GLES3) unsized color formats are filterable just like their
    // sized equivalents, we don't have to care whether its sized or not.
    if (!isFilterable) {
      ret->incompleteReason =
          "Minification or magnification filtering is not"
          " NEAREST or NEAREST_MIPMAP_NEAREST, and the"
          " texture's format is not \"texture-filterable\".";
      return ret;
    }
  }

  // Texture completeness is effectively (though not explicitly) amended for
  // GLES2 by the "Texture Access" section under $3.8 "Fragment Shaders". This
  // also applies to vertex shaders, as noted on GLES 2.0.25, p41.
  if (!mContext->IsWebGL2() && !completeness->powerOfTwo) {
    // GLES 2.0.25, p87-88:
    // "Calling a sampler from a fragment shader will return (R,G,B,A)=(0,0,0,1)
    // if
    //  any of the following conditions are true:"

    // "* A two-dimensional sampler is called, the minification filter is one
    //    that requires a mipmap[...], and the sampler's associated texture
    //    object is not complete[.]"
    // (already covered)

    // "* A two-dimensional sampler is called, the minification filter is
    //    not one that requires a mipmap (either NEAREST nor[sic] LINEAR), and
    //    either dimension of the level zero array of the associated texture
    //    object is not positive."
    // (already covered)

    // "* A two-dimensional sampler is called, the corresponding texture
    //    image is a non-power-of-two image[...], and either the texture wrap
    //    mode is not CLAMP_TO_EDGE, or the minification filter is neither
    //    NEAREST nor LINEAR."

    // "* A cube map sampler is called, any of the corresponding texture
    //    images are non-power-of-two images, and either the texture wrap mode
    //    is not CLAMP_TO_EDGE, or the minification filter is neither NEAREST
    //    nor LINEAR."
    // "either the texture wrap mode is not CLAMP_TO_EDGE"
    if (sampling->wrapS != LOCAL_GL_CLAMP_TO_EDGE ||
        sampling->wrapT != LOCAL_GL_CLAMP_TO_EDGE) {
      ret->incompleteReason =
          "Non-power-of-two textures must have a wrap mode of"
          " CLAMP_TO_EDGE.";
      return ret;
    }

    // "* A cube map sampler is called, and either the corresponding cube
    //    map texture image is not cube complete, or TEXTURE_MIN_FILTER is one
    //    that requires a mipmap and the texture is not mipmap cube complete."
    // (already covered)
  }

  // Mark complete.
  ret->incompleteReason =
      nullptr;  // NB: incompleteReason is also null for undefined
  ret->levels = completeness->levels;  //   textures.
  if (!needsMips && ret->levels) {
    ret->levels = 1;
  }
  ret->usage = completeness->usage;
  return ret;
}

const webgl::SampleableInfo* WebGLTexture::GetSampleableInfo(
    const WebGLSampler* const sampler) const {
  auto itr = mSamplingCache.Find(sampler);
  if (!itr) {
    const auto info = CalcSampleableInfo(sampler);
    if (!info) return nullptr;

    auto entry = mSamplingCache.MakeEntry(sampler, info.value());
    entry->AddInvalidator(*this);
    if (sampler) {
      entry->AddInvalidator(*sampler);
    }
    itr = mSamplingCache.Insert(std::move(entry));
  }
  return itr;
}

// ---------------------------

uint32_t WebGLTexture::Es3_q() const {
  const auto& imageInfo = BaseImageInfo();
  if (!imageInfo.IsDefined()) return mBaseMipmapLevel;

  uint32_t largestDim = std::max(imageInfo.mWidth, imageInfo.mHeight);
  if (mTarget == LOCAL_GL_TEXTURE_3D) {
    largestDim = std::max(largestDim, imageInfo.mDepth);
  }
  if (!largestDim) return mBaseMipmapLevel;

  // GLES 3.0.4, 3.8 - Mipmapping: `floor(log2(largest_of_dims)) + 1`
  const auto numLevels = FloorLog2Size(largestDim) + 1;

  const auto maxLevelBySize = mBaseMipmapLevel + numLevels - 1;
  return std::min<uint32_t>(maxLevelBySize, mMaxMipmapLevel);
}

