1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SVGMotionSMILAnimationFunction.h"
#include "mozilla/dom/SVGAnimationElement.h"
#include "mozilla/dom/SVGPathElement.h"
#include "mozilla/dom/SVGMPathElement.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/SMILParserUtils.h"
#include "nsAttrValue.h"
#include "nsAttrValueInlines.h"
#include "SVGAnimatedOrient.h"
#include "SVGMotionSMILPathUtils.h"
#include "SVGMotionSMILType.h"
#include "SVGPathDataParser.h"
using namespace mozilla::dom;
using namespace mozilla::dom::SVGAngle_Binding;
using namespace mozilla::gfx;
namespace mozilla {
SVGMotionSMILAnimationFunction::SVGMotionSMILAnimationFunction()
: mRotateType(eRotateType_Explicit),
mRotateAngle(0.0f),
mPathSourceType(ePathSourceType_None),
mIsPathStale(true) // Try to initialize path on first GetValues call
{}
void SVGMotionSMILAnimationFunction::MarkStaleIfAttributeAffectsPath(
nsAtom* aAttribute) {
bool isAffected;
if (aAttribute == nsGkAtoms::path) {
isAffected = (mPathSourceType <= ePathSourceType_PathAttr);
} else if (aAttribute == nsGkAtoms::values) {
isAffected = (mPathSourceType <= ePathSourceType_ValuesAttr);
} else if (aAttribute == nsGkAtoms::from || aAttribute == nsGkAtoms::to) {
isAffected = (mPathSourceType <= ePathSourceType_ToAttr);
} else if (aAttribute == nsGkAtoms::by) {
isAffected = (mPathSourceType <= ePathSourceType_ByAttr);
} else {
MOZ_ASSERT_UNREACHABLE(
"Should only call this method for path-describing "
"attrs");
isAffected = false;
}
if (isAffected) {
mIsPathStale = true;
mHasChanged = true;
}
}
bool SVGMotionSMILAnimationFunction::SetAttr(nsAtom* aAttribute,
const nsAString& aValue,
nsAttrValue& aResult,
nsresult* aParseResult) {
// Handle motion-specific attrs
if (aAttribute == nsGkAtoms::keyPoints) {
nsresult rv = SetKeyPoints(aValue, aResult);
if (aParseResult) {
*aParseResult = rv;
}
} else if (aAttribute == nsGkAtoms::rotate) {
nsresult rv = SetRotate(aValue, aResult);
if (aParseResult) {
*aParseResult = rv;
}
} else if (aAttribute == nsGkAtoms::path || aAttribute == nsGkAtoms::by ||
aAttribute == nsGkAtoms::from || aAttribute == nsGkAtoms::to ||
aAttribute == nsGkAtoms::values) {
aResult.SetTo(aValue);
MarkStaleIfAttributeAffectsPath(aAttribute);
if (aParseResult) {
*aParseResult = NS_OK;
}
} else {
// Defer to superclass method
return SMILAnimationFunction::SetAttr(aAttribute, aValue, aResult,
aParseResult);
}
return true;
}
bool SVGMotionSMILAnimationFunction::UnsetAttr(nsAtom* aAttribute) {
if (aAttribute == nsGkAtoms::keyPoints) {
UnsetKeyPoints();
} else if (aAttribute == nsGkAtoms::rotate) {
UnsetRotate();
} else if (aAttribute == nsGkAtoms::path || aAttribute == nsGkAtoms::by ||
aAttribute == nsGkAtoms::from || aAttribute == nsGkAtoms::to ||
aAttribute == nsGkAtoms::values) {
MarkStaleIfAttributeAffectsPath(aAttribute);
} else {
// Defer to superclass method
return SMILAnimationFunction::UnsetAttr(aAttribute);
}
return true;
}
SMILAnimationFunction::SMILCalcMode
SVGMotionSMILAnimationFunction::GetCalcMode() const {
const nsAttrValue* value = GetAttr(nsGkAtoms::calcMode);
if (!value) {
return CALC_PACED; // animateMotion defaults to calcMode="paced"
