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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
void main (void)
{
int count1 = 0, count2 = 0;
int val1 = 0, val2 = 0;
for(int i=0;i<4;i++)
{
count1++;
count2 = 0;
for(int j=0;j<4;j++)
{
count2++;
if(count2 == 2)
continue;
else
val2 += count2;
}
if(count1 == 2)
continue;
else
val1 += count1;
}
float gray;
if( (val1 == 8) && (val2 == 32) )
gray=1.0;
else gray=0.0;
gl_FragColor = vec4(gray, gray, gray, 1.0);
}
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