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<html class="reftest-wait">
<audio id="testAudio" controls></audio>
<script type="text/javascript">
navigator.mozGetUserMedia({audio: true, fake: true}, function(stream) {
stream.getAudioTracks()[0].enabled = false;
var testAudio = document.getElementById('testAudio');
// Wait some time for good measure
var eventReceived = 0;
testAudio.addEventListener("timeupdate", function() {
if (++eventReceived == 3) {
document.querySelector("html").className = "";
}
})
testAudio.srcObject = stream;
testAudio.play();
}, function(err) {
// Don't go orange if we can't get an audio input stream,
// as this is not what we are trying to test and can happen on Windows.
document.querySelector("html").className = "";
});
</script>
</html>
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