}
return SMILCalcMode(value->GetEnumValue());
}
//----------------------------------------------------------------------
// Helpers for GetValues
/*
* Returns the first <mpath> child of the given element
*/
static SVGMPathElement* GetFirstMPathChild(nsIContent* aElem) {
for (nsIContent* child = aElem->GetFirstChild(); child;
child = child->GetNextSibling()) {
if (child->IsSVGElement(nsGkAtoms::mpath)) {
return static_cast<SVGMPathElement*>(child);
}
}
return nullptr;
}
void SVGMotionSMILAnimationFunction::RebuildPathAndVerticesFromBasicAttrs(
const nsIContent* aContextElem) {
MOZ_ASSERT(!HasAttr(nsGkAtoms::path),
"Should be using |path| attr if we have it");
MOZ_ASSERT(!mPath, "regenerating when we already have path");
MOZ_ASSERT(mPathVertices.IsEmpty(),
"regenerating when we already have vertices");
const auto* context = SVGElement::FromNode(aContextElem);
if (!context) {
NS_ERROR("Uh oh, SVG animateMotion element targeting a non-SVG node");
return;
}
SVGMotionSMILPathUtils::PathGenerator pathGenerator(context);
bool success = false;
if (HasAttr(nsGkAtoms::values)) {
// Generate path based on our values array
mPathSourceType = ePathSourceType_ValuesAttr;
const nsAString& valuesStr = GetAttr(nsGkAtoms::values)->GetStringValue();
SVGMotionSMILPathUtils::MotionValueParser parser(&pathGenerator,
&mPathVertices);
success = SMILParserUtils::ParseValuesGeneric(valuesStr, parser);
} else if (HasAttr(nsGkAtoms::to) || HasAttr(nsGkAtoms::by)) {
// Apply 'from' value (or a dummy 0,0 'from' value)
if (HasAttr(nsGkAtoms::from)) {
const nsAString& fromStr = GetAttr(nsGkAtoms::from)->GetStringValue();
success = pathGenerator.MoveToAbsolute(fromStr);
if (!mPathVertices.AppendElement(0.0, fallible)) {
success = false;
}
} else {
// Create dummy 'from' value at 0,0, if we're doing by-animation.
// (NOTE: We don't add the dummy 0-point to our list for *to-animation*,
// because the SMILAnimationFunction logic for to-animation doesn't
// expect a dummy value. It only expects one value: the final 'to' value.)
pathGenerator.MoveToOrigin();
success = true;
if (!HasAttr(nsGkAtoms::to)) {
if (!mPathVertices.AppendElement(0.0, fallible)) {
success = false;
}
}
}
// Apply 'to' or 'by' value
if (success) {
double dist;
if (HasAttr(nsGkAtoms::to)) {
mPathSourceType = ePathSourceType_ToAttr;
const nsAString& toStr = GetAttr(nsGkAtoms::to)->GetStringValue();
success = pathGenerator.LineToAbsolute(toStr, dist);
} else { // HasAttr(nsGkAtoms::by)
mPathSourceType = ePathSourceType_ByAttr;
const nsAString& byStr = GetAttr(nsGkAtoms::by)->GetStringValue();
success = pathGenerator.LineToRelative(byStr, dist);
}
if (success) {
if (!mPathVertices.AppendElement(dist, fallible)) {
success = false;
}
}
}
}
if (success) {
mPath = pathGenerator.GetResultingPath();
} else {
// Parse failure. Leave path as null, and clear path-related member data.
mPathVertices.Clear();
}
}
void SVGMotionSMILAnimationFunction::RebuildPathAndVerticesFromMpathElem(
SVGMPathElement* aMpathElem) {
mPathSourceType = ePathSourceType_Mpath;
// Use the shape that's the target of our chosen <mpath> child.
