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<!DOCTYPE html>
<html><head>
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
  <title>MSE: Don't get stuck buffering for too long when we have frames to show</title>
  <script src="/tests/SimpleTest/SimpleTest.js"></script>
  <script type="text/javascript" src="mediasource.js"></script>
  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<pre id="test"><script class="testbody" type="text/javascript">

SimpleTest.waitForExplicitFinish();

runWithMSE(async (ms, v) => {
  logEvents(v);
  await once(ms, "sourceopen");
  ok(true, "Receive a sourceopen event");
  ms.addEventListener("sourceopen", () => ok(false, "No more sourceopen"));
  const sb = ms.addSourceBuffer("video/mp4");
  ok(sb, "Create a SourceBuffer");
  sb.addEventListener("error", e => {
    ok(false, "Got Error: " + e);
    SimpleTest.finish();
  });

  // Load just the beginning of the media, and the end. Verify
  // that canplaythrough isn't fired, and waiting is fired.
  await fetchAndLoad(sb, "bipbop/bipbop_video", ["init"], ".mp4");
  await fetchAndLoad(sb, "bipbop/bipbop_video", ["1"], ".m4s");
  await fetchAndLoad(sb, "bipbop/bipbop_video", ["9"], ".m4s");
  // Slighly before the end of the first segment.
  v.currentTime = v.buffered.end(0) - 0.1;
  v.onseeked = function() {
    is(v.readyState, HTMLMediaElement.HAVE_FUTURE_DATA,
    "readyState is HAVE_FUTURE_DATA after seeking close to a large gap");
    SimpleTest.finish();
  }
  v.oncanplaythrough = function() {
    ok(false, "Should not have received canplaythrough");
    SimpleTest.finish();
  }
});
</script>
</pre>
</body>
</html>