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|
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AudioDecoderInputTrack.h"
#include "MediaData.h"
#include "mozilla/ScopeExit.h"
#include "mozilla/StaticPrefs_media.h"
#include "Tracing.h"
#include "RLBoxSoundTouch.h"
namespace mozilla {
extern LazyLogModule gMediaDecoderLog;
#define LOG(msg, ...) \
MOZ_LOG(gMediaDecoderLog, LogLevel::Debug, \
("AudioDecoderInputTrack=%p " msg, this, ##__VA_ARGS__))
#define LOG_M(msg, this, ...) \
MOZ_LOG(gMediaDecoderLog, LogLevel::Debug, \
("AudioDecoderInputTrack=%p " msg, this, ##__VA_ARGS__))
/* static */
AudioDecoderInputTrack* AudioDecoderInputTrack::Create(
MediaTrackGraph* aGraph, nsISerialEventTarget* aDecoderThread,
const AudioInfo& aInfo, float aPlaybackRate, float aVolume,
bool aPreservesPitch) {
MOZ_ASSERT(aGraph);
MOZ_ASSERT(aDecoderThread);
AudioDecoderInputTrack* track =
new AudioDecoderInputTrack(aDecoderThread, aGraph->GraphRate(), aInfo,
aPlaybackRate, aVolume, aPreservesPitch);
aGraph->AddTrack(track);
return track;
}
AudioDecoderInputTrack::AudioDecoderInputTrack(
nsISerialEventTarget* aDecoderThread, TrackRate aGraphRate,
const AudioInfo& aInfo, float aPlaybackRate, float aVolume,
bool aPreservesPitch)
: ProcessedMediaTrack(aGraphRate, MediaSegment::AUDIO, new AudioSegment()),
mDecoderThread(aDecoderThread),
mResamplerChannelCount(0),
mInitialInputChannels(aInfo.mChannels),
mInputSampleRate(aInfo.mRate),
mDelayedScheduler(mDecoderThread),
mPlaybackRate(aPlaybackRate),
mVolume(aVolume),
mPreservesPitch(aPreservesPitch) {}
bool AudioDecoderInputTrack::ConvertAudioDataToSegment(
AudioData* aAudio, AudioSegment& aSegment,
const PrincipalHandle& aPrincipalHandle) {
AssertOnDecoderThread();
MOZ_ASSERT(aAudio);
MOZ_ASSERT(aSegment.IsEmpty());
if (!aAudio->Frames()) {
LOG("Ignore audio with zero frame");
return false;
}
aAudio->EnsureAudioBuffer();
RefPtr<SharedBuffer> buffer = aAudio->mAudioBuffer;
AudioDataValue* bufferData = static_cast<AudioDataValue*>(buffer->Data());
AutoTArray<const AudioDataValue*, 2> channels;
for (uint32_t i = 0; i < aAudio->mChannels; ++i) {
channels.AppendElement(bufferData + i * aAudio->Frames());
}
aSegment.AppendFrames(buffer.forget(), channels, aAudio->Frames(),
aPrincipalHandle);
const TrackRate newInputRate = static_cast<TrackRate>(aAudio->mRate);
if (newInputRate != mInputSampleRate) {
LOG("Input sample rate changed %u -> %u", mInputSampleRate, newInputRate);
mInputSampleRate = newInputRate;
mResampler.own(nullptr);
mResamplerChannelCount = 0;
}
if (mInputSampleRate != Graph()->GraphRate()) {
aSegment.ResampleChunks(mResampler, &mResamplerChannelCount,
mInputSampleRate, Graph()->GraphRate());
}
return aSegment.GetDuration() > 0;
}
void AudioDecoderInputTrack::AppendData(
AudioData* aAudio, const PrincipalHandle& aPrincipalHandle) {
AssertOnDecoderThread();
MOZ_ASSERT(aAudio);
nsTArray<RefPtr<AudioData>> audio;
audio.AppendElement(aAudio);
AppendData(audio, aPrincipalHandle);
}
void AudioDecoderInputTrack::AppendData(
nsTArray<RefPtr<AudioData>>& aAudioArray,
const PrincipalHandle& aPrincipalHandle) {
AssertOnDecoderThread();
MOZ_ASSERT(!mShutdownSPSCQueue);
// Batching all new data together in order to push them as a single unit that
// gives the SPSC queue more spaces.
