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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
vec3 bar(vec3, vec3);
uniform vec2 v;
bool foo(out vec3);
void main()
{
bool b1, b2, b3, b4, b5, b6;
b1 = any(lessThan(v, v));
b2 = all(lessThanEqual(v, v));
b3 = any(not(greaterThan(v, v)));
b4 = any(greaterThanEqual(v, v));
b5 = any(notEqual(v, v));
b6 = any(equal(v, v));
vec2 u;
if (b1 && b2 && b3 && b4 && b5 && b6)
u = v;
gl_Position = vec4(u, u);
}
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