// -

static void SetSwizzle(gl::GLContext* gl, TexTarget target,
                       const GLint* swizzle) {
  static const GLint kNoSwizzle[4] = {LOCAL_GL_RED, LOCAL_GL_GREEN,
                                      LOCAL_GL_BLUE, LOCAL_GL_ALPHA};
  if (!swizzle) {
    swizzle = kNoSwizzle;
  } else if (!gl->IsSupported(gl::GLFeature::texture_swizzle)) {
    MOZ_CRASH("GFX: Needs swizzle feature to swizzle!");
  }

  gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_SWIZZLE_R, swizzle[0]);
  gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_SWIZZLE_G, swizzle[1]);
  gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_SWIZZLE_B, swizzle[2]);
  gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_SWIZZLE_A, swizzle[3]);
}

void WebGLTexture::RefreshSwizzle() const {
  const auto& imageInfo = BaseImageInfo();
  const auto& swizzle = imageInfo.mFormat->textureSwizzleRGBA;

  if (swizzle != mCurSwizzle) {
    const gl::ScopedBindTexture scopeBindTexture(mContext->gl, mGLName,
                                                 mTarget.get());
    SetSwizzle(mContext->gl, mTarget, swizzle);
    mCurSwizzle = swizzle;
  }
}

bool WebGLTexture::EnsureImageDataInitialized(const TexImageTarget target,
                                              const uint32_t level) {
  auto& imageInfo = ImageInfoAt(target, level);
  if (!imageInfo.IsDefined()) return true;

  if (!imageInfo.mUninitializedSlices) return true;

  if (!ZeroTextureData(mContext, mGLName, target, level, imageInfo)) {
    return false;
  }
  imageInfo.mUninitializedSlices = Nothing();
  return true;
}

static bool ClearDepthTexture(const WebGLContext& webgl, const GLuint tex,
                              const TexImageTarget imageTarget,
                              const uint32_t level,
                              const webgl::ImageInfo& info) {
  const auto& gl = webgl.gl;
  const auto& usage = info.mFormat;
  const auto& format = usage->format;

  // Depth resources actually clear to 1.0f, not 0.0f!
  // They are also always renderable.
  MOZ_ASSERT(usage->IsRenderable());
  MOZ_ASSERT(info.mUninitializedSlices);

  GLenum attachPoint = LOCAL_GL_DEPTH_ATTACHMENT;
  GLbitfield clearBits = LOCAL_GL_DEPTH_BUFFER_BIT;

  if (format->s) {
    attachPoint = LOCAL_GL_DEPTH_STENCIL_ATTACHMENT;
    clearBits |= LOCAL_GL_STENCIL_BUFFER_BIT;
  }

  // -

  gl::ScopedFramebuffer scopedFB(gl);
  const gl::ScopedBindFramebuffer scopedBindFB(gl, scopedFB.FB());
  const webgl::ScopedPrepForResourceClear scopedPrep(webgl);

  const auto fnAttach = [&](const uint32_t z) {
    switch (imageTarget.get()) {
      case LOCAL_GL_TEXTURE_3D:
      case LOCAL_GL_TEXTURE_2D_ARRAY:
        gl->fFramebufferTextureLayer(LOCAL_GL_FRAMEBUFFER, attachPoint, tex,
                                     level, z);
        break;
      default:
        if (attachPoint == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
          gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
                                    LOCAL_GL_DEPTH_ATTACHMENT,
                                    imageTarget.get(), tex, level);
          gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
                                    LOCAL_GL_STENCIL_ATTACHMENT,
                                    imageTarget.get(), tex, level);
        } else {
          gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, attachPoint,
                                    imageTarget.get(), tex, level);
        }
        break;
    }
  };

  for (const auto z : IntegerRange(info.mDepth)) {
    if ((*info.mUninitializedSlices)[z]) {
      fnAttach(z);
      gl->fClear(clearBits);
    }
  }
  const auto& status = gl->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
  const bool isComplete = (status == LOCAL_GL_FRAMEBUFFER_COMPLETE);
  MOZ_ASSERT(isComplete);
  return isComplete;
}

static bool ZeroTextureData(const WebGLContext* webgl, GLuint tex,
                            TexImageTarget target, uint32_t level,
                            const webgl::ImageInfo& info) {
  // This has one usecase:
  // Lazy zeroing of uninitialized textures:
  //    a. Before draw.
  //    b. Before partial upload. (TexStorage + TexSubImage)

  // We have no sympathy for this case.

