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<!DOCTYPE html>
<html><head>
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
<title>MSE: Don't get stuck buffering for too long when we have frames to show</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<script type="text/javascript" src="mediasource.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<pre id="test"><script class="testbody" type="text/javascript">
SimpleTest.waitForExplicitFinish();
runWithMSE(async (ms, v) => {
logEvents(v);
await once(ms, "sourceopen");
ok(true, "Receive a sourceopen event");
ms.addEventListener("sourceopen", () => ok(false, "No more sourceopen"));
const sb = ms.addSourceBuffer("video/mp4");
ok(sb, "Create a SourceBuffer");
sb.addEventListener("error", e => {
ok(false, "Got Error: " + e);
SimpleTest.finish();
});
// Load just the beginning of the media, and the end. Verify
// that canplaythrough isn't fired, and waiting is fired.
await fetchAndLoad(sb, "bipbop/bipbop_video", ["init"], ".mp4");
await fetchAndLoad(sb, "bipbop/bipbop_video", ["1"], ".m4s");
await fetchAndLoad(sb, "bipbop/bipbop_video", ["9"], ".m4s");
// Slighly before the end of the first segment.
v.currentTime = v.buffered.end(0) - 0.1;
v.onseeked = function() {
is(v.readyState, HTMLMediaElement.HAVE_FUTURE_DATA,
"readyState is HAVE_FUTURE_DATA after seeking close to a large gap");
SimpleTest.finish();
}
v.oncanplaythrough = function() {
ok(false, "Should not have received canplaythrough");
SimpleTest.finish();
}
});
</script>
</pre>
</body>
</html>
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