1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
|
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
#ifndef DOM_MEDIA_AudioInputSource_H_
#define DOM_MEDIA_AudioInputSource_H_
#include "AudioDriftCorrection.h"
#include "AudioSegment.h"
#include "CubebInputStream.h"
#include "CubebUtils.h"
#include "TimeUnits.h"
#include "mozilla/MozPromise.h"
#include "mozilla/ProfilerUtils.h"
#include "mozilla/RefPtr.h"
#include "mozilla/SPSCQueue.h"
#include "mozilla/SharedThreadPool.h"
#include "mozilla/Variant.h"
namespace mozilla {
// This is an interface to operate an input-only audio stream within a
// cubeb-task thread on a specific thread. Once the class instance is created,
// all its operations must be called on the same thread.
//
// The audio data is periodically produced by the underlying audio stream on the
// stream's callback thread, and can be safely read by GetAudioSegment() on a
// specific thread.
class AudioInputSource : public CubebInputStream::Listener {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AudioInputSource, override);
using Id = uint32_t;
class EventListener {
public:
NS_INLINE_DECL_PURE_VIRTUAL_REFCOUNTING;
// This two events will be fired on main thread.
virtual void AudioDeviceChanged(Id aId) = 0;
enum class State { Started, Stopped, Drained, Error };
virtual void AudioStateCallback(Id aId, State aState) = 0;
protected:
EventListener() = default;
virtual ~EventListener() = default;
};
AudioInputSource(RefPtr<EventListener>&& aListener, Id aSourceId,
CubebUtils::AudioDeviceID aDeviceId, uint32_t aChannelCount,
bool aIsVoice, const PrincipalHandle& aPrincipalHandle,
TrackRate aSourceRate, TrackRate aTargetRate);
// The following functions should always be called in the same thread: They
// are always run on MediaTrackGraph's graph thread.
// Sets up mStream.
void Init();
// Starts producing audio data.
void Start();
// Stops producing audio data.
void Stop();
// Set the params to be applied in the platform for this source.
using SetRequestedProcessingParamsPromise =
MozPromise<cubeb_input_processing_params, int, true>;
RefPtr<SetRequestedProcessingParamsPromise> SetRequestedProcessingParams(
cubeb_input_processing_params aParams);
// Returns the AudioSegment with aDuration of data inside.
// The graph thread can change behind the scene, e.g., cubeb stream reinit due
// to default output device changed). When this happens, we need to notify
// mSPSCQueue to change its data consumer.
enum class Consumer { Same, Changed };
AudioSegment GetAudioSegment(TrackTime aDuration, Consumer aConsumer);
// CubebInputStream::Listener interface: These are used only for the
// underlying audio stream. No user should call these APIs.
// This will be fired on audio callback thread.
long DataCallback(const void* aBuffer, long aFrames) override;
// This can be fired on any thread.
void StateCallback(cubeb_state aState) override;
// This can be fired on any thread.
void DeviceChangedCallback() override;
// Any threads:
// The unique id of this source.
const Id mId;
// The id of this audio device producing the data.
const CubebUtils::AudioDeviceID mDeviceId;
// The channel count of audio data produced.
const uint32_t mChannelCount;
// The sample rate of the audio data produced.
const TrackRate mRate;
// Indicate whether the audio stream is for voice or not.
const bool mIsVoice;
// The principal of the audio data produced.
const PrincipalHandle mPrincipalHandle;
protected:
~AudioInputSource() = default;
private:
// Underlying audio thread only.
bool CheckThreadIdChanged();
// Any thread.
const bool mSandboxed;
// Thread id of the underlying audio thread. Underlying audio thread only.
std::atomic<ProfilerThreadId> mAudioThreadId;
// Forward the underlying event from main thread.
const RefPtr<EventListener> mEventListener;
// Shared thread pool containing only one thread for cubeb operations.
// The cubeb operations: Start() and Stop() will be called on
// MediaTrackGraph's graph thread, which can be the cubeb stream's callback
// thread. Running cubeb operations within cubeb stream callback thread can
// cause the deadlock on Linux, so we dispatch those operations to the task
// thread.
const RefPtr<SharedThreadPool> mTaskThread;
// Correct the drift between the underlying audio stream and its reader.
AudioDriftCorrection mDriftCorrector;
// An input-only cubeb stream operated within mTaskThread.
UniquePtr<CubebInputStream> mStream;
// The params configured on the cubeb stream, after filtering away unsupported
// params. mTaskThread only.
cubeb_input_processing_params mConfiguredProcessingParams =
CUBEB_INPUT_PROCESSING_PARAM_NONE;
struct Empty {};
struct LatencyChangeData {
media::TimeUnit mLatency;
};
struct Data : public Variant<AudioChunk, LatencyChangeData, Empty> {
Data() : Variant(AsVariant(Empty())) {}
explicit Data(AudioChunk aChunk) : Variant(AsVariant(std::move(aChunk))) {}
explicit Data(LatencyChangeData aLatencyChangeData)
: Variant(AsVariant(std::move(aLatencyChangeData))) {}
};
// A single-producer-single-consumer lock-free queue whose data is produced by
// the audio callback thread and consumed by AudioInputSource's data reader.
SPSCQueue<Data> mSPSCQueue{30};
};
} // namespace mozilla
#endif // DOM_MEDIA_AudioInputSource_H_
|