  // "Doctor, it hurts when I do this!" "Well don't do that!"
  MOZ_ASSERT(info.mUninitializedSlices);

  const auto targetStr = EnumString(target.get());
  webgl->GenerateWarning(
      "Tex image %s level %u is incurring lazy initialization.",
      targetStr.c_str(), level);

  gl::GLContext* gl = webgl->GL();
  const auto& width = info.mWidth;
  const auto& height = info.mHeight;
  const auto& depth = info.mDepth;
  const auto& usage = info.mFormat;

  GLenum scopeBindTarget;
  switch (target.get()) {
    case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
    case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
    case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
    case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
    case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
    case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
      scopeBindTarget = LOCAL_GL_TEXTURE_CUBE_MAP;
      break;
    default:
      scopeBindTarget = target.get();
      break;
  }
  const gl::ScopedBindTexture scopeBindTexture(gl, tex, scopeBindTarget);
  const auto& compression = usage->format->compression;
  if (compression) {
    auto sizedFormat = usage->format->sizedFormat;
    MOZ_RELEASE_ASSERT(sizedFormat, "GFX: texture sized format not set");

    const auto fnSizeInBlocks = [](CheckedUint32 pixels,
                                   uint8_t pixelsPerBlock) {
      return RoundUpToMultipleOf(pixels, pixelsPerBlock) / pixelsPerBlock;
    };

    const auto widthBlocks = fnSizeInBlocks(width, compression->blockWidth);
    const auto heightBlocks = fnSizeInBlocks(height, compression->blockHeight);

    CheckedUint32 checkedByteCount = compression->bytesPerBlock;
    checkedByteCount *= widthBlocks;
    checkedByteCount *= heightBlocks;

    if (!checkedByteCount.isValid()) return false;

    const size_t sliceByteCount = checkedByteCount.value();

    const auto zeros = UniqueBuffer::Take(calloc(1u, sliceByteCount));
    if (!zeros) return false;

    // Don't bother with striding it well.
    // TODO: We shouldn't need to do this for CompressedTexSubImage.
    webgl::PixelPackingState{}.AssertCurrentUnpack(*gl, webgl->IsWebGL2());
    gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1);
    const auto revert = MakeScopeExit(
        [&]() { gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4); });

    GLenum error = 0;
    for (const auto z : IntegerRange(depth)) {
      if ((*info.mUninitializedSlices)[z]) {
        error = DoCompressedTexSubImage(gl, target.get(), level, 0, 0, z, width,
                                        height, 1, sizedFormat, sliceByteCount,
                                        zeros.get());
        if (error) break;
      }
    }
    return !error;
  }

  const auto driverUnpackInfo = usage->idealUnpack;
  MOZ_RELEASE_ASSERT(driverUnpackInfo, "GFX: ideal unpack info not set.");

  if (usage->format->d) {
    // ANGLE_depth_texture does not allow uploads, so we have to clear.
    // (Restriction because of D3D9)
    // Also, depth resources are cleared to 1.0f and are always renderable, so
    // just use FB clears.
    return ClearDepthTexture(*webgl, tex, target, level, info);
  }

  const webgl::PackingInfo packing = driverUnpackInfo->ToPacking();

  const auto bytesPerPixel = webgl::BytesPerPixel(packing);

  CheckedUint32 checkedByteCount = bytesPerPixel;
  checkedByteCount *= width;
  checkedByteCount *= height;

  if (!checkedByteCount.isValid()) return false;

  const size_t sliceByteCount = checkedByteCount.value();

  const auto zeros = UniqueBuffer::Take(calloc(1u, sliceByteCount));
  if (!zeros) return false;

  // Don't bother with striding it well.
  webgl::PixelPackingState{}.AssertCurrentUnpack(*gl, webgl->IsWebGL2());
  gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1);
  const auto revert =
      MakeScopeExit([&]() { gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4); });