for (const auto& audio : aAudioArray) {
BatchData(audio, aPrincipalHandle);
}
// If SPSC queue doesn't have much available capacity now, we would push
// batched later.
if (ShouldBatchData()) {
return;
}
PushBatchedDataIfNeeded();
}
bool AudioDecoderInputTrack::ShouldBatchData() const {
AssertOnDecoderThread();
// If the SPSC queue has less available capacity than the threshold, then all
// input audio data should be batched together, in order not to increase the
// pressure of SPSC queue.
static const int kThresholdNumerator = 3;
static const int kThresholdDenominator = 10;
return mSPSCQueue.AvailableWrite() <
mSPSCQueue.Capacity() * kThresholdNumerator / kThresholdDenominator;
}
bool AudioDecoderInputTrack::HasBatchedData() const {
AssertOnDecoderThread();
return !mBatchedData.mSegment.IsEmpty();
}
void AudioDecoderInputTrack::BatchData(
AudioData* aAudio, const PrincipalHandle& aPrincipalHandle) {
AssertOnDecoderThread();
AudioSegment segment;
if (!ConvertAudioDataToSegment(aAudio, segment, aPrincipalHandle)) {
return;
}
mBatchedData.mSegment.AppendFrom(&segment);
if (!mBatchedData.mStartTime.IsValid()) {
mBatchedData.mStartTime = aAudio->mTime;
}
mBatchedData.mEndTime = aAudio->GetEndTime();
LOG("batched data [%" PRId64 ":%" PRId64 "] sz=%" PRId64,
aAudio->mTime.ToMicroseconds(), aAudio->GetEndTime().ToMicroseconds(),
mBatchedData.mSegment.GetDuration());
DispatchPushBatchedDataIfNeeded();
}
void AudioDecoderInputTrack::DispatchPushBatchedDataIfNeeded() {
AssertOnDecoderThread();
MOZ_ASSERT(!mShutdownSPSCQueue);
// The graph thread runs iteration around per 2~10ms. Doing this to ensure
// that we can keep consuming data. If the producer stops pushing new data
// due to MDSM stops decoding, which is because MDSM thinks the data stored
// in the audio queue are enough. The way to remove those data from the
// audio queue is driven by us, so we have to keep consuming data.
// Otherwise, we would get stuck because those batched data would never be
// consumed.
static const uint8_t kTimeoutMS = 10;
TimeStamp target =
TimeStamp::Now() + TimeDuration::FromMilliseconds(kTimeoutMS);
mDelayedScheduler.Ensure(
target,
[self = RefPtr<AudioDecoderInputTrack>(this), this]() {
LOG("In the task of DispatchPushBatchedDataIfNeeded");
mDelayedScheduler.CompleteRequest();
MOZ_ASSERT(!mShutdownSPSCQueue);
MOZ_ASSERT(HasBatchedData());
// The capacity in SPSC is still not enough, so we can't push data now.
// Retrigger another task to push batched data.
if (ShouldBatchData()) {
DispatchPushBatchedDataIfNeeded();
return;
}
PushBatchedDataIfNeeded();
},
[]() { MOZ_DIAGNOSTIC_ASSERT(false); });
}
void AudioDecoderInputTrack::PushBatchedDataIfNeeded() {
AssertOnDecoderThread();
if (!HasBatchedData()) {
return;
}
LOG("Append batched data [%" PRId64 ":%" PRId64 "], available SPSC sz=%u",
mBatchedData.mStartTime.ToMicroseconds(),
mBatchedData.mEndTime.ToMicroseconds(), mSPSCQueue.AvailableWrite());
SPSCData data({SPSCData::DecodedData(std::move(mBatchedData))});
PushDataToSPSCQueue(data);
MOZ_ASSERT(mBatchedData.mSegment.IsEmpty());
// No batched data remains, we can cancel the pending tasks.
mDelayedScheduler.Reset();
}
void AudioDecoderInputTrack::NotifyEndOfStream() {
AssertOnDecoderThread();
// Force to push all data before EOS. Otherwise, the track would be ended too
// early without sending all data.
