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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
struct nestb
{
float b;
};
struct nesta
{
float a;
nestb nest_b;
};
struct nest
{
nesta nest_a;
};
void main (void)
{
nest s = nest(nesta(1.0, nestb(2.0)));
gl_FragColor = vec4(vec3((s.nest_a.a + s.nest_a.nest_b.b) / 3.0), 1.0);
}
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