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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_RenderBundleEncoder_H_
#define GPU_RenderBundleEncoder_H_
#include "mozilla/dom/TypedArray.h"
#include "ObjectModel.h"
namespace mozilla::webgpu {
namespace ffi {
struct WGPURenderBundleEncoder;
} // namespace ffi
class Device;
class RenderBundle;
struct ffiWGPURenderBundleEncoderDeleter {
void operator()(ffi::WGPURenderBundleEncoder*);
};
class RenderBundleEncoder final : public ObjectBase, public ChildOf<Device> {
public:
GPU_DECL_CYCLE_COLLECTION(RenderBundleEncoder)
GPU_DECL_JS_WRAP(RenderBundleEncoder)
RenderBundleEncoder(Device* const aParent, WebGPUChild* const aBridge,
const dom::GPURenderBundleEncoderDescriptor& aDesc);
private:
~RenderBundleEncoder();
void Cleanup();
std::unique_ptr<ffi::WGPURenderBundleEncoder,
ffiWGPURenderBundleEncoderDeleter>
mEncoder;
// keep all the used objects alive while the encoder is finished
nsTArray<RefPtr<const BindGroup>> mUsedBindGroups;
nsTArray<RefPtr<const Buffer>> mUsedBuffers;
nsTArray<RefPtr<const RenderPipeline>> mUsedPipelines;
nsTArray<RefPtr<const TextureView>> mUsedTextureViews;
public:
// programmable pass encoder
void SetBindGroup(uint32_t aSlot, const BindGroup& aBindGroup,
const dom::Sequence<uint32_t>& aDynamicOffsets);
// render encoder base
void SetPipeline(const RenderPipeline& aPipeline);
void SetIndexBuffer(const Buffer& aBuffer,
const dom::GPUIndexFormat& aIndexFormat, uint64_t aOffset,
uint64_t aSize);
void SetVertexBuffer(uint32_t aSlot, const Buffer& aBuffer, uint64_t aOffset,
uint64_t aSize);
void Draw(uint32_t aVertexCount, uint32_t aInstanceCount,
uint32_t aFirstVertex, uint32_t aFirstInstance);
void DrawIndexed(uint32_t aIndexCount, uint32_t aInstanceCount,
uint32_t aFirstIndex, int32_t aBaseVertex,
uint32_t aFirstInstance);
void DrawIndirect(const Buffer& aIndirectBuffer, uint64_t aIndirectOffset);
void DrawIndexedIndirect(const Buffer& aIndirectBuffer,
uint64_t aIndirectOffset);
void PushDebugGroup(const nsAString& aString);
void PopDebugGroup();
void InsertDebugMarker(const nsAString& aString);
// self
already_AddRefed<RenderBundle> Finish(
const dom::GPURenderBundleDescriptor& aDesc);
};
} // namespace mozilla::webgpu
#endif // GPU_RenderBundleEncoder_H_
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