PushBatchedDataIfNeeded();
SPSCData data({SPSCData::EOS()});
LOG("Set EOS, available SPSC sz=%u", mSPSCQueue.AvailableWrite());
PushDataToSPSCQueue(data);
}
void AudioDecoderInputTrack::ClearFutureData() {
AssertOnDecoderThread();
// Clear the data hasn't been pushed to SPSC queue yet.
mBatchedData.Clear();
mDelayedScheduler.Reset();
SPSCData data({SPSCData::ClearFutureData()});
LOG("Set clear future data, available SPSC sz=%u",
mSPSCQueue.AvailableWrite());
PushDataToSPSCQueue(data);
}
void AudioDecoderInputTrack::PushDataToSPSCQueue(SPSCData& data) {
AssertOnDecoderThread();
const bool rv = mSPSCQueue.Enqueue(data);
MOZ_DIAGNOSTIC_ASSERT(rv, "Failed to push data, SPSC queue is full!");
Unused << rv;
}
void AudioDecoderInputTrack::SetVolume(float aVolume) {
AssertOnDecoderThread();
LOG("Set volume=%f", aVolume);
GetMainThreadSerialEventTarget()->Dispatch(
NS_NewRunnableFunction("AudioDecoderInputTrack::SetVolume",
[self = RefPtr<AudioDecoderInputTrack>(this),
aVolume] { self->SetVolumeImpl(aVolume); }));
}
void AudioDecoderInputTrack::SetVolumeImpl(float aVolume) {
MOZ_ASSERT(NS_IsMainThread());
QueueControlMessageWithNoShutdown([self = RefPtr{this}, this, aVolume] {
TRACE_COMMENT("AudioDecoderInputTrack::SetVolume ControlMessage", "%f",
aVolume);
LOG_M("Apply volume=%f", this, aVolume);
mVolume = aVolume;
});
}
void AudioDecoderInputTrack::SetPlaybackRate(float aPlaybackRate) {
AssertOnDecoderThread();
LOG("Set playback rate=%f", aPlaybackRate);
GetMainThreadSerialEventTarget()->Dispatch(NS_NewRunnableFunction(
"AudioDecoderInputTrack::SetPlaybackRate",
[self = RefPtr<AudioDecoderInputTrack>(this), aPlaybackRate] {
self->SetPlaybackRateImpl(aPlaybackRate);
}));
}
void AudioDecoderInputTrack::SetPlaybackRateImpl(float aPlaybackRate) {
MOZ_ASSERT(NS_IsMainThread());
QueueControlMessageWithNoShutdown([self = RefPtr{this}, this, aPlaybackRate] {
TRACE_COMMENT("AudioDecoderInputTrack::SetPlaybackRate ControlMessage",
"%f", aPlaybackRate);
LOG_M("Apply playback rate=%f", this, aPlaybackRate);
mPlaybackRate = aPlaybackRate;
SetTempoAndRateForTimeStretcher();
});
}
void AudioDecoderInputTrack::SetPreservesPitch(bool aPreservesPitch) {
AssertOnDecoderThread();
LOG("Set preserves pitch=%d", aPreservesPitch);
GetMainThreadSerialEventTarget()->Dispatch(NS_NewRunnableFunction(
"AudioDecoderInputTrack::SetPreservesPitch",
[self = RefPtr<AudioDecoderInputTrack>(this), aPreservesPitch] {
self->SetPreservesPitchImpl(aPreservesPitch);
}));
}
void AudioDecoderInputTrack::SetPreservesPitchImpl(bool aPreservesPitch) {
MOZ_ASSERT(NS_IsMainThread());
QueueControlMessageWithNoShutdown(
[self = RefPtr{this}, this, aPreservesPitch] {
TRACE_COMMENT("AudioDecoderInputTrack::SetPreservesPitch", "%s",
