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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;
struct sabcd
{
mat4 a;
};
void main (void)
{
sabcd s = sabcd(mat4(12.0, 29.0, 13.0, 26.0,
71.0, 63.0, 90.0, 118.0,
128.0, 44.0, 57.0, 143.0,
151.0, 14.0, 15.0, 21.0 ) );
float sum=0.0;
sum = sum + s.a[0][0];
sum = sum + s.a[0][1];
sum = sum + s.a[0][2];
sum = sum + s.a[0][3];
sum = sum + s.a[1][0];
sum = sum + s.a[1][1];
sum = sum + s.a[1][2];
sum = sum + s.a[1][3];
sum = sum + s.a[2][0];
sum = sum + s.a[2][1];
sum = sum + s.a[2][2];
sum = sum + s.a[2][3];
sum = sum + s.a[3][0];
sum = sum + s.a[3][1];
sum = sum + s.a[3][2];
sum = sum + s.a[3][3];
color = vec4( vec3( sum / 995.0 ), 1.0);
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}
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