summaryrefslogtreecommitdiffstats
path: root/dom/vr/test/mochitest/test_vrDisplay_getFrameData.html
blob: c8a986ae8e7203926fc3d4520fd90769ef941bca (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
<!DOCTYPE html>
<html>
<head>
    <title>VRDisplay GetFrameData</title>
    <meta name="timeout" content="long"/>
    <script src="/resources/testharness.js"></script>
    <script src="/resources/testharnessreport.js"></script>
    <script src="VRSimulationDriver.js"></script>
    <script src="WebVRHelpers.js"></script>
    <script src="requestPresent.js"></script>
    <script src="runVRTest.js"></script>
</head>
<body id="body">
    <canvas id="webglCanvas"></canvas>
    <script>
        "use strict";
        var vrDisplay;
        var vrRAF;
        var canvas = document.getElementById('webglCanvas');
        function startTest() {
          promise_test((test) => {
            return attachVRDisplay(test).then(() => {
              VRSimulationDriver.SetEyeResolution(1332, 1586);
              VRSimulationDriver.SetEyeParameter("left", -0.029, 0, 0, 41.65, 35.57, 48.00, 43.97);
              VRSimulationDriver.SetEyeParameter("right", 0.029, 0, 0, 41.65, 43.97, 48.00, 35.57);
              var poseOrient = new Float32Array([-0.188, -0.007, 0.045, -0.980]);
              var posePos = new Float32Array([-0.161, 0.076, -0.250]);
              var poseAngVel = new Float32Array([0.008, -0.002, -0.006]);
              var poseAngAcc = new Float32Array([3.404, -1.469, -5.901]);
              var poseLinVel = new Float32Array([0.001, -0.003, -0.002]);
              var poseLinAcc = new Float32Array([0.007, 0.068, -0.052]);
              VRSimulationDriver.SetVRDisplayPose(posePos, poseLinVel, poseLinAcc,
                                                  poseOrient, poseAngVel, poseAngAcc);
              VRSimulationDriver.UpdateVRDisplay();
            }).then(() => {
              return promise_test((test) => {
                return setupVRDisplay(test).then(() => {
                  return WebVRHelpers.RequestPresentOnVRDisplay(vrDisplay,
                                                                [{ source: canvas }]);
                }).then(() => {
                  assert_true(vrDisplay.isPresenting, "vrDisplay.isPresenting must be true if requestPresent is fulfilled.");
                  assert_equals(vrDisplay.getLayers().length, 1, "vrDisplay.getLayers() should return one layer.");

                  verifyFrameData();
                })
              }, "WebVR requestPresent fulfilled");
            })
          }, "Finish setting up VR test data.");

          function verifyFrameData() {
            async_test(function (test) {
              navigator.getVRDisplays().then((displays) => {
                assert_equals(displays.length, 1, "displays.length must be one after attach.");
                vrDisplay = displays[0];
                vrDisplay.requestAnimationFrame(callback);

                function callback() {
                  var frameData1 = new VRFrameData();
                  vrDisplay.getFrameData(frameData1);

                  // We insert a new frame to confirm we still can get
                  // the same data as the last getter.
                  insertNewFrameData();

                  var frameData2 = new VRFrameData();
                  vrDisplay.getFrameData(frameData2);

                  assert_equals(frameData1.timestamp, frameData2.timestamp,
                                "frameData.timestamp at a frame should be equal.");

                  assert_true(checkValueInFloat32Array(frameData1.leftProjectionMatrix,
                                                       frameData2.leftProjectionMatrix),
                              "frameData.leftProjectionMatrix at a frame should be equal.");

                  assert_true(checkValueInFloat32Array(frameData1.leftViewMatrix,
                                                       frameData2.leftViewMatrix),
                              "frameData.leftViewMatrix at a frame should be equal.");

                  assert_true(checkValueInFloat32Array(frameData1.rightProjectionMatrix,
                                                       frameData2.rightProjectionMatrix),
                              "frameData.rightProjectionMatrix at a frame should be equal.");

                  assert_true(checkValueInFloat32Array(frameData1.rightViewMatrix,
                                                       frameData2.rightViewMatrix),
                              "frameData.rightViewMatrix at a frame should be equal.");

                  var pose1 = frameData1.pose;
                  var pose2 = frameData2.pose;
                  assert_true(checkValueInFloat32Array(pose1.position,
                                                       pose2.position),
                              "pose.position at a frame should be equal.");

                  assert_true(checkValueInFloat32Array(pose1.linearVelocity,
                                                       pose2.linearVelocity),
                              "pose.linearVelocity at a frame should be equal.");

                  assert_true(checkValueInFloat32Array(pose1.linearAcceleration,
                                                       pose2.linearAcceleration),
                              "pose.linearAcceleration at a frame should be equal.");

                  assert_true(checkValueInFloat32Array(pose1.orientation,
                                                       pose2.orientation),
                              "pose.orientation at a frame should be equal.");

                  assert_true(checkValueInFloat32Array(pose1.angularVelocity,
                                                       pose2.angularVelocity),
                              "pose.angularVelocity at a frame should be equal.");

                  assert_true(checkValueInFloat32Array(pose1.angularAcceleration,
                                                       pose2.angularAcceleration),
                              "pose.angularAcceleration at a frame should be equal.");
                  test.done();
                }
              });
            }, "WebVR returns the same frameData within a frame fulfilled");
          }

          function insertNewFrameData() {
            var poseOrient = new Float32Array([-0.208, -0.017, 0.055, -0.930]);
            var posePos = new Float32Array([-0.261, 0.036, -0.150]);
            var poseAngVel = new Float32Array([0.018, -0.001, -0.003]);
            var poseAngAcc = new Float32Array([1.504, -1.339, -4.901]);
            var poseLinVel = new Float32Array([0.002, -0.001, -0.003]);
            var poseLinAcc = new Float32Array([0.017, 0.061, -0.022]);
            VRSimulationDriver.SetVRDisplayPose(posePos, poseLinVel, poseLinAcc,
                                                poseOrient, poseAngVel, poseAngAcc);
            VRSimulationDriver.UpdateVRDisplay();
          }

          function checkValueInFloat32Array(array1, array2) {
            if (array1.length != array2.length) {
              return false;
            }
            var index = 0;
            while (index < array2.length) {
              if (array1[index] != array2[index]) {
                return false;
              }
              ++index;
            }
            return true;
          }
        }

        runVRTest(startTest);
    </script>
</body>
</html>