aPreservesPitch ? "true" : "false");
LOG_M("Apply preserves pitch=%d", this, aPreservesPitch);
mPreservesPitch = aPreservesPitch;
SetTempoAndRateForTimeStretcher();
});
}
void AudioDecoderInputTrack::Close() {
AssertOnDecoderThread();
LOG("Close");
mShutdownSPSCQueue = true;
mBatchedData.Clear();
mDelayedScheduler.Reset();
}
void AudioDecoderInputTrack::DestroyImpl() {
LOG("DestroyImpl");
AssertOnGraphThreadOrNotRunning();
mBufferedData.Clear();
if (mTimeStretcher) {
delete mTimeStretcher;
mTimeStretcher = nullptr;
}
ProcessedMediaTrack::DestroyImpl();
}
AudioDecoderInputTrack::~AudioDecoderInputTrack() {
MOZ_ASSERT(mBatchedData.mSegment.IsEmpty());
MOZ_ASSERT(mShutdownSPSCQueue);
mResampler.own(nullptr);
}
void AudioDecoderInputTrack::ProcessInput(GraphTime aFrom, GraphTime aTo,
uint32_t aFlags) {
AssertOnGraphThread();
if (Ended()) {
return;
}
TrackTime consumedDuration = 0;
auto notify = MakeScopeExit([this, &consumedDuration] {
NotifyInTheEndOfProcessInput(consumedDuration);
});
if (mSentAllData && (aFlags & ALLOW_END)) {
LOG("End track");
mEnded = true;
return;
}
const TrackTime expectedDuration = aTo - aFrom;
LOG("ProcessInput [%" PRId64 " to %" PRId64 "], duration=%" PRId64, aFrom,
aTo, expectedDuration);
// Drain all data from SPSC queue first, because we want that the SPSC queue
// always has capacity of accepting data from the producer. In addition, we
// also need to check if there is any control related data that should be
// applied to output segment, eg. `ClearFutureData`.
SPSCData data;
while (mSPSCQueue.Dequeue(&data, 1) > 0) {
HandleSPSCData(data);
}
consumedDuration += AppendBufferedDataToOutput(expectedDuration);
if (HasSentAllData()) {
LOG("Sent all data, should end track in next iteration");
mSentAllData = true;
}
}
void AudioDecoderInputTrack::HandleSPSCData(SPSCData& aData) {
AssertOnGraphThread();
if (aData.IsDecodedData()) {
MOZ_ASSERT(!mReceivedEOS);
AudioSegment& segment = aData.AsDecodedData()->mSegment;
LOG("popped out data [%" PRId64 ":%" PRId64 "] sz=%" PRId64,
aData.AsDecodedData()->mStartTime.ToMicroseconds(),
aData.AsDecodedData()->mEndTime.ToMicroseconds(),
segment.GetDuration());
mBufferedData.AppendFrom(&segment);
return;
}
if (aData.IsEOS()) {
MOZ_ASSERT(!Ended());
LOG("Received EOS");
mReceivedEOS = true;
return;
}
if (aData.IsClearFutureData()) {
LOG("Clear future data");
mBufferedData.Clear();
if (!Ended()) {
LOG("Clear EOS");
mReceivedEOS = false;
}
return;
}
MOZ_ASSERT_UNREACHABLE("unsupported SPSC data");
}
TrackTime AudioDecoderInputTrack::AppendBufferedDataToOutput(
TrackTime aExpectedDuration) {
AssertOnGraphThread();
// Remove the necessary part from `mBufferedData` to create a new
// segment in order to apply some operation without affecting all data.