  GLenum error = 0;
  for (const auto z : IntegerRange(depth)) {
    if ((*info.mUninitializedSlices)[z]) {
      error = DoTexSubImage(gl, target, level, 0, 0, z, width, height, 1,
                            packing, zeros.get());
      if (error) break;
    }
  }
  return !error;
}

template <typename T, typename R>
static constexpr R Clamp(const T val, const R min, const R max) {
  if (val < min) return min;
  if (val > max) return max;
  return static_cast<R>(val);
}

void WebGLTexture::ClampLevelBaseAndMax() {
  if (!mImmutable) return;

  // GLES 3.0.4, p158:
  // "For immutable-format textures, `level_base` is clamped to the range
  //  `[0, levels-1]`, `level_max` is then clamped to the range `
  //  `[level_base, levels-1]`, where `levels` is the parameter passed to
  //   TexStorage* for the texture object."
  MOZ_ASSERT(mImmutableLevelCount > 0);
  const auto oldBase = mBaseMipmapLevel;
  const auto oldMax = mMaxMipmapLevel;
  mBaseMipmapLevel = Clamp(mBaseMipmapLevel, 0u, mImmutableLevelCount - 1u);
  mMaxMipmapLevel =
      Clamp(mMaxMipmapLevel, mBaseMipmapLevel, mImmutableLevelCount - 1u);
  if (oldBase != mBaseMipmapLevel &&
      mBaseMipmapLevelState != MIPMAP_LEVEL_DEFAULT) {
    mBaseMipmapLevelState = MIPMAP_LEVEL_DIRTY;
  }
  if (oldMax != mMaxMipmapLevel &&
      mMaxMipmapLevelState != MIPMAP_LEVEL_DEFAULT) {
    mMaxMipmapLevelState = MIPMAP_LEVEL_DIRTY;
  }

  // Note: This means that immutable textures are *always* texture-complete!
}

//////////////////////////////////////////////////////////////////////////////////////////
// GL calls

bool WebGLTexture::BindTexture(TexTarget texTarget) {
  const bool isFirstBinding = !mTarget;
  if (!isFirstBinding && mTarget != texTarget) {
    mContext->ErrorInvalidOperation(
        "bindTexture: This texture has already been bound"
        " to a different target.");
    return false;
  }

  mTarget = texTarget;

  mContext->gl->fBindTexture(mTarget.get(), mGLName);

  if (isFirstBinding) {
    mFaceCount = IsCubeMap() ? 6 : 1;

    gl::GLContext* gl = mContext->gl;

    // Thanks to the WebKit people for finding this out: GL_TEXTURE_WRAP_R
    // is not present in GLES 2, but is present in GL and it seems as if for
    // cube maps we need to set it to GL_CLAMP_TO_EDGE to get the expected
    // GLES behavior.
    // If we are WebGL 2 though, we'll want to leave it as REPEAT.
    const bool hasWrapR = gl->IsSupported(gl::GLFeature::texture_3D);
    if (IsCubeMap() && hasWrapR && !mContext->IsWebGL2()) {
      gl->fTexParameteri(texTarget.get(), LOCAL_GL_TEXTURE_WRAP_R,
                         LOCAL_GL_CLAMP_TO_EDGE);
    }
  }

  return true;
}

static constexpr GLint ClampMipmapLevelForDriver(uint32_t level) {
  return Clamp(level, uint8_t{0}, WebGLTexture::kMaxLevelCount);
}

void WebGLTexture::GenerateMipmap() {
  // GLES 3.0.4 p160:
  // "Mipmap generation replaces texel array levels level base + 1 through q
  //  with arrrays derived from the level base array, regardless of their
  //  previous contents. All other mipmap arrays, including the level base
  //  array, are left unchanged by this computation."
  // But only check and init the base level.
  const bool ensureInit = true;
  const bool skipMips = true;
  const auto completeness = CalcCompletenessInfo(ensureInit, skipMips);
  if (!completeness || !completeness->levels) {
    mContext->ErrorInvalidOperation(
        "The texture's base level must be complete.");
    return;
  }
  const auto& usage = completeness->usage;
  const auto& format = usage->format;
  if (!mContext->IsWebGL2()) {
    if (!completeness->powerOfTwo) {
      mContext->ErrorInvalidOperation(
          "The base level of the texture does not"
          " have power-of-two dimensions.");
      return;
    }
    if (format->isSRGB) {
      mContext->ErrorInvalidOperation(
          "EXT_sRGB forbids GenerateMipmap with"
          " sRGB.");
      return;
    }
  }

  if (format->compression) {
    mContext->ErrorInvalidOperation(
        "Texture data at base level is compressed.");
    return;
  }

  if (format->d) {
    mContext->ErrorInvalidOperation("Depth textures are not supported.");
    return;
  }