SVGGeometryElement* shapeElem = aMpathElem->GetReferencedPath();
if (shapeElem && shapeElem->HasValidDimensions()) {
bool ok = shapeElem->GetDistancesFromOriginToEndsOfVisibleSegments(
&mPathVertices);
if (ok && mPathVertices.Length()) {
mPath = shapeElem->GetOrBuildPathForMeasuring();
}
}
}
void SVGMotionSMILAnimationFunction::RebuildPathAndVerticesFromPathAttr() {
const nsAString& pathSpec = GetAttr(nsGkAtoms::path)->GetStringValue();
mPathSourceType = ePathSourceType_PathAttr;
// Generate Path from |path| attr
SVGPathData path;
SVGPathDataParser pathParser(pathSpec, &path);
// We ignore any failure returned from Parse() since the SVG spec says to
// accept all segments up to the first invalid token. Instead we must
// explicitly check that the parse produces at least one path segment (if
// the path data doesn't begin with a valid "M", then it's invalid).
pathParser.Parse();
if (!path.Length()) {
return;
}
mPath = path.BuildPathForMeasuring();
bool ok = path.GetDistancesFromOriginToEndsOfVisibleSegments(&mPathVertices);
if (!ok || !mPathVertices.Length()) {
mPath = nullptr;
mPathVertices.Clear();
}
}
// Helper to regenerate our path representation & its list of vertices
void SVGMotionSMILAnimationFunction::RebuildPathAndVertices(
const nsIContent* aTargetElement) {
MOZ_ASSERT(mIsPathStale, "rebuilding path when it isn't stale");
// Clear stale data
mPath = nullptr;
mPathVertices.Clear();
mPathSourceType = ePathSourceType_None;
// Do we have a mpath child? if so, it trumps everything. Otherwise, we look
// through our list of path-defining attributes, in order of priority.
SVGMPathElement* firstMpathChild = GetFirstMPathChild(mAnimationElement);
if (firstMpathChild) {
RebuildPathAndVerticesFromMpathElem(firstMpathChild);
mValueNeedsReparsingEverySample = false;
} else if (HasAttr(nsGkAtoms::path)) {
RebuildPathAndVerticesFromPathAttr();
mValueNeedsReparsingEverySample = false;
} else {
// Get path & vertices from basic SMIL attrs: from/by/to/values
RebuildPathAndVerticesFromBasicAttrs(aTargetElement);
mValueNeedsReparsingEverySample = true;
}
mIsPathStale = false;
}
bool SVGMotionSMILAnimationFunction::GenerateValuesForPathAndPoints(
Path* aPath, bool aIsKeyPoints, FallibleTArray<double>& aPointDistances,
SMILValueArray& aResult) {
MOZ_ASSERT(aResult.IsEmpty(), "outparam is non-empty");
// If we're using "keyPoints" as our list of input distances, then we need
// to de-normalize from the [0, 1] scale to the [0, totalPathLen] scale.
double distanceMultiplier = aIsKeyPoints ? aPath->ComputeLength() : 1.0;
const uint32_t numPoints = aPointDistances.Length();
for (uint32_t i = 0; i < numPoints; ++i) {
double curDist = aPointDistances[i] * distanceMultiplier;
if (!aResult.AppendElement(SVGMotionSMILType::ConstructSMILValue(
aPath, curDist, mRotateType, mRotateAngle),
fallible)) {
return false;
}
}
return true;
}
nsresult SVGMotionSMILAnimationFunction::GetValues(const SMILAttr& aSMILAttr,
SMILValueArray& aResult) {
if (mIsPathStale) {
RebuildPathAndVertices(aSMILAttr.GetTargetNode());
}
MOZ_ASSERT(!mIsPathStale, "Forgot to clear 'is path stale' state");
if (!mPath) {
// This could be due to e.g. a parse error.
