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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;
struct sabcd
{
vec4 a;
vec4 b;
};
void main (void)
{
sabcd s = sabcd(vec4(12.0, 29.0, 32.0, 47.0), vec4(13.0, 26.0, 38.0, 53.0 ) );
color = vec4( vec3( (s.a[0] + s.a[1] + s.a[2] + s.a[3] + s.b[0] + s.b[1] + s.b[2] + s.b[3]) / 250.0 ), 1.0);
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}
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