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/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */

include "mozilla/dom/GamepadMessageUtils.h";

using mozilla::dom::GamepadPoseState from "mozilla/dom/GamepadPoseState.h";
using mozilla::dom::GamepadTouchState from "mozilla/dom/GamepadTouchState.h";
using mozilla::dom::GamepadLightIndicatorType from "mozilla/dom/GamepadLightIndicatorBinding.h";
using mozilla::dom::GamepadMappingType from "mozilla/dom/GamepadBinding.h";
using mozilla::dom::GamepadHand from "mozilla/dom/GamepadBinding.h";
using mozilla::dom::GamepadHandle from "mozilla/dom/GamepadHandle.h";

namespace mozilla {
namespace dom {

struct GamepadAdded {
  nsString id;
  GamepadMappingType mapping;
  GamepadHand hand;
  uint32_t display_id;
  uint32_t num_buttons;
  uint32_t num_axes;
  uint32_t num_haptics;
  uint32_t num_lights;
  uint32_t num_touches;
};

struct GamepadRemoved {};

struct GamepadAxisInformation {
  uint32_t axis;
  double value;
};

struct GamepadButtonInformation {
  uint32_t button;
  double value;
  bool pressed;
  bool touched;
};

struct GamepadPoseInformation {
  GamepadPoseState pose_state;
};

struct GamepadLightIndicatorTypeInformation {
  uint32_t light;
  GamepadLightIndicatorType type;
};

struct GamepadHandInformation {
  GamepadHand hand;
};

struct GamepadTouchInformation {
  uint32_t index;
  GamepadTouchState touch_state;
};

union GamepadChangeEventBody {
  GamepadAdded;
  GamepadRemoved;
  GamepadAxisInformation;
  GamepadButtonInformation;
  GamepadHandInformation;
  GamepadLightIndicatorTypeInformation;
  GamepadPoseInformation;
  GamepadTouchInformation;
};

struct GamepadChangeEvent {
  GamepadHandle handle;
  GamepadChangeEventBody body;
};

} // namespace dom
} // namespace mozilla