MOZ_ASSERT(mPathVertices.IsEmpty(), "have vertices but no path");
return NS_ERROR_FAILURE;
}
MOZ_ASSERT(!mPathVertices.IsEmpty(), "have a path but no vertices");
// Now: Make the actual list of SMILValues (using keyPoints, if set)
bool isUsingKeyPoints = !mKeyPoints.IsEmpty();
bool success = GenerateValuesForPathAndPoints(
mPath, isUsingKeyPoints, isUsingKeyPoints ? mKeyPoints : mPathVertices,
aResult);
if (!success) {
return NS_ERROR_OUT_OF_MEMORY;
}
return NS_OK;
}
void SVGMotionSMILAnimationFunction::CheckValueListDependentAttrs(
uint32_t aNumValues) {
// Call superclass method.
SMILAnimationFunction::CheckValueListDependentAttrs(aNumValues);
// Added behavior: Do checks specific to keyPoints.
CheckKeyPoints();
}
bool SVGMotionSMILAnimationFunction::IsToAnimation() const {
// Rely on inherited method, but not if we have an <mpath> child or a |path|
// attribute, because they'll override any 'to' attr we might have.
// NOTE: We can't rely on mPathSourceType, because it might not have been
// set to a useful value yet (or it might be stale).
return !GetFirstMPathChild(mAnimationElement) && !HasAttr(nsGkAtoms::path) &&
SMILAnimationFunction::IsToAnimation();
}
void SVGMotionSMILAnimationFunction::CheckKeyPoints() {
if (!HasAttr(nsGkAtoms::keyPoints)) return;
// attribute is ignored for calcMode="paced" (even if it's got errors)
if (GetCalcMode() == CALC_PACED) {
SetKeyPointsErrorFlag(false);
}
if (mKeyPoints.Length() != mKeyTimes.Length()) {
// there must be exactly as many keyPoints as keyTimes
SetKeyPointsErrorFlag(true);
return;
}
// Nothing else to check -- we can catch all keyPoints errors elsewhere.
// - Formatting & range issues will be caught in SetKeyPoints, and will
// result in an empty mKeyPoints array, which will drop us into the error
// case above.
}
nsresult SVGMotionSMILAnimationFunction::SetKeyPoints(
const nsAString& aKeyPoints, nsAttrValue& aResult) {
mKeyPoints.Clear();
aResult.SetTo(aKeyPoints);
mHasChanged = true;
if (!SMILParserUtils::ParseSemicolonDelimitedProgressList(aKeyPoints, false,
mKeyPoints)) {
mKeyPoints.Clear();
return NS_ERROR_FAILURE;
}
return NS_OK;
}
void SVGMotionSMILAnimationFunction::UnsetKeyPoints() {
mKeyPoints.Clear();
SetKeyPointsErrorFlag(false);
mHasChanged = true;
}
nsresult SVGMotionSMILAnimationFunction::SetRotate(const nsAString& aRotate,
nsAttrValue& aResult) {
mHasChanged = true;
aResult.SetTo(aRotate);
if (aRotate.EqualsLiteral("auto")) {
mRotateType = eRotateType_Auto;
} else if (aRotate.EqualsLiteral("auto-reverse")) {
mRotateType = eRotateType_AutoReverse;
} else {
mRotateType = eRotateType_Explicit;
uint16_t angleUnit;
if (!SVGAnimatedOrient::GetValueFromString(aRotate, mRotateAngle,
&angleUnit)) {
mRotateAngle = 0.0f; // set default rotate angle
// XXX report to console?
return NS_ERROR_DOM_SYNTAX_ERR;
}
// Convert to radian units, if we're not already in radians.
if (angleUnit != SVG_ANGLETYPE_RAD) {
mRotateAngle *= SVGAnimatedOrient::GetDegreesPerUnit(angleUnit) /
SVGAnimatedOrient::GetDegreesPerUnit(SVG_ANGLETYPE_RAD);
}
}
return NS_OK;
}
void SVGMotionSMILAnimationFunction::UnsetRotate() {
mRotateAngle = 0.0f; // default value
mRotateType = eRotateType_Explicit;
mHasChanged = true;
}
} // namespace mozilla
|