  // OpenGL ES 3.0.4 p160:
  // If the level base array was not specified with an unsized internal format
  // from table 3.3 or a sized internal format that is both color-renderable and
  // texture-filterable according to table 3.13, an INVALID_OPERATION error
  // is generated.
  bool canGenerateMipmap = (usage->IsRenderable() && usage->isFilterable);
  switch (usage->format->effectiveFormat) {
    case webgl::EffectiveFormat::Luminance8:
    case webgl::EffectiveFormat::Alpha8:
    case webgl::EffectiveFormat::Luminance8Alpha8:
      // Non-color-renderable formats from Table 3.3.
      canGenerateMipmap = true;
      break;
    default:
      break;
  }

  if (!canGenerateMipmap) {
    mContext->ErrorInvalidOperation(
        "Texture at base level is not unsized"
        " internal format or is not"
        " color-renderable or texture-filterable.");
    return;
  }

  if (usage->IsRenderable() && !usage->IsExplicitlyRenderable()) {
    mContext->WarnIfImplicit(usage->GetExtensionID());
  }

  // Done with validation. Do the operation.

  gl::GLContext* gl = mContext->gl;

  if (gl->WorkAroundDriverBugs()) {
    // If we first set GL_TEXTURE_BASE_LEVEL to a number such as 20, then set
    // MGL_TEXTURE_MAX_LEVEL to a smaller number like 8, our copy of the
    // base level will be lowered, but we havn't yet updated the driver, we
    // should do so now, before calling glGenerateMipmap().
    if (mBaseMipmapLevelState == MIPMAP_LEVEL_DIRTY) {
      gl->fTexParameteri(mTarget.get(), LOCAL_GL_TEXTURE_BASE_LEVEL,
                         ClampMipmapLevelForDriver(mBaseMipmapLevel));
      mBaseMipmapLevelState = MIPMAP_LEVEL_CLEAN;
    }
    if (mMaxMipmapLevelState == MIPMAP_LEVEL_DIRTY) {
      gl->fTexParameteri(mTarget.get(), LOCAL_GL_TEXTURE_MAX_LEVEL,
                         ClampMipmapLevelForDriver(mMaxMipmapLevel));
      mMaxMipmapLevelState = MIPMAP_LEVEL_CLEAN;
    }

    // bug 696495 - to work around failures in the texture-mips.html test on
    // various drivers, we set the minification filter before calling
    // glGenerateMipmap. This should not carry a significant performance
    // overhead so we do it unconditionally.
    //
    // note that the choice of GL_NEAREST_MIPMAP_NEAREST really matters. See
    // Chromium bug 101105.
    gl->fTexParameteri(mTarget.get(), LOCAL_GL_TEXTURE_MIN_FILTER,
                       LOCAL_GL_NEAREST_MIPMAP_NEAREST);
    gl->fGenerateMipmap(mTarget.get());
    gl->fTexParameteri(mTarget.get(), LOCAL_GL_TEXTURE_MIN_FILTER,
                       mSamplingState.minFilter.get());
  } else {
    gl->fGenerateMipmap(mTarget.get());
  }

  // Record the results.