AudioSegment outputSegment;
TrackTime consumedDuration = 0;
if (mPlaybackRate != 1.0) {
consumedDuration =
AppendTimeStretchedDataToSegment(aExpectedDuration, outputSegment);
} else {
consumedDuration =
AppendUnstretchedDataToSegment(aExpectedDuration, outputSegment);
}
// Apply any necessary change on the segement which would be outputed to the
// graph.
const TrackTime appendedDuration = outputSegment.GetDuration();
outputSegment.ApplyVolume(mVolume);
ApplyTrackDisabling(&outputSegment);
mSegment->AppendFrom(&outputSegment);
unsigned int numSamples = 0;
if (mTimeStretcher) {
numSamples = mTimeStretcher->numSamples().unverified_safe_because(
"Only used for logging.");
}
LOG("Appended %" PRId64 ", consumed %" PRId64
", remaining raw buffered %" PRId64 ", remaining time-stretched %u",
appendedDuration, consumedDuration, mBufferedData.GetDuration(),
numSamples);
if (auto gap = aExpectedDuration - appendedDuration; gap > 0) {
LOG("Audio underrun, fill silence %" PRId64, gap);
MOZ_ASSERT(mBufferedData.IsEmpty());
mSegment->AppendNullData(gap);
}
return consumedDuration;
}
TrackTime AudioDecoderInputTrack::AppendTimeStretchedDataToSegment(
TrackTime aExpectedDuration, AudioSegment& aOutput) {
AssertOnGraphThread();
EnsureTimeStretcher();
MOZ_ASSERT(mPlaybackRate != 1.0f);
MOZ_ASSERT(aExpectedDuration >= 0);
MOZ_ASSERT(mTimeStretcher);
MOZ_ASSERT(aOutput.IsEmpty());
// If we don't have enough data that have been time-stretched, fill raw data
// into the time stretcher until the amount of samples that time stretcher
// finishes processed reaches or exceeds the expected duration.
TrackTime consumedDuration = 0;
mTimeStretcher->numSamples().copy_and_verify([&](auto numSamples) {
// Attacker controlled soundtouch can return a bogus numSamples, which
// can result in filling data into the time stretcher (or not). This is
// safe as long as filling (and getting) data is checked.
if (numSamples < aExpectedDuration) {
consumedDuration = FillDataToTimeStretcher(aExpectedDuration);
}
});
MOZ_ASSERT(consumedDuration >= 0);
Unused << GetDataFromTimeStretcher(aExpectedDuration, aOutput);
return consumedDuration;
}
TrackTime AudioDecoderInputTrack::FillDataToTimeStretcher(
TrackTime aExpectedDuration) {
AssertOnGraphThread();
MOZ_ASSERT(mPlaybackRate != 1.0f);
MOZ_ASSERT(aExpectedDuration >= 0);
MOZ_ASSERT(mTimeStretcher);
TrackTime consumedDuration = 0;
const uint32_t channels = GetChannelCountForTimeStretcher();
mBufferedData.IterateOnChunks([&](AudioChunk* aChunk) {
MOZ_ASSERT(aChunk);
if (aChunk->IsNull() && aChunk->GetDuration() == 0) {
// Skip this chunk and wait for next one.
return false;
}
const uint32_t bufferLength = channels * aChunk->GetDuration();
if (bufferLength > mInterleavedBuffer.Capacity()) {
mInterleavedBuffer.SetCapacity(bufferLength);
}
mInterleavedBuffer.SetLengthAndRetainStorage(bufferLength);
if (aChunk->IsNull()) {
MOZ_ASSERT(aChunk->GetDuration(), "chunk with only silence");
memset(mInterleavedBuffer.Elements(), 0, mInterleavedBuffer.Length());
} else {
// Do the up-mix/down-mix first if necessary that forces to change the
// data's channel count to the time stretcher's channel count. Then
// perform a transformation from planar to interleaved.
