summaryrefslogtreecommitdiffstats
path: root/dom/commandhandler/nsIControllerCommandTable.idl
blob: baec06fc1258e7552cdd32863bb3d053fb811b3d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "nsISupports.idl"
#include "nsIControllerCommand.idl"
#include "nsICommandParams.idl"

%{C++
class nsControllerCommandTable;
%}

/**
 * nsIControllerCommandTable
 *
 * An interface via which a controller can maintain a series of commands,
 * and efficiently dispatch commands to their respective handlers.
 *
 * Controllers that use an nsIControllerCommandTable should support
 * nsIInterfaceRequestor, and be able to return an interface to their
 * controller command table via getInterface().
 *
 */

[scriptable, builtinclass, uuid(c847f90e-b8f3-49db-a4df-8867831f2800)]
interface nsIControllerCommandTable : nsISupports
{
  /**
   * Make this command table immutable, so that commands cannot
   * be registered or unregistered. Some command tables are made
   * mutable after command registration so that they can be
   * used as singletons.
   */
  void  makeImmutable();

  /**
   * Register and unregister commands with the command table.
   *
   * @param aCommandName  the name of the command under which to register or
   *                      unregister the given command handler.
   *
   * @param aCommand      the handler for this command.
   */
  void    registerCommand(in string aCommandName, in nsIControllerCommand aCommand);
  void    unregisterCommand(in string aCommandName, in nsIControllerCommand aCommand);

  /**
   * Find the command handler which has been registered to handle the named command.
   *
   * @param aCommandName  the name of the command to find the handler for.
   */
  nsIControllerCommand findCommandHandler(in string aCommandName);

  /**
   * Get whether the named command is enabled.
   *
   * @param aCommandName    the name of the command to test
   * @param aCommandRefCon  the command context data
   */
  boolean isCommandEnabled(in string aCommandName, in nsISupports aCommandRefCon);

  /**
   * Tell the command to update its state (if it is a state updating command)
   *
   * @param aCommandName    the name of the command to update
   * @param aCommandRefCon  the command context data
   */
  void  updateCommandState(in string aCommandName, in nsISupports aCommandRefCon);

  /**
   * Get whether the named command is supported.
   *
   * @param aCommandName    the name of the command to test
   * @param aCommandRefCon  the command context data
   */
  boolean supportsCommand(in string aCommandName, in nsISupports aCommandRefCon);

  /**
   * Execute the named command.
   *
   * @param aCommandName    the name of the command to execute
   * @param aCommandRefCon  the command context data
   */
  [can_run_script]
  void    doCommand(in string aCommandName, in nsISupports aCommandRefCon);

  [can_run_script]
  void    doCommandParams(in string aCommandName, in nsICommandParams aParam, in nsISupports aCommandRefCon);

  void    getCommandState(in string aCommandName, in nsICommandParams aParam, in nsISupports aCommandRefCon);

  Array<ACString> getSupportedCommands();

%{C++
  /**
   * In order to avoid circular dependency issues, these methods are defined
   * in nsControllerCommandTable.h.  Consumers need to #include that header.
   */
  inline nsControllerCommandTable* AsControllerCommandTable();
  inline const nsControllerCommandTable* AsControllerCommandTable() const;
%}
};