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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_gamepad_GamepadButton_h
#define mozilla_dom_gamepad_GamepadButton_h
#include <stdint.h>
#include "nsCOMPtr.h"
#include "nsWrapperCache.h"
namespace mozilla::dom {
class GamepadButton : public nsISupports, public nsWrapperCache {
public:
explicit GamepadButton(nsISupports* aParent)
: mParent(aParent), mValue(0), mPressed(false), mTouched(false) {}
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_WRAPPERCACHE_CLASS(GamepadButton)
nsISupports* GetParentObject() const { return mParent; }
virtual JSObject* WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) override;
void SetPressed(bool aPressed) { mPressed = aPressed; }
void SetTouched(bool aTouched) { mTouched = aTouched; }
void SetValue(double aValue) { mValue = aValue; }
bool Pressed() const { return mPressed; }
bool Touched() const { return mTouched; }
double Value() const { return mValue; }
private:
virtual ~GamepadButton() = default;
protected:
nsCOMPtr<nsISupports> mParent;
double mValue;
bool mPressed;
bool mTouched;
};
} // namespace mozilla::dom
#endif // mozilla_dom_gamepad_GamepadButton_h
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