  const auto maxLevel = Es3_q();
  PopulateMipChain(maxLevel);
}

Maybe<double> WebGLTexture::GetTexParameter(GLenum pname) const {
  GLint i = 0;
  GLfloat f = 0.0f;

  switch (pname) {
    case LOCAL_GL_TEXTURE_BASE_LEVEL:
      return Some(mBaseMipmapLevel);

    case LOCAL_GL_TEXTURE_MAX_LEVEL:
      return Some(mMaxMipmapLevel);

    case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT:
      return Some(mImmutable);

    case LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS:
      return Some(uint32_t(mImmutableLevelCount));

    case LOCAL_GL_TEXTURE_MIN_FILTER:
    case LOCAL_GL_TEXTURE_MAG_FILTER:
    case LOCAL_GL_TEXTURE_WRAP_S:
    case LOCAL_GL_TEXTURE_WRAP_T:
    case LOCAL_GL_TEXTURE_WRAP_R:
    case LOCAL_GL_TEXTURE_COMPARE_MODE:
    case LOCAL_GL_TEXTURE_COMPARE_FUNC: {
      MOZ_ASSERT(mTarget);
      const gl::ScopedBindTexture autoTex(mContext->gl, mGLName, mTarget.get());
      mContext->gl->fGetTexParameteriv(mTarget.get(), pname, &i);
      return Some(i);
    }

    case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
    case LOCAL_GL_TEXTURE_MAX_LOD:
    case LOCAL_GL_TEXTURE_MIN_LOD: {
      MOZ_ASSERT(mTarget);
      const gl::ScopedBindTexture autoTex(mContext->gl, mGLName, mTarget.get());
      mContext->gl->fGetTexParameterfv(mTarget.get(), pname, &f);
      return Some(f);
    }

    default:
      MOZ_CRASH("GFX: Unhandled pname.");
  }
}

// Here we have to support all pnames with both int and float params.
// See this discussion:
//   https://www.khronos.org/webgl/public-mailing-list/archives/1008/msg00014.html
void WebGLTexture::TexParameter(TexTarget texTarget, GLenum pname,
                                const FloatOrInt& param) {
  bool isPNameValid = false;
  switch (pname) {
    // GLES 2.0.25 p76:
    case LOCAL_GL_TEXTURE_WRAP_S:
    case LOCAL_GL_TEXTURE_WRAP_T:
    case LOCAL_GL_TEXTURE_MIN_FILTER:
    case LOCAL_GL_TEXTURE_MAG_FILTER:
      isPNameValid = true;
      break;

    // GLES 3.0.4 p149-150:
    case LOCAL_GL_TEXTURE_BASE_LEVEL:
    case LOCAL_GL_TEXTURE_COMPARE_MODE:
    case LOCAL_GL_TEXTURE_COMPARE_FUNC:
    case LOCAL_GL_TEXTURE_MAX_LEVEL:
    case LOCAL_GL_TEXTURE_MAX_LOD:
    case LOCAL_GL_TEXTURE_MIN_LOD:
    case LOCAL_GL_TEXTURE_WRAP_R:
      if (mContext->IsWebGL2()) isPNameValid = true;
      break;

    case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
      if (mContext->IsExtensionEnabled(
              WebGLExtensionID::EXT_texture_filter_anisotropic))
        isPNameValid = true;
      break;
  }

  if (!isPNameValid) {
    mContext->ErrorInvalidEnumInfo("texParameter: pname", pname);
    return;
  }

  ////////////////
  // Validate params and invalidate if needed.

  bool paramBadEnum = false;
  bool paramBadValue = false;

  switch (pname) {
    case LOCAL_GL_TEXTURE_BASE_LEVEL:
    case LOCAL_GL_TEXTURE_MAX_LEVEL:
      paramBadValue = (param.i < 0);
      break;

    case LOCAL_GL_TEXTURE_COMPARE_MODE:
      paramBadValue = (param.i != LOCAL_GL_NONE &&
                       param.i != LOCAL_GL_COMPARE_REF_TO_TEXTURE);
      break;

    case LOCAL_GL_TEXTURE_COMPARE_FUNC:
      switch (param.i) {
        case LOCAL_GL_LEQUAL:
        case LOCAL_GL_GEQUAL:
        case LOCAL_GL_LESS:
        case LOCAL_GL_GREATER:
        case LOCAL_GL_EQUAL:
        case LOCAL_GL_NOTEQUAL:
        case LOCAL_GL_ALWAYS:
        case LOCAL_GL_NEVER:
          break;

        default:
          paramBadValue = true;
          break;
      }
      break;

