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<!DOCTYPE html>
<meta charset='UTF-8'>
<!--
Clear the canvas to green to test that we get pixels to the screen.
If this fails, something is seriously wrong.
-->
<html>
<head>
<script type='text/javascript' src='webgl-utils.js'></script>
<script type='text/javascript'>
'use strict';
function setStatus(text) {
var elem = document.getElementById('status');
elem.innerHTML = text;
}
function runTest() {
var canvas = document.getElementById('canvas');
var gl = initGL(canvas);
if (!gl) {
setStatus('WebGL context creation failed.');
return;
}
gl.clearColor(0.0, 1.0, 0.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
}
</script>
</head>
<body onload='runTest();'>
<canvas id='canvas' width='256' height='256'></canvas>
<div id='status'></div>
</body>
</html>
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