switch (aChunk->mBufferFormat) {
case AUDIO_FORMAT_S16:
WriteChunk<int16_t>(*aChunk, channels, 1.0f,
mInterleavedBuffer.Elements());
break;
case AUDIO_FORMAT_FLOAT32:
WriteChunk<float>(*aChunk, channels, 1.0f,
mInterleavedBuffer.Elements());
break;
default:
MOZ_ASSERT_UNREACHABLE("Not expected format");
}
}
mTimeStretcher->putSamples(mInterleavedBuffer.Elements(),
aChunk->GetDuration());
consumedDuration += aChunk->GetDuration();
return mTimeStretcher->numSamples().copy_and_verify(
[&aExpectedDuration](auto numSamples) {
// Attacker controlled soundtouch can return a bogus numSamples to
// return early or force additional iterations. This is safe
// as long as all the writes in the lambda are checked.
return numSamples >= aExpectedDuration;
});
});
mBufferedData.RemoveLeading(consumedDuration);
return consumedDuration;
}
TrackTime AudioDecoderInputTrack::AppendUnstretchedDataToSegment(
TrackTime aExpectedDuration, AudioSegment& aOutput) {
AssertOnGraphThread();
MOZ_ASSERT(mPlaybackRate == 1.0f);
MOZ_ASSERT(aExpectedDuration >= 0);
MOZ_ASSERT(aOutput.IsEmpty());
const TrackTime drained =
DrainStretchedDataIfNeeded(aExpectedDuration, aOutput);
const TrackTime available =
std::min(aExpectedDuration - drained, mBufferedData.GetDuration());
aOutput.AppendSlice(mBufferedData, 0, available);
MOZ_ASSERT(aOutput.GetDuration() <= aExpectedDuration);
mBufferedData.RemoveLeading(available);
return available;
}
TrackTime AudioDecoderInputTrack::DrainStretchedDataIfNeeded(
TrackTime aExpectedDuration, AudioSegment& aOutput) {
AssertOnGraphThread();
MOZ_ASSERT(mPlaybackRate == 1.0f);
MOZ_ASSERT(aExpectedDuration >= 0);
if (!mTimeStretcher) {
return 0;
}
auto numSamples = mTimeStretcher->numSamples().unverified_safe_because(
"Bogus numSamples can result in draining the stretched data (or not).");
if (numSamples == 0) {
return 0;
}
return GetDataFromTimeStretcher(aExpectedDuration, aOutput);
}
TrackTime AudioDecoderInputTrack::GetDataFromTimeStretcher(
TrackTime aExpectedDuration, AudioSegment& aOutput) {
AssertOnGraphThread();
MOZ_ASSERT(mTimeStretcher);
MOZ_ASSERT(aExpectedDuration >= 0);
auto numSamples =
mTimeStretcher->numSamples().unverified_safe_because("Used for logging");
mTimeStretcher->numUnprocessedSamples().copy_and_verify([&](auto samples) {
if (HasSentAllData() && samples) {
mTimeStretcher->flush();
LOG("Flush %u frames from the time stretcher", numSamples);
}
});
// Flushing may have change the number of samples
numSamples = mTimeStretcher->numSamples().unverified_safe_because(
"Used to decide to flush (or not), which is checked.");
const TrackTime available =
std::min((TrackTime)numSamples, aExpectedDuration);
if (available == 0) {
// Either running out of stretched data, or the raw data we filled into
// the time stretcher were not enough for producing stretched data.
return 0;
}
// Retrieve interleaved data from the time stretcher.
const uint32_t channelCount = GetChannelCountForTimeStretcher();
const uint32_t bufferLength = channelCount * available;
if (bufferLength > mInterleavedBuffer.Capacity()) {
mInterleavedBuffer.SetCapacity(bufferLength);
}
mInterleavedBuffer.SetLengthAndRetainStorage(bufferLength);
mTimeStretcher->receiveSamples(mInterleavedBuffer.Elements(), available);
// Perform a transformation from interleaved to planar.