    case LOCAL_GL_TEXTURE_MIN_FILTER:
      switch (param.i) {
        case LOCAL_GL_NEAREST:
        case LOCAL_GL_LINEAR:
        case LOCAL_GL_NEAREST_MIPMAP_NEAREST:
        case LOCAL_GL_LINEAR_MIPMAP_NEAREST:
        case LOCAL_GL_NEAREST_MIPMAP_LINEAR:
        case LOCAL_GL_LINEAR_MIPMAP_LINEAR:
          break;

        default:
          paramBadEnum = true;
          break;
      }
      break;

    case LOCAL_GL_TEXTURE_MAG_FILTER:
      switch (param.i) {
        case LOCAL_GL_NEAREST:
        case LOCAL_GL_LINEAR:
          break;

        default:
          paramBadEnum = true;
          break;
      }
      break;

    case LOCAL_GL_TEXTURE_WRAP_S:
    case LOCAL_GL_TEXTURE_WRAP_T:
    case LOCAL_GL_TEXTURE_WRAP_R:
      switch (param.i) {
        case LOCAL_GL_CLAMP_TO_EDGE:
        case LOCAL_GL_MIRRORED_REPEAT:
        case LOCAL_GL_REPEAT:
          break;

        default:
          paramBadEnum = true;
          break;
      }
      break;

    case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
      if (param.f < 1.0f) paramBadValue = true;

      break;
  }

  if (paramBadEnum) {
    if (!param.isFloat) {
      mContext->ErrorInvalidEnum(
          "pname 0x%04x: Invalid param"
          " 0x%04x.",
          pname, param.i);
    } else {
      mContext->ErrorInvalidEnum("pname 0x%04x: Invalid param %g.", pname,
                                 param.f);
    }
    return;
  }

  if (paramBadValue) {
    if (!param.isFloat) {
      mContext->ErrorInvalidValue(
          "pname 0x%04x: Invalid param %i"
          " (0x%x).",
          pname, param.i, param.i);
    } else {
      mContext->ErrorInvalidValue("pname 0x%04x: Invalid param %g.", pname,
                                  param.f);
    }
    return;
  }

  ////////////////
  // Store any needed values

  FloatOrInt clamped = param;
  bool invalidate = true;
  switch (pname) {
    case LOCAL_GL_TEXTURE_BASE_LEVEL: {
      mBaseMipmapLevel = clamped.i;
      mBaseMipmapLevelState = MIPMAP_LEVEL_CLEAN;
      ClampLevelBaseAndMax();
      clamped = FloatOrInt(ClampMipmapLevelForDriver(mBaseMipmapLevel));
      break;
    }

    case LOCAL_GL_TEXTURE_MAX_LEVEL: {
      mMaxMipmapLevel = clamped.i;
      mMaxMipmapLevelState = MIPMAP_LEVEL_CLEAN;
      ClampLevelBaseAndMax();
      clamped = FloatOrInt(ClampMipmapLevelForDriver(mMaxMipmapLevel));
      break;
    }

    case LOCAL_GL_TEXTURE_MIN_FILTER:
      mSamplingState.minFilter = clamped.i;
      break;

    case LOCAL_GL_TEXTURE_MAG_FILTER:
      mSamplingState.magFilter = clamped.i;
      break;

    case LOCAL_GL_TEXTURE_WRAP_S:
      mSamplingState.wrapS = clamped.i;
      break;

    case LOCAL_GL_TEXTURE_WRAP_T:
      mSamplingState.wrapT = clamped.i;
      break;

    case LOCAL_GL_TEXTURE_COMPARE_MODE:
      mSamplingState.compareMode = clamped.i;
      break;

    default:
      invalidate = false;  // Texture completeness will not change.
      break;
  }

  if (invalidate) {
    InvalidateCaches();
  }

  ////////////////

  if (!clamped.isFloat) {
    mContext->gl->fTexParameteri(texTarget.get(), pname, clamped.i);
  } else {
    mContext->gl->fTexParameterf(texTarget.get(), pname, clamped.f);
  }
}

void WebGLTexture::Truncate() {
  for (auto& cur : mImageInfoArr) {
    cur = {};
  }
  InvalidateCaches();
}

}  // namespace mozilla