CheckedInt<size_t> bufferSize(sizeof(AudioDataValue));
bufferSize *= bufferLength;
RefPtr<SharedBuffer> buffer = SharedBuffer::Create(bufferSize);
AudioDataValue* bufferData = static_cast<AudioDataValue*>(buffer->Data());
AutoTArray<AudioDataValue*, 2> planarBuffer;
planarBuffer.SetLength(channelCount);
for (size_t idx = 0; idx < channelCount; idx++) {
planarBuffer[idx] = bufferData + idx * available;
}
DeinterleaveAndConvertBuffer(mInterleavedBuffer.Elements(), available,
channelCount, planarBuffer.Elements());
AutoTArray<const AudioDataValue*, 2> outputChannels;
outputChannels.AppendElements(planarBuffer);
aOutput.AppendFrames(buffer.forget(), outputChannels,
static_cast<int32_t>(available),
mBufferedData.GetOldestPrinciple());
return available;
}
void AudioDecoderInputTrack::NotifyInTheEndOfProcessInput(
TrackTime aFillDuration) {
AssertOnGraphThread();
mWrittenFrames += aFillDuration;
LOG("Notify, fill=%" PRId64 ", total written=%" PRId64 ", ended=%d",
aFillDuration, mWrittenFrames, Ended());
if (aFillDuration > 0) {
mOnOutput.Notify(mWrittenFrames);
}
if (Ended()) {
mOnEnd.Notify();
}
}
bool AudioDecoderInputTrack::HasSentAllData() const {
AssertOnGraphThread();
return mReceivedEOS && mSPSCQueue.AvailableRead() == 0 &&
mBufferedData.IsEmpty();
}
uint32_t AudioDecoderInputTrack::NumberOfChannels() const {
AssertOnGraphThread();
const uint32_t maxChannelCount = GetData<AudioSegment>()->MaxChannelCount();
return maxChannelCount ? maxChannelCount : mInitialInputChannels;
}
void AudioDecoderInputTrack::EnsureTimeStretcher() {
AssertOnGraphThread();
if (!mTimeStretcher) {
mTimeStretcher = new RLBoxSoundTouch();
mTimeStretcher->setSampleRate(Graph()->GraphRate());
mTimeStretcher->setChannels(GetChannelCountForTimeStretcher());
mTimeStretcher->setPitch(1.0);
// SoundTouch v2.1.2 uses automatic time-stretch settings with the following
// values:
// Tempo 0.5: 90ms sequence, 20ms seekwindow, 8ms overlap
// Tempo 2.0: 40ms sequence, 15ms seekwindow, 8ms overlap
// We are going to use a smaller 10ms sequence size to improve speech
// clarity, giving more resolution at high tempo and less reverb at low
// tempo. Maintain 15ms seekwindow and 8ms overlap for smoothness.
mTimeStretcher->setSetting(
SETTING_SEQUENCE_MS,
StaticPrefs::media_audio_playbackrate_soundtouch_sequence_ms());
mTimeStretcher->setSetting(
SETTING_SEEKWINDOW_MS,
StaticPrefs::media_audio_playbackrate_soundtouch_seekwindow_ms());
mTimeStretcher->setSetting(
SETTING_OVERLAP_MS,
StaticPrefs::media_audio_playbackrate_soundtouch_overlap_ms());
SetTempoAndRateForTimeStretcher();
LOG("Create TimeStretcher (channel=%d, playbackRate=%f, preservePitch=%d)",
GetChannelCountForTimeStretcher(), mPlaybackRate, mPreservesPitch);
}
}
void AudioDecoderInputTrack::SetTempoAndRateForTimeStretcher() {
AssertOnGraphThread();
if (!mTimeStretcher) {
return;
}
if (mPreservesPitch) {
mTimeStretcher->setTempo(mPlaybackRate);
mTimeStretcher->setRate(1.0f);
} else {
mTimeStretcher->setTempo(1.0f);
mTimeStretcher->setRate(mPlaybackRate);
}
}
uint32_t AudioDecoderInputTrack::GetChannelCountForTimeStretcher() const {
// The time stretcher MUST be initialized with a fixed channel count, but the
// channel count in audio chunks might vary. Therefore, we always use the
// initial input channel count to initialize the time stretcher and perform a
// real-time down-mix/up-mix for audio chunks which have different channel
// count than the initial input channel count.
return mInitialInputChannels;
}
#undef LOG
} // namespace mozilla
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